void SoundEditDialog::OnListBoxSoundItemDoubleClick( wxCommandEvent &event ) { _StopAllSounds(); mPlaySoundInGame = false; int index = event.GetInt(); if (index < (int)(mSoundItems.size())) { mWorkingSoundIndex = index; SoundItem* soundItem = mSoundItems[event.GetInt()]; if (mSoundNameComboBox->IsEmpty()) _FillSoundNameComboBox(); SoundNames::iterator it = mSoundNames.find(soundItem->mSoundID); if (it != mSoundNames.end()) { const Ogre::String& soundName = it->second; if (mSoundNameComboBox->FindString(soundName)) mSoundNameComboBox->SetValue(soundName); else mSoundNameComboBox->SetSelection(0); mCurrentSoundHandle = _PlaySound(it->second, mCurrentSoundHandle, soundItem->mRepeatTime == 0); } else { mSoundNameComboBox->SetSelection(0); } mRadiusTextCtrl->SetValue( Ogre::StringConverter::toString(soundItem->mRadius) ); mXPosTextCtrl->SetValue( Ogre::StringConverter::toString(soundItem->mXPos) ); mZPosTextCtrl->SetValue( Ogre::StringConverter::toString(soundItem->mZPos) ); mRepeatTimeTextCtrl->SetValue( Ogre::StringConverter::toString(soundItem->mRepeatTime) ); mRepeatIntervalTimeTextCtrl->SetValue( Ogre::StringConverter::toString(soundItem->mRepeatIntervalTime) ); mNextRepeatTimeTextCtrl->SetValue( Ogre::StringConverter::toString(soundItem->mNextRepeatTime) ); mSoundIDText->SetLabel( Ogre::StringConverter::toString(soundItem->mSoundID) ); mCurrentSoundItem = soundItem; mCurrentRepeatTime = 0; mCurrentRepeatIntervalTime = 0; mCurrentPlayIntervalTime = 0; Ogre::Camera* camera = mSceneManipulator->getCamera(); Fairy::TerrainData* terrainData = mSceneManipulator->getTerrainData(); std::pair<float, float> worldPos = terrainData->gridToWorld(soundItem->mXPos, soundItem->mZPos); float worldHeight = terrainData->getHeightAt(worldPos.first, worldPos.second); Ogre::Vector3 direction = camera->getDirection(); float v = Ogre::Math::Sin(Ogre::Math::DegreesToRadians(89.9f)); float s = Ogre::Math::Sqrt((direction.x*direction.x + direction.z*direction.z) / (1-v*v)); direction.x /= s; direction.z /= s; direction.y = -v; camera->setDirection(direction); camera->setPosition(worldPos.first, worldHeight + 2750.0f, worldPos.second); Fairy::Action* action = mSceneManipulator->_getAction("SoundEditAction"); action->setParameter("ShowRadiusEntity", Ogre::StringConverter::toString(worldPos.first) + " " + Ogre::StringConverter::toString(worldHeight) + " " + Ogre::StringConverter::toString(worldPos.second) + " " + Ogre::StringConverter::toString(soundItem->mRadius)); } }
//! //! Clones an Ogre::MovableObject. //! //! Is needed because OGRE does not provide clone functions for cameras and //! lights. //! //! \param movableObject The object to clone. //! \param name The name to use for the object. //! \param sceneManager The scene manager to use for creating the object. //! \return The cloned object. //! Ogre::MovableObject * OgreTools::cloneMovableObject ( Ogre::MovableObject *movableObject, const QString &name, Ogre::SceneManager *sceneManager /* = 0 */ ) { // make sure the given object is valid if (!movableObject) { Log::error("The given movable object is invalid.", "OgreTools::cloneMovableObject"); return 0; } // make sure a valid scene manager is available if (!sceneManager) sceneManager = movableObject->_getManager(); if (!sceneManager) { Log::error("No valid scene manager available.", "OgreTools::cloneMovableObject"); return 0; } Ogre::MovableObject *result = 0; Ogre::String typeName = movableObject->getMovableType(); if (typeName == "Entity") { // clone entity Ogre::Entity *entity = dynamic_cast<Ogre::Entity *>(movableObject); //movableObjectCopy = entity->clone(name.toStdString()); Ogre::Entity *entityCopy = sceneManager->createEntity(name.toStdString(), entity->getMesh()->getName()); Ogre::AnimationStateSet *animationStateSet = entity->getAllAnimationStates(); Ogre::AnimationStateSet *animationStateSetCopy = entityCopy->getAllAnimationStates(); // set the same blend mode on entity copy if (entity && entityCopy) { if (entity->hasSkeleton() && entityCopy->hasSkeleton()) { Ogre::Skeleton *skeleton = entity->getSkeleton(); Ogre::Skeleton *skeletonCopy = entityCopy->getSkeleton(); skeletonCopy->setBlendMode(skeleton->getBlendMode()); } } // copy all animation states if (animationStateSet && animationStateSetCopy) { Ogre::AnimationStateIterator animationStateIter = animationStateSet->getAnimationStateIterator(); Ogre::AnimationStateIterator animationStateCopyIter = animationStateSetCopy->getAnimationStateIterator(); while (animationStateIter.hasMoreElements()) { if (!animationStateCopyIter.hasMoreElements()) break; Ogre::AnimationState *animationState = animationStateIter.getNext(); Ogre::AnimationState *animationStateCopy = animationStateCopyIter.getNext(); animationStateCopy->setLoop(animationState->getLoop()); //bool enabled = animationState->getEnabled(); //animationStateCopy->setEnabled(animationState->getEnabled()); animationStateCopy->setEnabled(true); animationStateCopy->setTimePosition(animationState->getTimePosition()); } } // create a new container for the cloned entity OgreContainer *entityCopyContainer = new OgreContainer(entityCopy); entityCopy->setUserAny(Ogre::Any(entityCopyContainer)); if (!entity->getUserAny().isEmpty()) { OgreContainer *entityContainer = Ogre::any_cast<OgreContainer *>(entity->getUserAny()); if (entityContainer) { QObject::connect(entityContainer, SIGNAL(animationStateUpdated(const QString &, double)), entityCopyContainer, SLOT(updateAnimationState(const QString &, double))); QObject::connect(entityContainer, SIGNAL(boneTransformUpdated(const QString &, double, double, double, double, double, double)), entityCopyContainer, SLOT(updateBoneTransform(const QString &, double, double, double, double, double, double))); } } result = dynamic_cast<Ogre::MovableObject *>(entityCopy); } else if (typeName == "Light") { // clone light Ogre::Light *light = dynamic_cast<Ogre::Light *>(movableObject); Ogre::Light *lightCopy = sceneManager->createLight(name.toStdString()); lightCopy->setType(light->getType()); lightCopy->setDiffuseColour(light->getDiffuseColour()); lightCopy->setSpecularColour(light->getSpecularColour()); lightCopy->setAttenuation(light->getAttenuationRange(), light->getAttenuationConstant(), light->getAttenuationLinear(), light->getAttenuationQuadric()); lightCopy->setPosition(light->getPosition()); lightCopy->setDirection(light->getDirection()); if (lightCopy->getType() == Ogre::Light::LT_SPOTLIGHT) lightCopy->setSpotlightRange(light->getSpotlightInnerAngle(), light->getSpotlightOuterAngle(), light->getSpotlightFalloff()); lightCopy->setPowerScale(light->getPowerScale()); lightCopy->setCastShadows(light->getCastShadows()); // create a new container for the cloned light OgreContainer *lightCopyContainer = new OgreContainer(lightCopy); lightCopy->setUserAny(Ogre::Any(lightCopyContainer)); if (!light->getUserAny().isEmpty()) { OgreContainer *lightContainer = Ogre::any_cast<OgreContainer *>(light->getUserAny()); if (lightContainer) QObject::connect(lightContainer, SIGNAL(sceneNodeUpdated()), lightCopyContainer, SLOT(updateLight())); } result = dynamic_cast<Ogre::MovableObject *>(lightCopy); } else if (typeName == "Camera") { // clone camera Ogre::Camera *camera = dynamic_cast<Ogre::Camera *>(movableObject); Ogre::Camera *cameraCopy = sceneManager->createCamera(name.toStdString()); //cameraCopy->setCustomParameter(0, camera->getCustomParameter(0)); cameraCopy->setAspectRatio(camera->getAspectRatio()); cameraCopy->setAutoAspectRatio(camera->getAutoAspectRatio()); //cameraCopy->setAutoTracking(...); cameraCopy->setCastShadows(camera->getCastsShadows()); //cameraCopy->setCullingFrustum(camera->getCullingFrustum()); //cameraCopy->setCustomParameter(...); //cameraCopy->setCustomProjectionMatrix(..); //cameraCopy->setCustomViewMatrix(..); //cameraCopy->setDebugDisplayEnabled(...); //cameraCopy->setDefaultQueryFlags(...); //cameraCopy->setDefaultVisibilityFlags(...); cameraCopy->setDirection(camera->getDirection()); //cameraCopy->setFixedYawAxis(...); cameraCopy->setFocalLength(camera->getFocalLength()); cameraCopy->setFOVy(camera->getFOVy()); //Ogre::Real left; //Ogre::Real right; //Ogre::Real top; //Ogre::Real bottom; //camera->getFrustumExtents(left, right, top, bottom); //cameraCopy->setFrustumExtents(left, right, top, bottom); //cameraCopy->setFrustumOffset(camera->getFrustumOffset()); //cameraCopy->setListener(camera->getListener()); cameraCopy->setLodBias(camera->getLodBias()); //cameraCopy->setLodCamera(camera->getLodCamera()); cameraCopy->setNearClipDistance(camera->getNearClipDistance()); cameraCopy->setFarClipDistance(camera->getFarClipDistance()); cameraCopy->setOrientation(camera->getOrientation()); //cameraCopy->setOrthoWindow(...); //cameraCopy->setOrthoWindowHeight(...); //cameraCopy->setOrthoWindowWidth(...); cameraCopy->setPolygonMode(camera->getPolygonMode()); cameraCopy->setPolygonModeOverrideable(camera->getPolygonModeOverrideable()); cameraCopy->setPosition(camera->getPosition()); cameraCopy->setProjectionType(camera->getProjectionType()); cameraCopy->setQueryFlags(camera->getQueryFlags()); cameraCopy->setRenderingDistance(camera->getRenderingDistance()); cameraCopy->setRenderQueueGroup(camera->getRenderQueueGroup()); //cameraCopy->setRenderSystemData(camera->getRenderSystemData()); cameraCopy->setUseIdentityProjection(camera->getUseIdentityProjection()); cameraCopy->setUseIdentityView(camera->getUseIdentityView()); //cameraCopy->setUserAny(camera->getUserAny()); cameraCopy->setUseRenderingDistance(camera->getUseRenderingDistance()); //cameraCopy->setUserObject(camera->getUserObject()); cameraCopy->setVisibilityFlags(camera->getVisibilityFlags()); cameraCopy->setVisible(camera->getVisible()); //cameraCopy->setWindow(...); if (!movableObject->getUserAny().isEmpty()) { CameraInfo *sourceCameraInfo = Ogre::any_cast<CameraInfo *>(movableObject->getUserAny()); if (sourceCameraInfo) { CameraInfo *targetCameraInfo = new CameraInfo(); targetCameraInfo->width = sourceCameraInfo->width; targetCameraInfo->height = sourceCameraInfo->height; dynamic_cast<Ogre::MovableObject *>(cameraCopy)->setUserAny(Ogre::Any(targetCameraInfo)); } } //// Setup connections for instances //SceneNode *targetSceneNode = new SceneNode(cameraCopy); //((Ogre::MovableObject *)cameraCopy)->setUserAny(Ogre::Any(targetSceneNode)); //if (!((Ogre::MovableObject *)camera)->getUserAny().isEmpty()) { // SceneNode *sourceSceneNode = Ogre::any_cast<SceneNode *>(((Ogre::MovableObject *)camera)->getUserAny()); // if (sourceSceneNode) { // QObject::connect(sourceSceneNode, SIGNAL(sceneNodeUpdated()), targetSceneNode, SLOT(updateSceneNode())); // } //} result = dynamic_cast<Ogre::MovableObject *>(cameraCopy); } if (!result) Log::error(QString("Could not clone movable object \"%1\" of type \"%2\".").arg(movableObject->getName().c_str()).arg(typeName.c_str()), "OgreTools::cloneMovableObject"); return result; }
//Ogre::Camera::setDirection(float, float, float) //Ogre::Camera::setDirection(Ogre::Vector3 const&) void camera_set_direction(CameraHandle handle, const float x, const float y, const float z) { Ogre::Camera* camera = static_cast<Ogre::Camera*>(handle); camera->setDirection(Ogre::Vector3(x, y, z)); }