//-----------------------------------------------------------------------
	void EntityRenderer::_prepare(ParticleTechnique* technique)
	{
		/** 
			- This renderer is a ´hacky´ solution to display geometry-based particles. It pre-creates a 
			number of SceneNodes (childs of the parent Node to which the ParticleSystem is attached) and 
			Entities and uses these pools to display the particles. There are better solutions, but 
			this one is simple and fast enough, although it has some drawbacks.
			- Future solutions should rather make use of hardware instancing to display a large number of
			geometry-based particles at once.
		*/

		// Use the given technique, although it should be the same as mParentTechnique (must be set already)
		if (!technique || mRendererInitialised)
			return;

		std::stringstream ss; 
		ss << this;
		mEntityName = mMeshName + ss.str();
		mQuota = technique->getVisualParticleQuota();
		Ogre::SceneNode* parentNode = technique->getParentSystem()->getParentSceneNode();
		Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().load(mMeshName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
		Ogre::Mesh* meshPointer = mesh.getPointer();
		Vector3 size = meshPointer->getBounds().getSize();
		mBoxWidth = size.x == 0.0f ? 1.0f : size.x;
		mBoxHeight = size.y == 0.0f ? 1.0f : size.y;
		mBoxDepth = size.z == 0.0f ? 1.0f : size.z;

		if (parentNode)
		{
			// Create number of VisualData objects including SceneNodes
			String sceneNodeName;
			for (size_t i = 0; i < mQuota; i++)
			{
				sceneNodeName = "ParticleUniverse" + ss.str() + StringConverter::toString(i);
				EntityRendererVisualData* visualData = 
					PU_NEW_T(EntityRendererVisualData, MEMCATEGORY_SCENE_OBJECTS)(parentNode->createChildSceneNode(sceneNodeName));

				mAllVisualData.push_back(visualData); // Managed by this renderer
				mVisualData.push_back(visualData); // Used to assign to a particle
			}

			// Create number of Entities
			Ogre::Entity* entity = technique->getParentSystem()->getSceneManager()->createEntity(mEntityName, mMeshName); // Base entity
			vector<EntityRendererVisualData*>::const_iterator it;
			vector<EntityRendererVisualData*>::const_iterator itEnd = mAllVisualData.end();
			size_t j;
			for (it = mAllVisualData.begin(), j = 0; it != itEnd; ++it, ++j)
			{
				Ogre::Entity* clonedEntity = entity->clone(mEntityName + StringConverter::toString(j));
				clonedEntity->setMaterialName(technique->getMaterialName());
				clonedEntity->setRenderQueueGroup(mQueueId);
				mEntities.push_back(clonedEntity);
				(*it)->node->attachObject(clonedEntity);
			}
			technique->getParentSystem()->getSceneManager()->destroyEntity(mEntityName);
		}

		_makeNodesVisible(false);
		mRendererInitialised = true;
	}
예제 #2
0
Ogre::MeshPtr CMapLoader::LoadModel(const char * path)
{
	MapResource<Ogre::MeshPtr> res;
	Ogre::MeshPtr pMesh;

	// Check if this model was already loaded
	pMesh = Ogre::MeshManager::getSingleton().getByName(path);
	if(!pMesh.isNull())
		return pMesh;

	sectionitem_t * item = LoadItem(path, &res.map);
	if(item == NULL)
		return Ogre::MeshPtr(NULL);

	pMesh = Ogre::MeshManager::getSingleton().createManual(path,
		Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);

	Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(item->data, item->size, false, true));
	Ogre::MeshSerializer serializer;
	serializer.importMesh(stream, pMesh.getPointer());

	// No need to keep this in memory
	mapUnloadItem(item);

	// Track this resource
	res.data = pMesh;
	meshes.push_back(res);
	
	return pMesh;
}
예제 #3
0
void gkMesh::updateBounds()
{
    m_boundsInit = false;
    getBoundingBox();

    // update ogre-bounds
	Ogre::MeshManager& mgr = Ogre::MeshManager::getSingleton();
	const gkString& name = getResourceName().getName();

	Ogre::MeshPtr omesh = mgr.getByName(name);

	if (!omesh.isNull()){
		omesh.getPointer()->_setBounds(m_bounds, false);
		omesh.getPointer()->_setBoundingSphereRadius(m_bounds.getSize().squaredLength());
	}
}
예제 #4
0
void gkMesh::reload()
{
	Ogre::MeshManager& mgr = Ogre::MeshManager::getSingleton();
	const gkString& name = getResourceName().getName();

