void MASOSApp::setup() { mShouldQuit = false; reset(); mParams = params::InterfaceGl::create(getWindow(), "Parameters", toPixels(ivec2(250, 300))); mParams->addParam("Initial Velocity [m/s]", &mInitialVelocity, "min=0"); mParams->addParam("Angle [']", &mAngle, "min=0, max=90"); mParams->addParam("Terminal Velocity [m/s]", &mTerminalVelocity, "min=1"); mParams->addParam("Current time [s]", &mCurrentTime, "min=0"); mParams->addParam("Delta time [ms]", &mDeltaTime, "step=25"); mParams->addParam("Start time [s]", &mStartTime, "min=0"); mParams->addParam("End time [s]", &mEndTime, "min=0"); mParams->addButton("Start", bind(&MASOSApp::buttonStart, this)); mParams->addButton("Pause", bind(&MASOSApp::buttonPause, this)); mParams->addButton("Reset", bind(&MASOSApp::buttonReset, this)); mParams->addParam("Scale", &scale); mParams->addParam("Pos X", &currX); mParams->addParam("Pos Y", &currY); mIsPlaying = false; mThreadPlay = shared_ptr<thread>(new thread(bind(&MASOSApp::playLoop, this))); }
void PointCloudApp::setup() { mCamUi = CameraUi(&mCam); gl::enable( GL_TEXTURE_2D ); mFrameRate = 0.0f; mFullScreen = false; mTimeStamp = 0L; mTimeStampPrev = mTimeStamp; loadGlsl(); mDevice = Kinect2::Device::create(); mDevice->start(); mDevice->connectColorEventHandler( [ & ]( const Kinect2::ColorFrame& frame ) { mSurfaceColor = frame.getSurface(); } ); mDevice->connectDepthEventHandler( [ & ]( const Kinect2::DepthFrame& frame ) { mChannelDepth = frame.getChannel(); mTimeStamp = frame.getTimeStamp(); } ); ////////////////////////////////////////////////////////////////////////////////////////////// ivec2 sz = Kinect2::DepthFrame().getSize(); vector<vec2> vertices; for ( int32_t x = 0; x < sz.x; ++x ) { for ( int32_t y = 0; y < sz.y; ++y ) { vertices.push_back( vec2( x, y ) / vec2( sz ) ); } } gl::VboRef vbo = gl::Vbo::create( GL_ARRAY_BUFFER, vertices.size() * sizeof( vec2 ), &vertices[ 0 ], GL_STATIC_DRAW ); geom::BufferLayout layout; layout.append( geom::Attrib::POSITION, 2, sizeof( vec2 ), 0 ); vector<pair<geom::BufferLayout, gl::VboRef>> vertexArrayBuffers = { make_pair( layout, vbo ) }; mVboMesh = gl::VboMesh::create( vertices.size(), GL_POINTS, vertexArrayBuffers ); ////////////////////////////////////////////////////////////////////////////////////////////// mParams = params::InterfaceGl::create( "Params", ivec2( 200, 120 ) ); mParams->addParam( "Frame rate", &mFrameRate, "", true ); mParams->addParam( "Full screen", &mFullScreen ).key( "f" ); mParams->addButton( "Load GLSL", [ & ]() { loadGlsl(); }, "key=g" ); mParams->addButton( "Quit", [ & ]() { quit(); }, "key=q" ); resize(); }
