예제 #1
0
int MyTerrain::GetSelectAreaID( Ogre::Ray ray )
{
    Ogre::TerrainGroup::RayResult result=m_pTerrainGroup->rayIntersects(ray);
    if(!result.hit)
        return -1;
    //m_pSceneMgr->getSceneNode("test")->setPosition(result.position);
    bool nosign=false;
    Ogre::Terrain* terrain = m_pTerrainGroup->getTerrain(0,0);


    int size= terrain->getLayerBlendMapSize();

    int x=result.position.x*m_EdgeImage.width()/(float)terrain->getWorldSize();
    int y=result.position.z*m_EdgeImage.height()/(float)terrain->getWorldSize();

    QRgb resultrgb=m_AreaImage.pixel(x,y);
    int gray=qGray(m_EdgeImage.pixel(x,y));
    if(gray!=255)
    {
        return -1;
    }
    else
    {
        int id=qGreen(resultrgb)*256+qBlue(resultrgb);
        if(id<65535)
            return id;
        else
            return -1;
    }
}
예제 #2
0
void MyTerrain::UpdateTexture()
{
    Ogre::Terrain* terrain = m_pTerrainGroup->getTerrain(0,0);
    int size= terrain->getLayerBlendMapSize();
    Ogre::TerrainLayerBlendMap* blendMap3 = terrain->getLayerBlendMap(4);
    float* pBlend3 = blendMap3->getBlendPointer();

    for (Ogre::uint16 y = 0; y < terrain->getLayerBlendMapSize(); ++y)
    {
        for (Ogre::uint16 x = 0; x < terrain->getLayerBlendMapSize(); ++x)
        {
            float tx, ty;

            blendMap3->convertImageToTerrainSpace(x, y, &tx, &ty);
            QRgb rgb=m_AreaImage.pixel(x*m_AreaImage.width()/size,y*m_AreaImage.height()/size);
            int gray=qGray(m_EdgeImage.pixel(x*m_AreaImage.width()/size,y*m_AreaImage.height()/size));
            int r=qRed(rgb);
            int g=qGreen(rgb);
            int b=qBlue(rgb);
            int id=g*256+b;
            if(gray==255&&rgb!=qRgb(255,255,255))
            {
                if(m_AreaVector[id]->m_bHighLight)
                {
                    *pBlend3=0.2;
                }
                else
                {
                    *pBlend3=0;
                }
            }
            else
            {
                *pBlend3=0;
            }
            pBlend3++;


        }
    }
    blendMap3->dirty();
    blendMap3->update();
}
예제 #3
0
//-----------------------------------------------------------------------------------------
void CTerrainGroupEditor::_splat(CTerrainPageEditor *handle, Ogre::Vector3 &editpos, float timePassed)
{
    Ogre::Rect brushrect, maprect;

    Ogre::Terrain *terrain = static_cast<Ogre::Terrain*>(handle->getHandle());

    int mBlendMapSize = terrain->getLayerBlendMapSize();
    editpos.x *= (float)mBlendMapSize;
    editpos.y = (1.0f - editpos.y) * (float)mBlendMapSize;
    if(!_getEditRect(editpos, brushrect, maprect, mBlendMapSize))
        return;

    int mLayer = 0;

    mLayer = handle->_getLayerID(mTextureDiffuse, mTextureNormal, mEditDirection);

    if(mLayer == -1)
    {
        Ogre::String msg = handle->getName() + " already has the maximum number of supported texture layers.";
        mSystem->DisplayMessageDialog(OTR(msg), DLGTYPE_OK);
        return;
    }
    else if(mLayer == 0)
    {
        Ogre::TerrainLayerBlendMap *mBlendMaps[128];
        float *mBlendDatas[128];
        int mLayerMax = terrain->getLayerCount();

        for(int l = 1;l < mLayerMax;l++)
        {
            mBlendMaps[l] = terrain->getLayerBlendMap(l);
            mBlendDatas[l] = mBlendMaps[l]->getBlendPointer();
        }

        float maxVal;
        int u;
        int num;