	Ogre::MeshPtr omesh = mgr.getByName(name);
	
	if (!omesh.isNull())
		omesh.getPointer()->reload();
}
	//-----------------------------------------------------------------------
	void VertexEmitter::_loadMesh (void)
	{
		Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().load(mMeshName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
		mMesh = mesh.getPointer();
		mMeshProcessed = false;
			
		if (mMesh->getNumSubMeshes() > 0)
		{
			mSubMesh = mMesh->getSubMesh(0);
		}
		else
		{
			mSubMesh = 0;
		}
	}
	void Process() {
		Ogre::String targetFilename = LG::RendererOgre::Instance()->EntityNameToFilename(this->meshName, Ogre::String(""));

		// Make sure the directory exists -- I wish the serializer did this for me
		LG::RendererOgre::Instance()->CreateParentDirectory(targetFilename);
		LG::Log("OLMeshTracker::MakePersistant: persistance to %s", targetFilename.c_str());
		
		Ogre::MeshPtr meshHandle = (Ogre::MeshPtr)Ogre::MeshManager::getSingleton().getByName(meshName);
		LG::OLMeshTracker::Instance()->MeshSerializer->exportMesh(meshHandle.getPointer(), targetFilename);
		if (this->stringParam == "unload") {
			LG::Log("OLMeshTracker::MakePersistant: queuing unload after persistance");
			// if we're supposed to unload after serializing, schedule that to happen
			LG::OLMeshTracker::Instance()->MakeUnLoadedLocked(this->meshName, Ogre::String(), NULL);
		}
	}
예제 #7
0
void CMapLoader::UnloadModel(Ogre::MeshPtr mesh)
{
	Ogre::ResourceHandle handle = mesh->getHandle();
	// Ogre::MeshManager::getSingleton().unload(handle);
	Ogre::MeshManager::getSingleton().remove(handle);

	std::vector<MapResource<Ogre::MeshPtr>>::iterator i;
	for(i = meshes.begin();i != meshes.end();i++)
	{
		if(i->data.getPointer() == mesh.getPointer())
		{
			meshes.erase(i);
		}
	}
}
예제 #8
0
Ogre::Entity*
ModelFile::GetModel( const ModelInfo& info )
{
    VectorTexForGen textures;
    Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().create( info.data.name + "export", "General" );
    Ogre::SkeletonPtr skeleton = Ogre::SkeletonManager::getSingleton().create( info.data.name + "export", "General" );

    int number_of_bones = GetU8( 0x02 );
    int number_of_parts = GetU8( 0x03 );
    int offset_to_bones = GetU32LE( 0x0c );
    int offset_to_parts = GetU32LE( 0x10 );



    Ogre::Bone* root1 = skeleton->createBone( "0", 0 );
    Ogre::Bone* root2 = skeleton->createBone( "1", 1 );
    root1->addChild( root2 );

    for( int i = 0; i < number_of_bones; ++i )
    {
        Bone bone;
        bone.parent_id = ( i != 0 ) ? ( s8 )GetU8( offset_to_bones + i * 0x04 + 0x03 ) : -1;
        bone.length    = ( s16 )GetU16LE( offset_to_bones + i * 0x04 + 0x00 );
        m_Skeleton.push_back(bone);

        Ogre::Bone* bone1 = skeleton->createBone( Ogre::StringConverter::toString( i * 2 + 2 ), i * 2 + 2 );
        Ogre::Bone* bone2 = skeleton->createBone( Ogre::StringConverter::toString( i * 2 + 3 ), i * 2 + 3 );

        LOGGER->Log( "Add skeleton bone: bone_id = " + Ogre::StringConverter::toString( i ) + ", length = " + Ogre::StringConverter::toString( bone.length ) + ", parent = " + Ogre::StringConverter::toString( bone.parent_id ) + ".\n" );

        if( bone.parent_id == -1 )
        {
            skeleton->getBone( 1 )->addChild( bone1 );
        }
        else
        {
            skeleton->getBone( bone.parent_id * 2 + 3 )->addChild( bone1 );
        }
        bone1->addChild( bone2 );
    }



    AnimationExtractor( skeleton, info, m_Skeleton );



    // draw skeleton
    {
        //DrawSkeleton( m_Skeleton, mesh );
    }



    for( int i = 0; i < number_of_parts; ++i )
    {
        MeshExtractor( info.data, "ffix/field_model/" + info.data.name, this, offset_to_parts + i * 0x28, textures, mesh );
    }



    // <OGRE> ///////////////////////////////
    skeleton->optimiseAllAnimations();
    Ogre::SkeletonSerializer skeleton_serializer;
    skeleton_serializer.exportSkeleton( skeleton.getPointer(), "exported/models/field/units/" + info.data.name + ".skeleton" );

    // Update bounds
    Ogre::AxisAlignedBox aabb( -999, -999, -999, 999, 999, 999 );
    mesh->_setBounds( aabb, false );
    mesh->_setBoundingSphereRadius( 999 );

    mesh->setSkeletonName( "models/field/units/" + info.data.name + ".skeleton" );

    Ogre::MeshSerializer ser;
    ser.exportMesh( mesh.getPointer(), "exported/models/field/units/" + info.data.name + ".mesh" );



