예제 #1
0
int doMain (int argc, char **argv)
{
    OSG::osgInit(argc,argv);
    
    // GLUT init

    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
    glutInitWindowSize(800, 800);
    

    int winid = glutCreateWindow("OpenSG");
    glutKeyboardFunc(key);
    glutVisibilityFunc(vis);
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);       
    glutMouseFunc(mouse);   
    glutMotionFunc(motion); 
    
    glutIdleFunc(display);  

    // OSG

    OSG::SceneFileHandler::the()->print();

    // create the graph

    // beacon for camera and light  
    OSG::NodeUnrecPtr  b1n = OSG::Node::create();
    OSG::GroupUnrecPtr b1  = OSG::Group::create();

    fprintf(stderr, "Create b1n %p %d %d \n",
            b1n.get(),
            b1n->getRefCount(),
            b1n->getWeakRefCount());

    b1n->setCore( b1 );

    // transformation
    OSG::NodeUnrecPtr      t1n = OSG::Node::create();
    OSG::TransformUnrecPtr t1  = OSG::Transform::create();

    t1n->setCore (t1 );
    t1n->addChild(b1n);

    fprintf(stderr, "Create t1n %p %d %d \n",
            t1n.get(),
            t1n->getRefCount(),
            t1n->getWeakRefCount());

    cam_trans = t1;

    // light
    
    OSG::NodeUnrecPtr             dlight = OSG::Node::create();
    OSG::DirectionalLightUnrecPtr dl     = OSG::DirectionalLight::create();

    {
        dlight->setCore(dl);
        
        dl->setAmbient( .3f, .3f, .3f, 1 );
        dl->setDiffuse( .8f, .8f, .8f, .8f );
        dl->setDirection(0,0,1);
        dl->setBeacon( b1n);
    }

    fprintf(stderr, "Create dlight %p %d %d \n",
            dlight.get(),
            dlight->getRefCount(),
            dlight->getWeakRefCount());

    hdrroot = OSG::Node::create();

    hdrroot->editVolume().setInfinite();
    hdrroot->editVolume().setStatic  ();

    createHDRCore(hdrroot);

    // root
    root         = OSG::Node:: create();

    OSG::GroupUnrecPtr gr1 = OSG::Group::create();

    root->setCore(gr1);

    
    hdrroot->addChild(root);

    root->addChild(t1n   );
    root->addChild(dlight);

    fprintf(stderr, "Create root %p %d %d \n",
            root.get(),
            root->getRefCount(),
            root->getWeakRefCount());

    // Load the file

    OSG::NodeUnrecPtr file = NULL;
    
    if(argc > 1)
    {
        file = OSG::SceneFileHandler::the()->read(argv[1], NULL);
    }

    if(file == NULL)
    {
        std::cerr << "Couldn't load file, ignoring" << std::endl;

//        file = makeBox(2.f, 2.f, 2.f, 2, 2, 2);
        file = OSG::makeSphere(4, 2.0);
    }

    OSG::NodeUnrecPtr pCubeRoot            = OSG::Node::create();
    OSG::CubeMapGeneratorUnrecPtr pCubeGen = OSG::CubeMapGenerator::create();

    pCubeRoot->addChild(file);
    pCubeRoot->setCore(pCubeGen);
//    pCubeRoot->setCore(Group::create());

    OSG::NodeUnrecPtr         pCubeSceneRoot = OSG::Node::create();
    OSG::VisitSubTreeUnrecPtr pCubeVisit     = OSG::VisitSubTree::create();

    pCubeSceneRoot->setCore(pCubeVisit);
    pCubeVisit->setSubTreeRoot(root);

    pCubeGen->setRoot         (pCubeSceneRoot);
    pCubeGen->setTextureFormat(GL_RGB32F_ARB );
    pCubeGen->setSize         (512, 
                               512           );
    pCubeGen->setTexUnit      (3);

