virtual Ogre::CompositorWorkspace* setupCompositor() { //We reuse the ShadowMapDebugging sample's workspace. Pretty handful. Ogre::CompositorManager2 *compositorManager = mpRoot->getCompositorManager2(); return compositorManager->addWorkspace(mpSceneManager, mpRenderWindow, mpCamera, "Test2Workspace", // "ShadowMapDebuggingWorkspace", // KYLE :: ORIG true); }
void OgreModule::initEnd() { Ogre::CompositorManager2* compositorManager = mOgreRoot.getCompositorManager2(); compositorManager->createBasicWorkspaceDef("Basic Workspace", Ogre::ColourValue(0.15f, 0.15f, 0.15f)); compositorManager->createBasicWorkspaceDef("Black Workspace", Ogre::ColourValue::Black); Ogre::MaterialManager* materialManager = Ogre::MaterialManager::getSingletonPtr(); Ogre::MaterialPtr material = materialManager->create("debug_invisible", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); material->setReceiveShadows(false); Ogre::Pass* pass = material->getTechnique(0)->getPass(0); #if OGRE_VERSION_MAJOR == 2 && OGRE_VERSION_MINOR > 0 #else pass->setCullingMode(Ogre::CULL_NONE); pass->setColourWriteEnabled(false); pass->setDepthWriteEnabled(false); #endif this->loadResources(); }
void OgreModule::multiViewportWorkspace(const std::vector<OgViewport*>& viewports, Ogre::RenderTarget* target) { Ogre::CompositorManager2* compositorManager = mOgreRoot.getCompositorManager2(); Ogre::CompositorNodeDef* nodeDef = compositorManager->addNodeDefinition("AutoGen " + (Ogre::IdString("MultiViewportWorkspace") + Ogre::IdString("/Node")).getReleaseText()); //Input texture nodeDef->addTextureSourceName("WindowRT", 0, Ogre::TextureDefinitionBase::TEXTURE_INPUT); nodeDef->setNumTargetPass(1); { Ogre::CompositorTargetDef* targetDef = nodeDef->addTargetPass("WindowRT"); targetDef->setNumPasses(2 * viewports.size()); { for(OgViewport* viewport : viewports) { { Ogre::CompositorPassClearDef* passClear = static_cast<Ogre::CompositorPassClearDef*>(targetDef->addPass(Ogre::PASS_CLEAR)); passClear->mColourValue = Ogre::ColourValue(0.3f, 0.3f, 0.3f); passClear->mVpWidth = viewport->width() / target->getWidth(); passClear->mVpHeight = viewport->height() / target->getHeight(); passClear->mVpLeft = viewport->left() / target->getWidth(); passClear->mVpTop = viewport->top() / target->getHeight(); } { Ogre::CompositorPassSceneDef* passScene = static_cast<Ogre::CompositorPassSceneDef*>(targetDef->addPass(Ogre::PASS_SCENE)); //passScene->mShadowNode = Ogre::IdString(); passScene->mVpWidth = viewport->width() / target->getWidth(); passScene->mVpHeight = viewport->height() / target->getHeight(); passScene->mVpLeft = viewport->left() / target->getWidth(); passScene->mVpTop = viewport->top() / target->getHeight(); passScene->mCameraName = viewport->ogreCamera()->getName(); } } } } Ogre::CompositorWorkspaceDef* workDef = compositorManager->addWorkspaceDefinition("MultiViewportWorkspace"); workDef->connectOutput(nodeDef->getName(), 0); for(OgViewport* viewport : viewports) compositorManager->addWorkspace(viewport->sceneManager(), target, viewport->ogreCamera(), "MultiViewportWorkspace", true); }
