/*求对象rend和射线ray的全部交点到射线原点的距离 */ vector<Ogre::Real> BaseManager::Intersect(const Ogre::Ray& ray,Ogre::Renderable *rend){ Ogre::RenderOperation op; Ogre::VertexElementType vtype; size_t offset,pkgsize,source,indexNums,vertexNums; vector<Ogre::Real> result; rend->getRenderOperation( op ); if( !op.indexData || op.operationType==Ogre::RenderOperation::OT_LINE_LIST || op.operationType==Ogre::RenderOperation::OT_LINE_STRIP || op.operationType==Ogre::RenderOperation::OT_POINT_LIST ) return result; Ogre::VertexDeclaration* pvd = op.vertexData->vertexDeclaration; source = -1; for( size_t i = 0;i < pvd->getElementCount();++i ){ if( pvd->getElement(i)->getSemantic()==Ogre::VES_POSITION ){ source = pvd->getElement(i)->getSource(); offset = pvd->getElement(i)->getOffset(); vtype = pvd->getElement(i)->getType(); break; } } if( source == - 1 || vtype != Ogre::VET_FLOAT3 ) //别的格式目前没有考虑 return result; /*source对应与一个缓存区 getVertexSize(source)求缓存区中一个紧密数据包的大小 例如:一个数据包里面包括POSITION,COLOR,NORMAL,TEXCROOD然后在这个缓冲 区中循环。而getVertexSize求出这个包的字节大小 例如POSITION(FLOAT3) TEXCROOD(FLOAT2) 这样前面的是12字节后面的是8字节 getVertexSize返回20 */ pkgsize = pvd->getVertexSize(source); Ogre::HardwareVertexBufferSharedPtr hvb = op.vertexData->vertexBufferBinding->getBuffer(source); Ogre::HardwareIndexBufferSharedPtr ivb = op.indexData->indexBuffer; Ogre::HardwareIndexBuffer::IndexType indexType = op.indexData->indexBuffer->getType(); /*先将顶点数据复制一份,然后变换到世界坐标系 */ vertexNums = hvb->getNumVertices(); indexNums = ivb->getNumIndexes(); boost::scoped_array<float> vp( new float[3*vertexNums] ); boost::scoped_array<unsigned int> ip( new unsigned int[indexNums] ); { Ogre::Vector3 p3; Ogre::Matrix4 mat; rend->getWorldTransforms( &mat ); float* preal = (float*)hvb->lock( Ogre::HardwareBuffer::HBL_READ_ONLY ); float* ptarget = vp.get(); //这里考虑到对齐,我假设offset和pkgsize都可以被sizeof(float)整除 preal += offset/sizeof(float); size_t strip = pkgsize/sizeof(float); for( size_t i = 0; i < vertexNums;++i ){ p3.x = *preal; p3.y = *(preal+1); p3.z = *(preal+2); p3 = mat * p3; *ptarget++ = p3.x; *ptarget++ = p3.y; *ptarget++ = p3.z; preal += strip; } hvb->unlock(); } //拷贝出顶点数据 { unsigned int* pindex32 = ip.get(); if( indexType==Ogre::HardwareIndexBuffer::IT_16BIT ){ unsigned short* pi16 = (unsigned short*)ivb->lock( Ogre::HardwareBuffer::HBL_READ_ONLY ); copy( pi16,pi16+indexNums,pindex32 ); }else memcpy( pindex32,ivb->lock( Ogre::HardwareBuffer::HBL_READ_ONLY ),ivb->getSizeInBytes() ); ivb->unlock(); } /*数据都准备好了,vp保存了变换好的顶点,ip保存了顶点索引 下面根据情况求交点 */ switch( op.operationType ){ case Ogre::RenderOperation::OT_TRIANGLE_LIST: { /* 0,1,2 组成一个三角 3,4,5 下一个... */ Ogre::Vector3 a[3],n; int index,k = 0; float* preal = vp.get(); unsigned int* pindex = ip.get(); for( size_t i = 0;i<indexNums;++i ){ if( pindex[i] < vertexNums ){ index = pindex[i]*3; //对应与格式VET_FLOAT3 a[k].x = preal[index]; a[k].y = preal[index+1]; a[k].z = preal[index+2]; if( k == 2 ){//三个点都填满了 //这里使用的是Math3d的求交函数,而不是Ogre::Math的 //原因就在于Ogre::Math的求交点函数不能得到射线背面那个负的交点 std::pair<bool,Ogre::Real> res = Math3d::intersects(ray,a[0],a[1],a[2],true,true); if( res.first ) result.push_back( res.second ); k = 0; }else k++; }else{ WARNING_LOG("Game::Intersect"<<" Invalid index rang out" << " pindex["<<i<<"]="<<pindex[i] << "("<<vertexNums<<")"); return result; } } } break; case Ogre::RenderOperation::OT_TRIANGLE_FAN: {/* 0,1,2组成一个三角 0,2,3 组成下一个 0,3,4... */ assert( false||"Game::Intersect can't support OT_TRIANGLE_FAN " ); } break; case Ogre::RenderOperation::OT_TRIANGLE_STRIP: {//0,1,2组成第一个三角 1,2,3 组成下一个 2,3,4... assert( false||"Game::Intersect can't support OT_TRIANGLE_STRIP " ); } break; default:; } return result; }
void GetTrianglesFromMesh(Ogre::Mesh* mesh, std::vector<float3>& dest) { dest.clear(); try { for(uint i = 0; i < mesh->getNumSubMeshes(); ++i) { Ogre::SubMesh* submesh = mesh->getSubMesh(i); Ogre::VertexData* vertex_data = submesh->useSharedVertices ? mesh->sharedVertexData : submesh->vertexData; const Ogre::VertexElement* posElem = vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION); Ogre::HardwareVertexBufferSharedPtr vbuf = vertex_data->vertexBufferBinding->getBuffer(posElem->getSource()); unsigned char* vertices = static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); size_t vertexSize = vbuf->getVertexSize(); float* pReal = 0; Ogre::IndexData* index_data = submesh->indexData; size_t numTris = index_data->indexCount / 3; Ogre::HardwareIndexBufferSharedPtr ibuf = index_data->indexBuffer; u32* pLong = static_cast<u32*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); u16* pShort = reinterpret_cast<u16*>(pLong); bool use32bitindexes = (ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT); if (use32bitindexes) { for(size_t k = 0; k < numTris * 3; k += 3) { uint i1 = pLong[k]; uint i2 = pLong[k+1]; uint i3 = pLong[k+2]; posElem->baseVertexPointerToElement(vertices + i1 * vertexSize, &pReal); dest.push_back(float3(pReal[0], pReal[1], pReal[2])); posElem->baseVertexPointerToElement(vertices + i2 * vertexSize, &pReal); dest.push_back(float3(pReal[0], pReal[1], pReal[2])); posElem->baseVertexPointerToElement(vertices + i3 * vertexSize, &pReal); dest.push_back(float3(pReal[0], pReal[1], pReal[2])); } } else { for(size_t k = 0; k < numTris * 3; k += 3) { uint i1 = pShort[k]; uint i2 = pShort[k+1]; uint i3 = pShort[k+2]; posElem->baseVertexPointerToElement(vertices + i1 * vertexSize, &pReal); dest.push_back(float3(pReal[0], pReal[1], pReal[2])); posElem->baseVertexPointerToElement(vertices + i2 * vertexSize, &pReal); dest.push_back(float3(pReal[0], pReal[1], pReal[2])); posElem->baseVertexPointerToElement(vertices + i3 * vertexSize, &pReal); dest.push_back(float3(pReal[0], pReal[1], pReal[2])); } } vbuf->unlock(); ibuf->unlock(); } } catch(Ogre::Exception &e) { ///\todo Fix Ogre to not allow meshes like this to be successfully created. LogError("GetTrianglesFromMesh failed for mesh! Ogre threw an exception: " + QString(e.what())); dest.clear(); } }