        for(u = mLayerMax-1;u > 0;u--)
        {
            mLayer = u;
            maxVal = 0.0f;

            for(int j = maprect.top;j < maprect.bottom;j++)
            {
                int mapPos = (j * mBlendMapSize) + maprect.left;

                for(int i = maprect.left;i < maprect.right;i++)
                {
                    maxVal += mBlendDatas[u][mapPos];
                }
            }

            num = (maprect.top*mBlendMapSize);
            num = (num+maprect.right)-(num+maprect.left);
            if (maxVal > num)
                break;
        }

        if (mLayer == 0)
            return;

        mEditDirection = true;
    }

    handle->_notifyModification(mLayer, maprect);

    int mLayerMax = terrain->getLayerCount();
    Ogre::TerrainLayerBlendMap *mBlendMaps[128];
    float *mBlendDatas[128];

    Ogre::TerrainLayerBlendMap *mCurrentBlendMap = terrain->getLayerBlendMap(mLayer);
    float *mCurrentBlendData = mCurrentBlendMap->getBlendPointer();

    for(int l = mLayer;l < mLayerMax;l++)
    {
        mBlendMaps[l] = terrain->getLayerBlendMap(l);
        mBlendDatas[l] = mBlendMaps[l]->getBlendPointer();
    }

    float mRatio = (float)BRUSH_DATA_SIZE / (float)mBrushSize;
    float brushPos;
    int mapPos;

    int right = brushrect.right;
    brushrect.right = BRUSH_DATA_SIZE - brushrect.left;
    brushrect.left = BRUSH_DATA_SIZE - right;

    float factor = mBrushIntensity * timePassed * 0.2f;
    if(!mEditDirection)
    {
        int u;
        float sum;

        for(int j = maprect.top;j < maprect.bottom;j++)
        {
            brushPos = (brushrect.top + (int)((j - maprect.top) * mRatio)) * BRUSH_DATA_SIZE;
            brushPos += brushrect.right;

            mapPos = (j * mBlendMapSize) + maprect.left;

            for(int i = maprect.left;i < maprect.right;i++)
            {
                brushPos -= mRatio;

                assert(mapPos < (mBlendMapSize * mBlendMapSize) && mapPos >= 0);
                assert((int)brushPos < (BRUSH_DATA_SIZE * BRUSH_DATA_SIZE) && (int)brushPos >= 0);

                sum = 0.0f;

                for(u = mLayer + 1;u < mLayerMax;u++)
                    sum += mBlendDatas[u][mapPos];

                float val = mCurrentBlendData[mapPos] + (mBrushData[(int)brushPos] * factor);
                sum += val;

                if(sum > 1.0f)
                {
                    float normfactor = 1.0f / (float)sum;
                    mCurrentBlendData[mapPos] = val * normfactor;
                    for(u = mLayer + 1;u < mLayerMax;u++)
                        mBlendDatas[u][mapPos] *= normfactor;
                }
                else
                    mCurrentBlendData[mapPos] = val;

                ++mapPos;
            }
        }
        for(u = mLayer;u < mLayerMax;u++)
        {
            mBlendMaps[u]->dirtyRect(maprect);
            mBlendMaps[u]->update();
        }
    }
    else
    {
        for(int j = maprect.top;j < maprect.bottom;j++)
        {
            brushPos = (brushrect.top + (int)((j - maprect.top) * mRatio)) * BRUSH_DATA_SIZE;
            brushPos += brushrect.right;

            mapPos = (j * mBlendMapSize) + maprect.left;

            for(int i = maprect.left;i < maprect.right;i++)
            {
                brushPos -= mRatio;

                assert(mapPos < (mBlendMapSize * mBlendMapSize) && mapPos >= 0);
                assert((int)brushPos < (BRUSH_DATA_SIZE * BRUSH_DATA_SIZE) && (int)brushPos >= 0);

                float val = mCurrentBlendData[mapPos] - (mBrushData[(int)brushPos] * factor);

                if(val < 0.0f)
                    val = 0.0f;

                mCurrentBlendData[mapPos] = val;
                ++mapPos;
            }
        }
        mCurrentBlendMap->dirtyRect(maprect);
        mCurrentBlendMap->update();
    }
}
예제 #4
0
void ManipulatorTerrain::OnEdit( float dt )
{
	assert(m_curEditMode != eTerrainEditMode_None);