//------------------------------------------------------------------------------------- void OgreManager::initialize(void) { // Create dummy CompositorPassProvider (see http://www.ogre3d.org/forums/viewtopic.php?f=11&t=84816&p=525752&hilit=CompositorPassProvider#p525752) // If one of the resource locations contains a compositor with a custom pass, the editor doesn't work anymore. This is to prevent it Ogre::MyCompositorPassProvider* mCompositorPassProvider = OGRE_NEW Ogre::MyCompositorPassProvider; Ogre::CompositorManager2* compositorManager = mRoot->getCompositorManager2(); compositorManager->setCompositorPassProvider(mCompositorPassProvider); // After resources have been setup and renderwindows created (in ogre widget), the Hlms managers are registered registerHlms(); // Initialise, parse scripts etc try { Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(false); } catch (Ogre::Exception e){} mPause = false; try { mRoot->renderOneFrame(); // Render first } catch (Ogre::Exception e) {} }
/**************************************************************************** ** ** Copyright (C) 2016 - 2017 ** ** This file is generated by the Magus toolkit ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE go (ODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #include "ogre3_renderman.h" #include "OgreConfigFile.h" #include "OgreArchiveManager.h" #include "OgreHlms.h" #include "OgreHlmsUnlit.h" #include "OgreHlmsPbs.h" #include "OgreHlmsManager.h" #include "OgreHlmsCommon.h" #include "OgreLogManager.h" #include "OgreFrameStats.h" namespace Magus { //****************************************************************************/ OgreManager::OgreManager(void) { mGlContext = 0; mCompositorPassProvider = 0; mPause = true; #if _DEBUG || DEBUG mResourcesCfg = "resources_d.cfg"; mPluginsCfg = "plugins_d.cfg"; #else mResourcesCfg = "resources.cfg"; mPluginsCfg = "plugins.cfg"; #endif // Create Ogre tt and initialize mRoot = new Ogre::Root(mPluginsCfg); // Setup renderer mCurrentRenderSystem = 0; const Ogre::RenderSystemList& rsList = mRoot->getAvailableRenderers(); Ogre::RenderSystem* renderSystem = rsList[0]; std::vector<Ogre::String> renderOrder; #if defined(Q_OS_WIN) renderOrder.push_back("Direct3D11"); #endif renderOrder.push_back("OpenGL 3+"); for (std::vector<Ogre::String>::iterator iter = renderOrder.begin(); iter != renderOrder.end(); iter++) { for (Ogre::RenderSystemList::const_iterator it = rsList.begin(); it != rsList.end(); it++) { if ((*it)->getName().find(*iter) != Ogre::String::npos) { renderSystem = *it; break; } } if (renderSystem != 0) break; } if (renderSystem == 0) { if (!mRoot->restoreConfig()) { if (!mRoot->showConfigDialog()) OGRE_EXCEPT(Ogre::Exception::ERR_INVALIDPARAMS, "Abort render system configuration", "OgreManager::OgreManager"); } } renderSystem->setConfigOption("Full Screen", "No"); renderSystem->setConfigOption("VSync", "Yes"); mRoot->setRenderSystem(renderSystem); mCurrentRenderSystem = renderSystem; // Uncomment next line to show dialog //if(mRoot->restoreConfig() || mRoot->showConfigDialog()) //{ mRoot->initialise(false); //} // Initialize resources setupResources(); // Start timer mTimer = new Ogre::Timer(); mTimer->reset(); } //****************************************************************************/ OgreManager::~OgreManager(void) { // Added removeAllWorkspaces after Ogre 2.1 upgrade (commit 2783a361c0b8) // In debug mode, the application crashed in deleting mRoot Ogre::CompositorManager2* compositorManager = mRoot->getCompositorManager2(); compositorManager->removeAllWorkspaces(); // Delete the dummy CompositorPassProvider compositorManager->setCompositorPassProvider(0); OGRE_DELETE mCompositorPassProvider; // Destroy render textures // This is a piece of custom code specific for the HLMS Editor (assume that the OgreWidget is still available) QMap<int, QOgreWidget*>::iterator i; QOgreWidget* item = 0; for (i = mQOgreWidgetMap.begin(); i != mQOgreWidgetMap.end(); ++i) { item = i.value(); item->cleanup(); } // Delete Ogre root delete mRoot; }
