예제 #1
0
	void DemoGameLogic::update(void)
	{
		mLastFrameTime = mCurrentTime;
		mCurrentTime = mTime->elapsed();

		float timeElapsedInSeconds = (mCurrentTime - mLastFrameTime) / 1000.0f;

		for (Ogre::SceneManager::MovableObjectIterator moi = mSceneManager->getMovableObjectIterator("Entity"); moi.hasMoreElements(); moi.moveNext())
		{
			Ogre::Entity *entity = static_cast<Ogre::Entity*>(moi.peekNextValue());

			Ogre::AnimationStateSet* animationStateSet = entity->getAllAnimationStates();		
			if(animationStateSet && animationStateSet->hasAnimationState("Walk"))
			{
				Ogre::AnimationState* walkAnimationState = animationStateSet->getAnimationState("Walk");
				walkAnimationState->addTime(timeElapsedInSeconds);
			}
		}

		float distance = mCameraSpeed * timeElapsedInSeconds;

		if(mKeyStates[Qt::Key_W] == KS_PRESSED)
		{
			mCamera->setPosition(mCamera->getPosition() + mCamera->getDirection() * distance);
		}
		if(mKeyStates[Qt::Key_S] == KS_PRESSED)
		{
			mCamera->setPosition(mCamera->getPosition() - mCamera->getDirection() * distance);
		}
		if(mKeyStates[Qt::Key_A] == KS_PRESSED)
		{
			mCamera->setPosition(mCamera->getPosition() - mCamera->getRight() * distance);
		}
		if(mKeyStates[Qt::Key_D] == KS_PRESSED)
		{
			mCamera->setPosition(mCamera->getPosition() + mCamera->getRight() * distance);
		}

		if(!mIsFirstFrame)
		{
			QPoint mouseDelta = mCurrentMousePos - mLastFrameMousePos;
			mCamera->yaw(Ogre::Radian(-mouseDelta.x() * timeElapsedInSeconds));
			mCamera->pitch(Ogre::Radian(-mouseDelta.y() * timeElapsedInSeconds));

			int wheelDelta = mCurrentWheelPos - mLastFrameWheelPos;
			Ogre::Radian fov = mCamera->getFOVy();
			fov += Ogre::Radian(-wheelDelta * 0.001);
			fov = (std::min)(fov, Ogre::Radian(2.0f));
			fov = (std::max)(fov, Ogre::Radian(0.5f));
			mCamera->setFOVy(fov);
		}
		mLastFrameMousePos = mCurrentMousePos;
		mLastFrameWheelPos = mCurrentWheelPos;

		mIsFirstFrame = false;
	}
예제 #2
0
 Ogre::AnimationState* EC_OgreAnimationController::GetAnimationState(Ogre::Entity* entity, const std::string& name)
 {
     if (!entity)
         return 0;
         
     Ogre::AnimationStateSet* anims = entity->getAllAnimationStates();
     if (!anims)
         return 0;
         
     if (anims->hasAnimationState(name))
         return anims->getAnimationState(name);
     else
         return 0;
 }
예제 #3
0
//-------------------------------------------------------------------------------------
void EntitySimple::setupAnimations()
{
	if(modelName_ == "ogrehead.mesh")
		return;

	Ogre::AnimationStateSet* aniStetes = mBodyEnt->getAllAnimationStates();
	if(aniStetes != NULL)
	{
		// populate our animation list
		for (int i = 0; i < SIMPLE_NUM_ANIMS; i++)
		{
			if(aniStetes->hasAnimationState(animNames[i]))
			{
				mAnims[i] = mBodyEnt->getAnimationState(animNames[i]);
				mAnims[i]->setLoop(true);
			}
			else
			{
				char c = animNames[i].c_str()[animNames[i].size() - 1];

				if(c > '1' && c <= '9')
				{
					Ogre::String name = animNames[i];

					name.erase(name.size() - 1, 1);
					name += "1";