    // create and export textures for model
    //if (textures.size() > 0)
    {
        Vram* vram = new Vram();

        File* tex = new File( "./data/field/5/1b/2/4/1.tim" );
        LoadTimFileToVram( tex, 0, vram );
        delete tex;
        tex = new File( "./data/field/5/1b/2/4/2.tim" );
        LoadTimFileToVram( tex, 0, vram );
        delete tex;

        vram->Save( "1.jpg" );

        CreateTexture( vram, info.data, "exported/models/field/units/" + info.data.name + ".png", textures );

        delete vram;
    }



    CreateMaterial( "ffix/field_model/" + info.data.name, "exported/models/field/units/" + info.data.name + ".material", ( textures.size() > 0 ) ? "models/field/units/" + info.data.name + ".png" : "", "", "" );



    Ogre::SceneManager* scene_manager = Ogre::Root::getSingleton().getSceneManager( "Scene" );
    Ogre::Entity* thisEntity = scene_manager->createEntity( info.data.name, "models/field/units/" + info.data.name + ".mesh" );
    //thisEntity->setDisplaySkeleton(true);
    //thisEntity->setDebugDisplayEnabled(true);
    thisEntity->setVisible( false );
    thisEntity->getAnimationState( info.animations_name[ 0 ] )->setEnabled(true);
    thisEntity->getAnimationState( info.animations_name[ 0 ] )->setLoop(true);
    Ogre::SceneNode* thisSceneNode = scene_manager->getRootSceneNode()->createChildSceneNode();
    thisSceneNode->setPosition( 0, 0, 0 );
    thisSceneNode->roll( Ogre::Radian( Ogre::Degree( 180.0f ) ) );
    thisSceneNode->yaw( Ogre::Radian( Ogre::Degree( 120.0f ) ) );
    thisSceneNode->pitch( Ogre::Radian( Ogre::Degree(90.0f ) ) );
    thisSceneNode->attachObject( thisEntity );

    return thisEntity;
}
예제 #9
0
void MilkshapePlugin::doExportMesh(msModel* pModel)
{


    // Create singletons
    Ogre::SkeletonManager skelMgr;
    Ogre::DefaultHardwareBufferManager defHWBufMgr;
	Ogre::LogManager& logMgr = Ogre::LogManager::getSingleton();
	Ogre::MeshManager meshMgr;


    //
    // choose filename
    //
    OPENFILENAME ofn;
    memset (&ofn, 0, sizeof (OPENFILENAME));

    char szFile[MS_MAX_PATH];
    char szFileTitle[MS_MAX_PATH];
    char szDefExt[32] = "mesh";
    char szFilter[128] = "OGRE .mesh Files (*.mesh)\0*.mesh\0All Files (*.*)\0*.*\0\0";
    szFile[0] = '\0';
    szFileTitle[0] = '\0';

    ofn.lStructSize = sizeof (OPENFILENAME);
    ofn.lpstrDefExt = szDefExt;
    ofn.lpstrFilter = szFilter;
    ofn.lpstrFile = szFile;
    ofn.nMaxFile = MS_MAX_PATH;
    ofn.lpstrFileTitle = szFileTitle;
    ofn.nMaxFileTitle = MS_MAX_PATH;
    ofn.Flags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT | OFN_PATHMUSTEXIST;
    ofn.lpstrTitle = "Export to OGRE Mesh";

    if (!::GetSaveFileName (&ofn))
        return /*0*/;

    logMgr.logMessage("Creating Mesh object...");
    Ogre::MeshPtr ogreMesh = Ogre::MeshManager::getSingleton().create("export", 
        Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
    logMgr.logMessage("Mesh object created.");

    bool foundBoneAssignment = false;

    // No shared geometry
    int i;
	int wh, numbones;
	int intweight[3], intbones[3];
    size_t j;
    Ogre::Vector3 min, max, currpos;
    Ogre::Real maxSquaredRadius;
    bool first = true;
    for (i = 0; i < msModel_GetMeshCount (pModel); i++)
    {
        msMesh *pMesh = msModel_GetMeshAt (pModel, i);

        logMgr.logMessage("Creating SubMesh object...");
        Ogre::SubMesh* ogreSubMesh = ogreMesh->createSubMesh();
        logMgr.logMessage("SubMesh object created.");
        // Set material
        logMgr.logMessage("Getting SubMesh Material...");
        int matIdx = msMesh_GetMaterialIndex(pMesh);

        if (matIdx == -1)
        {
            // No material, use blank
            ogreSubMesh->setMaterialName("BaseWhite");
            logMgr.logMessage("No Material, using default 'BaseWhite'.");
        }
        else
        {

            msMaterial *pMat = msModel_GetMaterialAt(pModel, matIdx);
            ogreSubMesh->setMaterialName(pMat->szName);
            logMgr.logMessage("SubMesh Material Done.");
        }


