예제 #1
0
 void GaussianListener::notifyMaterialSetup(Ogre::uint32 pass_id, Ogre::MaterialPtr &mat)
 {
     // Prepare the fragment params offsets
     switch(pass_id)
     {
     case 701: // blur horz
     {
         // horizontal bloom
         mat->load();
         Ogre::GpuProgramParametersSharedPtr fparams =
             mat->getBestTechnique()->getPass(0)->getFragmentProgramParameters();
         const Ogre::String& progName = mat->getBestTechnique()->getPass(0)->getFragmentProgramName();
         fparams->setNamedConstant("sampleOffsets", mBloomTexOffsetsHorz[0], 15);
         fparams->setNamedConstant("sampleWeights", mBloomTexWeights[0], 15);
         break;
     }
     case 700: // blur vert
     {
         // vertical bloom
         mat->load();
         Ogre::GpuProgramParametersSharedPtr fparams =
             mat->getTechnique(0)->getPass(0)->getFragmentProgramParameters();
         const Ogre::String& progName = mat->getBestTechnique()->getPass(0)->getFragmentProgramName();
         fparams->setNamedConstant("sampleOffsets", mBloomTexOffsetsVert[0], 15);
         fparams->setNamedConstant("sampleWeights", mBloomTexWeights[0], 15);
         break;
     }
     }
 }
예제 #2
0
//-------------------------------------------------------
Ogre::Material* Ground::CreateGroundMaterialTextured(const std::string & name, const Ogre::Image* texture)
{
    Ogre::TexturePtr heightMapTexture = Ogre::TextureManager::getSingleton().loadImage("Texture/Terrain",
        Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, *texture);

    Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create(name, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
    {
        Ogre::Technique* techniqueGL = material->getTechnique(0);
        Ogre::Pass* pass = techniqueGL->getPass(0);
        {
            auto vprogram = Ogre::HighLevelGpuProgramManager::getSingleton().createProgram("Shader/" + CLASS_NAME + "/GL/Textured/V",
                Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "glsl", Ogre::GPT_VERTEX_PROGRAM);
            vprogram->setSource(Shader_GL_Simple_V);
            //auto vparams = vprogram->createParameters();
            //vparams->setNamedAutoConstant("modelviewproj", Ogre::GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);

            pass->setVertexProgram(vprogram->getName());
        }
        {
            auto fprogram = Ogre::HighLevelGpuProgramManager::getSingleton().createProgram("Shader/" + CLASS_NAME + "/GL/Textured/F",
                Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "glsl", Ogre::GPT_FRAGMENT_PROGRAM);
            fprogram->setSource(Shader_GL_Simple_F);

            auto unit0 = pass->createTextureUnitState(heightMapTexture->getName());
            unit0->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP);
            unit0->setTextureFiltering(Ogre::TFO_NONE);

            pass->setFragmentProgram(fprogram->getName());
        }
    }
#if !NDEBUG
    material->load();
#endif
    return material.get();
}
예제 #3
0
파일: Simple.cpp 프로젝트: Arsakes/ember
bool Simple::compileMaterial(Ogre::MaterialPtr material)
{
	material->removeAllTechniques();
	Ogre::Technique* technique = material->createTechnique();
	for (SurfaceLayerStore::const_iterator I = mTerrainPageSurfaces.begin(); I != mTerrainPageSurfaces.end(); ++I) {
		const TerrainPageSurfaceLayer* surfaceLayer = I->second;
		if (I == mTerrainPageSurfaces.begin()) {
			Ogre::Pass* pass = technique->createPass();
			pass->setLightingEnabled(false);
			//add the first layer of the terrain, no alpha or anything
			Ogre::TextureUnitState * textureUnitState = pass->createTextureUnitState();
			textureUnitState->setTextureScale(1.0f / surfaceLayer->getScale(), 1.0f / surfaceLayer->getScale());
			textureUnitState->setTextureName(surfaceLayer->getDiffuseTextureName());
			textureUnitState->setTextureCoordSet(0);
		} else {
			if (surfaceLayer->intersects(*mGeometry)) {
				addPassToTechnique(*mGeometry, technique, surfaceLayer);
			}
		}
	}
	if (mTerrainPageShadow) {
		addShadow(technique, mTerrainPageShadow, material);
	}
	material->load();
	if (material->getNumSupportedTechniques() == 0) {
		S_LOG_WARNING("The material '" << material->getName() << "' has no supported techniques. The reason for this is: \n" << material->getUnsupportedTechniquesExplanation());
		return false;
	}
	return true;
}
예제 #4
0
파일: Simple.cpp 프로젝트: Chimangoo/ember
bool Simple::compileMaterial(Ogre::MaterialPtr material, std::set<std::string>& managedTextures) const
{
	material->removeAllTechniques();
	Ogre::Technique* technique = material->createTechnique();
	if (!mTerrainPageSurfaces.empty()) {
		//First add a base pass
		auto surfaceLayer = mTerrainPageSurfaces.begin()->second;
		Ogre::Pass* pass = technique->createPass();
		pass->setLightingEnabled(false);
		Ogre::TextureUnitState * textureUnitState = pass->createTextureUnitState();
		textureUnitState->setTextureScale(1.0f / surfaceLayer->getScale(), 1.0f / surfaceLayer->getScale());
		textureUnitState->setTextureName(surfaceLayer->getDiffuseTextureName());
		textureUnitState->setTextureCoordSet(0);

		for (auto& layer : mLayers) {
			addPassToTechnique(*mGeometry, technique, layer, managedTextures);
		}
	}
	if (mTerrainPageShadow) {
		addShadow(technique, mTerrainPageShadow, material, managedTextures);
	}

//	addLightingPass(technique, managedTextures);

	material->load();
	if (material->getNumSupportedTechniques() == 0) {
		S_LOG_WARNING("The material '" << material->getName() << "' has no supported techniques. The reason for this is: \n" << material->getUnsupportedTechniquesExplanation());
		return false;
	}
	return true;
}
예제 #5
0
void Rect::Draw(Ogre::Vector3 pos)
{
    Ogre::Vector3 quad[4];
    quad[0] = Ogre::Vector3(pos.x - (length / 2.0), pos.y, pos.z - (height / 2.0)); // ll
    quad[1] = Ogre::Vector3(pos.x - (length / 2.0), pos.y, pos.z + (height / 2.0)); // ul
    quad[2] = Ogre::Vector3(pos.x + (length / 2.0), pos.y, pos.z + (height / 2.0)); // ur
    quad[3] = Ogre::Vector3(pos.x + (length / 2.0), pos.y, pos.z - (height / 2.0)); // lr

    Ogre::MaterialPtr matptr = Ogre::MaterialManager::getSingleton().create("BaseColoured", "General");
    matptr->load();
    matptr->getBestTechnique()->getPass(0)->setVertexColourTracking(Ogre::TVC_DIFFUSE);
    matptr->getBestTechnique()->getPass(0)->setLightingEnabled(false);

    mObj->begin("BaseColoured", Ogre::RenderOperation::OT_TRIANGLE_LIST);
    mObj->position(quad[0]);
    mObj->colour(colour);
    
    //mObj->textureCoord(1,1);
    mObj->position(quad[1]);
    mObj->colour(colour);
    //mObj->textureCoord(1,0);
    mObj->position(quad[2]);
    mObj->colour(colour);
    //mObj->textureCoord(0,0);
    mObj->position(quad[3]);
    mObj->colour(colour);
    //mObj->textureCoord(0,1);

    mObj->quad(0,1,2,3);
    mObj->end();
}
예제 #6
0
//---------------------------------------------------------------------------
void BlurListener::notifyMaterialSetup(Ogre::uint32 pass_id, Ogre::MaterialPtr &mat)
{
	mat->load();
	/*Ogre::GpuProgramParametersSharedPtr fparams = mat->getBestTechnique()->getPass(0)->getFragmentProgramParameters();
	fparams->setNamedConstant("radius", 10);
	fparams->setNamedConstant("intensity", 1);*/