	//第0层不能编辑BlendMap,应该从第1层开始
	if(m_curEditMode == eTerrainEditMode_Splat && m_curEditLayer == 0)
		return;

	Ogre::Terrain* pTerrain = ManipulatorSystem.GetScene()->GetTerrain();

	const Vector3 brushPos = m_brush[m_curBrushIndex]->GetPosition();
	Vector3 tsPos;
	pTerrain->getTerrainPosition(brushPos, &tsPos);

	float brushSizeW, brushSizeH;
	m_brush[m_curBrushIndex]->GetDimension(brushSizeW, brushSizeH);
	float worldSize = GetWorldSize();
	brushSizeW /= worldSize;
	brushSizeH /= worldSize;

	int multiplier;
	Ogre::TerrainLayerBlendMap* layer = nullptr;
	if(m_curEditMode == eTerrainEditMode_Deform)
	{
		multiplier = pTerrain->getSize() - 1;
	}
	else
	{
		multiplier = pTerrain->getLayerBlendMapSize();
		layer = pTerrain->getLayerBlendMap(m_curEditLayer);
	}

	long startx = (long)((tsPos.x - brushSizeW / 2) * multiplier);
	long starty = (long)((tsPos.y - brushSizeH / 2) * multiplier);
	long endx = (long)((tsPos.x + brushSizeW / 2) * multiplier);
	long endy= (long)((tsPos.y + brushSizeH / 2) * multiplier);
	startx = max(startx, 0L);
	starty = max(starty, 0L);
	endx = min(endx, (long)multiplier);
	endy = min(endy, (long)multiplier);
	
	for (long y = starty; y <= endy; ++y)
	{
		for (long x = startx; x <= endx; ++x)
		{
			float tsXdist = (x / multiplier) - tsPos.x;
			float tsYdist = (y / multiplier)  - tsPos.y;

			if(m_curEditMode == eTerrainEditMode_Deform)
			{
				float* pData = pTerrain->getHeightData();
				pData[y*GetMapSize()+x] += 100.0f * dt;

			}
			else
			{
				float* pData = layer->getBlendPointer();
				size_t imgY = multiplier - y;
				float newValue = pData[imgY*multiplier+x] + dt;
				newValue = Ogre::Math::Clamp(newValue, 0.0f, 1.0f);
				pData[imgY*multiplier+x] = newValue;
			}
		}
	}
	
	
	if(m_curEditMode == eTerrainEditMode_Deform)
	{
		Ogre::Rect rect(startx, starty, endx, endy);
		pTerrain->dirtyRect(rect);
		pTerrain->update();
	}
	else
	{
		size_t imgStartY = multiplier - starty;
		size_t imgEndY = multiplier - endy;
		Ogre::Rect rect(startx, min(imgStartY,imgEndY), endx, max(imgStartY,imgEndY));

		layer->dirtyRect(rect);
		layer->update();
	}
}
예제 #5
0
void TerrainManager::terrainInit(Ogre::String file, OgreManager* o)
{
	_OgreManager = o;

	initialiseResources();

	createLight();

	setGlobalOptions();