bool ShaderParticleRenderer::allocateBuffers(size_t iNumParticles) { // prepare vertex declaration if (mVertexData->vertexDeclaration->getElementCount() == 0) { VertexDeclaration* pDecl = mVertexData->vertexDeclaration; size_t ofs = 0; ofs += pDecl->addElement(0, ofs, VET_FLOAT4, VES_POSITION).getSize(); // position if (mVertexFormatColour) ofs += pDecl->addElement(0, ofs, VET_FLOAT4, VES_DIFFUSE).getSize(); // diffuse colour // other data are stored in vertex as texture coordinates ushort ix = 0; if (mVertexFormatTexture) ofs += pDecl->addElement(0, ofs, VET_FLOAT2, VES_TEXTURE_COORDINATES, ix++).getSize(); // general texture coord if (mVertexFormatSize) ofs += pDecl->addElement(0, ofs, VET_FLOAT2, VES_TEXTURE_COORDINATES, ix++).getSize(); // particle size if (mVertexFormatRotation || mVertexFormatRotationSpeed) { if (mVertexFormatRotation && mVertexFormatRotationSpeed) ofs += pDecl->addElement(0, ofs, VET_FLOAT2, VES_TEXTURE_COORDINATES, ix++).getSize(); // current rotation and rotation speed else ofs += pDecl->addElement(0, ofs, VET_FLOAT1, VES_TEXTURE_COORDINATES, ix++).getSize(); // current rotation or rotation speed } if (mVertexFormatDirection) ofs += pDecl->addElement(0, ofs, VET_FLOAT3, VES_TEXTURE_COORDINATES, ix++).getSize(); // particle direction (as speed) // add packed times size_t iNumTimes = 0; if (mVertexFormatTTL) iNumTimes++; if (mVertexFormatTotalTTL) iNumTimes++; if (mVertexFormatTimeFragment) iNumTimes++; if (mVertexFormatTimeFragmentInv) iNumTimes++; switch(iNumTimes) { case 1: ofs += pDecl->addElement(0, ofs, VET_FLOAT1, VES_TEXTURE_COORDINATES, ix++).getSize(); break; case 2: ofs += pDecl->addElement(0, ofs, VET_FLOAT2, VES_TEXTURE_COORDINATES, ix++).getSize(); break; case 3: ofs += pDecl->addElement(0, ofs, VET_FLOAT3, VES_TEXTURE_COORDINATES, ix++).getSize(); break; case 4: ofs += pDecl->addElement(0, ofs, VET_FLOAT4, VES_TEXTURE_COORDINATES, ix++).getSize(); break; } // add custom parameters ofs += pDecl->addElement(0, ofs, VET_FLOAT4, VES_TEXTURE_COORDINATES, ix++).getSize(); assert(ix <= 8); // cache vertex size mVertexSize = pDecl->getVertexSize(0); } Ogre::HardwareVertexBufferSharedPtr pVB; if (mVertexData->vertexBufferBinding->isBufferBound(0)) pVB = mVertexData->vertexBufferBinding->getBuffer(0); // prepare vertex buffer if (pVB.isNull() || pVB->getNumVertices() < iNumParticles * 4) { assert(iNumParticles * 4 < 65536); // we are using 16bit index buffer pVB = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(mVertexSize, 4 * iNumParticles, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE); if (pVB.isNull()) return false; mVertexData->vertexBufferBinding->setBinding(0, pVB); } // prepare index buffer Ogre::HardwareIndexBufferSharedPtr pIB = mIndexData->indexBuffer; if (pIB.isNull() || pIB->getNumIndexes() < iNumParticles * 6) { pIB = Ogre::HardwareBufferManager::getSingleton().createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT, iNumParticles * 6, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY); if (pIB.isNull()) return false; mIndexData->indexBuffer = pIB; // fill Ogre::uint16* pDataIB = reinterpret_cast<Ogre::uint16*>(pIB->lock(Ogre::HardwareBuffer::HBL_NORMAL)); for (Ogre::uint16 k=0; k<static_cast<Ogre::uint16>(iNumParticles); ++k) { pDataIB[0] = k*4 + 0; pDataIB[1] = k*4 + 1; pDataIB[2] = k*4 + 2; pDataIB[3] = k*4 + 0; pDataIB[4] = k*4 + 2; pDataIB[5] = k*4 + 3; pDataIB += 6; } pIB->unlock(); } return true; }
// Get the mesh information for the given mesh. // Code found on this forum link: http://www.ogre3d.org/wiki/index.php/RetrieveVertexData void CollisionTools::GetMeshInformation(const Ogre::MeshPtr mesh, size_t &vertex_count, Ogre::Vector3* &vertices, size_t &index_count, Ogre::uint32* &indices, const Ogre::Vector3 &position, const Ogre::Quaternion &orient, const Ogre::Vector3 &scale) { bool added_shared = false; size_t current_offset = 0; size_t shared_offset = 0; size_t next_offset = 0; size_t index_offset = 0; vertex_count = index_count = 0; // Calculate how many vertices and indices we're going to need for (unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i) { Ogre::SubMesh* submesh = mesh->getSubMesh( i ); // We only need to add the shared vertices once if(submesh->useSharedVertices) { if( !added_shared ) { vertex_count += mesh->sharedVertexData->vertexCount; added_shared = true; } } else { vertex_count += submesh->vertexData->vertexCount; } // Add the indices index_count += submesh->indexData->indexCount; } // Allocate space for the vertices and indices vertices = new Ogre::Vector3[vertex_count]; indices = new Ogre::uint32[index_count]; added_shared = false; // Run through the submeshes again, adding the data into the arrays for ( unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i) { Ogre::SubMesh* submesh = mesh->getSubMesh(i); Ogre::VertexData* vertex_data = submesh->useSharedVertices ? mesh->sharedVertexData : submesh->vertexData; if((!submesh->useSharedVertices)||(submesh->useSharedVertices && !added_shared)) { if(submesh->useSharedVertices) { added_shared = true; shared_offset = current_offset; } const Ogre::VertexElement* posElem = vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION); Ogre::HardwareVertexBufferSharedPtr vbuf = vertex_data->vertexBufferBinding->getBuffer(posElem->getSource()); unsigned char* vertex = static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); // There is _no_ baseVertexPointerToElement() which takes an Ogre::Ogre::Real or a double // as second argument. So make it float, to avoid trouble when Ogre::Ogre::Real will // be comiled/typedefed as double: // Ogre::Ogre::Real* pOgre::Real; float* pReal; for( size_t