}
예제 #7
0
void RenderedCompassImpl::_setCompass(Compass* compass)
{
	Ogre::MaterialPtr originalMaterial = static_cast<Ogre::MaterialPtr>(Ogre::MaterialManager::getSingleton().getByName(mMaterialName));
	if (originalMaterial) {
		originalMaterial->load();
		mCompassMaterial = originalMaterial->clone(OgreInfo::createUniqueResourceName(originalMaterial->getName()));
		if (Ogre::Technique* tech = mCompassMaterial->getBestTechnique()) {
			Ogre::Pass* pass = nullptr;
			if (tech->getNumPasses() && (pass = tech->getPass(0))) {
				mCompassMaterialMapTUS = pass->getTextureUnitState("Background");
				if (mCompassMaterialMapTUS) {
					//Make sure that the compass material is using the map texture for the base rendering
					mCompassMaterialMapTUS->setTexture(mMap->getTexture());

					mTexture = Ogre::TextureManager::getSingleton().createManual("RenderedCompass", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 128, 128, 1, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
					mRenderTexture = mTexture->getBuffer()->getRenderTarget();
					mRenderTexture->removeAllViewports();
					mRenderTexture->setAutoUpdated(false);
					mRenderTexture->setActive(true);

					mCamera = mSceneManager->createCamera("RenderedCompassCamera");
					mViewport = mRenderTexture->addViewport(mCamera);
					mViewport->setOverlaysEnabled(false);
					mViewport->setShadowsEnabled(false);
					mViewport->setSkiesEnabled(false);
					mViewport->setClearEveryFrame(true);
					mViewport->setBackgroundColour(Ogre::ColourValue::ZERO);

					mMapRectangle = OGRE_NEW Ogre::Rectangle2D(true);
					auto mapMaterialPtr = Ogre::MaterialManager::getSingleton().getByName(mCompassMaterial->getName(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
					if (mapMaterialPtr) {
						mMapRectangle->setMaterial(mapMaterialPtr);
					}

					//We need to maximise the rendered texture to cover the whole screen
					Ogre::RenderSystem* rs = Ogre::Root::getSingleton().getRenderSystem();
					Ogre::Real hOffset = rs->getHorizontalTexelOffset() / (0.5 * mViewport->getActualWidth());
					Ogre::Real vOffset = rs->getVerticalTexelOffset() / (0.5 * mViewport->getActualHeight());
					mMapRectangle->setCorners(-1 + hOffset, 1 - vOffset, 1 + hOffset, -1 - vOffset);

					//Since a Rectangle2D instance is a moveable object it won't be rendered unless it's in the frustrum. If we set the axis aligned box to be "infinite" it will always be rendered.
					Ogre::AxisAlignedBox aabInf;
					aabInf.setInfinite();
					mMapRectangle->setBoundingBox(aabInf);

					//We can't attach something to the root node, so we'll attach it to a newly created node. We won't keep a reference to this node since it will be destroyed along with the scene manager when we ourselves are destroyed.
					mSceneManager->getRootSceneNode()->createChildSceneNode()->attachObject(mMapRectangle);

					//Return early since everything is good.
					return;
				}
			}
		}
	}
	S_LOG_WARNING("Could not load material '" << mMaterialName << "' for the compass.");
}
예제 #8
0
void HDRListener::notifyMaterialSetup(Ogre::uint32 pass_id, Ogre::MaterialPtr &mat)
{
//  Prepare the fragment params offsets
	switch (pass_id)
	{
	//case 994: // rt_lum4
	case 993: // rt_lum3
	case 992: // rt_lum2
	case 991: // rt_lum1
	case 990: // rt_lum0
		break;
	case 800: // rt_brightpass
		break;
	case 701: // rt_bloom1
		{
			// horizontal bloom
		try
		{	mat->load();
			Ogre::GpuProgramParametersSharedPtr fparams =
				mat->getBestTechnique()->getPass(0)->getFragmentProgramParameters();
			fparams->setNamedConstant("sampleOffsets", mBloomTexOffsetsHorz[0], 15);
			fparams->setNamedConstant("sampleWeights", mBloomTexWeights[0], 15);
		}catch(...)
		{	}

			break;
		}
	case 700: // rt_bloom0
		{
			// vertical bloom
		try
		{	mat->load();
			Ogre::GpuProgramParametersSharedPtr fparams =
				mat->getTechnique(0)->getPass(0)->getFragmentProgramParameters();
			fparams->setNamedConstant("sampleOffsets", mBloomTexOffsetsVert[0], 15);
			fparams->setNamedConstant("sampleWeights", mBloomTexWeights[0], 15);
		}catch(...)
		{	}

			break;
		}
	}
}
예제 #9
0
void loadMaterialControlsFile(MaterialControlsContainer& controlsContainer, const Ogre::String& filename)
{
    // Load material controls from config file
    Ogre::ConfigFile cf;

    try
    {

        cf.load(filename, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "\t;=", true);

        // Go through all sections & controls in the file
        Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();

        Ogre::String secName, typeName, materialName, dataString;

        while (seci.hasMoreElements())
        {
            secName = seci.peekNextKey();
            Ogre::ConfigFile::SettingsMultiMap* settings = seci.getNext();
            if (!secName.empty() && settings)
            {
                materialName = cf.getSetting("material", secName);
				
				Ogre::MaterialPtr curMat = Ogre::MaterialManager::getSingleton().getByName(materialName);
				curMat->load();
				Ogre::Technique * curTec = curMat->getBestTechnique();
				if (!curTec || !curTec->isSupported())
				{
					continue;
				}

                MaterialControls newMaaterialControls(secName, materialName);
                controlsContainer.push_back(newMaaterialControls);

                size_t idx = controlsContainer.size() - 1;

                Ogre::ConfigFile::SettingsMultiMap::iterator i;

                for (i = settings->begin(); i != settings->end(); ++i)
                {
                    typeName = i->first;
                    dataString = i->second;
                    if (typeName == "control")
                        controlsContainer[idx].addControl(dataString);
                }
            }
        }

	    Ogre::LogManager::getSingleton().logMessage( "Material Controls setup" );
    }
    catch (Ogre::Exception e)
    {
        // Guess the file didn't exist
    }
}
//-----------------------------------------------------------------------
void MaterialTab::selectMaterial(wxString& materialName)
{
	Ogre::TextureUnitState* textureUnitState = 0;
	mTxtMaterialName->SetValue(materialName);
	if (isSelectedMaterialInUse())
	{
		mTxtMaterialName->Disable();
	}
	else
	{
		mTxtMaterialName->Enable();
	}
	mLastSelectedMaterial = materialName;
	Ogre::String name = wx2ogre(materialName);
	Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(name);
	if (!material.isNull() && material->getNumTechniques() > 0)
	{
		material->load();
		mTxtTextureLoad->SetValue(wxT(""));
		Ogre::Technique* technique = material->getBestTechnique(); // Get the best technique
		if (technique && technique->getNumPasses() > 0)
		{
			Ogre::Pass* pass = technique->getPass(0); // Get the first
			if (pass)
			{
				// Set pass properties
				mCheckLighting->SetValue(pass->getLightingEnabled());
				mCheckDepthCheck->SetValue(pass->getDepthCheckEnabled());
				mCheckDepthWrite->SetValue(pass->getDepthWriteEnabled());
				mSceneBlendList->SetValue(getSceneBlending(pass));
				if (pass->getNumTextureUnitStates() > 0)
				{
					textureUnitState = pass->getTextureUnitState(0); // Get the first
					if (textureUnitState)
					{
						// Set texture properties
						if (textureUnitState->getNumFrames() > 0)
						{
							wxString name = ogre2wx(textureUnitState->getFrameTextureName(0));
							mTxtTextureLoad->SetValue(name);
						}

						mAddressingModeList->SetValue(getTextureAddressingMode(textureUnitState));
					}
				}
			}
		}
	}