        logMgr.logMessage("Setting up geometry...");
        // Set up mesh geometry
        ogreSubMesh->vertexData = new Ogre::VertexData();
        ogreSubMesh->vertexData->vertexCount = msMesh_GetVertexCount (pMesh);
        ogreSubMesh->vertexData->vertexStart = 0;
        Ogre::VertexBufferBinding* bind = ogreSubMesh->vertexData->vertexBufferBinding;
        Ogre::VertexDeclaration* decl = ogreSubMesh->vertexData->vertexDeclaration;
        // Always 1 texture layer, 2D coords
        #define POSITION_BINDING 0
        #define NORMAL_BINDING 1
        #define TEXCOORD_BINDING 2
        decl->addElement(POSITION_BINDING, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
        decl->addElement(NORMAL_BINDING, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
        decl->addElement(TEXCOORD_BINDING, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES);
        // Create buffers
        Ogre::HardwareVertexBufferSharedPtr pbuf = Ogre::HardwareBufferManager::getSingleton().
            createVertexBuffer(decl->getVertexSize(POSITION_BINDING), ogreSubMesh->vertexData->vertexCount,
                Ogre::HardwareBuffer::HBU_DYNAMIC, false);
        Ogre::HardwareVertexBufferSharedPtr nbuf = Ogre::HardwareBufferManager::getSingleton().
            createVertexBuffer(decl->getVertexSize(NORMAL_BINDING), ogreSubMesh->vertexData->vertexCount,
                Ogre::HardwareBuffer::HBU_DYNAMIC, false);
        Ogre::HardwareVertexBufferSharedPtr tbuf = Ogre::HardwareBufferManager::getSingleton().
            createVertexBuffer(decl->getVertexSize(TEXCOORD_BINDING), ogreSubMesh->vertexData->vertexCount,
                Ogre::HardwareBuffer::HBU_DYNAMIC, false);
        bind->setBinding(POSITION_BINDING, pbuf);
        bind->setBinding(NORMAL_BINDING, nbuf);
        bind->setBinding(TEXCOORD_BINDING, tbuf);

        ogreSubMesh->useSharedVertices = false;

        float* pPos = static_cast<float*>(
            pbuf->lock(Ogre::HardwareBuffer::HBL_DISCARD));

        logMgr.logMessage("Doing positions and texture coords...");
        for (j = 0; j < ogreSubMesh->vertexData->vertexCount; ++j)
        {
            logMgr.logMessage("Doing vertex " + Ogre::StringConverter::toString(j));
            msVertex *pVertex = msMesh_GetVertexAt (pMesh, (int)j);
			msVertexEx *pVertexEx=msMesh_GetVertexExAt(pMesh, (int)j);
            msVec3 Vertex;
            msVertex_GetVertex (pVertex, Vertex);

            *pPos++ = Vertex[0];
            *pPos++ = Vertex[1];
            *pPos++ = Vertex[2];
            // Deal with bounds
            currpos = Ogre::Vector3(Vertex[0], Vertex[1], Vertex[2]);
            if (first)
            {
                min = max = currpos;
                maxSquaredRadius = currpos.squaredLength();
                first = false;
            }
            else
            {
                min.makeFloor(currpos);
                max.makeCeil(currpos);
                maxSquaredRadius = std::max(maxSquaredRadius, currpos.squaredLength());
            }

            int boneIdx = msVertex_GetBoneIndex(pVertex);
            if (boneIdx != -1)
            {
				foundBoneAssignment = true;
				numbones = 1;
				intbones[0] = intbones[1] = intbones[2] = -1;
				intweight[0] = intweight[1] = intweight[2] = 0;
				for(wh = 0; wh < 3; ++wh) 
				{
					intbones[wh] = msVertexEx_GetBoneIndices(pVertexEx, wh);
					if(intbones[wh] == -1) 
						break;

					++numbones;
					intweight[wh] = msVertexEx_GetBoneWeights(pVertexEx, wh);

				} // for(k)
				Ogre::VertexBoneAssignment vertAssign;
				vertAssign.boneIndex = boneIdx;
				vertAssign.vertexIndex = (unsigned int)j;
				if(numbones == 1) 
				{
					vertAssign.weight = 1.0;
				} // single assignment
				else 
				{
					vertAssign.weight=(Ogre::Real)intweight[0]/100.0;
				}
				ogreSubMesh->addBoneAssignment(vertAssign);
				if(numbones > 1) 
				{
					// this somewhat contorted logic is because the first weight [0] matches to the bone assignment
					// located with pVertex. The next two weights [1][2] match up to the first two bones found
					// with pVertexEx [0][1]. The weight for the fourth bone, if present, is the unassigned weight
					for(wh = 0; wh < 3; wh++) 
					{
						boneIdx = intbones[wh];
						if(boneIdx == -1) 
							break;
						vertAssign.boneIndex = boneIdx;
						vertAssign.vertexIndex = (unsigned int)j;
						if(wh == 2) 
						{ 
							// fourth weight is 1.0-(sumoffirstthreeweights)
							vertAssign.weight = 1.0-(((Ogre::Real)intweight[0]/100.0)+
								((Ogre::Real)intweight[1]/100.0)+((Ogre::Real)intweight[2]/100.0));
						}
						else 
						{
							vertAssign.weight=(Ogre::Real)intweight[wh+1];
						}
						ogreSubMesh->addBoneAssignment(vertAssign);
					} // for(k)
				} // if(numbones)
			}