j = 0; j < vertex_data->vertexCount; ++j, vertex += vbuf->getVertexSize()) { posElem->baseVertexPointerToElement(vertex, &pReal); Ogre::Vector3 pt(pReal[0], pReal[1], pReal[2]); vertices[current_offset + j] = (orient * (pt * scale)) + position; } vbuf->unlock(); next_offset += vertex_data->vertexCount; } Ogre::IndexData* index_data = submesh->indexData; size_t numTris = index_data->indexCount / 3; Ogre::HardwareIndexBufferSharedPtr ibuf = index_data->indexBuffer; bool use32bitindexes = (ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT); Ogre::uint32* pLong = static_cast<Ogre::uint32*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); unsigned short* pShort = reinterpret_cast<unsigned short*>(pLong); size_t offset = (submesh->useSharedVertices)? shared_offset : current_offset; if ( use32bitindexes ) { for ( size_t k = 0; k < numTris*3; ++k) { indices[index_offset++] = pLong[k] + static_cast<Ogre::uint32>(offset); } } else { for ( size_t k = 0; k < numTris*3; ++k) { indices[index_offset++] = static_cast<Ogre::uint32>(pShort[k]) + static_cast<Ogre::uint32>(offset); } } ibuf->unlock(); current_offset = next_offset; } }
/* ----------------------------------------------------------------------- | the function describe retrieve vertexbuffer from Ogre entity : | (Ref:http://www.ogre3d.org/tikiwiki/tiki-index.php?page=RetrieveVertexData) | | @prama in : Ogre entity | @pamra out : vertex buffer, size of vertexbuffer, vertex indices, sizeof vertex indices ----------------------------------------------------------------------- */ void getVertexBuffer(Ogre::Entity* ent, void* &vertices, size_t& vertexCount, void* &indices, size_t& indexCount) { bool added_shared = false; size_t current_offset = 0; size_t shared_offset = 0; size_t next_offset = 0; size_t index_offset = 0; vertexCount = indexCount = 0; const Ogre::MeshPtr& mesh = ent->getMesh(); // Calculate vertexCount, indexCount for ( Ogre::ushort i = 0; i < mesh->getNumSubMeshes(); ++i) { Ogre::SubMesh* subMesh = mesh->getSubMesh(i); if (subMesh->useSharedVertices) { if( !added_shared ) { vertexCount += mesh->sharedVertexData->vertexCount; added_shared = true; } vertexCount += mesh->sharedVertexData->vertexCount; } else vertexCount += subMesh->vertexData->vertexCount; indexCount += subMesh->indexData->indexCount; } // Alloc vertices, indices vertices = new Ogre::Vector3[ vertexCount ]; indices = new Ogre::ulong[ indexCount ]; added_shared = false; // Assign vertices data, indices data for (Ogre::ushort i = 0; i < mesh->getNumSubMeshes(); ++i) { Ogre::SubMesh* subMesh = mesh->getSubMesh(i); Ogre::VertexData* vertexData = subMesh->useSharedVertices ? mesh->sharedVertexData : subMesh->vertexData; if ((!subMesh->useSharedVertices) || (subMesh->useSharedVertices && !added_shared)) { if(subMesh->useSharedVertices) { added_shared = true; shared_offset = current_offset; } // Retrieve vertices const Ogre::VertexElement* posElem = vertexData->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION); Ogre::HardwareVertexBufferSharedPtr vbuf = vertexData->vertexBufferBinding->getBuffer(posElem->getSource()); Ogre::uchar* vertex = static_cast<Ogre::uchar*>(vbuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); Ogre::Real* data; for (size_t j = 0 ; j < vertexData->vertexCount ; ++j, vertex += vbuf->getVertexSize()) { posElem->baseVertexPointerToElement(vertex, &data); Ogre::Vector3 origin(data[0], data[1], data[2]); // ((Ogre::Vector3*)vertices)[ current_offset + j ] = (orient * (origin * scale)) + position; ((Ogre::Vector3*)vertices)[ current_offset + j ] = origin; } // End for vbuf->unlock(); next_offset += vertexData->vertexCount; } // End if // Retrieve indices Ogre::IndexData* indexData = subMesh->indexData; size_t trisCount = indexData->indexCount / 3; Ogre::HardwareIndexBufferSharedPtr ibuf = indexData->indexBuffer; bool use32bitindexes = (ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT); void* index = (ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); Ogre::ulong offset = (subMesh->useSharedVertices) ? shared_offset : current_offset; for (Ogre::ulong k = 0; k < trisCount * 3; ++k) { if ( use32bitindexes ) ((Ogre::ulong*)indices)[ index_offset++ ] = ((Ogre::ulong*)index)[ k + offset ]; else ((Ogre::ulong*)indices)[ index_offset++ ] = ((Ogre::ushort*)index)[ k + offset ]; } ibuf->unlock(); current_offset = next_offset; } // End for }
void TutorialApplication::createSphere(const std::string& strName, const float r, const int nRings, const int nSegments) { Ogre::MeshPtr pSphere = Ogre::MeshManager::getSingleton().createManual(Ogre::String(strName), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); Ogre::SubMesh *pSphereVertex = pSphere->createSubMesh(); pSphere->sharedVertexData = new Ogre::VertexData(); Ogre::VertexData* vertexData = pSphere->sharedVertexData; // define the vertex format Ogre::VertexDeclaration* vertexDecl = vertexData->vertexDeclaration; size_t currOffset = 0; // positions vertexDecl->addElement(0, currOffset, Ogre::VET_FLOAT3, Ogre::VES_POSITION); currOffset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3); // normals vertexDecl->addElement(0, currOffset, Ogre::VET_FLOAT3, Ogre::VES_NORMAL); currOffset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3); // two dimensional texture coordinates vertexDecl->addElement(0, currOffset, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 0); currOffset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2); // allocate the vertex buffer vertexData->vertexCount = (nRings + 1) * (nSegments+1); Ogre::HardwareVertexBufferSharedPtr vBuf = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(vertexDecl->getVertexSize(0), vertexData->vertexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, false); Ogre::VertexBufferBinding* binding = vertexData->vertexBufferBinding; binding->setBinding(0, vBuf); float* pVertex = static_cast<float*>(vBuf->lock(Ogre::HardwareBuffer::HBL_DISCARD)); // allocate index buffer pSphereVertex->indexData->indexCount = 6 * nRings * (nSegments + 1); pSphereVertex->indexData->indexBuffer = Ogre::HardwareBufferManager::getSingleton().createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT, pSphereVertex->indexData->indexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, false); Ogre::HardwareIndexBufferSharedPtr iBuf = pSphereVertex->indexData->indexBuffer; unsigned short* pIndices = static_cast<unsigned short*>(iBuf->lock(Ogre::HardwareBuffer::HBL_DISCARD)); float fDeltaRingAngle = (Ogre::Math::PI / nRings); float fDeltaSegAngle = (2 * Ogre::Math::PI / nSegments); unsigned short wVerticeIndex = 0 ; // Generate the group of rings for the sphere for( int ring = 0; ring <= nRings; ring++ ) { float r0 = r * sinf (ring * fDeltaRingAngle); float y0 = r * cosf (ring * fDeltaRingAngle); // Generate the group of segments for the current ring for(int seg = 0; seg <= nSegments; seg++) { float x0 = r0 * sinf(seg * fDeltaSegAngle); float z0 = r0 * cosf(seg * fDeltaSegAngle); // Add one vertex to the strip which makes up the sphere *pVertex++ = x0; *pVertex++ = y0; *pVertex++ = z0; Ogre::Vector3 vNormal = Ogre::Vector3(x0, y0, z0).normalisedCopy(); *pVertex++ = vNormal.x; *pVertex++ = vNormal.y; *pVertex++ = vNormal.z; *pVertex++ = (float) seg / (float) nSegments; *pVertex++ = (float) ring / (float) nRings; if (ring != nRings) { // each vertex (except the last) has six indices pointing to it *pIndices++ = wVerticeIndex + nSegments + 1; *pIndices++ = wVerticeIndex; *pIndices++ = wVerticeIndex + nSegments; *pIndices++ = wVerticeIndex + nSegments + 1; *pIndices++ = wVerticeIndex + 1; *pIndices++ = wVerticeIndex; wVerticeIndex ++; } }; // end for seg } // end for ring // Unlock vBuf->unlock(); iBuf->unlock(); // Generate face list pSphereVertex->useSharedVertices = true; // the original code was missing this line: pSphere->_setBounds( Ogre::AxisAlignedBox( Ogre::Vector3(-r, -r, -r), Ogre::Vector3(r, r, r) ), false ); pSphere->_setBoundingSphereRadius(r); // this line makes clear the mesh is loaded (avoids memory leaks) pSphere->load(); }
Mesh loadMesh(const std::string& meshName) { Mesh result; bool addedShared = false; size_t currentOffset = 0; size_t sharedOffset = 0; size_t nextOffset = 0; size_t indexOffset = 0; const v3 scale = v3::UNIT_SCALE; const v3 position = v3::ZERO; const qv4 orientation = qv4::IDENTITY; Ogre::MeshManager* mm = Ogre::MeshManager::getSingletonPtr(); assert(mm && "Ogre must be initialized"); //! \todo check for mesh existance. Ogre::MeshPtr mesh = mm->load(meshName, "General"); // Calculate how many result.mVertices and result.mIndices we're going to need for (unsigned short i=0; i < mesh->getNumSubMeshes(); ++i) { Ogre::SubMesh* subMesh = mesh->getSubMesh(i); // We only need to add the shared result.mVertices once if (subMesh->useSharedVertices) { if (!addedShared) { result.mVertexCount += mesh->sharedVertexData->vertexCount; addedShared = true; } } else { result.mVertexCount += subMesh->vertexData->vertexCount; } result.mIndexCount += subMesh->indexData->indexCount; } result.mVertices.reset(new v3[result.mVertexCount]); result.mIndices.reset(new u32[result.mIndexCount]); addedShared = false; // Run through the sub-meshes again, adding the data into the arrays for (unsigned short i=0; i < mesh->getNumSubMeshes(); ++i) { Ogre::SubMesh* subMesh = mesh->getSubMesh(i); Ogre::VertexData* vertexData = subMesh->useSharedVertices ? mesh->sharedVertexData : subMesh->vertexData; if((!subMesh->useSharedVertices) || (subMesh->useSharedVertices && !addedShared)) { if(subMesh->useSharedVertices) { addedShared = true; sharedOffset = currentOffset; } const Ogre::VertexElement* posElem = vertexData->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION); Ogre::HardwareVertexBufferSharedPtr vbuf = vertexData->vertexBufferBinding->getBuffer(posElem->getSource()); unsigned char* vertex = static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); // There is _no_ baseVertexPointerToElement() which takes an Ogre::Real or a double // as second argument. So make it float, to avoid trouble when Ogre::Real will // be compiled/typedefed as double: float* pReal; for( size_t j = 0; j < vertexData->vertexCount; ++j, vertex += vbuf->getVertexSize()) { posElem->baseVertexPointerToElement(vertex, &pReal); v3 pt(pReal[0], pReal[1], pReal[2]); result.mVertices[currentOffset + j] = (orientation * (pt * scale)) + position; } vbuf->unlock(); nextOffset += vertexData->vertexCount; } Ogre::IndexData* index_data = subMesh->indexData; size_t numTris = index_data->indexCount / 3; Ogre::HardwareIndexBufferSharedPtr ibuf = index_data->indexBuffer; bool use32bitindexes = (ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT); unsigned long* pLong = static_cast<unsigned long*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); unsigned short* pShort = reinterpret_cast<unsigned short*>(pLong); size_t offset = (subMesh->useSharedVertices)? sharedOffset : currentOffset; if (use32bitindexes) { for (size_t k = 0; k < numTris*3; ++k) { result.mIndices[indexOffset++] = pLong[k] + static_cast<unsigned long>(offset); } } else { for (size_t k = 0; k < numTris*3; ++k) { result.mIndices[indexOffset++] = static_cast<unsigned long>(pShort[k]) + static_cast<unsigned long>(offset); } } ibuf->unlock(); currentOffset = nextOffset; } return result; }