	// Display image
	viewTexture(textureUnitState); // Clear the old texture if no TextureUnitState
}
예제 #11
0
//---------------------------------------------------------------------
std::list<Ogre::MaterialPtr> MapBlock::cloneMaterials(void) {
	std::list<Ogre::MaterialPtr> clones;
	for(unsigned int i=0; i < mEntity->getNumSubEntities(); i++) {
		Ogre::MaterialPtr realMaterial = mEntity->getSubEntity(i)->getMaterial();
		std::stringstream nameStream;
		nameStream << realMaterial->getName() << " " << mStaticPosition[0] << ":" << mStaticPosition[1];
		Ogre::MaterialPtr newMaterial = realMaterial->clone(nameStream.str());
		newMaterial->load();
		mEntity->getSubEntity(i)->setMaterial(newMaterial);
		clones.push_back(newMaterial);
	}
	return clones;
}
예제 #12
0
void MotionBlurListener::notifyMaterialRender(Ogre::uint32 pass_id, Ogre::MaterialPtr &mat)
{
	if (pass_id != 120) return;
	//Ogre::LogManager::getSingleton().logMessage("notifyMaterialRender");
	try
	{	mat->load();
		Ogre::GpuProgramParametersSharedPtr fparams =
			mat->getBestTechnique()->getPass(0)->getFragmentProgramParameters();
		fparams->setNamedConstant("blur", pApp->motionBlurIntensity);
	}catch(Ogre::Exception& e)
	{
		Ogre::LogManager::getSingleton().logMessage("Error setting motion blur");
	}
}
//-----------------------------------------------------------------------
Ogre::Pass* MaterialTab::getFirstPass(void)
{
	wxString materialName = mMaterialListBox->GetStringSelection();
	Ogre::String name = wx2ogre(materialName);
	Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(name);
	if (!material.isNull() && material->getNumTechniques() > 0)
	{
		Ogre::Technique* technique = 0;
		material->load();
		technique = material->getBestTechnique(); // Get the best technique
		if (technique && technique->getNumPasses() > 0)
		{
			return technique->getPass(0); // Get the first
		}
	}
	return 0;
}
//-----------------------------------------------------------------------
Ogre::TextureUnitState* MaterialTab::forceCreateFirstTexture(const Ogre::String textureName)
{
	// Ignore some materials because they result in a crash while unloading
	wxString materialName = mMaterialListBox->GetStringSelection();
	if (materialName == wxT("DefaultSettings"))
		return 0;

	Ogre::Technique* technique = 0;
	Ogre::TextureUnitState* texture = 0;
	Ogre::Pass* pass = getFirstPass();
	if (pass)
	{
		// There is a pass, check for textures or create one
		if (pass->getNumTextureUnitStates() > 0)
		{
			pass->removeAllTextureUnitStates();
		}
		texture = pass->createTextureUnitState(textureName);
	}
	else
	{
		// There is no pass
		wxString materialName = mMaterialListBox->GetStringSelection();
		Ogre::String name = wx2ogre(materialName);
		Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(name);
		if (!material.isNull())
		{
			material->load();
			if (material->getNumTechniques() > 0)
			{
				technique = material->getBestTechnique(); // Get the best technique
				pass = technique->createPass();
				texture = pass->createTextureUnitState(textureName);
			}
			else
			{
				// There is no technique, no pass and no textureunitstate
				technique = material->createTechnique();
				pass = technique->createPass();
				texture = pass->createTextureUnitState(textureName);
			}
		}
	}

	return texture;
}
예제 #15
0
void DepthOfFieldListener::notifyMaterialSetup(Ogre::uint32 pass_id, Ogre::MaterialPtr &mat)
{
	if(pass_id == 1)
	{
		float blurScale =.5f;

		Ogre::Vector4 pixelSize(1.0f / (mViewportWidth * blurScale), 1.0f / (mViewportHeight * blurScale), 0.0f, 0.0f);
		
		mat->load();
		Ogre::Pass *pass = mat->getBestTechnique()->getPass(0);
        Ogre::GpuProgramParametersSharedPtr params = pass->getFragmentProgramParameters();
    
	   if (params->_findNamedConstantDefinition("pixelSize"))
			params->setNamedConstant("pixelSize", pixelSize);
     
	}
	else if(pass_id == 2)
	{
		float blurScale =.5f;
		Ogre::Vector4  pixelSize(1.0f / mViewportWidth, 1.0f / mViewportHeight,1.0f / (mViewportWidth * blurScale), 1.0f / (mViewportHeight * blurScale) );

		Ogre::Pass *pass = mat->getBestTechnique()->getPass(0);
        Ogre::GpuProgramParametersSharedPtr params = pass->getFragmentProgramParameters();
    
	   	if (params->_findNamedConstantDefinition("pixelSize"))
			params->setNamedConstant("pixelSize", pixelSize);

	      // this is the camera you're using
        #ifndef ROAD_EDITOR
		Ogre::Camera *cam = mApp->mSplitMgr->mCameras.front();
		#else
		Ogre::Camera *cam = mApp->mCamera;
		#endif
       
		if (params->_findNamedConstantDefinition("far"))
            params->setNamedConstant("far", cam->getFarClipDistance());
		
		if (params->_findNamedConstantDefinition("dofparams"))
		{
			Ogre::Vector4 dofParams(0.0f,mApp->pSet->depthOfFieldFocus,mApp->pSet->depthOfFieldFar,1.0);
			params->setNamedConstant("dofparams", dofParams);
		}
     }
}
예제 #16
0
void GPGPUDemo::launch()
{
	// create rendertarget
	Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().createManual("Ogre/GPGPU/RT", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 512, 512, 0, Ogre::PF_R8G8B8A8, Ogre::TU_RENDERTARGET);

	// load material
	Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName("GPGPUDemo");
	mat->load();

	Ogre::GPGPU::Root* gpgpu = new Ogre::GPGPU::Root;
	Ogre::GPGPU::Result* result = gpgpu->createResult(tex->getBuffer(0, 0));
	Ogre::GPGPU::Operation* op  = gpgpu->createOperation(mat->getTechnique(0)->getPass(0));

	Chrono chrono(true);
	for (unsigned int i=0; i<5000; ++i)
		gpgpu->compute(result, op);
	result->save("gpgpu_computing.png");
	std::cout << chrono.getTimeElapsed() << "ms [rendering+saving]" << std::endl;
}
//-----------------------------------------------------------------------
void MaterialTab::OnChangeName(wxCommandEvent& event)
{
	wxString newName = mTxtMaterialName->GetValue();
	wxString oldName = mMaterialListBox->GetStringSelection();
	Ogre::String newMaterialName = wx2ogre(newName);
	Ogre::String oldMaterialName = wx2ogre(oldName);
	Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(oldMaterialName);
	if (!material.isNull())
	{
		Ogre::MaterialPtr clonedMaterial = material->clone(newMaterialName);
		if (!clonedMaterial.isNull())
		{
			// Load the new resource, unload the old one, remove it from the list and set the new material as the selected
			clonedMaterial->load();
			Ogre::MaterialManager* materialManager = Ogre::MaterialManager::getSingletonPtr();
			materialManager->remove(oldMaterialName);
			mMaterialListBox->Delete(mMaterialListBox->GetSelection());
			mMaterialListBox->addMaterialName(newName);
			selectMaterial(newName);
		}
	}
}
예제 #18
0
    void CompositionHandler::SetMaterialParameters(const Ogre::MaterialPtr &material, const QList< std::pair<std::string, Ogre::Vector4> > &source) const
    {
        assert (material.get());
        material->load();
        for(ushort t=0 ; t<material->getNumTechniques() ; ++t)
        {
            Ogre::Technique *technique = material->getTechnique(t);
            if (technique)
            {
                for(ushort p=0 ; p<technique->getNumPasses() ; ++p)
                {
                    Ogre::Pass *pass = technique->getPass(p);
                    if (pass)
                    {
                        if (pass->hasVertexProgram())
                        {
                            Ogre::GpuProgramParametersSharedPtr destination = pass->getVertexProgramParameters();
                            for(int i=0 ; i<source.size() ; ++i)
                            {
                                if (destination->_findNamedConstantDefinition(source[i].first, false))
                                    destination->setNamedConstant(source[i].first, source[i].second);
                            }