    OSG::NodeUnrecPtr pAnimRoot = setupAnim();

            scene_trans = OSG::Transform::create();
    OSG::NodeUnrecPtr sceneTrN    = OSG::Node::create();

    scene_trans->editMatrix()[3][2] = -50.f;

    sceneTrN->setCore (scene_trans);
    sceneTrN->addChild(pCubeRoot  );
    sceneTrN->addChild(pAnimRoot  );

    OSG::Thread::getCurrentChangeList()->commitChanges();

    OSG::Vec3f min,max;
    sceneTrN->updateVolume();
    sceneTrN->getVolume().getBounds(min, max);
    
    std::cout << "Volume: from " << min << " to " << max << std::endl;


    dlight->addChild(sceneTrN);

    // Camera
    
    cam = OSG::PerspectiveCamera::create();
    {
        cam->setBeacon( b1n );
        cam->setFov( OSG::osgDegree2Rad( 90 ) );
        cam->setNear( 0.1f );
        cam->setFar( 100000 );
    }

    // Background
    OSG::SkyBackgroundUnrecPtr bkgnd = OSG::SkyBackground::create();
    {
        OSG::ImageUnrecPtr pBackImg = 
            OSG::ImageFileHandler::the()->read("data/grace_cross.chdr");

        OSG::TextureObjChunkUnrecPtr pBackTex = OSG::TextureObjChunk::create();

        pBackTex->setImage         (pBackImg        );
        pBackTex->setInternalFormat(GL_RGB32F_ARB   );
        pBackTex->setWrapS         (GL_CLAMP_TO_EDGE);
        pBackTex->setWrapT         (GL_CLAMP_TO_EDGE);

        bkgnd->setBackTexture  (pBackTex);
        bkgnd->setFrontTexture (pBackTex);
        bkgnd->setLeftTexture  (pBackTex);
        bkgnd->setRightTexture (pBackTex);
        bkgnd->setTopTexture   (pBackTex);
        bkgnd->setBottomTexture(pBackTex);
    }

    // Viewport
    vp = OSG::Viewport::create();
    {
        vp->setCamera( cam );
        vp->setBackground( bkgnd );
        vp->setRoot( hdrroot );
//        vp->setRoot( root );
        vp->setSize( 0,0, 1,1 );
    }


    // Window
    OSG::GLUTWindowUnrecPtr gwin;

    GLint glvp[4];

    glGetIntegerv(GL_VIEWPORT, glvp);

    gwin = OSG::GLUTWindow::create();
    {
        gwin->setGlutId(winid);
        gwin->setSize( glvp[2], glvp[3] );
        
        win = gwin;

        win->addPort( vp );

        win->init();
    }

    // Action
    rentravact = OSG::RenderAction::create();

    rentravact->setVolumeDrawing(true);
//    rentravact->setFrustumCulling(false);

    // tball
    OSG::Vec3f pos;

    pos.setValues(min[0] + ((max[0] - min[0]) * 0.5), 
                  min[1] + ((max[1] - min[1]) * 0.5), 
                  max[2] + ( max[2] - min[2] ) * 1.5 );
    
    float scale = (max[2] - min[2] + max[1] - min[1] + max[0] - min[0]) / 6;

    OSG::Pnt3f tCenter(min[0] + (max[0] - min[0]) / 2,
                       min[1] + (max[1] - min[1]) / 2,
                       min[2] + (max[2] - min[2]) / 2);

    fprintf(stderr, "Startpos : %f %f %f\n", pos[0], pos[1], pos[2]);

    tball.setMode            (OSG::Trackball::OSGObject);
    tball.setStartPosition   (pos, true                );
    tball.setSum             (true                     );
    tball.setTranslationMode (OSG::Trackball::OSGFree  );
    tball.setTranslationScale(scale                    );
    tball.setRotationCenter  (tCenter                  );

    fprintf(stderr, "Create b1n %p %d %d \n",
            b1n.get(),
            b1n->getRefCount(),
            b1n->getWeakRefCount());

