예제 #1
0
/*
bool MeshUnloadTask::mainThreadUnload(String name)
{
  Ogre::MeshManager::getSingleton().unload(name);
//  operationCompleted(Ogre::BackgroundProcessTicket(), Ogre::BackgroundProcessResult());
  return false;
}
*/
void MeshUnloadTask::doRun()
{
  /*I REALLY wish this were true*/
  // SequentialWorkQueue::getSingleton().queueWork(std::tr1::bind(&MeshUnloadTask::mainThreadUnload, this, mHash));

  String hash = mHash; //CDNArchive::canonicalMhashName(mHash);
  Ogre::MeshManager* meshManager = Ogre::MeshManager::getSingletonPtr();
  meshManager->remove(hash);

  Ogre::ResourcePtr meshResource = meshManager->getByName(hash);
  assert(meshResource.isNull());

  SharedResourcePtr resource = mResource.lock();
  if (resource)
    resource->unloaded(true, mEpoch);
}
예제 #2
0
파일: exterior.cpp 프로젝트: akebono/openmw
void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle,  std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst){

       assert (mInsert);
     //mInsert->
       Ogre::SceneNode *parent = mInsert;
       for (int i = 0; i < elements; i++){
       if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
           parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
        }

     mNpcPart = parent->createChildSceneNode(sceneNodeName);
   MeshPtr good2 = NifOgre::NIFLoader::load(mesh);

  MovableObject *ent = mScene.getMgr()->createEntity(mesh);


  if(translateFirst){
  mNpcPart->translate(vec);
  mNpcPart->rotate(axis, angle);
  }
  else{

  mNpcPart->rotate(axis, angle);
  mNpcPart->translate(vec);
  }
  mNpcPart->attachObject(ent);

   Ogre::MeshManager *m = MeshManager::getSingletonPtr();
  const std::string beast1 ="meshes\\b\\B_N_Khajiit_F_Skins.nif";
    const std::string beast2 ="meshes\\b\\B_N_Khajiit_M_Skins.nif";
    const std::string beast3 ="meshes\\b\\B_N_Argonian_F_Skins.nif";
    const std::string beast4 ="meshes\\b\\B_N_Argonian_M_Skins.nif";

    const std::string beasttail1 ="tail\\b\\B_N_Khajiit_F_Skins.nif";
    const std::string beasttail2 ="tail\\b\\B_N_Khajiit_M_Skins.nif";
    const std::string beasttail3 ="tail\\b\\B_N_Argonian_F_Skins.nif";
    const std::string beasttail4 ="tail\\b\\B_N_Argonian_M_Skins.nif";

    const std::string beastfoot1 ="foot\\b\\B_N_Khajiit_F_Skins.nif";
    const std::string beastfoot2 ="foot\\b\\B_N_Khajiit_M_Skins.nif";
    const std::string beastfoot3 ="foot\\b\\B_N_Argonian_F_Skins.nif";
    const std::string beastfoot4 ="foot\\b\\B_N_Argonian_M_Skins.nif";
    if(mesh.compare(beast1) == 0 && m->getByName(beasttail1).isNull())
        {
            //std::cout << "CLONINGKHAJIITF\n";
            good2->reload();
            MeshPtr tail = good2->clone(beasttail1);
            good2->reload();
            MeshPtr foot = good2->clone(beastfoot1);
            good2->reload();
        }
        else if(mesh.compare(beast2) == 0 && m->getByName(beasttail2).isNull())
        {
            //std::cout << "CLONINGKHAJIITM\n";
            good2->reload();
            MeshPtr tail = good2->clone(beasttail2);
            good2->reload();
            MeshPtr foot = good2->clone(beastfoot2);
            good2->reload();
        }
        else if(mesh.compare(beast3) == 0 && m->getByName(beasttail3).isNull())
        {
            //std::cout << "CLONINGARGONIANF\n";
            good2->reload();
            MeshPtr tail = good2->clone(beasttail3);
            good2->reload();
            MeshPtr foot = good2->clone(beastfoot3);
            good2->reload();
        }
        else if(mesh.compare(beast4) == 0 && m->getByName(beasttail4).isNull())
        {
            //std::cout << "CLONINGARGONIANM\n";
            good2->reload();
            MeshPtr tail = good2->clone(beasttail4);
            good2->reload();
            MeshPtr foot = good2->clone(beastfoot4);
            good2->reload();
        }
}