void ForestApp::setup() { mParams = params::InterfaceGl::create( getWindow(), "Forest parameters", toPixels(Vec2i(240, 600)) ); mParams->addButton("Reset", bind( &ForestApp::resetButton, this ), "key=r"); mParams->addButton("Stop sim", bind( &ForestApp::stopButton, this ), "key=s"); mParams->addButton("Write results", bind( &ForestApp::writeButton, this ), "key=w"); mParams->addParam("Sim step #", &mStrandBox.mSimulationStep, "readonly=true"); mParams->addSeparator(); mParams->addParam( "Number of seeds", &mStrandBox.mNumSeeds).min(0).max(16).step(1); mParams->addParam( "Number of strands", &mStrandBox.mNumStrands).min(0).max(1000).step(1); mParams->addParam( "Number of dots", &mDots.mNumDots).min(0).max(1000).step(1); mParams->addParam( "Strand length", &mStrandBox.mStrandLength).min(1).max(1000).step(1); mParams->addParam( "Growth probability", &mStrandBox.mGrowthProbability).min(0.f).max(1.0f).step(0.001f); mParams->addParam( "Growth dir Y", &mStrandBox.mGrowthDirection.y).min(-1.f).max(10.f).step(0.01f); mParams->addSeparator(); mParams->addParam( "Spring length", &mStrandBox.mSpringLength).min(0.0001f).max(0.01f).step(0.0001f); mParams->addParam( "Spring iters", &mStrandBox.mSpringIterations).min(0).max(10000).step(10); mParams->addParam( "Spring K", &mStrandBox.mSpringK).min(0.f).max(1.0f).step(0.001f); mParams->addParam( "Straighten K", &mStrandBox.mStraightenK).min(0.f).max(1.0f).step(0.001f); mParams->addParam( "Smooth K", &mStrandBox.mSmoothK).min(0.f).max(1.0f).step(0.001f); mParams->addParam( "Align K", &mStrandBox.mAlignmentK).min(0.f).max(4.0f).step(0.001f); mParams->addSeparator(); mParams->addParam( "Smallest dot", &mDots.mSmallestDotSize).min(0.f).max(0.2f).step(0.001f); mParams->addParam( "Largest dot", &mDots.mLargestDotSize).min(0.f).max(0.2f).step(0.001f); mParams->addParam( "Dot gravity", &mDots.mDotGravity).min(0.f).max(20.0f).step(0.001f); mParams->addParam( "Dot spacing", &mDots.mDotSpacing).min(0.f).max(20.0f).step(0.001f); mParams->addSeparator(); mParams->addParam( "Panel edge K", &mPanels.mEdgeK).min(0.f).max(1.0f).step(0.001f); mParams->addParam( "Panel edge margin", &mPanels.mEdgeMargin).min(0.f).max(1.0f).step(0.001f); mParams->addSeparator(); mParams->addParam( "Show affinity matrix", &mShowMatrix, "key=m"); mParams->addParam( "Max strands per dot", &mDots.mDotMaxStrands).min(0).max(100).step(1); mParams->addParam( "Affinity repel K", &mDots.mRepelK).min(0.f).max(1.0f).step(0.001f); mParams->addParam( "Affinity retain K", &mDots.mRetainK).min(0.f).max(1.0f).step(0.001f); mParams->addParam( "Affinity decay K", &mDots.mDecayK).min(0.f).max(1.0f).step(0.001f); mParams->addParam( "Force attract K", &mDots.mAttractK).min(0.f).max(1.0f).step(0.001f); }
void TweakBarApp::setup() { mObjSize = 4; mLightDirection = vec3( 0, 0, -1 ); mColor = ColorA( 0.25f, 0.5f, 1, 1 ); mSomeValue = 2; // Setup our default camera, looking down the z-axis mCam.lookAt( vec3( -20, 0, 0 ), vec3( 0 ) ); // Create the interface and give it a name. mParams = params::InterfaceGl::create( getWindow(), "App parameters", toPixels( ivec2( 200, 400 ) ) ); // Setup the parameters mParams->addParam( "Cube Size", &mObjSize ).min( 0.1f ).max( 20.5f ).keyIncr( "z" ).keyDecr( "Z" ).precision( 2 ).step( 0.02f ); mParams->addParam( "Cube Rotation", &mObjOrientation ); mParams->addParam( "Cube Color", &mColor ); mParams->addParam( "String ", &mString ); mParams->addSeparator(); // Attach a callback that is fired after a target is updated. mParams->addParam( "some value", &mSomeValue ).updateFn( [this] { console() << "new value: " << mSomeValue << std::endl; } ); // Add a param with no target, but instead provide setter and getter functions. std::function<void( vec3 )> setter = std::bind( &TweakBarApp::setLightDirection, this, std::placeholders::_1 ); std::function<vec3 ()> getter = std::bind( &TweakBarApp::getLightDirection, this ); mParams->addParam( "Light Direction", setter, getter ); // Other types of controls that can be added to the interface mParams->addButton( "Button!", std::bind( &TweakBarApp::button, this ) ); mParams->addText( "text", "label=`This is a label without a parameter.`" ); }
void MPEBouncingBallApp::setup() { mClient = MPEClient::Create(this, USE_THREADED); // 3D mClient->setIsRendering3D(true); mCamZ = -900.0f; mClient->set3DCameraZ(mCamZ); mFOV = mClient->get3DFieldOfView(); mAspectRatio = mClient->get3DAspectRatio(); mParams = params::InterfaceGl::create("Camera Params", vec2(getWindowSize()) * getWindowContentScale()); mParams->setPosition(ivec2(0,0)); mParams->addParam("Field of View", &mFOV).min(1.f).max(180.f).step(0.5); mParams->addParam("Camera Z", &mCamZ).min(-1500.f).max(0.f); mParams->addParam("Aspect Ratio", &mAspectRatio).min(0.f).max(2.f); mParams->addButton("Reset", [&](){ this->buttonResetClicked(); } ); mParams->addButton("Render Mode (2D/3D)", [&](){ this->buttonRenderModeClicked(); } ); mFont = Font( "Helvetica Bold", 12 ); mTextureFont = gl::TextureFont::create( mFont ); }
void MeshViewApp::setup() { loadConfig("configs/gaztank.ini"); setupCamera(); // Create lights m_light1 = new gl::Light(gl::Light::DIRECTIONAL, 0); m_light1->setDirection(Vec3f(0, 0, 1).normalized()); m_light1->setAmbient(Color(0.0f, 0.0f, 0.1f)); m_light1->setDiffuse(Color(0.9f, 0.6f, 0.3f)); m_light1->setSpecular(Color(0.9f, 0.6f, 0.3f)); m_light2 = new gl::Light(gl::Light::DIRECTIONAL, 1); m_light2->setDirection(Vec3f(0, 0, -1).normalized()); m_light2->setAmbient(Color(0.0f, 0.0f, 0.0f)); m_light2->setDiffuse(Color(0.2f, 0.6f, 1.0f)); m_light2->setSpecular(Color(0.2f, 0.2f, 0.2f)); // Setup matrix m_matrix.setToIdentity(); m_matrix.translate(Vec3f::zero()); m_matrix.rotate(Vec3f::zero()); m_matrix.scale(Vec3f::one()); m_rotateMesh = false; // Create a parameter window m_params = params::InterfaceGl::create(getWindow(), "Properties", Vec2i(180, 240)); m_params->addText("LMB + drag - rotate"); m_params->addText("RMB + drag - zoom"); m_params->addSeparator(); m_params->addButton("Full screen", [&] { setFullScreen(!isFullScreen()); }); m_params->addParam("Auto rotate", &m_rotateMesh); m_params->addSeparator(); m_params->addParam("Diffuse", &m_diffuseEnabled); m_params->addParam("Normal", &m_normalEnabled); m_params->addParam("Specular", &m_specularEnabled); m_params->addParam("AO", &m_aoEnabled); m_params->addParam("Emissive", &m_emissiveEnabled); m_params->addSeparator(); m_params->addParam("Gamma", &m_gamma, "min=0.0 max=10.0 step=0.1"); m_time = (float)getElapsedSeconds(); }