                        }
                        if (pass->hasFragmentProgram())
                        {
                            Ogre::GpuProgramParametersSharedPtr destination = pass->getFragmentProgramParameters();
                            for(int i=0 ; i<source.size() ; ++i)
                            {
                                if (destination->_findNamedConstantDefinition(source[i].first, false))
                                    destination->setNamedConstant(source[i].first, source[i].second);
                            }
                        }
                    }
                }
            }
        }
    }
예제 #19
0
void ReloadMaterial(const std::string& materialName, const std::string& groupName, const std::string& filename, bool parseMaterialScript)
{
    if (materialName.empty())
    {
        Ogre::LogManager::getSingleton().logMessage("Material name is empty.");
        return;
    }
 
    if (groupName.empty())
    {
        Ogre::LogManager::getSingleton().logMessage("Group name is empty.");
        return;
    }
 
    if (filename.empty())
    {
        Ogre::LogManager::getSingleton().logMessage("Filename is empty.");
        return;
    }
 
    UnloadMaterials(filename);
    UnloadVertexPrograms(filename);
    UnloadFragmentPrograms(filename);
 
    if (parseMaterialScript)
    {
        Ogre::DataStreamPtr stream = Ogre::ResourceGroupManager::getSingleton().openResource(filename);
        if(!stream.isNull())
        {
            try
            {
                Ogre::MaterialManager::getSingleton().parseScript(stream, groupName);
                Ogre::MaterialPtr materialPtr = Ogre::MaterialManager::getSingleton().getByName(materialName);
                if (!materialPtr.isNull())
                {
                    materialPtr->compile();
                    materialPtr->load();
                }
            }
            catch (Ogre::Exception &e)
            {
                StringUtil::StrStreamType msg;
                msg << "Exception: FILE: " << __FILE__ << " LINE: " << __LINE__ << " DESC: " << e.getFullDescription() << std::endl;
                Ogre::LogManager::getSingleton().logMessage(msg.str());
            }
        }
        stream->close();
 
        ///
        /// RELOAD MATERIAL SCRIPT CONTENTS
        ///
        stream = Ogre::ResourceGroupManager::getSingleton().openResource(filename);
        if(!stream.isNull())
        {
            try
            {
                ///
                /// RELOAD ALL MATERIAL CONTENTS IN FILE
                ///
                while(!stream->eof())
                {
                    std::string line = stream->getLine();
                    StringUtil::trim(line);
                    ///
                    /// RELOAD MATERIALS
                    ///
                    if (StringUtil::startsWith(line, "material"))
                    {
                        Ogre::vector<Ogre::String>::type vec = StringUtil::split(line," \t:");
                        bool skipFirst = true;
                        for (Ogre::vector<Ogre::String>::type::iterator it = vec.begin(); it < vec.end(); ++it)
                        {
                            if (skipFirst)
                            {
                                skipFirst = false;
                                continue;
                            }
                            std::string match = (*it);
                            StringUtil::trim(match);
                            if (!match.empty())
                            {
                                LoadResource(Ogre::MaterialManager::getSingletonPtr(), match, groupName);
                                break;
                            }
                        }
                    }
                    ///
                    /// RELOAD VERTEX PROGRAMS
                    ///
                    if (StringUtil::startsWith(line, "vertex_program") && !StringUtil::startsWith(line, "vertex_program_ref"))
                    {
                        Ogre::vector<Ogre::String>::type vec = StringUtil::split(line," \t");
                        bool skipFirst = true;
                        for (Ogre::vector<Ogre::String>::type::iterator it = vec.begin(); it < vec.end(); ++it)
                        {
                            if (skipFirst)
                            {
                                skipFirst = false;
                                continue;
                            }
                            std::string match = (*it);
                            StringUtil::trim(match);
                            if (!match.empty())
                            {
                                LoadResource(Ogre::HighLevelGpuProgramManager::getSingletonPtr(), match, groupName);
                                break;
                            }
                        }
                    }
                    ///
                    /// RELOAD FRAGMENT PROGRAMS
                    ///
                    if (StringUtil::startsWith(line, "fragment_program") && !StringUtil::startsWith(line, "fragment_program_ref"))
                    {
                        Ogre::vector<Ogre::String>::type vec = StringUtil::split(line," \t");
                        bool skipFirst = true;
                        for (Ogre::vector<Ogre::String>::type::iterator it = vec.begin(); it < vec.end(); ++it)
                        {
                            if (skipFirst)
                            {
                                skipFirst = false;
                                continue;
                            }
                            std::string match = (*it);
                            StringUtil::trim(match);
                            if (!match.empty())
                            {
                                LoadResource(Ogre::HighLevelGpuProgramManager::getSingletonPtr(), match, groupName);
                                break;
                            }
                        }
                    }
                }
            }
            catch (Ogre::Exception &e)
            {
                StringUtil::StrStreamType msg;
                msg << "Exception: FILE: " << __FILE__ << " LINE: " << __LINE__ << " DESC: " << e.getFullDescription() << std::endl;
                Ogre::LogManager::getSingleton().logMessage(msg.str());
            }
        }
        stream->close();
 
        try
        {
            // Do a render test if it fails, leave materials unloaded
            Ogre::Root::getSingleton().renderOneFrame();
            return;
        }
        catch (Ogre::Exception &e)
        {
            UnloadVertexPrograms(filename);
 
            StringUtil::StrStreamType msg;
            msg << "Render test failed. Unloading vertex programs." << std::endl;
            msg << "Exception: FILE: " << __FILE__ << " LINE: " << __LINE__ << " DESC: " << e.getFullDescription() << std::endl;
            Ogre::LogManager::getSingleton().logMessage(msg.str());
        }
 
        try
        {
            // Do a render test if it fails, leave materials unloaded
            Ogre::Root::getSingleton().renderOneFrame();
        }
        catch (Ogre::Exception &e)
        {
            // Don't load the script this time
            ReloadMaterial(materialName, groupName, filename, false);
 
            StringUtil::StrStreamType msg;
            msg << "Render test failed. Unloading materials." << std::endl;
            msg << "Exception: FILE: " << __FILE__ << " LINE: " << __LINE__ << " DESC: " << e.getFullDescription() << std::endl;
            Ogre::LogManager::getSingleton().logMessage(msg.str());
        }
    }
}
void LIRenAttachmentEntity::update (float secs)
{
	/* Check if background loading has finished. */
	if (loaded)
		return;
	lisys_assert (entity == NULL);

	/* Wait for the mesh to load. */
	if (!mesh->isLoaded ())
	{
		if (loading_mesh)
			return;
		loading_mesh = true;
#ifdef LIREN_BACKGROUND_LOADING
		Ogre::ResourceBackgroundQueue::getSingleton ().load (
			"Mesh", mesh->getName (), mesh->getGroup ());
#else
		mesh->load ();
#endif
		return;
	}