	_TerrainGroup = OGRE_NEW Ogre::TerrainGroup(_OgreManager->getSceneManager(), Ogre::Terrain::ALIGN_X_Z, 513, 12000.0f);
	_TerrainGroup->setFilenameConvention(Ogre::String("GameTerrain"), Ogre::String("dat"));
	_TerrainGroup->setOrigin(Ogre::Vector3::ZERO);

	setDefaultImportSettings();

	bool lTerrainsImported = false;
	 for (long x = 0; x <= 0; ++x)
	 {
        for (long y = 0; y <= 0; ++y)
		{
			//Define terrain function
			 Ogre::String filename = _TerrainGroup->generateFilename(x, y);
			if (Ogre::ResourceGroupManager::getSingleton().resourceExists(_TerrainGroup->getResourceGroup(), filename))
			{
				_TerrainGroup->defineTerrain(x, y);
			}
			else
			{
				Ogre::Image img;
				//Get terrain image
				Ogre::String tempFile = Ogre::StringConverter::toString(x * 10 + y);
				tempFile.append(".bmp");
				img.load("terrain.bmp", Ogre::String("TerrainResources"));
					if (x % 2 != 0)
						img.flipAroundY();
					if (y % 2 != 0)
						img.flipAroundX();
				//Get terrain image end
				_TerrainGroup->defineTerrain(x, y, &img);
				lTerrainsImported = true;
			}
			//Define terrain function end
		}
	}
	
	_TerrainGroup->loadAllTerrains(true);

	if (lTerrainsImported)
    {
        Ogre::TerrainGroup::TerrainIterator ti = _TerrainGroup->getTerrainIterator();
        while(ti.hasMoreElements())
        {
            Ogre::Terrain* t = ti.getNext()->instance;
            //Init blend maps function start
			Ogre::TerrainLayerBlendMap* blendMap0 = t->getLayerBlendMap(1);
			Ogre::TerrainLayerBlendMap* blendMap1 = t->getLayerBlendMap(2);
			Ogre::Real minHeight0 = -10;
			Ogre::Real fadeDist0 = 0;//40;
			Ogre::Real minHeight1 = -10;
			Ogre::Real fadeDist1 = 0;//15;
			float* pBlend0 = blendMap0->getBlendPointer();
			float* pBlend1 = blendMap1->getBlendPointer();
			for (Ogre::uint16 y = 0; y < t->getLayerBlendMapSize(); ++y)
			{
				for (Ogre::uint16 x = 0; x < t->getLayerBlendMapSize(); ++x)
				{
					Ogre::Real tx, ty;
 
					blendMap0->convertImageToTerrainSpace(x, y, &tx, &ty);
					Ogre::Real height = t->getHeightAtTerrainPosition(tx, ty);
					Ogre::Real val = (height - minHeight0) / fadeDist0;
					val = Ogre::Math::Clamp(val, (Ogre::Real)0, (Ogre::Real)1);
					*pBlend0++ = val;
 
					val = (height - minHeight1) / fadeDist1;
					val = Ogre::Math::Clamp(val, (Ogre::Real)0, (Ogre::Real)1);
					*pBlend1++ = val;
				}
			}
			blendMap0->dirty();
			blendMap1->dirty();
			blendMap0->update();
			blendMap1->update();
			//Init blend maps end
        }
    }

	_TerrainGroup->freeTemporaryResources();

	_OgreManager->getSceneManager()->setSkyBox(true, "Examples/EarlyMorningSkyBox", 5000, true, Ogre::Quaternion::IDENTITY, "GameResources");
}
예제 #6
0
//-----------------------------------------------------------------------------------------
void CTerrainGroupEditor::_splat(CTerrainPageEditor *handle, Ogre::Vector3 &editpos, float timePassed)
{
    Ogre::Rect brushrect, maprect;

    Ogre::Terrain *terrain = static_cast<Ogre::Terrain*>(handle->getHandle());

    int mBlendMapSize = terrain->getLayerBlendMapSize();
    editpos.x *= (float)mBlendMapSize;
    editpos.y = (1.0f - editpos.y) * (float)mBlendMapSize;
    if(!_getEditRect(editpos, brushrect, maprect, mBlendMapSize))
        return;

    int mLayer = 0;

    mLayer = handle->_getLayerID(mTextureDiffuse, mTextureNormal, mEditDirection);

    if(mLayer < 1)
        return;

    handle->_notifyModification(mLayer, maprect);

    int mLayerMax = terrain->getLayerCount();
    Ogre::TerrainLayerBlendMap *mBlendMaps[128];
    float *mBlendDatas[128];