void ThresholdTestApp::setup() { mParams = params::InterfaceGl::create( "Parameters", ivec2( 300, 240 ) ); mParams->addParam( "Threshold", &mThresholdValue, "min=0 max=255 keyIncr=v keyDecr=V" ); mParams->addButton( "open file", [this] { loadFile( getOpenFilePath() ); }, "key=o" ); mParams->addSeparator(); mParams->addParam( "Use Adapative", &mUseAdaptiveThreshold ); mParams->addParam( "Use Adapative class", &mUseClassVersion ); mParams->addParam( "Use Adapative percentage", &mUseAdaptivePercentage ); mParams->addParam( "Show Grayscale", &mShowOriginalGrayScale ); mParams->addParam( "Adaptive Kernel", &mAdaptiveThresholdKernel, "min=0 max=1000 keyIncr=k keyDecr=K" ); mParams->addParam( "Adaptive Percentage", &mAdaptiveThresholdPercentage, "min=0 max=1.0 step=0.01 keyIncr=p keyDecr=P" ); mThresholdValue = 128; mAdaptiveThresholdPercentage = 0.01f; mAdaptiveThresholdKernel = 64; loadFile( getOpenFilePath() ); }
void NormalGetterApp::setupParams(){ mParams = params::InterfaceGl::create( "Normal Getter", vec2( 300, 220 ) ); mParams->addSeparator(); mParams->addButton("InvertG", [&](){ invertG = !invertG; }); mParams->addButton("InvertR", [&](){ invertR =! invertR; }); mParams->addParam("bias", &bias).min(0.f).max(100.f); mParams->addButton( "Load movie", [ & ](){ makeMovie = true; } ); mParams->addButton( "Play movie", [ & ](){ if(mMovie) mMovie->play(); } ); mParams->addButton( "Stop movie", [ & ](){ if(mMovie) mMovie->stop(); } ); mParams->addButton( "Choose Save Directory", [ & ](){ saveDirectory = getFolderPath(); directory = saveDirectory.string(); } ); mParams->addParam("Save Directory", &directory).updateFn([&](){ saveDirectory = directory; }); mParams->addButton( "Process Frame", [ & ](){ if(mMovie && mOutputFbo)writeImage(saveDirectory / string(to_string(1000000 +int(mMovie->getCurrentTime()*mMovie->getFramerate()))+ ".png"), mOutputFbo->getColorTexture()->createSource(), ImageTarget::Options(),"png"); } ); mParams->addButton( "Process Batch", [ & ](){ if(!pushFramesToBuffer && mMovie){ pushFramesToBuffer = true; currentFrame = 0; mMovie->seekToStart(); mMovie->setLoop(false); mMovie->play(); } } ); }
void ParamsBasicApp::setup() { ObjLoader loader( (DataSourceRef)loadResource( "Final_sculpture3.obj" ) ); loader.load( &mMesh ); a = 1; e = 1; c = 1; mVBO = gl::VboMesh( mMesh ); mMesh.recalculateNormals(); mCameraDistance = 25; receiver.setup(3000); mObjSize = 4; mEye = Vec3f(-1,0.8f,1); mLightDirection = Vec3f( -0.54f, -0.27f, -1.07f ); mColor = ColorA( 0.25f, 0.5f, 1.0f, 1.0f ); mCam.setPerspective( 60.0f, getWindowAspectRatio(), 0.1f, 30000.0f ); // setup our default camera, looking down the z-axis mCam.lookAt( mEye, Vec3f(0,0,0) ); // Setup the parameters mParams = params::InterfaceGl::create( getWindow(), "App parameters", toPixels( Vec2i( 200, 400 ) ) ); mParams->addParam( "Cube Size", &mObjSize, "min=0.1 max=20.5 step=0.5 keyIncr=z keyDecr=Z" ); mParams->addParam( "Cube Rotation", &mObjOrientation ); //mParams->addParam( "Cube Color", &mColor, "" ); mParams->addSeparator(); mParams->addParam( "Light Direction", &mLightDirection, "" ); mParams->addButton( "Button!", std::bind( &ParamsBasicApp::button, this ) ); mParams->addText( "text", "label=`This is a label without a parameter.