	/* Start loading dependencies. */
	if (!loading_deps)
	{
		loading_deps = true;
		for (size_t i = 0 ; i < mesh->getNumSubMeshes () ; i++)
		{
			Ogre::SubMesh* sub = mesh->getSubMesh (i);
			if (sub->isMatInitialised ())
			{
				Ogre::MaterialManager& mgr = Ogre::MaterialManager::getSingleton ();
				Ogre::MaterialPtr material = mgr.getByName (sub->getMaterialName (), mesh->getGroup ());
				if (!material.isNull ())
				{
					resources.push_back (material);
#ifdef LIREN_BACKGROUND_LOADING
					Ogre::ResourceBackgroundQueue::getSingleton ().load (
						"Material", material->getName (), material->getGroup ());
#else
					material->load (true);
#endif
				}
			}
		}
		return;
	}

	// Wait for the dependencies to load.
	for (size_t i = 0 ; i < resources.size () ; i++)
	{
		Ogre::ResourcePtr& resource = resources[i];
		if (!resource->isLoaded ())
			return;
	}

	// Create the entity.
	Ogre::String e_name = render->id.next ();
	entity = render->scene_manager->createEntity (e_name, mesh->getName (), LIREN_RESOURCES_TEMPORARY);
	object->node->attachObject (entity);

	// Create the skeleton and its pose buffer.
	if (create_skeleton ())
	{
		LIRenModelData* model = get_model ();
		lisys_assert (pose_buffer == NULL);
		if (model != NULL)
		{
			pose_buffer = limdl_pose_buffer_new_copy (model->rest_pose_buffer);
			lisys_assert (pose_buffer != NULL);
			lisys_assert (pose_buffer->bones.count == entity->getSkeleton ()->getNumBones ());
		}
	}

	// Set the entity flags.
	entity->setCastShadows (object->get_shadow_casting ());

	// Trigger queued texture replacements.
	//
	// This needs to be done before showing the entity in order to avoid
	// the textures flickering for a few frames.
	for (size_t i = 0 ; i < queued_texture_replaces.size () ; ++i)
	{
		LIRenTextureReplace& repl = queued_texture_replaces[i];
		replace_texture_now (repl.name, repl.texture);
	}
	queued_texture_replaces.clear();

	// Set entity visibility.
	//
	// If a visible entity is added to a hidden scene node, the entity is
	// still rendered. Hence, newly added entities needs to be explicitly
	// hidden or Ogre will render our invisible objects. */
	entity->setVisible (object->get_visible ());

	// Apply queued settings.
	update_settings ();

	// Clear the now useless dependency list.
	resources.clear ();
	loading_mesh = false;
	loading_deps = false;
	loaded = true;
}
예제 #21
0
void gkDebugScreen::initialize()
{
	if (m_isInit)
		return;

	try
	{

		m_font = new gkBuiltinFont;
		Ogre::FontPtr fp = Ogre::FontManager::getSingleton().create("<gkBuiltin/Font>", GK_BUILTIN_GROUP, true, m_font);
		fp->load();

#define  FONT_MATERIAL 1
#if FONT_MATERIAL

#ifndef OGREKIT_USE_OLD
		gkString ShareMaterail = "Examples/BumpMapping/MultiLight";
		static int Use_Init_Once = 0;
		if(Use_Init_Once < 2)
		{
			Ogre::FileInfoListPtr fileInfoList =
				Ogre::ResourceGroupManager::getSingleton().findResourceFileInfo(
				"",
				"*.material");

			for (Ogre::FileInfoList::const_iterator cit=fileInfoList->begin();
				cit != fileInfoList->end();
				++cit) {
					const Ogre::String& name = cit->filename;
					const Ogre::String& basename = cit->basename;
					Ogre::String sType = cit->archive->getType();
					Ogre::String sPath = cit->archive->getName();
					if (sType=="Zip" || sType=="FileSystem") { 
						Ogre::DataStreamPtr pData=
							Ogre::ResourceGroupManager::getSingleton().openResource(
							basename,"");
						Ogre::MaterialManager::getSingleton().parseScript(
							pData, "");
						Ogre::MaterialManager::getSingleton().load(basename,"");
					}
			}
			Use_Init_Once++;
		}	
#endif

		Ogre::MaterialPtr ShareMaterailPtr = Ogre::MaterialManager::getSingleton().getByName(ShareMaterail, "");
		if (!ShareMaterailPtr.isNull())
		{
			ShareMaterailPtr->load();
			//ShareMaterailPtr->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("textureCount",1);
		}

		Ogre::MaterialPtr oma = Ogre::MaterialManager::getSingleton().getByName("Fonts/<gkBuiltin/Font>");

		if (!oma.isNull())
		{
			Ogre::Pass* pass1 = oma->getTechnique(0)->getPass(0);

			Ogre::GpuProgramPtr vsPtr = Ogre::HighLevelGpuProgramManager::getSingleton().getByName("FixVs");

			if (vsPtr.isNull())
			{
				LogManager::getSingleton().logMessage("GpuProgramPtr NULL");
			}

			gkString VertexProgramName = "FixVs";
			gkString FragmentProgramName ="FixPs";

			if (pass1)
			{
				pass1->setVertexProgram(VertexProgramName);
				pass1->setFragmentProgram(FragmentProgramName);
				Ogre::GpuProgramParametersSharedPtr vsParams = pass1->getVertexProgramParameters();
				vsParams->copyMatchingNamedConstantsFrom(*ShareMaterailPtr->getTechnique(0)->getPass(0)->getVertexProgramParameters().get());
				Ogre::GpuProgramParametersSharedPtr psParams = pass1->getFragmentProgramParameters();
				psParams->copyMatchingNamedConstantsFrom(*ShareMaterailPtr->getTechnique(0)->getPass(0)->getFragmentProgramParameters().get());
				//psParams->setNamedConstant("textureCount",1);
				//psParams->setNamedConstant("AlphaValue",0.0f);
				//vsParams->setNamedConstant("lightOpen",0);
				LogManager::getSingleton().logMessage("set font es2.0");
			}
		}
#endif

		Ogre::OverlayManager& mgr = Ogre::OverlayManager::getSingleton();
		m_over  = mgr.create("<gkBuiltin/gkDebugScreen>");
		m_ele   = mgr.createOverlayElement("TextArea", "<gkBuiltin/gkDebugScreen/TextArea>");

		Ogre::OverlayContainer* cont = (Ogre::OverlayContainer*)mgr.createOverlayElement("BorderPanel", "<gkBuiltin/gkDebugScreen/Containter>");
		cont->setMetricsMode(Ogre::GMM_PIXELS);
		cont->setVerticalAlignment(Ogre::GVA_TOP);

		const gkVector2& dims = gkWindowSystem::getSingleton().getMouse()->winsize;

		m_ele->setMetricsMode(Ogre::GMM_PIXELS);
		m_ele->setVerticalAlignment(Ogre::GVA_TOP);
		m_ele->setPosition(0, 0);
		m_ele->setDimensions(dims.x, dims.y);

		Ogre::TextAreaOverlayElement* textArea = static_cast<Ogre::TextAreaOverlayElement*>(m_ele);
		textArea->setFontName("<gkBuiltin/Font>");
		textArea->setCharHeight(SCREEN_SIZE);
		textArea->setColour(Ogre::ColourValue::White);

		m_over->setZOrder(500);
		cont->addChild(m_ele);
		m_over->add2D(cont);
	}
	catch (Ogre::Exception& e)
	{
		gkPrintf("%s", e.getDescription().c_str());
		return;
	}


	m_isInit = true;
	gConsole = this;
}
예제 #22
0
/****************************************************************************
**
** Copyright (C) 2014
**
** This file is generated by the Magus toolkit
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
****************************************************************************/