    Ogre::TerrainLayerBlendMap *mCurrentBlendMap = terrain->getLayerBlendMap(mLayer);
    float *mCurrentBlendData = mCurrentBlendMap->getBlendPointer();

    for(int l = mLayer;l < mLayerMax;l++)
    {
        mBlendMaps[l] = terrain->getLayerBlendMap(l);
        mBlendDatas[l] = mBlendMaps[l]->getBlendPointer();
    }

    float mRatio = (float)BRUSH_DATA_SIZE / (float)mBrushSize;
    float brushPos;
    int mapPos;

    int right = brushrect.right;
    brushrect.right = BRUSH_DATA_SIZE - brushrect.left;
    brushrect.left = BRUSH_DATA_SIZE - right;

    float factor = mBrushIntensity * timePassed * 0.2f;
    if(!mEditDirection)
    {
        int u;
        float sum;

        for(int j = maprect.top;j < maprect.bottom;j++)
        {
            brushPos = (brushrect.top + (int)((j - maprect.top) * mRatio)) * BRUSH_DATA_SIZE;
            brushPos += brushrect.right;

            mapPos = (j * mBlendMapSize) + maprect.left;

            for(int i = maprect.left;i < maprect.right;i++)
            {
                brushPos -= mRatio;

                assert(mapPos < (mBlendMapSize * mBlendMapSize) && mapPos >= 0);
                assert((int)brushPos < (BRUSH_DATA_SIZE * BRUSH_DATA_SIZE) && (int)brushPos >= 0);

                sum = 0.0f;

                for(u = mLayer + 1;u < mLayerMax;u++)
                    sum += mBlendDatas[u][mapPos];

                float val = mCurrentBlendData[mapPos] + (mBrushData[(int)brushPos] * factor);
                sum += val;

                if(sum > 1.0f)
                {
                    float normfactor = 1.0f / (float)sum;
                    mCurrentBlendData[mapPos] = val * normfactor;
                    for(u = mLayer + 1;u < mLayerMax;u++)
                        mBlendDatas[u][mapPos] *= normfactor;
                }
                else
                    mCurrentBlendData[mapPos] = val;

                ++mapPos;
            }
        }
        for(u = mLayer;u < mLayerMax;u++)
        {
            mBlendMaps[u]->dirtyRect(maprect);
            mBlendMaps[u]->update();
        }
    }
    else
    {
        for(int j = maprect.top;j < maprect.bottom;j++)
        {
            brushPos = (brushrect.top + (int)((j - maprect.top) * mRatio)) * BRUSH_DATA_SIZE;
            brushPos += brushrect.right;

            mapPos = (j * mBlendMapSize) + maprect.left;

            for(int i = maprect.left;i < maprect.right;i++)
            {
                brushPos -= mRatio;

                assert(mapPos < (mBlendMapSize * mBlendMapSize) && mapPos >= 0);
                assert((int)brushPos < (BRUSH_DATA_SIZE * BRUSH_DATA_SIZE) && (int)brushPos >= 0);

                float val = mCurrentBlendData[mapPos] - (mBrushData[(int)brushPos] * factor);

                if(val < 0.0f)
                    val = 0.0f;

                mCurrentBlendData[mapPos] = val;
                ++mapPos;
            }
        }
        mCurrentBlendMap->dirtyRect(maprect);
        mCurrentBlendMap->update();
    }
}
예제 #7
0
int _tmain(int argc, _TCHAR* argv[])
{
	// ------------------------- Check for command line argument -------------------------------------------

	if (! argv[1])
	{
		printf("\n");
		printf("Missing argument.\nExample: \"Converter.exe job1.cfg\"");		
		return 0;	
	}

	// ------------------------- Basic Ogre Engine initialization -------------------------------------------

	Ogre::Root* root = new Ogre::Root;	
	Ogre::RenderSystem* rendersys = root->getRenderSystemByName("Direct3D9 Rendering Subsystem");
	
	rendersys->setConfigOption("Full Screen", "No");
	rendersys->setConfigOption("Video Mode", "800 x 600 @ 32-bit colour");
	
	root->setRenderSystem(rendersys);		
	
