void KineBallRunSandboxKeyboardHandler::accept(osgGA::GUIEventHandlerVisitor& v){v.visit(*this);}
virtual void accept(osgGA::GUIEventHandlerVisitor& v) { v.visit(*this); }
void KeyEventHandler::accept(osgGA::GUIEventHandlerVisitor& v) { v.visit(*this); }
void GameManagerKeyboardHandler::accept(osgGA::GUIEventHandlerVisitor &v) { v.visit(*this); }
void LevelKeyboardHandler::accept(osgGA::GUIEventHandlerVisitor &v) { v.visit(*this); }
void TextInput::EventHandler::accept(osgGA::GUIEventHandlerVisitor& v) { v.visit(*this); } // TextInputEventHandler::accept
bool KeyboardHandler::accept(osgGA::GUIEventHandlerVisitor& v) { v.visit(*this); return false; }