// Include
#include "mainwindow.h"
#include "Editor_dockwidget.h"
#include "constants.h"
#include "sme_asset_material.h"
#include "sme_node_material.h"
#include "sme_asset_technique.h"
#include "sme_node_technique.h"
#include "sme_asset_pass.h"
#include "sme_node_pass.h"
#include "sme_asset_texture_unit.h"
#include "sme_node_texture_unit.h"

//****************************************************************************/
EditorDockWidget::EditorDockWidget(QString title, MainWindow* parent, Qt::WindowFlags flags) : 
	QDockWidget (title, parent, flags), 
	mParent(parent)
{
    mInnerMain = new QMainWindow();
    setWidget(mInnerMain);

    // Perform standard functions
    createActions();
    createMenus();
    createToolBars();

    // Create the node editor widget.
    mNodeEditor = new Magus::QtNodeEditor(this);
    mNodeEditor->setMenuSelectionToCompoundEnabled(false); // Enabling this makes it a bit more complicated
    mNodeEditor->setMenuExpandCompoundsEnabled(false); // No compounds are used
    connect(mNodeEditor, SIGNAL(nodeRemoved(QtNode*)), this, SLOT(nodeDeleted()));
    connect(mNodeEditor, SIGNAL(nodeSelected(QtNode*)), this, SLOT(nodeSelected(QtNode*)));
    mInnerMain->setCentralWidget(mNodeEditor);
    mMaterialNode = 0;
}

//****************************************************************************/
EditorDockWidget::~EditorDockWidget(void)
{
}

//****************************************************************************/
void EditorDockWidget::createActions(void)
{
    mMaterialHToolbarAction = new QAction(QIcon(ICON_MATERIAL), QString("Add a material node to the editor"), this);
    connect(mMaterialHToolbarAction, SIGNAL(triggered()), this, SLOT(doMaterialHToolbarAction()));
    mTechniqueHToolbarAction = new QAction(QIcon(ICON_TECHNIQUE), QString("Add a technique node to the editor"), this);
    connect(mTechniqueHToolbarAction, SIGNAL(triggered()), this, SLOT(doTechniqueHToolbarAction()));
    mPassHToolbarAction = new QAction(QIcon(ICON_PASS), QString("Add a pass node to the editor"), this);
    connect(mPassHToolbarAction, SIGNAL(triggered()), this, SLOT(doPassHToolbarAction()));
    mTextureHToolbarAction = new QAction(QIcon(ICON_TEXTURE), QString("Add a texture unit node to the editor"), this);
    connect(mTextureHToolbarAction, SIGNAL(triggered()), this, SLOT(doTextureHToolbarAction()));
    mCogHToolbarAction = new QAction(QIcon(ICON_COG), QString("Generate material"), this);
    connect(mCogHToolbarAction, SIGNAL(triggered()), this, SLOT(doCogHToolbarAction()));
}

//****************************************************************************/
void EditorDockWidget::createMenus(void)
{

}

//****************************************************************************/
void EditorDockWidget::createToolBars(void)
{
    mHToolBar = new QToolBar();
    mInnerMain->addToolBar(Qt::TopToolBarArea, mHToolBar);
    mHToolBar->setMinimumHeight(TB_ICON_AND_SPACING);
    mHToolBar->setMinimumWidth(1200);
    mHToolBar->addAction(mMaterialHToolbarAction);
    mHToolBar->addAction(mTechniqueHToolbarAction);
    mHToolBar->addAction(mPassHToolbarAction);
    mHToolBar->addAction(mTextureHToolbarAction);
    mHToolBar->addAction(mCogHToolbarAction);
}

//****************************************************************************/
void EditorDockWidget::doMaterialHToolbarAction(void)
{
    // Add a material node; only 1 is allowed
    if (!mMaterialNode)
    {
        mMaterialNode = new Magus::QtNodeMaterial(NODE_TITLE_MATERIAL);
        mNodeEditor->addNode(mMaterialNode);
    }
}

//****************************************************************************/
void EditorDockWidget::doTechniqueHToolbarAction(void)
{
    // Add a technique node
    Magus::QtNodeTechnique* techniqueNode = new Magus::QtNodeTechnique(NODE_TITLE_TECHNIQUE);
    mNodeEditor->addNode(techniqueNode);
}

//****************************************************************************/
void EditorDockWidget::doPassHToolbarAction(void)
{
    // Add a pass node
    Magus::QtNodePass* passNode = new Magus::QtNodePass(NODE_TITLE_PASS);
    mNodeEditor->addNode(passNode);
}

//****************************************************************************/
void EditorDockWidget::doTextureHToolbarAction(void)
{
    // Add a texture unit node
    Magus::QtNodeTextureUnit* textureUnitNode = new Magus::QtNodeTextureUnit(NODE_TITLE_TEXTURE_UNIT);
    mNodeEditor->addNode(textureUnitNode);
}

//****************************************************************************/
void EditorDockWidget::doCogHToolbarAction(void)
{
    if (!mMaterialNode)
        return;

    if (mMaterialNode->getMaterialName().isEmpty())
        return;

    // ---------------------------------------- Create a material ----------------------------------------
    Ogre::LogManager* logManager = Ogre::LogManager::getSingletonPtr();
    Ogre::MaterialManager* materialManager = Ogre::MaterialManager::getSingletonPtr();
    Ogre::String materialName = mMaterialNode->getMaterialName().toStdString(); // Convert to std format
    logManager->logMessage("SME: create Ogre material: " + materialName);
    Ogre::MaterialPtr material = materialManager->create(materialName, "General");

    // Remark: Sceneblending is done for each pass individually, although it is defined on material level

    // ---------------------------------------- Add the technique ----------------------------------------
    Magus::QtNode* node = mMaterialNode->getNodeConnectedToPort(PORT_TECHNIQUE_OUT);
    if (!node)
    {
        logManager->logMessage("SME: No technique node available");
        return;
    }

    Magus::QtNodeTechnique* techniqueNode = static_cast<Magus::QtNodeTechnique*>(node);
    material->removeAllTechniques();
    Ogre::Technique* technique = material->createTechnique();
    technique->removeAllPasses();
    logManager->logMessage("SME: Technique created" + Ogre::StringConverter::toString(material->getNumTechniques()));

    // ---------------------------------------- Add the passes ----------------------------------------
    Magus::QtNodePass* passNode;
    Magus::QtNodeTextureUnit* textureUnitNode;
    Ogre::Pass* pass;
    Ogre::TextureUnitState* textureUnit;
    for (unsigned int i = 1; i < 5; ++i)
    {
        node = techniqueNode->getNodeConnectedToPort(PORT_PASS_OUT, i); // node with the same name
        if (node)
        {
            passNode = static_cast<Magus::QtNodePass*>(node);
            pass = technique->createPass();
            pass->removeAllTextureUnitStates();
            logManager->logMessage("SME: Pass on port nr. " + Ogre::StringConverter::toString(i) + " created");
            propagatePassNodeData(passNode, pass);

            // ---------------------------------------- Add the texture units ----------------------------------------
            for (unsigned int j = 1; j < 9; ++j)
            {
                node = passNode->getNodeConnectedToPort(PORT_TEXTURE_OUT, j);
                if (node)
                {
                    logManager->logMessage("SME: Texture unit on port nr. " +
                                           Ogre::StringConverter::toString(j) +
                                           " of Pass port nr. " +
                                           Ogre::StringConverter::toString(i) +
                                           " created");
                    textureUnitNode = static_cast<Magus::QtNodeTextureUnit*>(node);
                    textureUnit = pass->createTextureUnitState();
                    propagateTextureUnitNodeData(textureUnitNode, textureUnit);
                }
            }
        }
    }