`" ); mParams->addParam( "String ", &mString, "" ); mParams->addParam( "Eye Distance", &mCameraDistance, "min=1.0 max=100.0 step=1.0 keyIncr=s keyDecr=w" ); }
void OpenNI2xCinderBlockSample::setup() { m_OpenNI2xBlock.init(true); for(int i=0; i<m_OpenNI2xBlock.getDevicesConnected(); i++) m_OpenNI2xBlock.startDevice(i); m_bMirrored=true; //this is default for openni m_bAlign=false; m_bSubtractBg=false; m_bIsRecording=false; m_iRecording=0; m_bIsPlaying=false; // Setup the parameters m_Params = params::InterfaceGl::create( getWindow(), "OpenNI parameters", toPixels( Vec2i( 200, 400 ) ) ); m_Params->addButton( "Mirrored", std::bind( &OpenNI2xCinderBlockSample::setMirrored, this ) ); m_Params->addButton( "Reset", std::bind( &OpenNI2xCinderBlockSample::resetStreams, this ) ); m_Params->addButton( "Align Depth/RGB", std::bind( &OpenNI2xCinderBlockSample::alignDepthRGB, this ) ); m_Params->addButton( "Subtract Background", std::bind( &OpenNI2xCinderBlockSample::subtractBg, this ) ); m_Params->addButton( "Start/Stop Record", std::bind( &OpenNI2xCinderBlockSample::record, this ) ); m_Params->addButton( "Play", std::bind( &OpenNI2xCinderBlockSample::play, this ) ); m_Params->addButton( "Stop", std::bind( &OpenNI2xCinderBlockSample::stop, this ) ); m_Params->addButton( "Pause", std::bind( &OpenNI2xCinderBlockSample::pause, this ) ); }
void TextParticlesApp::setup() { // SET UP camera mCam = CameraPersp( getWindowWidth(), getWindowHeight(), 60, 1.0, 10000.0 ); mCamUi = CameraUi( &mCam ); // LOAD fonts mFont = Font( loadAsset( "SourceSansPro-Bold.ttf" ), 120 ); mTextureFont = gl::TextureFont::create( mFont ); // DEFINE FBO mTextFbo = gl::Fbo::create( getWindowWidth(), getWindowHeight(), true ); // LOAD shaders mRenderProg = gl::getStockShader( gl::ShaderDef().color() ); try { mUpdateProg = gl::GlslProg::create( gl::GlslProg::Format().vertex( loadAsset( "shaders/particleUpdate.vs" ) ) .feedbackFormat( GL_INTERLEAVED_ATTRIBS ) .feedbackVaryings( { "position", "pposition", "color", "damping", "texcoord", "invmass" } ) .attribLocation( "iPosition", 0 ) .attribLocation( "iColor", 1 ) .attribLocation( "iPPosition", 2 ) .attribLocation( "iDamping", 3 ) .attribLocation( "iTexCoord", 4 ) .attribLocation( "iInvMass", 5 ) ); }catch( ci::gl::GlslProgCompileExc &exc ) { std::cout << "Shader compile error: " << endl; std::cout << exc.what(); } catch( Exception &exc ) { std::cout << "Unable to load shader" << endl; std::cout << exc.what(); } // LOAD perlin texture to use in the shaders mPerlin3dTex = gl::Texture::create( loadImage( loadAsset( "shaders/perlin3d.png" ) ) ); mPerlin3dTex->setWrap( GL_REPEAT, GL_REPEAT ); // SET UP param defaults mCenter = vec3( 0, 0, -10.0 ); mStartVelocity = 