	Ogre::ResourceGroupManager::getSingleton().addResourceLocation("resource", "FileSystem", "General");
	Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

	root->initialise(false);

	Ogre::RenderWindow* window = root->createRenderWindow("RAW2OGT", 800, 600, false);		
	Ogre::SceneManager* scenemgr = root->createSceneManager(Ogre::SceneType::ST_GENERIC);
	Ogre::Camera* camera = scenemgr->createCamera("camera");
	Ogre::Viewport* viewport = window->addViewport(camera);
	/*Ogre::Vector3 lightdir(0, -0.3, 0.75);
	lightdir.normalise();

	Ogre::Light* l = scenemgr->createLight("tstLight");
	l->setType(Ogre::Light::LT_DIRECTIONAL);
	l->setDirection(lightdir);
	l->setDiffuseColour(Ogre::ColourValue(1.0, 1.0, 1.0));
	l->setSpecularColour(Ogre::ColourValue(0.4, 0.4, 0.4));*/

	scenemgr->setAmbientLight(Ogre::ColourValue(0.7, 0.7, 0.7));
	
	// --------------------------------- Start convert ----------------------------------------------------

	// Load job config
	Ogre::ConfigFile* terrainconfig = OGRE_NEW Ogre::ConfigFile();
	terrainconfig->loadDirect(argv[1]);
		
	// Load info from [general] block
	Ogre::String heightmapfile = terrainconfig->getSetting("heightmap", "general");
	Ogre::Real heightmapscale = Ogre::StringConverter::parseReal(terrainconfig->getSetting("heightmapscale", "general"));
	Ogre::Real heightmapoffset = Ogre::StringConverter::parseReal(terrainconfig->getSetting("heightmapoffset", "general"));
	Ogre::uint16 terrainsize = Ogre::StringConverter::parseUnsignedInt(terrainconfig->getSetting("terrainsize", "general"));
	Ogre::Real worldsize = Ogre::StringConverter::parseReal(terrainconfig->getSetting("worldsize", "general"));
	Ogre::uint16 layercount = Ogre::StringConverter::parseUnsignedInt(terrainconfig->getSetting("layercount", "general"));

	// initialise stream to heightmapfile
	Ogre::DataStreamPtr stream = Ogre::ResourceGroupManager::getSingleton().openResource(heightmapfile, "General");
	size_t size = stream.get()->size();
		
	// verify size
	if(size != terrainsize * terrainsize * 4)
		OGRE_EXCEPT( Ogre::Exception::ERR_INTERNAL_ERROR, "Size of stream does not match terrainsize!", "TerrainPage" );
					
	// load to buffer
	float* buffer = OGRE_ALLOC_T(float, size, Ogre::MEMCATEGORY_GENERAL);
	stream->read(buffer, size);

	// apply scale and offset 
	for(int i=0;i<terrainsize*terrainsize;i++)
	{
		buffer[i]  = (buffer[i] + heightmapoffset) * heightmapscale;
	}

	// Terrain initialization
	Ogre::TerrainGlobalOptions* terrainglobals = OGRE_NEW Ogre::TerrainGlobalOptions();
	terrainglobals->setMaxPixelError(1);
	//terrainglobals->setCompositeMapDistance(30000);
	//terrainglobals->setLightMapDirection(lightdir);
    //terrainglobals->setCompositeMapAmbient(scenemgr->getAmbientLight());
    //terrainglobals->setCompositeMapDiffuse(l->getDiffuseColour());
	
	Ogre::TerrainMaterialGeneratorA::SM2Profile* pMatProfile = 
      static_cast<Ogre::TerrainMaterialGeneratorA::SM2Profile*>(terrainglobals->getDefaultMaterialGenerator()->getActiveProfile());
	
	pMatProfile->setLightmapEnabled(false);
	pMatProfile->setCompositeMapEnabled(false);
	