    // Assign the material to the ogrehead
    material->compile();
    material->load();
    mParent->getOgreManager()->getOgreWidget(1)->mEntity->setMaterial(material);
}
void GPUSurfFeatureDetector::allocOgreResource()
{
	int hwidth  = (int)mWidth  / 2;
	int hheight = (int)mHeight / 2;

	//create ogre tex
	mGrayTexture = Ogre::TextureManager::getSingleton().createManual("GPGPU/Gray", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, mWidth,  mHeight,  mNbOctave-1, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
	mGxTexture   = Ogre::TextureManager::getSingleton().createManual("GPGPU/Gx",   Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, mWidth,  mHeight,  mNbOctave-1, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
	mGyTexture   = Ogre::TextureManager::getSingleton().createManual("GPGPU/Gy",   Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, mWidth,  mHeight,  mNbOctave-1, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
	mHTexture    = Ogre::TextureManager::getSingleton().createManual("GPGPU/H",    Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, mWidth,  mHeight,  mNbOctave-1, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
	mNMSTexture  = Ogre::TextureManager::getSingleton().createManual("GPGPU/NMS",  Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, hwidth,  hheight,  mNbOctave-1, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
	//mFeatureCudaTexture = Ogre::TextureManager::getSingleton().createManual("GPGPU/Feature/Cuda", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_1D, mNbFeatureMax, 1, 0, Ogre::PF_FLOAT32_RGBA, Ogre::TU_RENDERTARGET);
	//mFeatureTexture     = Ogre::TextureManager::getSingleton().createManual("GPGPU/Feature",      Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_1D, mNbFeatureMax, 1, 0, Ogre::PF_FLOAT32_RGBA, Ogre::TU_RENDERTARGET);	

	//create operation
	for (int i=0; i<mNbOctave; ++i)
	{		
		mGrayResults.push_back(mGPGPURoot->createResult(mGrayTexture->getBuffer(0, i)));
		mGxResults.push_back(mGPGPURoot->createResult(mGxTexture->getBuffer(0,     i)));
		mGyResults.push_back(mGPGPURoot->createResult(mGyTexture->getBuffer(0,     i)));
		mHResults.push_back(mGPGPURoot->createResult(mHTexture->getBuffer(0,       i)));
		mNMSResults.push_back(mGPGPURoot->createResult(mNMSTexture->getBuffer(0,   i)));

		std::stringstream materialName;		
		{
			if (i == 0)
				materialName << "GPGPU/RGB2Gray/Mipmap0";
			else 
				materialName << "GPGPU/DownSampling/Mipmap" << i;
			Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName(materialName.str());
			mat->load();
			materialName.str("");
			mGrayOperations.push_back(mGPGPURoot->createOperation(mat->getBestTechnique()->getPass(0)));
		}
		{
			materialName << "GPGPU/GaussianX/Mipmap" << i;
			Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName(materialName.str());
			mat->load();
			materialName.str("");
			mGxOperations.push_back(mGPGPURoot->createOperation(mat->getBestTechnique()->getPass(0)));
		}
		{
			materialName << "GPGPU/GaussianY/Mipmap" << i;
			Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName(materialName.str());
			mat->load();
			materialName.str("");
			mGyOperations.push_back(mGPGPURoot->createOperation(mat->getBestTechnique()->getPass(0)));
		}
		{
			materialName << "GPGPU/Hessian/Mipmap" << i;
			Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName(materialName.str());
			mat->load();
			materialName.str("");
			mHOperations.push_back(mGPGPURoot->createOperation(mat->getBestTechnique()->getPass(0)));
		}
		{
			materialName << "GPGPU/NMS/Mipmap" << i;
			Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName(materialName.str());
			mat->load();
			materialName.str("");
			mNMSOperations.push_back(mGPGPURoot->createOperation(mat->getBestTechnique()->getPass(0)));
		}
	}
	mOgreIsAllocated = true;
}
예제 #24
0
bool ModelBackgroundLoader::poll(const TimeFrame& timeFrame)
{
#if OGRE_THREAD_SUPPORT
	if (mState == LS_UNINITIALIZED) {
		//Start to load the meshes
		for (SubModelDefinitionsStore::const_iterator I_subModels = mModel.getDefinition()->getSubModelDefinitions().begin(); I_subModels != mModel.getDefinition()->getSubModelDefinitions().end(); ++I_subModels) {
			Ogre::MeshPtr meshPtr = static_cast<Ogre::MeshPtr> (Ogre::MeshManager::getSingleton().getByName((*I_subModels)->getMeshName()));
			if (meshPtr.isNull() || !meshPtr->isPrepared()) {
				try {
					Ogre::BackgroundProcessTicket ticket = Ogre::ResourceBackgroundQueue::getSingleton().prepare(Ogre::MeshManager::getSingleton().getResourceType(), (*I_subModels)->getMeshName(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false, 0, 0, createListener());
					if (ticket) {
						addTicket(ticket);
					}
				} catch (const std::exception& ex) {
					S_LOG_FAILURE("Could not load the mesh " << (*I_subModels)->getMeshName() << " when loading model " << mModel.getName() << "." << ex);
					continue;
				}
			}
		}
		mState = LS_MESH_PREPARING;
		return poll(timeFrame);
	} else if (mState == LS_MESH_PREPARING) {
		if (areAllTicketsProcessed()) {
			mState = LS_MESH_PREPARED;
			return poll(timeFrame);
		}
	} else if (mState == LS_MESH_PREPARED) {
		for (SubModelDefinitionsStore::const_iterator I_subModels = mModel.getDefinition()->getSubModelDefinitions().begin(); I_subModels != mModel.getDefinition()->getSubModelDefinitions().end(); ++I_subModels) {
			Ogre::MeshPtr meshPtr = static_cast<Ogre::MeshPtr> (Ogre::MeshManager::getSingleton().getByName((*I_subModels)->getMeshName()));
			if (!meshPtr.isNull()) {
				if (!meshPtr->isLoaded()) {
#if OGRE_THREAD_SUPPORT == 1
					Ogre::BackgroundProcessTicket ticket = Ogre::ResourceBackgroundQueue::getSingleton().load(Ogre::MeshManager::getSingleton().getResourceType(), meshPtr->getName(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false, 0, 0, createListener());
					if (ticket) {
						//						meshPtr->setBackgroundLoaded(true);
						addTicket(ticket);
					}
#else
					if (!timeFrame.isTimeLeft()) {
						return false;
					}
					try {
						meshPtr->load();
					} catch (const std::exception& ex) {
						S_LOG_FAILURE("Could not load the mesh " << meshPtr->getName() << " when loading model " << mModel.getName() << "." << ex);
						continue;
					}
#endif
				}
			}
		}
		mState = LS_MESH_LOADING;
		return poll(timeFrame);
	} else if (mState == LS_MESH_LOADING) {
		if (areAllTicketsProcessed()) {
			mState = LS_MESH_LOADED;
			return poll(timeFrame);
		}
	} else if (mState == LS_MESH_LOADED) {