5.0; mStepMax = 10.0; mDampingSpeed = 0.003; mDampingBase = 0.45f; mNoiseOffset = vec3( 1.0f, 1.0f, 0.0 ); mEndColor = Color( 1.0, 1.0, 1.0 ); // SET UP params mParams = params::InterfaceGl::create( app::getWindow(), "Params", vec2( 400, 350 ) ); mParams->addParam( "Center", &mCenter ).updateFn( bind( &TextParticlesApp::setupVBO, this ) ); mParams->addParam( "Start Velocity", &mStartVelocity ).updateFn( bind( &TextParticlesApp::setupVBO, this ) ); mParams->addParam( "Step Max", &mStepMax ); mParams->addParam( "Damping Speed", &mDampingSpeed ).precision( 4 ).step( 0.0005 ).min( 0.0 ).max( 0.04 ); mParams->addParam( "Damping Base", &mDampingBase ).precision( 2 ).step( 0.05 ).min( 0.0 ).max( 1.0 ); mParams->addParam( "Noise Offset", &mNoiseOffset ); mParams->addParam( "EndColor", &mEndColor ); mParams->addButton( "Enter Edit Mode", bind( &TextParticlesApp::editMode, this ) ); mParams->addButton( "EXPLODE!", bind( &TextParticlesApp::setupVBO, this ) ); mStep = 1.0; mActive = false; }
void cApp::makeGui(){ gui = params::InterfaceGl::create( getWindow(), "Ramses", vec2(300, getWindowHeight()) ); gui->setOptions( "", "position=`0 0` valueswidth=100" ); function<void(void)> update = [&](){ for( int i=0; i<rms.size(); i++){ rms[i].updateVbo(eye); } }; function<void(void)> sx = [this](){ saveXml(); }; function<void(void)> ld = [this](){ loadXml(); for( int i=0; i<rms.size(); i++){ rms[i].eSimType = simType; rms[i].loadSimData(frame); rms[i].updateVbo(eye); } }; function<void(void)> ren = [this](){ bStart = true; mExp.startRender(); }; gui->addText( "main" ); gui->addParam("start", &bStart ); gui->addParam("frame", &frame ).updateFn(update); gui->addParam("ortho", &bOrtho ); gui->addParam("xyz global scale", &Ramses::globalScale ).step(0.01).updateFn(update); //gui->addParam("r(x) resolution", &Ramses::boxelx, true ); //gui->addParam("theta(y) resolution", &Ramses::boxely, true ); gui->addButton("save XML", sx ); gui->addButton("load XML", ld ); gui->addButton("start Render", ren ); gui->addSeparator(); for( int i=0; i<6; i++){ string p = to_string(simType) + "_"+ Ramses::prm[i]; function<void(void)> up = [i, this](){ rms[i].updateVbo(eye); }; function<void(void)> up2 = [i, this](){ rms[i].loadSimData(this->frame); rms[i].updateVbo(eye); }; gui->addParam(p+" show", &rms[i].bShow ).group(p).updateFn(up2); //gui->addParam(p+" polar coordinate", &rms[i].bPolar ).group(p).updateFn(up2); gui->addParam(p+" Auto Min Max", &rms[i].bAutoMinMax ).group(p).updateFn(up); gui->addParam(p+" in min", &rms[i].in_min).step(0.05f).group(p).updateFn(up); gui->addParam(p+" in max", &rms[i].in_max).step(0.05f).group(p).updateFn(up); gui->addParam(p+" z extrude", &rms[i].extrude).step(1.0f).group(p).updateFn(up); //gui->addParam(p+" x offset", &rms[i].xoffset).step(1.0f).group(p).updateFn(up); //gui->addParam(p+" y offset", &rms[i].yoffset).step(1.0f).group(p).updateFn(up); //gui->addParam(p+" z offset", &rms[i].zoffset).step(1.0f).group(p).updateFn(up); gui->addParam(p+" xy