void FireActor::GetBoundaryPlane(osg::Vec4& dest, int index) const { dest.set(mBoundaryPlanes[index][0],mBoundaryPlanes[index][1],mBoundaryPlanes[index][2],mBoundaryPlanes[index][3]); }
void Hsv::getHSVA(osg::Vec4& hhh) const { hhh.set(hsv[HUE],hsv[SATURATION],hsv[VALUE],hsv[ALPHA]); }