	Ogre::TerrainGroup* terraingroup = OGRE_NEW Ogre::TerrainGroup(scenemgr, Ogre::Terrain::ALIGN_X_Z, terrainsize, worldsize);
    terraingroup->setFilenameConvention(Ogre::String("terrain"), Ogre::String("ogt"));
    terraingroup->setOrigin(Ogre::Vector3::ZERO);
		
	Ogre::Terrain* terrain = OGRE_NEW Ogre::Terrain(scenemgr);

	// terrainsettings							
	Ogre::Terrain::ImportData& imp = terraingroup->getDefaultImportSettings();	
	imp.terrainSize = terrainsize;
	imp.worldSize = worldsize;
	imp.minBatchSize = 33;
	imp.maxBatchSize = 65;

	// use float RAW heightmap as input
	imp.inputFloat = buffer;
	
	// process texture layers
	imp.layerList.resize(layercount);
	Ogre::StringVector blendmaps(layercount);
	for(int i=0;i<layercount;i++)
	{
		// load layer info
		Ogre::String sectionStr = Ogre::StringConverter::toString(i);
		Ogre::Real layerworldsize = Ogre::StringConverter::parseReal(terrainconfig->getSetting("worldsize", sectionStr));
		
		if (i==0)
		{			
			// no blendmap at layer 0 (baselayer)
			Ogre::String specular = terrainconfig->getSetting("specular", sectionStr);
			Ogre::String normal = terrainconfig->getSetting("normal", sectionStr);

			// add layer		
			imp.layerList[i].textureNames.push_back(specular);
			imp.layerList[i].textureNames.push_back(normal);
			imp.layerList[i].worldSize = layerworldsize;			
		}
		else
		{
			Ogre::String specular = terrainconfig->getSetting("specular", sectionStr);
			Ogre::String normal = terrainconfig->getSetting("normal", sectionStr);
			Ogre::String blend = terrainconfig->getSetting("blend", sectionStr);
		
			// add layer		
			imp.layerList[i].textureNames.push_back(specular);
			imp.layerList[i].textureNames.push_back(normal);	
			imp.layerList[i].worldSize = layerworldsize;

			blendmaps[i] = blend; 
		}
	}

	// load the terrain
	terrain->prepare(imp);
	terrain->load();	
	
	// load those blendmaps into the layers
	for(int j = 1;j < terrain->getLayerCount();j++)
	{
		Ogre::TerrainLayerBlendMap *blendmap = terrain->getLayerBlendMap(j);
		Ogre::Image img;
		img.load(blendmaps[j],"General");
		int blendmapsize = terrain->getLayerBlendMapSize();
		if(img.getWidth() != blendmapsize)
			img.resize(blendmapsize, blendmapsize);

		float *ptr = blendmap->getBlendPointer();
		Ogre::uint8 *data = static_cast<Ogre::uint8*>(img.getPixelBox().data);

		for(int bp = 0;bp < blendmapsize * blendmapsize;bp++)
			ptr[bp] = static_cast<float>(data[bp]) / 255.0f;

		blendmap->dirty();
		blendmap->update();
	}

	// create filename for writing
	int pos = heightmapfile.find_last_of('.');
	if (pos < 0)	
		heightmapfile = heightmapfile + ".ogt";
	else	
		heightmapfile = heightmapfile.substr(0, pos) + ".ogt";
			
	// save as Ogre .OGT
	terrain->save(heightmapfile);	
	Ogre::LogManager::getSingletonPtr()->logMessage(Ogre::LogMessageLevel::LML_NORMAL, heightmapfile + " successfully written.");
	
	// debug viewing (exit with CTRL+C)
	camera->setPosition(-terrainsize, 7000, -terrainsize);
	camera->lookAt(terrainsize/2,0,terrainsize/2);	
	root->startRendering();

	return 0;
}
예제 #8
0
int terrain_get_layer_blend_map_size(CoiHandle terrain_handle)
{
  Ogre::Terrain* terrain = reinterpret_cast<Ogre::Terrain*>(terrain_handle);
  return terrain->getLayerBlendMapSize();
}