					mAnims[i] = mBodyEnt->getAnimationState(name);
					mAnims[i]->setLoop(true);
				}
				else
					mAnims[i] = NULL;
			}
		}
	}
	else
	{
		for (int i = 0; i < SIMPLE_NUM_ANIMS; i++)
		{
			mAnims[i] = NULL;
		}
	}

	if(mState != 1)
		playAnimation("Idle");
	else
		playAnimation("Die");
}
예제 #4
0
void Actor::setAnimationEnabled(const QString& name, bool enabled)
{
    assert(mNode);

    if(mNode->numAttachedObjects() == 0)
    {
        qWarning() << "Can't enable animation [" << name
                   << "] on actor [" << getName() << "]"
                   << " because it doesn't have any attached objects.";
        return;
    }

    Ogre::Entity* entity = dynamic_cast<Ogre::Entity*>(mNode->getAttachedObject(0));

    if(!entity)
    {
        qWarning() << "Can't enable animation [" << name
                   << "] on actor [" << getName() << "]"
                   << " because its attachment isn't an entity.";
        return;
    }

    Ogre::AnimationStateSet* set = entity->getAllAnimationStates();
    if(!set->hasAnimationState(name.toStdString()))
    {
        qWarning() << "Tried to set the state of an animation named "
                   << name << " on actor "
                   << QString::fromStdString(mNode->getName())
                   << " that doesn't exist. The animation states remain unchanged.";
        return;
    }

    Ogre::AnimationState* state = set->getAnimationState(name.toStdString());

    state->setEnabled(enabled);
    state->setLoop(true);
}
예제 #5
0
	void DemoGameLogic::initialise(void)
	{
		//qApp->setStyleSheet(qApp->settings()->value("UI/StyleFile").toString());
		
		mDemoLog = mApplication->createLog("Demo");

		mApplication->showLogManager();

		mDemoLog->logMessage("A demonstration debug message", LL_DEBUG);
		mDemoLog->logMessage("A demonstration info message", LL_INFO);
		mDemoLog->logMessage("A demonstration warning message", LL_WARNING);
		mDemoLog->logMessage("A demonstration error message", LL_ERROR);

		//Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

		// Create the generic scene manager
		mSceneManager = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC, "GenericSceneManager");

		//Set up scene
		loadScene("media/scenes/test.scene");

		//mApplication->ogreRenderWindow()->addViewport(mCamera)->setBackgroundColour(Ogre::ColourValue::Black);

		mSceneManager->setAmbientLight( Ogre::ColourValue( 1, 1, 1 ) );

		//Create the MainMenu
		mMainMenu = new MainMenu(qApp, qApp->mainWidget());

		//Create widget to choose between models
		//mChooseMeshWidget = new ChooseMeshWidget(mJaiquaEntity, mRobotEntity, qApp->mainWidget());
		//mChooseMeshWidget->setWindowOpacity(qApp->settings()->value("System/DefaultWindowOpacity", 1.0).toDouble());
		//mChooseMeshWidget->move(qApp->mainWidget()->geometry().left() + qApp->mainWidget()->geometry().width() - mChooseMeshWidget->frameGeometry().width() - 10, qApp->mainWidget()->geometry().top() + 10);
		//mChooseMeshWidget->show();

		mTime = new QTime;
		mTime->start();

		mIsFirstFrame = true;

		mCameraSpeed = 10.0;

		

		for (Ogre::SceneManager::MovableObjectIterator moi = mSceneManager->getMovableObjectIterator("Entity"); moi.hasMoreElements(); moi.moveNext())
		{
			Ogre::Entity *entity = static_cast<Ogre::Entity*>(moi.peekNextValue());

			Ogre::AnimationStateSet* animationStateSet = entity->getAllAnimationStates();		
			if(animationStateSet && animationStateSet->hasAnimationState("Walk"))
			{
				Ogre::AnimationState* walkAnimationState = animationStateSet->getAnimationState("Walk");
				walkAnimationState->setLoop(true);
				walkAnimationState->setEnabled(true);
			}
		}

		mApplication->showFPSCounter();
		
		mStyleSettingsWidget = new StyleSettingsWidget;
		mApplication->addSettingsWidget("Style", mStyleSettingsWidget);
	}