        }
        pbuf->unlock();

        float* pTex = static_cast<float*>(
            tbuf->lock(Ogre::HardwareBuffer::HBL_DISCARD));
        logMgr.logMessage("Doing uvs, normals and indexes (v2)...");

        // Aargh, Milkshape uses stupid separate normal indexes for the same vertex like 3DS
        // Normals aren't described per vertex but per triangle vertex index
        // Pain in the arse, we have to do vertex duplication again if normals differ at a vertex (non smooth)
        // WHY don't people realise this format is a pain for passing to 3D APIs in vertex buffers?
        float* pNorm = static_cast<float*>(
            nbuf->lock(Ogre::HardwareBuffer::HBL_DISCARD));
        ogreSubMesh->indexData->indexCount = msMesh_GetTriangleCount (pMesh) * 3;
        // Always use 16-bit buffers, Milkshape can't handle more anyway
        Ogre::HardwareIndexBufferSharedPtr ibuf = Ogre::HardwareBufferManager::getSingleton().
            createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT,
            ogreSubMesh->indexData->indexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
        ogreSubMesh->indexData->indexBuffer = ibuf;
        unsigned short *pIdx = static_cast<unsigned short*>(
            ibuf->lock(Ogre::HardwareBuffer::HBL_DISCARD));
        for (j = 0; j < ogreSubMesh->indexData->indexCount; j+=3)
        {
            msTriangle *pTriangle = msMesh_GetTriangleAt (pMesh, (int)j/3);
			msTriangleEx *pTriangleEx=msMesh_GetTriangleExAt(pMesh, (int)j/3);
            word nIndices[3];
            msTriangle_GetVertexIndices (pTriangle, nIndices);
            msVec3 Normal;
            msVec2 uv;
            int k, vertIdx;

            for (k = 0; k < 3; ++k)
            {
                vertIdx = nIndices[k];
                // Face index
                pIdx[j+k] = vertIdx;

                // Vertex normals
                // For the moment, ignore any discrepancies per vertex
				msTriangleEx_GetNormal(pTriangleEx, k, &Normal[0]);
				msTriangleEx_GetTexCoord(pTriangleEx, k, &uv[0]);
				pTex[(vertIdx*2)]=uv[0];
				pTex[(vertIdx*2)+1]=uv[1];
                pNorm[(vertIdx*3)] = Normal[0];
                pNorm[(vertIdx*3)+1] = Normal[1];
                pNorm[(vertIdx*3)+2] = Normal[2];
            }

        } // Faces
        nbuf->unlock();
        ibuf->unlock();
        tbuf->unlock();

        // Now use Ogre's ability to reorganise the vertex buffers the best way
        Ogre::VertexDeclaration* newDecl = 
            ogreSubMesh->vertexData->vertexDeclaration->getAutoOrganisedDeclaration(
                foundBoneAssignment, false);
        Ogre::BufferUsageList bufferUsages;
        for (size_t u = 0; u <= newDecl->getMaxSource(); ++u)
            bufferUsages.push_back(Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
        ogreSubMesh->vertexData->reorganiseBuffers(newDecl, bufferUsages);


        logMgr.logMessage("Geometry done.");
    } // SubMesh

    // Set bounds
    ogreMesh->_setBoundingSphereRadius(Ogre::Math::Sqrt(maxSquaredRadius));
    ogreMesh->_setBounds(Ogre::AxisAlignedBox(min, max), false);


    // Keep hold of a Skeleton pointer for deletion later
    // Mesh uses Skeleton pointer for skeleton name
    Ogre::SkeletonPtr pSkel;

    if (exportSkeleton && foundBoneAssignment)
    {
        // export skeleton, also update mesh to point to it
        pSkel = doExportSkeleton(pModel, ogreMesh);
    }
    else if (!exportSkeleton && foundBoneAssignment)
    {
        // We've found bone assignments, but skeleton is not to be exported
        // Prompt the user to find the skeleton
        if (!locateSkeleton(ogreMesh))
            return;

    }

    // Export
    logMgr.logMessage("Creating MeshSerializer..");
    Ogre::MeshSerializer serializer;
    logMgr.logMessage("MeshSerializer created.");