		for (SubModelDefinitionsStore::const_iterator I_subModels = mModel.getDefinition()->getSubModelDefinitions().begin(); I_subModels != mModel.getDefinition()->getSubModelDefinitions().end(); ++I_subModels) {
			Ogre::MeshPtr meshPtr = static_cast<Ogre::MeshPtr> (Ogre::MeshManager::getSingleton().getByName((*I_subModels)->getMeshName()));
			if (!meshPtr.isNull()) {
				if (meshPtr->isLoaded()) {
					Ogre::Mesh::SubMeshIterator subMeshI = meshPtr->getSubMeshIterator();
					while (subMeshI.hasMoreElements()) {
						Ogre::SubMesh* submesh(subMeshI.getNext());
						Ogre::MaterialPtr materialPtr = static_cast<Ogre::MaterialPtr> (Ogre::MaterialManager::getSingleton().getByName(submesh->getMaterialName()));
						if (materialPtr.isNull() || !materialPtr->isPrepared()) {
//							S_LOG_VERBOSE("Preparing material " << materialPtr->getName());
							Ogre::BackgroundProcessTicket ticket = Ogre::ResourceBackgroundQueue::getSingleton().prepare(Ogre::MaterialManager::getSingleton().getResourceType(),submesh->getMaterialName(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false, 0, 0, createListener());
							if (ticket) {
								addTicket(ticket);
							}
						}
					}
				}
			}
			for (PartDefinitionsStore::const_iterator I_parts = (*I_subModels)->getPartDefinitions().begin(); I_parts != (*I_subModels)->getPartDefinitions().end(); ++I_parts) {
				if ((*I_parts)->getSubEntityDefinitions().size() > 0) {
					for (SubEntityDefinitionsStore::const_iterator I_subEntities = (*I_parts)->getSubEntityDefinitions().begin(); I_subEntities != (*I_parts)->getSubEntityDefinitions().end(); ++I_subEntities) {
						const std::string& materialName = (*I_subEntities)->getMaterialName();
						if (materialName != "") {
							Ogre::MaterialPtr materialPtr = static_cast<Ogre::MaterialPtr> (Ogre::MaterialManager::getSingleton().getByName(materialName));
							if (materialPtr.isNull() || !materialPtr->isPrepared()) {
//								S_LOG_VERBOSE("Preparing material " << materialName);
								Ogre::BackgroundProcessTicket ticket = Ogre::ResourceBackgroundQueue::getSingleton().prepare(Ogre::MaterialManager::getSingleton().getResourceType(), materialName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false, 0, 0, createListener());
								if (ticket) {
									addTicket(ticket);
								}
							}
						}
					}
				}
			}
		}

		mState = LS_MATERIAL_PREPARING;
		return poll(timeFrame);
	} else if (mState == LS_MATERIAL_PREPARING) {
		if (areAllTicketsProcessed()) {
			mState = LS_MATERIAL_PREPARED;
			return poll(timeFrame);
		}
	} else if (mState == LS_MATERIAL_PREPARED) {
		for (SubModelDefinitionsStore::const_iterator I_subModels = mModel.getDefinition()->getSubModelDefinitions().begin(); I_subModels != mModel.getDefinition()->getSubModelDefinitions().end(); ++I_subModels) {
			Ogre::MeshPtr meshPtr = static_cast<Ogre::MeshPtr> (Ogre::MeshManager::getSingleton().getByName((*I_subModels)->getMeshName()));
			Ogre::Mesh::SubMeshIterator subMeshI = meshPtr->getSubMeshIterator();
			while (subMeshI.hasMoreElements()) {
				Ogre::SubMesh* submesh(subMeshI.getNext());
				Ogre::MaterialPtr materialPtr = static_cast<Ogre::MaterialPtr> (Ogre::MaterialManager::getSingleton().getByName(submesh->getMaterialName()));
				if (!materialPtr.isNull() && !materialPtr->isLoaded()) {

#if OGRE_THREAD_SUPPORT == 1
					Ogre::BackgroundProcessTicket ticket = Ogre::ResourceBackgroundQueue::getSingleton().load(Ogre::MaterialManager::getSingleton().getResourceType(), materialPtr->getName(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false, 0, 0, createListener());
					if (ticket) {
						//						materialPtr->setBackgroundLoaded(true);
						addTicket(ticket);
					}
#else
					Ogre::Material::TechniqueIterator techIter = materialPtr->getSupportedTechniqueIterator();
					while (techIter.hasMoreElements()) {
						Ogre::Technique* tech = techIter.getNext();
						Ogre::Technique::PassIterator passIter = tech->getPassIterator();
						while (passIter.hasMoreElements()) {
							Ogre::Pass* pass = passIter.getNext();
							Ogre::Pass::TextureUnitStateIterator tusIter = pass->getTextureUnitStateIterator();
							while (tusIter.hasMoreElements()) {
								Ogre::TextureUnitState* tus = tusIter.getNext();
								unsigned int frames = tus->getNumFrames();
								for (unsigned int i = 0; i < frames; ++i) {
									if (!timeFrame.isTimeLeft()) {
										return false;
									}
									//This will automatically load the texture.
//									S_LOG_VERBOSE("Loading texture " << tus->getTextureName());
									Ogre::TexturePtr texturePtr = tus->_getTexturePtr(i);
								}
							}
						}
					}
					if (!timeFrame.isTimeLeft()) {
						return false;
					}
//					S_LOG_VERBOSE("Loading material " << materialPtr->getName());
					materialPtr->load();
#endif

				}
			}
			for (PartDefinitionsStore::const_iterator I_parts = (*I_subModels)->getPartDefinitions().begin(); I_parts != (*I_subModels)->getPartDefinitions().end(); ++I_parts) {
				if ((*I_parts)->getSubEntityDefinitions().size() > 0) {
					for (SubEntityDefinitionsStore::const_iterator I_subEntities = (*I_parts)->getSubEntityDefinitions().begin(); I_subEntities != (*I_parts)->getSubEntityDefinitions().end(); ++I_subEntities) {
						const std::string& materialName = (*I_subEntities)->getMaterialName();
						if (materialName != "") {
							Ogre::MaterialPtr materialPtr = static_cast<Ogre::MaterialPtr> (Ogre::MaterialManager::getSingleton().getByName(materialName));
							if (!materialPtr.isNull() && !materialPtr->isLoaded()) {
#if OGRE_THREAD_SUPPORT == 1
								Ogre::BackgroundProcessTicket ticket = Ogre::ResourceBackgroundQueue::getSingleton().load(Ogre::MaterialManager::getSingleton().getResourceType(), materialPtr->getName(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false, 0, 0, createListener());
								if (ticket) {
									addTicket(ticket);
								}
#else
								Ogre::Material::TechniqueIterator techIter = materialPtr->getSupportedTechniqueIterator();
								while (techIter.hasMoreElements()) {
									Ogre::Technique* tech = techIter.getNext();
									Ogre::Technique::PassIterator passIter = tech->getPassIterator();
									while (passIter.hasMoreElements()) {
										Ogre::Pass* pass = passIter.getNext();
										Ogre::Pass::TextureUnitStateIterator tusIter = pass->getTextureUnitStateIterator();
										while (tusIter.hasMoreElements()) {
											Ogre::TextureUnitState* tus = tusIter.getNext();
											unsigned int frames = tus->getNumFrames();
											for (unsigned int i = 0; i < frames; ++i) {
												if (!timeFrame.isTimeLeft()) {
													return false;
												}
												//This will automatically load the texture.
//												S_LOG_VERBOSE("Loading texture " << tus->getTextureName());
												Ogre::TexturePtr texturePtr = tus->_getTexturePtr(i);
											}
										}
									}
								}
								if (!timeFrame.isTimeLeft()) {
									return false;
								}
//								S_LOG_VERBOSE("Loading material " << materialPtr->getName());
								materialPtr->load();
#endif
							}
						}
					}
				}
			}
		}

		mState = LS_MATERIAL_LOADING;
		return poll(timeFrame);
	} else if (mState == LS_MATERIAL_LOADING) {
		if (areAllTicketsProcessed()) {
			mState = LS_DONE;
			return true;
		}

	} else {
		return true;
	}
	return false;
#else
	//If there's no threading support, just return here.
	return true;
#endif
}