//----------------------------------------------------------------------- void MeshInfo::getMeshInformation( Ogre::MeshPtr mesh, const Vector3 &position, const Quaternion &orient, const Vector3 &scale) { size_t vertexCount = 0; size_t indexCount = 0; Vector3* vertices = 0; Vector3* normals; unsigned long* indices = 0; bool added_shared = false; size_t current_offset = 0; size_t shared_offset = 0; size_t next_offset = 0; size_t index_offset = 0; // Calculate how many vertices and indices we're going to need for ( unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i) { Ogre::SubMesh* submesh = mesh->getSubMesh( i ); // We only need to add the shared vertices once if(submesh->useSharedVertices) { if( !added_shared ) { vertexCount += mesh->sharedVertexData->vertexCount; added_shared = true; } } else { vertexCount += submesh->vertexData->vertexCount; } // Add the indices indexCount += submesh->indexData->indexCount; } // Allocate space for the vertices and indices vertices = new Vector3[vertexCount]; normals = new Vector3[vertexCount]; indices = new unsigned long[indexCount]; added_shared = false; // Run through the submeshes again, adding the data into the arrays for ( unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i) { Ogre::SubMesh* submesh = mesh->getSubMesh(i); Ogre::VertexData* vertex_data = submesh->useSharedVertices ? mesh->sharedVertexData : submesh->vertexData; if((!submesh->useSharedVertices)||(submesh->useSharedVertices && !added_shared)) { if(submesh->useSharedVertices) { added_shared = true; shared_offset = current_offset; } const Ogre::VertexElement* posElem = vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION); const Ogre::VertexElement* normalElem = vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_NORMAL); Ogre::HardwareVertexBufferSharedPtr vbuf = vertex_data->vertexBufferBinding->getBuffer(posElem->getSource()); unsigned char* vertex = static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); float* pReal; for( size_t j = 0; j < vertex_data->vertexCount; ++j, vertex += vbuf->getVertexSize()) { posElem->baseVertexPointerToElement(vertex, &pReal); Vector3 pt(pReal[0], pReal[1], pReal[2]); vertices[current_offset + j] = (orient * (pt * scale)) + position; normalElem->baseVertexPointerToElement(vertex, &pReal); Vector3 nt(pReal[0], pReal[1], pReal[2]); normals[current_offset + j] = nt; } vbuf->unlock(); next_offset += vertex_data->vertexCount; } Ogre::IndexData* index_data = submesh->indexData; size_t numTris = index_data->indexCount / 3; Ogre::HardwareIndexBufferSharedPtr ibuf = index_data->indexBuffer; bool use32bitindexes = (ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT); unsigned long* pLong = static_cast<unsigned long*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); unsigned short* pShort = reinterpret_cast<unsigned short*>(pLong); size_t offset = (submesh->useSharedVertices)? shared_offset : current_offset; size_t numTrisMultThree = numTris*3; if ( use32bitindexes ) { for ( size_t k = 0; k < numTrisMultThree; ++k) { indices[index_offset++] = pLong[k] + static_cast<unsigned long>(offset); } } else { for ( size_t k = 0; k < numTrisMultThree; ++k) { indices[index_offset++] = static_cast<unsigned long>(pShort[k]) + static_cast<unsigned long>(offset); } } ibuf->unlock(); current_offset = next_offset; } // Create triangles from the retrieved data for (size_t k = 0; k < indexCount-1; k+=3) { Triangle t; t.v1 = vertices [indices[k]]; t.vn1 = normals [indices[k]]; t.v2 = vertices [indices[k+1]]; t.vn2 = normals [indices[k+1]]; t.v3 = vertices [indices[k+2]]; t.vn3 = normals [indices[k+2]]; t.calculateSquareSurface(); t.calculateSurfaceNormal(); t.calculateEdgeNormals(); _triangles.push_back(t); } // Delete intermediate arrays delete [] indices; delete [] normals; delete [] vertices; // Sort the triangle on their size, if needed (only if a gaussian random number generator // function is used to perform a random lookup of a triangle) if (mDistribution == MSD_HOMOGENEOUS) sort(_triangles.begin(), _triangles.end(), SortDescending()); else if (mDistribution == MSD_HETEROGENEOUS_1) sort(_triangles.begin(), _triangles.end(), SortAscending()); }
void PolyMousePicker::GetMeshInformation( Ogre::Entity *entity, size_t &vertex_count, Ogre::Vector3* &vertices, size_t &index_count, Ogre::uint32* &indices, const Ogre::Vector3 &position, const Ogre::Quaternion &orient, const Ogre::Vector3 &scale) { bool added_shared = false; size_t current_offset = 0; size_t shared_offset = 0; size_t next_offset = 0; size_t index_offset = 0; vertex_count = index_count = 0; Ogre::MeshPtr mesh = entity->getMesh(); bool useSoftwareBlendingVertices = entity->hasSkeleton(); if (useSoftwareBlendingVertices) { entity->_updateAnimation(); } // Calculate how many vertices and indices we're going to need for (unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i) { Ogre::SubMesh* submesh = mesh->getSubMesh( i ); // We only need to add the shared vertices once if(submesh->useSharedVertices) { if( !added_shared ) { vertex_count += mesh->sharedVertexData->vertexCount; added_shared = true; } } else { vertex_count += submesh->vertexData->vertexCount; } // Add the indices index_count += submesh->indexData->indexCount; } // Allocate space for the vertices and indices vertices = new Ogre::Vector3[vertex_count]; indices = new Ogre::uint32[index_count]; added_shared = false; // Run through the submeshes again, adding the data into the arrays for ( unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i) { Ogre::SubMesh* submesh = mesh->getSubMesh(i); //---------------------------------------------------------------- // GET VERTEXDATA //---------------------------------------------------------------- Ogre::VertexData* vertex_data; //When there is animation: if(useSoftwareBlendingVertices) vertex_data = submesh->useSharedVertices ? entity->_getSkelAnimVertexData() : entity->getSubEntity(i)->_getSkelAnimVertexData(); else vertex_data = submesh->useSharedVertices ? mesh->sharedVertexData : submesh->vertexData; if((!submesh->useSharedVertices)||(submesh->useSharedVertices && !added_shared)) { if(submesh->useSharedVertices) { added_shared = true; shared_offset = current_offset; } const Ogre::VertexElement* posElem = vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION); Ogre::HardwareVertexBufferSharedPtr vbuf = vertex_data->vertexBufferBinding->getBuffer(posElem->getSource()); unsigned char* vertex = static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY)); // There is _no_ baseVertexPointerToElement() which takes an Ogre::Real or a double // as second argument. So make it float, to avoid trouble when Ogre::Real will // be comiled/typedefed as double: // Ogre::Real* pReal; float* pReal; for( size_t j = 0; j < vertex_data->vertexCount; ++j, vertex += vbuf->getVertexSize()) { posElem->baseVertexPointerToElement(vertex, &pReal); Ogre::Vector3 pt(pReal[0], pReal[1], pReal[2]); vertices[current_offset + j] = (orient * (pt * scale)) + position; } vbuf->unlock(); next_offset += vertex_data->vertexCount; } Ogre::IndexData* index_data = submesh->indexData; size_t numTris = index_data->indexCount / 3; Ogre::HardwareIndexBufferSharedPtr ibuf = index_data->indexBuffer; bool use32bitindexes = (ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT); void* hwBuf = ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY); size_t offset = (submesh->useSharedVertices)? shared_offset : current_offset; size_t index_start = index_data->indexStart; size_t last_index = numTris*3 + index_start; if (use32bitindexes) { Ogre::uint32* hwBuf32 = static_cast<Ogre::uint32*>(hwBuf); for (size_t k = index_start; k < last_index; ++k) { indices[index_offset++] = hwBuf32[k] + static_cast<Ogre::uint32>( offset ); } } else { Ogre::uint16* hwBuf16 = static_cast<Ogre::uint16*>(hwBuf); for (size_t k = index_start; k < last_index; ++k) { indices[ index_offset++ ] = static_cast<Ogre::uint32>( hwBuf16[k] ) + static_cast<Ogre::uint32>( offset ); } } ibuf->unlock(); current_offset = next_offset; } }
Rocket::Core::CompiledGeometryHandle RocketInterface::CompileGeometry( Rocket::Core::Vertex* vertices, int numVertices, int* indices, int numIndices, Rocket::Core::TextureHandle texture) { RocketOgreGeometry* geometry = new RocketOgreGeometry(); geometry->texture = texture == 0 ? nullptr : reinterpret_cast<RocketOgreTexture*>(texture); geometry->renderOp.vertexData = new Ogre::VertexData(); geometry->renderOp.vertexData->vertexStart = 0; geometry->renderOp.vertexData->vertexCount = numVertices; geometry->renderOp.indexData = new Ogre::IndexData(); geometry->renderOp.indexData->indexStart = 0; geometry->renderOp.indexData->indexCount = numIndices; geometry->renderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST; // Set up the vertex declaration Ogre::VertexDeclaration* vertexDecl = geometry->renderOp.vertexData->vertexDeclaration; size_t offset = 0; vertexDecl->addElement(0, offset, Ogre::VET_FLOAT2, Ogre::VES_POSITION); offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2); vertexDecl->addElement(0, offset, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE); offset += Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR); vertexDecl->addElement(0, offset, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES); // Create the vertex buffer Ogre::HardwareVertexBufferSharedPtr vb = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer( vertexDecl->getVertexSize(0), numVertices, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY); geometry->renderOp.vertexData->vertexBufferBinding->setBinding(0, vb); // Fill the vertex buffer RocketOgreVertex* vertexData = static_cast<RocketOgreVertex*>( vb->lock(0, vb->getSizeInBytes(), Ogre::HardwareBuffer::HBL_NORMAL)); for (int i = 0; i < numVertices; ++i) { vertexData[i].position.x = vertices[i].position.x; vertexData[i].position.y = vertices[i].position.y; vertexData[i].uv.x = vertices[i].tex_coord[0]; vertexData[i].uv.y = vertices[i].tex_coord[1]; // Calculate colour value Ogre::ColourValue diffuse( vertices[i].colour.red / 255.0f, vertices[i].colour.green / 255.0f, vertices[i].colour.blue / 255.0f, vertices[i].colour.alpha / 255.0f); // Scale colour by gamma value (2.2) diffuse.r = Pow(diffuse.r, 2.2f); diffuse.g = Pow(diffuse.g, 2.2f); diffuse.b = Pow(diffuse.b, 2.2f); diffuse.a = Pow(diffuse.a, 2.2f); mRenderSystem->convertColourValue(diffuse, &vertexData[i].colour); } vb->unlock(); // Create the index buffer Ogre::HardwareIndexBufferSharedPtr ib = Ogre::HardwareBufferManager::getSingleton().createIndexBuffer( Ogre::HardwareIndexBuffer::IT_32BIT, numIndices, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY); geometry->renderOp.indexData->indexBuffer = ib; geometry->renderOp.useIndexes = true; // Fill the index buffer void* indexData = ib->lock(0, ib->getSizeInBytes(), Ogre::HardwareBuffer::HBL_NORMAL); memcpy(indexData, indices, sizeof(unsigned int) * numIndices); ib->unlock(); return reinterpret_cast<Rocket::Core::CompiledGeometryHandle>(geometry); }