    // Generate LODs if required
    if (generateLods)
    {
        // Build LOD depth list
        Ogre::Mesh::LodDistanceList distList;
        float depth = 0;
        for (unsigned short depthidx = 0; depthidx < numLods; ++depthidx)
        {
            depth += lodDepthIncrement;
            distList.push_back(depth);
        }

        ogreMesh->generateLodLevels(distList, lodReductionMethod, lodReductionAmount);
    }

    if (generateEdgeLists)
    {
        ogreMesh->buildEdgeList();
    }

    if (generateTangents)
    {
		unsigned short src, dest;
		ogreMesh->suggestTangentVectorBuildParams(tangentSemantic, src, dest);
		ogreMesh->buildTangentVectors(tangentSemantic, src, dest, tangentsSplitMirrored, tangentsSplitRotated, tangentsUseParity);
    }

    // Export
    Ogre::String msg;
	msg  = "Exporting mesh data to file '" + Ogre::String(szFile) + "'";
    logMgr.logMessage(msg);
    serializer.exportMesh(ogreMesh.getPointer(), szFile);
    logMgr.logMessage("Export successful");

    Ogre::MeshManager::getSingleton().remove(ogreMesh->getHandle());
    if (!pSkel.isNull())
        Ogre::SkeletonManager::getSingleton().remove(pSkel->getHandle());

	if (exportMaterials && msModel_GetMaterialCount(pModel) > 0)
	{
		doExportMaterials(pModel);
	}
}
void CSceletalAnimationView::EngineSetup(void)
{
	Ogre::Root *Root = ((CSceletalAnimationApp*)AfxGetApp())->m_Engine->GetRoot();
	Ogre::SceneManager *SceneManager = NULL;
	SceneManager = Root->createSceneManager(Ogre::ST_GENERIC, "Animation");
 
    //
    // Create a render window
    // This window should be the current ChildView window using the externalWindowHandle
    // value pair option.
    //

    Ogre::NameValuePairList parms;
    parms["externalWindowHandle"] = Ogre::StringConverter::toString((long)m_hWnd);
    parms["vsync"] = "true";

	CRect   rect;
    GetClientRect(&rect);
	Ogre::RenderTarget *RenderWindow = Root->getRenderTarget("Mouse Input");

	if (RenderWindow == NULL)
	{
	try
	{
		m_RenderWindow = Root->createRenderWindow("Mouse Input", rect.Width(), rect.Height(), false, &parms);
	}
    catch(...)
	{
		MessageBox("Cannot initialize\nCheck that graphic-card driver is up-to-date", "Initialize Render System", MB_OK | MB_ICONSTOP);
		exit(EXIT_SUCCESS);
	}
	}
// Load resources
	Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

    // Create the camera
    m_Camera = SceneManager->createCamera("Camera");
    m_Camera->setNearClipDistance(0.5);
	m_Camera->setFarClipDistance(5000); 
	m_Camera->setCastShadows(false);
	m_Camera->setUseRenderingDistance(true);
	m_Camera->setPosition(Ogre::Vector3(5.0, 5.0, 10.0));
	Ogre::SceneNode *CameraNode = NULL;
	CameraNode = SceneManager->getRootSceneNode()->createChildSceneNode("CameraNode");

	Ogre::Viewport* Viewport = NULL;
	
	if (0 == m_RenderWindow->getNumViewports())
	{
		Viewport = m_RenderWindow->addViewport(m_Camera);
		Viewport->setBackgroundColour(Ogre::ColourValue(0.8f, 0.8f, 0.8f));
	}

    // Alter the camera aspect ratio to match the viewport
    m_Camera->setAspectRatio(Ogre::Real(rect.Width()) / Ogre::Real(rect.Height()));
	m_Camera->lookAt(Ogre::Vector3(0.5, 0.5, 0.5));
	m_Camera->setPolygonMode(Ogre::PolygonMode::PM_WIREFRAME);

	Ogre::ManualObject* ManualObject = NULL;
	ManualObject = SceneManager->createManualObject("Animation");
	ManualObject->setDynamic(false);
    ManualObject->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_LIST);
	//face 1
	ManualObject->position(0, 0, 0);//0
	ManualObject->position(1, 0, 0);//1
	ManualObject->position(1, 1, 0);//2
	ManualObject->triangle(0, 1, 2);//3
	
	ManualObject->position(0, 0, 0);//4
	ManualObject->position(1, 1, 0);//5
	ManualObject->position(0, 1, 0);//6
	ManualObject->triangle(3, 4, 5);//7
	//face 2
	ManualObject->position(0, 0, 1);//8
	ManualObject->position(1, 0, 1);//9
	ManualObject->position(1, 1, 1);//10
	ManualObject->triangle(6, 7, 8);//11

