NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, int group, const std::string &bonename) { NifOgre::EntityList entities = NifOgre::Loader::createEntities(mEntityList.mSkelBase, bonename, mInsert, mesh); std::vector<Ogre::Entity*> &parts = entities.mEntities; for(size_t i = 0;i < parts.size();i++) { parts[i]->getUserObjectBindings().setUserAny(Ogre::Any(group)); if (mVisibilityFlags != 0) parts[i]->setVisibilityFlags(mVisibilityFlags); for(unsigned int j=0; j < parts[i]->getNumSubEntities(); ++j) { Ogre::SubEntity* subEnt = parts[i]->getSubEntity(j); subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? RQG_Alpha : RQG_Main); } } if(entities.mSkelBase) { Ogre::AnimationStateSet *aset = entities.mSkelBase->getAllAnimationStates(); Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator(); while(asiter.hasMoreElements()) { Ogre::AnimationState *state = asiter.getNext(); state->setEnabled(false); state->setLoop(false); } Ogre::SkeletonInstance *skelinst = entities.mSkelBase->getSkeleton(); Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator(); while(boneiter.hasMoreElements()) boneiter.getNext()->setManuallyControlled(true); } return entities; }
void BoneCollisionManager::checkMesh(Ogre::String outFileName, Ogre::SceneNode* node) { std::ofstream file(outFileName.c_str()); if (file) { Ogre::Entity* ent = (Ogre::Entity*)node->getAttachedObject(0); Ogre::SkeletonInstance* skeletonInst = ent->getSkeleton(); Ogre::Skeleton::BoneIterator boneI=skeletonInst->getBoneIterator(); //file<<"Creating bone length information from:\n"; file<<"Mesh name: "<<ent->getMesh()->getName()<<"\n"; file<<"Skeleton name: "<<skeletonInst->getName()<<"\n\n"; while(boneI.hasMoreElements()) { Ogre::Bone* bone=boneI.getNext(); Ogre::String bName=bone->getName(); if (bone->getChild(0)) { Ogre::Vector3 curr = bone->_getDerivedPosition(); Ogre::Vector3 next = bone->getChild(0)->_getDerivedPosition(); Ogre::Vector3 difference = next-curr; //length of bone Ogre::Real lenght = difference.length(); file<<bName<<":\nLength\t\t\t=\t"<<Ogre::StringConverter::toString(lenght,3)<<"\n"<< "Position"<<"\t\t=\t"<<Ogre::StringConverter::toString(curr.x,1)<<", "<< Ogre::StringConverter::toString(curr.y,1)<<", "<< Ogre::StringConverter::toString(curr.z,1)<<"\n"; if (!bone->getParent()) file<<bName<<" is a Root Bone!\n\n"; else file<<"\n\n"; } } } }
void Animation::setObjectRoot(const std::string &model, bool baseonly) { OgreAssert(mAnimSources.empty(), "Setting object root while animation sources are set!"); mSkelBase = NULL; mObjectRoot.setNull(); if(model.empty()) return; std::string mdlname = Misc::StringUtils::lowerCase(model); std::string::size_type p = mdlname.rfind('\\'); if(p == std::string::npos) p = mdlname.rfind('/'); if(p != std::string::npos) mdlname.insert(mdlname.begin()+p+1, 'x'); else mdlname.insert(mdlname.begin(), 'x'); if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(mdlname)) { mdlname = model; Misc::StringUtils::toLower(mdlname); } mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) : NifOgre::Loader::createObjectBase(mInsert, mdlname)); if(mObjectRoot->mSkelBase) { mSkelBase = mObjectRoot->mSkelBase; Ogre::AnimationStateSet *aset = mObjectRoot->mSkelBase->getAllAnimationStates(); Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator(); while(asiter.hasMoreElements()) { Ogre::AnimationState *state = asiter.getNext(); state->setEnabled(false); state->setLoop(false); } // Set the bones as manually controlled since we're applying the // transformations manually Ogre::SkeletonInstance *skelinst = mObjectRoot->mSkelBase->getSkeleton(); Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator(); while(boneiter.hasMoreElements()) boneiter.getNext()->setManuallyControlled(true); // Reattach any objects that have been attached to this one ObjectAttachMap::iterator iter = mAttachedObjects.begin(); while(iter != mAttachedObjects.end()) { if(!skelinst->hasBone(iter->second)) mAttachedObjects.erase(iter++); else { mSkelBase->attachObjectToBone(iter->second, iter->first); ++iter; } } } else mAttachedObjects.clear(); for(size_t i = 0;i < mObjectRoot->mControllers.size();i++) { if(mObjectRoot->mControllers[i].getSource().isNull()) mObjectRoot->mControllers[i].setSource(mAnimationTimePtr[0]); } }