    fprintf(stderr, "Create t1n %p %d %d \n",
            t1n.get(),
            t1n->getRefCount(),
            t1n->getWeakRefCount());

    fprintf(stderr, "Create dlight %p %d %d \n",
            dlight.get(),
            dlight->getRefCount(),
            dlight->getWeakRefCount());

    fprintf(stderr, "Create hdrroot %p %d %d \n",
            hdrroot.get(),
            hdrroot->getRefCount(),
            hdrroot->getWeakRefCount());

    fprintf(stderr, "Create root %p %d %d \n",
            root.get(),
            root->getRefCount(),
            root->getWeakRefCount());

    return 0;
}
void initPlaneSetup(void)
{
    // beacon for camera and light
    OSG::GroupNodeRefPtr  beacon = OSG::GroupNodeRefPtr::create();

    // transformation
    OSG::TransformNodeRefPtr cam_transPlane = 
        OSG::TransformNodeRefPtr::create();
    cam_transPlane.node()->addChild(beacon);

    // light
    OSG::DirectionalLightNodeRefPtr dl = 
        OSG::DirectionalLightNodeRefPtr::create();

    dl->setAmbient  (.3f, .3f, .3f, 1);
    dl->setDiffuse  ( 1,  1,  1, 1);
    dl->setDirection( 0,  0,  1   );
    dl->setBeacon   (beacon          );

    // planeRoot
    planeRoot = OSG::GroupNodeRefPtr::create();

    planeRoot.node()->addChild(cam_transPlane);
    planeRoot.node()->addChild(animRoot);
    planeRoot.node()->addChild(dl);

    // Create plane to project the staged render
    OSG::NodeUnrecPtr plane_node = OSG::makePlane(10, 10, 5, 5);

    // Setup the shared texture and texture environment
    // - Create an empty image so texture can allocate size and memory
    OSG::ImageUnrecPtr pImg = OSG::Image::create();
    pImg->set(OSG::Image::OSG_RGB_PF, 512, 512);

    tx1o->setImage    (pImg      );
    tx1o->setMinFilter(GL_LINEAR );
    tx1o->setMagFilter(GL_LINEAR );
    tx1o->setWrapS    (GL_REPEAT );
    tx1o->setWrapT    (GL_REPEAT );

    tx1e->setEnvMode (GL_REPLACE);

#ifdef USE_DEPTH_TEXTURE
    OSG::ImageUnrecPtr dImg = OSG::Image::create();
    dImg->set(Image::OSG_L_PF, 512, 512);

    txDepth->setImage (dImg);
    txDepth->setMinFilter(GL_NEAREST );
    txDepth->setMagFilter(GL_LINEAR );
    txDepth->setWrapS    (GL_CLAMP_TO_EDGE );
    txDepth->setWrapT    (GL_CLAMP_TO_EDGE );
    txDepth->setExternalFormat(GL_DEPTH_COMPONENT);
    txDepth->setInternalFormat(GL_DEPTH_COMPONENT32);
#endif


    // Material for plane
    // - Create a material that will reference the texture and render
    //     it on the plane
    OSG::SimpleMaterialUnrecPtr mat = OSG::SimpleMaterial::create();

    mat->setDiffuse(OSG::Color3f(1,1,1));
    mat->setLit    (false              );
#ifdef USE_DEPTH_TEXTURE
    mat->addChunk  (txDepth            );
#else
    mat->addChunk  (tx1o               );
#endif
    mat->addChunk  (tx1e               );

    OSG::GeometryUnrecPtr pGeo = 
        dynamic_cast<OSG::Geometry *>(plane_node->getCore());
    pGeo->setMaterial(mat);

    // Finish connecting graph
    OSG::TransformNodeRefPtr scene_trans = OSG::TransformNodeRefPtr::create();
    scene_trans.node()->addChild(plane_node );

    dl.node()->addChild(scene_trans);

}