	ManualObject->position(0, 0, 1);//12
	ManualObject->position(1, 1, 1);//13
	ManualObject->position(0, 1, 1);//14
	ManualObject->triangle(9, 10, 11);//15
	//face 3
	ManualObject->position(0, 0, 0);//16
	ManualObject->position(1, 0, 0);//17
	ManualObject->position(1, 0, 1);//18
	ManualObject->triangle(12, 13, 14);//19

	ManualObject->position(0, 0, 0);
	ManualObject->position(1, 0, 1);
	ManualObject->position(0, 1, 1);
	ManualObject->triangle(15, 16, 17);
	//face 4
	ManualObject->position(1, 0, 0);
	ManualObject->position(1, 1, 0);
	ManualObject->position(1, 1, 1);
	ManualObject->triangle(18, 19, 20);

	ManualObject->position(1, 0, 0);
	ManualObject->position(1, 1, 1);
	ManualObject->position(1, 0, 1);
	ManualObject->triangle(21, 22, 23);
	//face 5
	ManualObject->position(0, 1, 0);
	ManualObject->position(1, 1, 0);
	ManualObject->position(0, 1, 1);
	ManualObject->triangle(24, 25, 26);

	ManualObject->position(1, 1, 0);
	ManualObject->position(1, 1, 1);
	ManualObject->position(0, 1, 1);
	ManualObject->triangle(27, 28, 29);
	
	//face 6
	ManualObject->position(0, 0, 0);
	ManualObject->position(0, 1, 1);
	ManualObject->position(0, 0, 1);
	ManualObject->triangle(30, 31, 32);

	ManualObject->position(0, 0, 0);
	ManualObject->position(0, 1, 0);
	ManualObject->position(0, 1, 1);
	ManualObject->triangle(33, 34, 35);

	ManualObject->end();
	Ogre::MeshPtr MeshPtr = ManualObject->convertToMesh("Animation");
	Ogre::SubMesh* sub = MeshPtr->getSubMesh(0);
	
	Ogre::SkeletonPtr Skeleton = Ogre::SkeletonManager::getSingleton().create("Skeleton", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
	MeshPtr.getPointer()->_notifySkeleton(Skeleton);
	Ogre::Bone *Root1 = NULL;
	Ogre::Bone *Child1 = NULL;
	Ogre::Bone *Child2 = NULL;

	Root1 = Skeleton.getPointer()->createBone("Root");
	Root1->setPosition(Ogre::Vector3(0.0, 0.0, 0.0));
	Root1->setOrientation(Ogre::Quaternion::IDENTITY);
	
	Child1 = Root1->createChild(1);
	Child1->setPosition(Ogre::Vector3(4.0, 0.0, 0.0));
	Child1->setOrientation(Ogre::Quaternion::IDENTITY);
	Child2 = Root1->createChild(2);
	Child2->setPosition(Ogre::Vector3(5.0, 0.0, 0.0));
	Child2->setOrientation(Ogre::Quaternion::IDENTITY);

	Ogre::VertexBoneAssignment Assignment;

	Assignment.boneIndex = 0;
	Assignment.vertexIndex = 0;
	Assignment.weight = 1.0;
	Skeleton->setBindingPose();

	sub->addBoneAssignment(Assignment);

	Assignment.vertexIndex = 1;
	sub->addBoneAssignment(Assignment);

	Assignment.vertexIndex = 2;
	sub->addBoneAssignment(Assignment);

	Ogre::Animation *Animation = MeshPtr->createAnimation("HandAnimation", 100.0);
	Ogre::NodeAnimationTrack *Track = Animation->createNodeTrack(0, Root1);
	Ogre::TransformKeyFrame *KeyFrame = NULL;

	for (float FrameTime = 0.0; FrameTime < 100.0; FrameTime += 0.1)
	{
		KeyFrame = Track->createNodeKeyFrame(FrameTime);
		KeyFrame->setTranslate(Ogre::Vector3(10.0, 0.0, 0.0));
	}

	Root1->setManuallyControlled(true);
	Child1->setManuallyControlled(true);
	Child2->setManuallyControlled(true);
	MeshPtr->load();

	MeshPtr.getPointer()->_notifySkeleton(Skeleton);
		
//	Ogre::SkeletonSerializer skeletonSerializer;
//	skeletonSerializer.exportSkeleton(Skeleton.get(), "C:\\Users\\Ilya\\Documents\\Visual Studio 2010\\Projects\\Recipes\\media\\models\\testskeleton.skeleton");
//	Ogre::MeshSerializer ser;
//    ser.exportMesh(MeshPtr.get(), "C:\\Users\\Ilya\\Documents\\Visual Studio 2010\\Projects\\Recipes\\media\\models\\testskeleton.mesh");