void SetUpCustomContent() { Ogre::String CustomCameraName = "TestRenderTargetCamera"; Ogre::String CustomTextureName = "TestRenderTargetTexture"; Ogre::String CustomMaterialName = "CustomRenderTargetMaterial"; Ogre::String CustomWorkSpaceName = "TestCustomRenderTargetWorkSpaceName"; m_CustomRTTCamera = mSceneManager->createCamera(CustomCameraName); m_CustomRTTCamera->setPosition(0, 30, 0); m_CustomRTTCamera->lookAt(0, 0, 0); m_CustomRTTCamera->setFarClipDistance(1000); m_CustomRTTCamera->setNearClipDistance(0.1); m_CustomRenderTexture = Ogre::TextureManager::getSingleton().createManual(CustomTextureName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 512, 512, 1, Ogre::PF_A8B8G8R8, Ogre::TU_RENDERTARGET); m_CustomRenderTexture->load(); Ogre::RenderTexture* rtt = m_CustomRenderTexture->getBuffer(0)->getRenderTarget(); Ogre::CompositorManager2 *compositorManager = mRoot->getCompositorManager2(); const Ogre::IdString workspaceName(CustomWorkSpaceName); if( !compositorManager->hasWorkspaceDefinition( workspaceName ) ) { compositorManager->createBasicWorkspaceDef( workspaceName, mBackgroundColour, Ogre::IdString() ); } m_CustomRenderTarget = compositorManager->addWorkspace( mSceneManager, (Ogre::RenderTarget*)rtt, m_CustomRTTCamera, workspaceName, false ); //m_CustomRenderTarget->setEnabled(false); // not auto update #if 0 // create manual object Ogre::MaterialPtr CustomMaterial = Ogre::MaterialManager::getSingleton().create(CustomMaterialName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); CustomMaterial->getTechnique(0)->removeAllPasses(); Ogre::Pass* pass = CustomMaterial->getTechnique(0)->createPass(); Ogre::TextureUnitState* tu = pass->createTextureUnitState(); tu->setTextureName(CustomTextureName); #endif Ogre::HlmsManager *hlmsManager = Ogre::Root::getSingleton().getHlmsManager(); Ogre::Hlms *hlms = hlmsManager->getHlms( Ogre::HLMS_UNLIT ); Ogre::HlmsDatablock *datablock = hlms->createDatablock( CustomMaterialName, CustomMaterialName, Ogre::HlmsMacroblock(), Ogre::HlmsBlendblock(), Ogre::HlmsParamVec() ); Ogre::HlmsUnlitDatablock *unlitDb = static_cast<Ogre::HlmsUnlitDatablock*>( datablock ); unlitDb->setTexture( 0, 0, m_CustomRenderTexture ); #if 1 Ogre::ManualObject* CustomManualObject = mSceneManager->createManualObject(); CustomManualObject->begin(CustomMaterialName); CustomManualObject->position(-100, -100, -100); CustomManualObject->textureCoord(0, 0); CustomManualObject->position(100, -100, -100); CustomManualObject->textureCoord(1, 0); CustomManualObject->position(100, 100, -100); CustomManualObject->textureCoord(1, 1); CustomManualObject->position(-100, 100, -100); CustomManualObject->textureCoord(0, 1); CustomManualObject->quad(0, 1, 2, 3); CustomManualObject->end(); // CustomManualObject->setDatablock(0, CustomMaterialName); Ogre::SceneNode *sceneNodeLines = mSceneManager->getRootSceneNode( Ogre::SCENE_DYNAMIC )-> createChildSceneNode( Ogre::SCENE_DYNAMIC ); sceneNodeLines->attachObject(CustomManualObject); sceneNodeLines->scale(0.4f, 0.4f, 0.4f); sceneNodeLines->translate(0.0f, 0.0f, 0.0f, Ogre::SceneNode::TS_WORLD); #endif }
virtual Ogre::CompositorWorkspace* setupCompositor() { Ogre::CompositorManager2 *compositorManager = mRoot->getCompositorManager2(); return compositorManager->addWorkspace( mSceneManager, mRenderWindow, mCamera, "PbsMaterialsWorkspace", true ); }