예제 #1
0
void MWState::StateManager::saveGame (const std::string& description, const Slot *slot)
{
    try
    {
        ESM::SavedGame profile;

        MWBase::World& world = *MWBase::Environment::get().getWorld();

        MWWorld::Ptr player = world.getPlayerPtr();

        profile.mContentFiles = world.getContentFiles();

        profile.mPlayerName = player.getClass().getName (player);
        profile.mPlayerLevel = player.getClass().getNpcStats (player).getLevel();

        std::string classId = player.get<ESM::NPC>()->mBase->mClass;
        if (world.getStore().get<ESM::Class>().isDynamic(classId))
            profile.mPlayerClassName = world.getStore().get<ESM::Class>().find(classId)->mName;
        else
            profile.mPlayerClassId = classId;

        profile.mPlayerCell = world.getCellName();

        profile.mInGameTime.mGameHour = world.getTimeStamp().getHour();
        profile.mInGameTime.mDay = world.getDay();
        profile.mInGameTime.mMonth = world.getMonth();
        profile.mInGameTime.mYear = world.getYear();
        profile.mTimePlayed = mTimePlayed;
        profile.mDescription = description;

        int screenshotW = 259*2, screenshotH = 133*2; // *2 to get some nice antialiasing
        Ogre::Image screenshot;
        world.screenshot(screenshot, screenshotW, screenshotH);
        Ogre::DataStreamPtr encoded = screenshot.encode("jpg");
        profile.mScreenshot.resize(encoded->size());
        encoded->read(&profile.mScreenshot[0], encoded->size());

        if (!slot)
            slot = getCurrentCharacter()->createSlot (profile);
        else
            slot = getCurrentCharacter()->updateSlot (slot, profile);

        boost::filesystem::ofstream stream (slot->mPath, std::ios::binary);

        ESM::ESMWriter writer;

        const std::vector<std::string>& current =
            MWBase::Environment::get().getWorld()->getContentFiles();

        for (std::vector<std::string>::const_iterator iter (current.begin()); iter!=current.end();
            ++iter)
            writer.addMaster (*iter, 0); // not using the size information anyway -> use value of 0

        writer.setFormat (ESM::Header::CurrentFormat);
        int recordCount =         1 // saved game header
                +MWBase::Environment::get().getJournal()->countSavedGameRecords()
                +MWBase::Environment::get().getWorld()->countSavedGameRecords()
                +MWBase::Environment::get().getScriptManager()->getGlobalScripts().countSavedGameRecords()
                +MWBase::Environment::get().getDialogueManager()->countSavedGameRecords()
                +MWBase::Environment::get().getWindowManager()->countSavedGameRecords();
        writer.setRecordCount (recordCount);

        writer.save (stream);

        Loading::Listener& listener = *MWBase::Environment::get().getWindowManager()->getLoadingScreen();
        listener.setProgressRange(recordCount);
        listener.setLabel("#{sNotifyMessage4}");

        Loading::ScopedLoad load(&listener);

        writer.startRecord (ESM::REC_SAVE);
        slot->mProfile.save (writer);
        writer.endRecord (ESM::REC_SAVE);
        listener.increaseProgress();

        MWBase::Environment::get().getJournal()->write (writer, listener);
        MWBase::Environment::get().getDialogueManager()->write (writer, listener);
        MWBase::Environment::get().getWorld()->write (writer, listener);
        MWBase::Environment::get().getScriptManager()->getGlobalScripts().write (writer, listener);
        MWBase::Environment::get().getWindowManager()->write(writer, listener);

        // Ensure we have written the number of records that was estimated
        if (writer.getRecordCount() != recordCount+1) // 1 extra for TES3 record
            std::cerr << "Warning: number of written savegame records does not match. Estimated: " << recordCount+1 << ", written: " << writer.getRecordCount() << std::endl;

        writer.close();

        if (stream.fail())
            throw std::runtime_error("Write operation failed");

        Settings::Manager::setString ("character", "Saves",
            slot->mPath.parent_path().filename().string());
    }
    catch (const std::exception& e)
    {
        std::stringstream error;
        error << "Failed to save game: " << e.what();

        std::cerr << error.str() << std::endl;

        std::vector<std::string> buttons;
        buttons.push_back("#{sOk}");
        MWBase::Environment::get().getWindowManager()->messageBox(error.str(), buttons);

        // If no file was written, clean up the slot
        if (slot && !boost::filesystem::exists(slot->mPath))
            getCurrentCharacter()->deleteSlot(slot);
    }
}
예제 #2
0
void MWState::StateManager::saveGame (const std::string& description, const Slot *slot)
{
    ESM::SavedGame profile;

    MWBase::World& world = *MWBase::Environment::get().getWorld();

    MWWorld::Ptr player = world.getPlayer().getPlayer();

    profile.mContentFiles = world.getContentFiles();

    profile.mPlayerName = player.getClass().getName (player);
    profile.mPlayerLevel = player.getClass().getNpcStats (player).getLevel();
    profile.mPlayerClass = player.get<ESM::NPC>()->mBase->mClass;

    profile.mPlayerCell = world.getCellName();

    profile.mInGameTime.mGameHour = world.getTimeStamp().getHour();
    profile.mInGameTime.mDay = world.getDay();
    profile.mInGameTime.mMonth = world.getMonth();
    profile.mInGameTime.mYear = world.getYear();
    profile.mTimePlayed = mTimePlayed;
    profile.mDescription = description;

    int screenshotW = 259*2, screenshotH = 133*2; // *2 to get some nice antialiasing
    Ogre::Image screenshot;
    world.screenshot(screenshot, screenshotW, screenshotH);
    Ogre::DataStreamPtr encoded = screenshot.encode("jpg");
    profile.mScreenshot.resize(encoded->size());
    encoded->read(&profile.mScreenshot[0], encoded->size());

    if (!slot)
        slot = mCharacterManager.getCurrentCharacter()->createSlot (profile);
    else
        slot = mCharacterManager.getCurrentCharacter()->updateSlot (slot, profile);

    std::ofstream stream (slot->mPath.string().c_str());

    ESM::ESMWriter writer;

    const std::vector<std::string>& current =
        MWBase::Environment::get().getWorld()->getContentFiles();

    for (std::vector<std::string>::const_iterator iter (current.begin()); iter!=current.end();
        ++iter)
        writer.addMaster (*iter, 0); // not using the size information anyway -> use value of 0

    writer.setFormat (ESM::Header::CurrentFormat);
    writer.setRecordCount (
        1 // saved game header
        +MWBase::Environment::get().getJournal()->countSavedGameRecords()
        +MWBase::Environment::get().getWorld()->countSavedGameRecords()
        +MWBase::Environment::get().getScriptManager()->getGlobalScripts().countSavedGameRecords()
                + 1 // global map
        );

    writer.save (stream);

    writer.startRecord (ESM::REC_SAVE);
    slot->mProfile.save (writer);
    writer.endRecord (ESM::REC_SAVE);

    MWBase::Environment::get().getJournal()->write (writer);
    MWBase::Environment::get().getWorld()->write (writer);
    MWBase::Environment::get().getScriptManager()->getGlobalScripts().write (writer);
    MWBase::Environment::get().getWindowManager()->write(writer);

    writer.close();

    Settings::Manager::setString ("character", "Saves",
        slot->mPath.parent_path().filename().string());
}