bool Terrain::createTerrain() { if(mMainViewport == NULL) mMainViewport = Core::getSingleton().mCamera->getViewport(); Ogre::CompositorManager::getSingleton().addCompositor(mMainViewport, "DemoCompositor"); Ogre::CompositorManager::getSingleton().setCompositorEnabled(mMainViewport, "DemoCompositor", true); mMapData = MapDataManager::getSingletonPtr(); DataLibrary* datalib = DataLibrary::getSingletonPtr(); int terrainszie = mMapData->getMapSize() + 2 * MAPBOLDER + 1; Core::getSingleton().mSceneMgr->setSkyBox(true, "SkyBox",200); Ogre::GpuSharedParametersPtr sharedparams = Ogre::GpuProgramManager::getSingleton().getSharedParameters("TestSharedParamsName"); float border = mMapData->getMapSize() * 12.0f; sharedparams->setNamedConstant("border", border); //创建灯光 Core::getSingleton().mSceneMgr->setAmbientLight(Ogre::ColourValue(0.5f, 0.5f, 0.5f)); mLight = Core::getSingleton().mSceneMgr->createLight("TerrainLight"); mLight->setType(Ogre::Light::LT_DIRECTIONAL); mLight->setPosition(-500.0f,500.0f, 500.0f); mLight->setDirection(1.0f, -1.0f, -1.0f); mLight->setDiffuseColour(Ogre::ColourValue(0.5f, 0.5f,0.5f)); mLight->setSpecularColour(Ogre::ColourValue(0.8f, 0.8f,0.8f)); //设置深度图投影 Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().getByName("shadowdepthmap"); if(tex.isNull()) tex = Ogre::TextureManager::getSingleton().createManual("shadowdepthmap", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 2048, 2048, 0, Ogre::PF_FLOAT16_R, Ogre::TU_RENDERTARGET); mShadowDepthMapTarget = tex->getBuffer()->getRenderTarget(); Ogre::Viewport* vp = mShadowDepthMapTarget->addViewport(CameraContral::getSingleton().getShadowMapCamera()); vp->setSkiesEnabled(false); vp->setOverlaysEnabled(false); vp->setVisibilityMask(VISMASK_OPAQUE); vp->setMaterialScheme("WriteDepthMap"); vp->setBackgroundColour(Ogre::ColourValue(1.0f,1.0f,1.0f)); mShadowDepthMapTarget->addListener(this); //弱爆了…… Ogre::MaterialPtr mat; mat = Ogre::MaterialManager::getSingleton().getByName("TerrainTile"); Ogre::AliasTextureNamePairList texAliasList; std::string texname; datalib->getData("GameData/BattleData/MapData/Ground/G0Tex",texname); texAliasList.insert(std::make_pair("Diffuse",texname)); datalib->getData("GameData/BattleData/MapData/Ground/G1Tex",texname); texAliasList.insert(std::make_pair("Diffuse1",texname)); datalib->getData("GameData/BattleData/MapData/Ground/G2Tex",texname); texAliasList.insert(std::make_pair("Diffuse2",texname)); datalib->getData("GameData/BattleData/MapData/Ground/G3Tex",texname); texAliasList.insert(std::make_pair("Diffuse3",texname)); mat->applyTextureAliases(texAliasList); texAliasList.clear(); mat = Ogre::MaterialManager::getSingleton().getByName("CliffMat1"); datalib->getData("GameData/BattleData/MapData/Ground/G0Tex",texname); texAliasList.insert(std::make_pair("Diffuse",texname)); texAliasList.insert(std::make_pair("Diffuse1","Cliff.tga")); mat->applyTextureAliases(texAliasList); texAliasList.clear(); mat = Ogre::MaterialManager::getSingleton().getByName("CliffMat2"); datalib->getData("GameData/BattleData/MapData/Ground/G1Tex",texname); texAliasList.insert(std::make_pair("Diffuse",texname)); texAliasList.insert(std::make_pair("Diffuse1","Cliff.tga")); mat->applyTextureAliases(texAliasList); texAliasList.clear(); mat = Ogre::MaterialManager::getSingleton().getByName("CliffMat3"); datalib->getData("GameData/BattleData/MapData/Ground/G2Tex",texname); texAliasList.insert(std::make_pair("Diffuse",texname)); texAliasList.insert(std::make_pair("Diffuse1","Cliff.tga")); mat->applyTextureAliases(texAliasList); texAliasList.clear(); mat = Ogre::MaterialManager::getSingleton().getByName("CliffMat4"); datalib->getData("GameData/BattleData/MapData/Ground/G3Tex",texname); texAliasList.insert(std::make_pair("Diffuse",texname)); texAliasList.insert(std::make_pair("Diffuse1","Cliff.tga")); mat->applyTextureAliases(texAliasList); texAliasList.clear(); mat = Ogre::MaterialManager::getSingleton().getByName("BankMat1"); datalib->getData("GameData/BattleData/MapData/Ground/G0Tex",texname); texAliasList.insert(std::make_pair("Diffuse",texname)); texAliasList.insert(std::make_pair("Diffuse1","Cliff.tga")); mat->applyTextureAliases(texAliasList); texAliasList.clear(); mat = Ogre::MaterialManager::getSingleton().getByName("BankMat2"); datalib->getData("GameData/BattleData/MapData/Ground/G1Tex",texname); texAliasList.insert(std::make_pair("Diffuse",texname)); texAliasList.insert(std::make_pair("Diffuse1","Cliff.tga")); mat->applyTextureAliases(texAliasList); texAliasList.clear(); mat = Ogre::MaterialManager::getSingleton().getByName("BankMat3"); datalib->getData("GameData/BattleData/MapData/Ground/G2Tex",texname); texAliasList.insert(std::make_pair("Diffuse",texname)); texAliasList.insert(std::make_pair("Diffuse1","Cliff.tga")); mat->applyTextureAliases(texAliasList); texAliasList.clear(); mat = Ogre::MaterialManager::getSingleton().getByName("BankMat4"); datalib->getData("GameData/BattleData/MapData/Ground/G3Tex",texname); texAliasList.insert(std::make_pair("Diffuse",texname)); texAliasList.insert(std::make_pair("Diffuse1","Cliff.tga")); mat->applyTextureAliases(texAliasList); texAliasList.clear(); //创建地面Mesh mTerrainNode = Core::getSingleton().mSceneMgr->getRootSceneNode()->createChildSceneNode("TerrainNode"); int numVertices = terrainszie * terrainszie * VERTEX_QUAD; int numIndex = terrainszie * terrainszie * VERTEX_PREQUAD; Ogre::MeshPtr mTerrainMesh = Ogre::MeshManager::getSingleton().createManual("TerrianMesh", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); Ogre::SubMesh* subMesh = mTerrainMesh->createSubMesh(); subMesh->useSharedVertices=false; subMesh->setMaterialName("TerrainTile"); // 创建顶点数据结构 subMesh->vertexData = new Ogre::VertexData(); subMesh->vertexData->vertexStart = 0; subMesh->vertexData->vertexCount = numVertices; //顶点声明与缓冲区绑定 Ogre::VertexDeclaration* vdecl = subMesh->vertexData->vertexDeclaration; Ogre::VertexBufferBinding* vbind = subMesh->vertexData->vertexBufferBinding; //设置顶点数据结构 size_t offsetUV = 0; vdecl->addElement(VERTEX_POS_BINDING, 0, Ogre::VET_FLOAT3,Ogre::VES_POSITION);//向顶点添加一个位置元素 vdecl->addElement(VERTEX_NOM_BINDING, 0, Ogre::VET_FLOAT3,Ogre::VES_NORMAL); for(int i = 0 ; i < TEXTURE_COUNT ; i ++) { offsetUV += vdecl->addElement (VERTEX_UV_BINDING, offsetUV, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES , i).getSize(); } // 创建世界坐标顶点缓冲区 Ogre::HardwareVertexBufferSharedPtr vbufPos = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer( vdecl->getVertexSize(VERTEX_POS_BINDING), numVertices, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); vbind->setBinding(VERTEX_POS_BINDING, vbufPos); Ogre::HardwareVertexBufferSharedPtr