static bool readInfluenceMap( osgDB::InputStream& is, osgAnimation::RigGeometry& geom ) { osg::ref_ptr<osgAnimation::VertexInfluenceMap> map = new osgAnimation::VertexInfluenceMap; unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { std::string name; unsigned int viSize = 0; is >> is.PROPERTY("VertexInfluence"); is.readWrappedString(name); viSize = is.readSize(); is >> is.BEGIN_BRACKET; osgAnimation::VertexInfluence vi; vi.setName( name ); vi.reserve( viSize ); for ( unsigned int j=0; j<viSize; ++j ) { int index = 0; float weight = 0.0f; is >> index >> weight; vi.push_back( osgAnimation::VertexIndexWeight(index, weight) ); } (*map)[name] = vi; is >> is.END_BRACKET; } is >> is.END_BRACKET; if ( !map->empty() ) geom.setInfluenceMap( map.get() ); return true; }
static bool readTextureWeights( osgDB::InputStream& is, osgFX::MultiTextureControl& ctrl ) { unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { float weight = 0.0f; is >> weight; ctrl.setTextureWeight( i, weight ); } is >> is.END_BRACKET; return true; }
static bool readImages( osgDB::InputStream& is, osg::ImageSequence& image ) { unsigned int images = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<images; ++i ) { osg::Image* img = dynamic_cast<osg::Image*>( is.readObject() ); if ( img ) image.addImage( img ); } is >> is.END_BRACKET; return true; }
static bool readShaders( osgDB::InputStream& is, osg::Program& attr ) { unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { osg::Shader* shader = dynamic_cast<osg::Shader*>( is.readObject() ); if ( shader ) attr.addShader( shader ); } is >> is.END_BRACKET; return true; }
static bool readAnimations( osgDB::InputStream& is, osgAnimation::AnimationManagerBase& manager ) { unsigned int size = is.readSize(); is >> osgDB::BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { osgAnimation::Animation* ani = dynamic_cast<osgAnimation::Animation*>( is.readObject() ); if ( ani ) manager.registerAnimation( ani ); } is >> osgDB::END_BRACKET; return true; }
static bool readValues( osgDB::InputStream& is, osgSim::MultiSwitch& node ) { unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { is >> is.PROPERTY("SwitchSet"); unsigned int valueSize = is.readSize(); is >> is.BEGIN_BRACKET; osgSim::MultiSwitch::ValueList values; for ( unsigned int j=0; j<valueSize; ++j ) { bool value; is >> value; values.push_back( value ); } node.setValueList( i, values ); is >> is.END_BRACKET; } is >> is.END_BRACKET; return true; }
static bool readImages( osgDB::InputStream& is, osg::ImageSequence& image ) { unsigned int images = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<images; ++i ) { osg::ref_ptr<osg::Image> img = is.readImage(); if ( img ) image.addImage( img ); } is >> is.END_BRACKET; return true; }
static bool readShaders( osgDB::InputStream& is, osg::Program& attr ) { unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { osg::ref_ptr<osg::Shader> shader = is.readObjectOfType<osg::Shader>(); if ( shader ) attr.addShader( shader ); } is >> is.END_BRACKET; return true; }
static bool readPositionList( osgDB::InputStream& is, osg::Billboard& node ) { unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { osg::Vec3d pos; is >> pos; node.setPosition( i, pos ); } is >> is.END_BRACKET; return true; }
static bool readRangeList( osgDB::InputStream& is, osg::LOD& node ) { unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { float min, max; is >> min >> max; node.setRange( i, min, max ); } is >> is.END_BRACKET; return true; }
static bool readMatrices( osgDB::InputStream& is, osg::VertexProgram& vp ) { unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { unsigned int key; osg::Matrixd value; is >> key >> value; vp.setMatrix( key, value ); } is >> is.END_BRACKET; return true; }
static bool readLocalParameters( osgDB::InputStream& is, osg::VertexProgram& vp ) { unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { GLuint key; osg::Vec4d value; is >> key >> value; vp.setProgramLocalParameter( key, value ); } is >> is.END_BRACKET; return true; }
static bool readLocatorCallbacks( osgDB::InputStream& is, osgVolume::Locator& locator ) { unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { osgVolume::Locator::LocatorCallback* cb = dynamic_cast<osgVolume::Locator::LocatorCallback*>( is.readObject() ); if ( cb ) locator.addCallback( cb ); } is >> is.END_BRACKET; return true; }
static bool readFeedBackVaryingsName( osgDB::InputStream& is, osg::Program& attr ) { unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { std::string str; is>> str; attr.addTransformFeedBackVarying(str); } is >> is.END_BRACKET; return true; }
static bool readStackedTransforms( osgDB::InputStream& is, osgAnimation::UpdateMatrixTransform& obj ) { osgAnimation::StackedTransform& transform = obj.getStackedTransforms(); unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { osgAnimation::StackedTransformElement* element = dynamic_cast<osgAnimation::StackedTransformElement*>( is.readObject() ); if ( element ) transform.push_back( element ); } is >> is.END_BRACKET; return true; }
static bool readColorMap( osgDB::InputStream& is, osg::TransferFunction1D& func ) { unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { float key = 0.0f; osg::Vec4d value; is >> key >> value; func.setColor( key, value ); } is >> is.END_BRACKET; return true; }
static bool readShaderSource( osgDB::InputStream& is, osg::Shader& shader ) { std::string code; unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { std::string line; is.readWrappedString( line ); code.append( line ); code.append( 1, '\n' ); } is >> is.END_BRACKET; shader.setShaderSource( code ); return true; }
static bool readTransformUpdating( osgDB::InputStream& is, osgManipulator::Dragger& dragger ) { unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { std::string name; is >> name >> is.BEGIN_BRACKET; if ( name=="DraggerTransformCallback" ) { osg::ref_ptr<osg::MatrixTransform> transform = is.readObjectOfType<osg::MatrixTransform>(); if ( transform ) dragger.addTransformUpdating( transform.get() ); } is >> is.END_BRACKET; } is >> is.END_BRACKET; return true; }
static bool readTransformUpdating( osgDB::InputStream& is, osgManipulator::Dragger& dragger ) { unsigned int size = is.readSize(); is >> osgDB::BEGIN_BRACKET; for ( unsigned int i=0; i<size; ++i ) { std::string name; is >> name >> osgDB::BEGIN_BRACKET; if ( name=="DraggerTransformCallback" ) { osg::MatrixTransform* transform = dynamic_cast<osg::MatrixTransform*>( is.readObject() ); if ( transform ) dragger.addTransformUpdating( transform ); } is >> osgDB::END_BRACKET; } is >> osgDB::END_BRACKET; return true; }