	Ogre::Entity *Entity = SceneManager->createEntity("Animation", "Animation"/*"testskeleton.mesh"*/);
	Ogre::SceneNode *SceneNode = SceneManager->getRootSceneNode()->createChildSceneNode();
	SceneNode->attachObject(Entity);
	Entity->setDisplaySkeleton(true);

	m_AnimationState = Entity->getAnimationState("HandAnimation");
	m_AnimationState->setEnabled(true);
	m_AnimationState->setLoop(true);
	
	m_Camera->setPolygonMode(Ogre::PolygonMode::PM_WIREFRAME);
	 
	Root->renderOneFrame();
}
예제 #11
0
Ogre::Entity*
StageFile::GetModel( const StageInfo& info )
{
    //DumpSettings("exported/" + info.data.name + ".lua");

    VectorTexForGen textures;
    Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().create(info.data.name + "export", "General");
    Ogre::SkeletonPtr skeleton = Ogre::SkeletonManager::getSingleton().create(info.data.name + "export", "General");

    u32 number_of_files = GetU32LE(0);
    LOGGER->Log("Number of file " + IntToString(number_of_files) + "\n");



    Ogre::Bone* root1 = skeleton->createBone( "0", 0 );
    Ogre::Bone* root2 = skeleton->createBone( "1", 1 );
    root1->addChild( root2 );

    Ogre::Animation* anim = skeleton->createAnimation( "Idle", 1 );
    Ogre::NodeAnimationTrack* track1 = anim->createNodeTrack( 0, root1 );
    track1->removeAllKeyFrames();
    Ogre::TransformKeyFrame* frame1 = track1->createNodeKeyFrame( 0 );
    Ogre::Matrix3 matrix;
    matrix.FromEulerAnglesYXZ( Ogre::Radian( Ogre::Degree( 0 ) ), Ogre::Radian( Ogre::Degree( -90 ) ), Ogre::Radian( Ogre::Degree( 0 ) ) );
    Ogre::Quaternion rot;
    rot.FromRotationMatrix( matrix );
    frame1->setRotation( rot );



    for (u32 i = 1; i < number_of_files - 1; ++i)
    {
        int offset_to_vertex = GetU32LE(0x04 + i * 0x04);
        MeshExtractor(info.data, "ffvii/battle_stage/" + info.data.name, this, offset_to_vertex, textures, mesh, Ogre::StringConverter::toString(i), 1);
    }



    // <OGRE> ///////////////////////////////
    skeleton->optimiseAllAnimations();
    Ogre::SkeletonSerializer skeleton_serializer;
    skeleton_serializer.exportSkeleton(skeleton.getPointer(), "exported/models/ffvii/battle/stages/" + info.data.name + ".skeleton");

    // Update bounds
    Ogre::AxisAlignedBox aabb(-999, -999, -999, 999, 999, 999);
    mesh->_setBounds(aabb, false);
    mesh->_setBoundingSphereRadius(999);

    mesh->setSkeletonName( "models/ffvii/battle/stages/" + info.data.name + ".skeleton" );

    Ogre::MeshSerializer ser;
    ser.exportMesh(mesh.getPointer(), "exported/models/ffvii/battle/stages/" + info.data.name + ".mesh");



    // create and export textures for model
    if( textures.size() > 0 )
    {
        int number_of_files = GetU32LE( 0x00 );
        int offset_to_texture = GetU32LE( number_of_files * 0x04 );
        Vram* vram = Vram::MakeInstance().release();

        LoadTimFileToVram( this, offset_to_texture, vram );
        //vram->Save( "qqq" );
        CreateTexture( vram, info.data, "exported/models/ffvii/battle/stages/" + info.data.name + ".png", textures );
        delete vram;
    }



    CreateMaterial("ffvii/battle_stage/" + info.data.name, "exported/models/ffvii/battle/stages/" + info.data.name + ".material", "models/ffvii/battle/stages/" + info.data.name + ".png", "", "");



    Ogre::SceneManager* scene_manager = Ogre::Root::getSingleton().getSceneManager( "Scene" );
    Ogre::Entity* thisEntity = scene_manager->createEntity( info.data.name, "models/ffvii/battle/stages/" + info.data.name + ".mesh" );
    //thisEntity->setDisplaySkeleton(true);
    //thisEntity->setDebugDisplayEnabled(true);
    thisEntity->setVisible(false);
    thisEntity->getAnimationState( "Idle" )->setEnabled( true );
    thisEntity->getAnimationState( "Idle" )->setLoop( true );
    Ogre::SceneNode* thisSceneNode = scene_manager->getRootSceneNode()->createChildSceneNode();
    thisSceneNode->setPosition( 0, 0, 0 );
    thisSceneNode->roll( Ogre::Radian( Ogre::Degree( 180.0f ) ) );
    thisSceneNode->yaw( Ogre::Radian( Ogre::Degree( 120.0f ) ) );
    thisSceneNode->pitch( Ogre::Radian( Ogre::Degree( 90.0f ) ) );
    thisSceneNode->attachObject( thisEntity );

    return thisEntity;
}