vbufNOM = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer( vdecl->getVertexSize(VERTEX_NOM_BINDING), numVertices, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); vbind->setBinding(VERTEX_NOM_BINDING, vbufNOM); // 创建纹理坐标顶点缓冲区 Ogre::HardwareVertexBufferSharedPtr vbufUV = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer( vdecl->getVertexSize(VERTEX_UV_BINDING), numVertices, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); vbind->setBinding(VERTEX_UV_BINDING, vbufUV); // 创建索引缓冲区 Ogre::HardwareIndexBufferSharedPtr indexBuffer = Ogre::HardwareBufferManager::getSingleton().createIndexBuffer( Ogre::HardwareIndexBuffer::IT_16BIT , numIndex, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY); //创建地形 float* pBufferPos = (float*)vbufPos->lock(Ogre::HardwareBuffer::HBL_DISCARD); float* pBufferUV = (float*)vbufUV->lock(Ogre::HardwareBuffer::HBL_DISCARD); float* pBufferNom = (float*)vbufNOM->lock(Ogre::HardwareBuffer::HBL_DISCARD); float startpos = - terrainszie * TILESIZE / 2; for(int y = 0 ; y < terrainszie; y ++) { for(int x = 0 ; x < terrainszie; x ++) { createTile(x, y, startpos + x * TILESIZE, startpos + y * TILESIZE, pBufferPos, pBufferUV, pBufferNom); pBufferPos += 3 * VERTEX_QUAD ; pBufferNom += 3 * VERTEX_QUAD ; pBufferUV += 2 * VERTEX_QUAD * 4; } } vbufNOM->unlock(); vbufUV->unlock(); vbufPos->unlock(); //写入索引信息 // 锁定索引缓冲区 Ogre::ushort* pIdx = (Ogre::ushort*)indexBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD); for(int y = 0 ; y < terrainszie ; y ++) { for(int x = 0 ; x < terrainszie ; x ++) { Ogre::ushort iIndexTopLeft = (x + y * terrainszie) * VERTEX_QUAD; Ogre::ushort iIndexTopRight = iIndexTopLeft + 1; Ogre::ushort iIndexBottomLeft = iIndexTopLeft + 2; Ogre::ushort iIndexBottomRight = iIndexTopLeft + 3; *pIdx++ = iIndexBottomLeft; *pIdx++ = iIndexBottomRight; *pIdx++ = iIndexTopLeft; *pIdx++ = iIndexBottomRight; *pIdx++ = iIndexTopRight; *pIdx++ = iIndexTopLeft; } } indexBuffer->unlock(); //设置模型的的索引数据 subMesh->indexData->indexBuffer = indexBuffer; subMesh->indexData->indexStart = 0; subMesh->indexData->indexCount =numIndex; Ogre::AxisAlignedBox meshBounds(startpos,0,startpos, -startpos,5,-startpos); mTerrainMesh->_setBounds(meshBounds); mTerrainEntity = Core::getSingleton().mSceneMgr->createEntity("TerrianMesh"); mTerrainNode->attachObject(mTerrainEntity); mTerrainEntity->setQueryFlags(QUERYMASK_TERRAIN); mTerrainNode->setPosition(0,0,0); //创建水面 tex = Ogre::TextureManager::getSingleton().getByName("reflection"); if(tex.isNull()) tex = Ogre::TextureManager::getSingleton().createManual("reflection", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 512, 512, 0, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET); mReflectionTarget = tex->getBuffer()->getRenderTarget(); mReflectionTarget->addViewport(Core::getSingleton().mCamera)->setOverlaysEnabled(false); mReflectionTarget->addListener(this); // mat = Ogre::MaterialManager::getSingleton().getByName("ReflectionWater"); // tech = mat->getTechnique(0); // pass = tech->getPass(0); // tu = pass->getTextureUnitState(1); // tu->setTextureName(tex->getName()); mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, WATERHEIGHT); mWaterNode = Core::getSingleton().mSceneMgr->getRootSceneNode()->createChildSceneNode("WaterNode"); mWaterObject = Core::getSingleton().mSceneMgr->createManualObject("WaterObject"); mWaterObject->begin("DemoWater",Ogre::RenderOperation::OT_TRIANGLE_LIST); startpos += TILESIZE/2; for(int y = 0; y < terrainszie; y++) for(int x = 0; x < terrainszie; x++) { if(mMapData->getTerrainType(x -MAPBOLDER, y -MAPBOLDER ) == Water) { mWaterObject->position(startpos + x * TILESIZE, 0.0f, startpos + y * TILESIZE); mWaterObject->colour(1.0f,1.0f,1.0f); mWaterObject->normal(0.0f,1.0f,0.0f); mWaterObject->textureCoord(0.0f,0.0f); mWaterObject->position(startpos + (x+1) * TILESIZE, 0.0f, startpos + (y+1) * TILESIZE); mWaterObject->colour(1.0f,1.0f,1.0f); mWaterObject->normal(0.0f,1.0f,0.0f); mWaterObject->textureCoord(1.0f,1.0f); mWaterObject->position(startpos + (x+1) * TILESIZE, 0.0f, startpos + y * TILESIZE); mWaterObject->colour(1.0f,1.0f,1.0f); mWaterObject->normal(0.0f,1.0f,0.0f); mWaterObject->textureCoord(1.0f,0.0f); mWaterObject->position(startpos + (x+1) * TILESIZE, 0.0f, startpos + (y+1) * TILESIZE); mWaterObject->colour(1.0f,1.0f,1.0f); mWaterObject->normal(0.0f,1.0f,0.0f); mWaterObject->textureCoord(1.0f,1.0f); mWaterObject->position(startpos + x * TILESIZE, 0.0f, startpos + y * TILESIZE); mWaterObject->colour(1.0f,1.0f,1.0f); mWaterObject->normal(0.0f,1.0f,0.0f); mWaterObject->textureCoord(0.0f,0.0f); mWaterObject->position(startpos + x * TILESIZE, 0.0f, startpos + (y+1) * TILESIZE); mWaterObject->colour(1.0f,1.0f,1.0f); mWaterObject->normal(0.0f,1.0f,0.0f); mWaterObject->textureCoord(0.0f,1.0f); } } mWaterObject->end(); mWaterNode->attachObject(mWaterObject); mWaterNode->setPosition(0,WATERHEIGHT,0); //设置摄像机移动范围 float minx = 0.0f;// = ( - (float)(terrainszie - 2 * MAPBOLDER) / 2.0f - 1.0f) * TILESIZE ; getWorldCoords(0,0,minx,minx); minx -= TILESIZE/2; CameraContral::getSingleton().setMoveRect(minx, minx); CameraContral::getSingleton().resetCamera(); //深度投影测试 // Ogre::MeshManager::getSingleton().createPlane("testplane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, // mWaterPlane, 64, 64, 1, 1, true, 1, 1, 1, Ogre::Vector3::UNIT_Z); // Ogre::Entity* testent = Core::getSingleton().mSceneMgr->createEntity("testplaneent", "testplane"); // testent->setMaterialName("DepthTest"); // Ogre::SceneNode* testnode = Core::getSingleton().mSceneMgr->getRootSceneNode()->createChildSceneNode(); // testnode->attachObject(testent); // testnode->setPosition(0.0f,10.0f,0.0f); return true; }