scale", &rms[i].scale).step(1.0f).group(p).updateFn(up); //gui->addParam(p+" visible thresh", &rms[i].visible_thresh).step(0.005f).min(0.0f).max(1.0f).group(p).updateFn(up); gui->addParam(p+" log", &rms[i].eStretch).step(1).min(0).max(1).group(p).updateFn(up2); // read only //gui->addParam(p+" r(x) resolution", &rms[eSimType][i].boxelx, true ); //gui->addParam(p+" theta(y) resolution", &rms[eSimType][i].boxely, true ); //gui->addParam(p+" visible rate(%)", &rms[i].visible_rate, true ).group(p); //gui->addParam(p+" num particle", &rms[i].nParticle, true).group(p); gui->addSeparator(); } }
void FiretrailApp::setup() { mCamera.lookAt(vec3(.0f, .0f, -1.0f), vec3(.0f)); mParams = params::InterfaceGl::create( getWindow(), "App parameters", toPixels( ivec2( 200, 300 ) ) ); mParams->addParam("FPS", &mFps); mParams->addParam("Max D Slice", &mMaxDSlice); mParams->addParam("Time Factor", &mTimeFactor); mParams->addParam("Gain", &mGain ).updateFn( [this] { mGlsl->uniform("gain", mGain);} ); mParams->addParam("Lacunarity", &mLacunarity).updateFn( [this] { mGlsl->uniform("lacunarity", mLacunarity);} ); mParams->addParam("Magnitude", &mMagnitude ).updateFn( [this] { mGlsl->uniform("magnitude", mMagnitude);} ); mParams->addParam("Frag Mul", &mFragMul ).updateFn( [this] { mGlsl->uniform("fragMul", mFragMul);} ); mParams->addParam("Noise Scale", &mNoiseScale).updateFn( [this] { mGlsl->uniform("noiseScale", mNoiseScale);} ); mParams->addParam("Layer Offset", &mLayerOffset).updateFn( [this] { mGlsl->uniform("layerOffset", mLayerOffset);} ); mParams->addButton("Start Recording", [this] { if (!mRecordingMovie) startMovieRecording(); }); mParams->addButton("End Recording", [this] { if (mRecordingMovie) endMovieRecording(); }); gl::Texture::Format mTexFormat; mTexFormat.magFilter( GL_LINEAR ).minFilter( GL_LINEAR ).internalFormat( GL_RGBA );//.wrap(GL_REPEAT); mFireTex = gl::Texture::create( loadImage( loadAsset( "flame6.png" ) ), mTexFormat ); mTexFormat.wrap(GL_REPEAT); mNoiseTex = gl::Texture::create( loadImage( loadAsset( "nzw.png" ) ), mTexFormat ); mGlsl = gl::GlslProg::create(gl::GlslProg::Format() .vertex( loadAsset( "fire.vert" ) ) .fragment( loadAsset( "fire.frag" ) ) .geometry( loadAsset( "fire.geom" )).attrib( geom::CUSTOM_0, "vSize" ) ); mGlsl->uniform("fireTex", 0); mGlsl->uniform("noiseTex", 1); mGlsl->uniform("fragMul", mFragMul); mGlsl->uniform("gain", mGain); mGlsl->uniform("magnitude", mMagnitude); mGlsl->uniform("lacunarity", mLacunarity); mGlsl->uniform("noiseScale", mNoiseScale); mGlsl->uniform("layerOffset", mLayerOffset); // compute texture coordinates vector<float> amp( NUM_SPLINE_NODES ); amp.resize(NUM_SPLINE_NODES); for (size_t i = 0; i < NUM_SPLINE_NODES; ++i) { const auto t = (float)i / (float)(NUM_SPLINE_NODES - 1); amp[i] = 1.0f - easeInOutSine(t); } mVboMesh = gl::VboMesh::create( NUM_SPLINE_NODES, GL_POINTS, { gl::VboMesh::Layout().usage( GL_DYNAMIC_DRAW ).attrib( geom::POSITION, 3 ), gl::VboMesh::Layout().usage( GL_STATIC_DRAW ).attrib( geom::Attrib::CUSTOM_0, 1 ), }); mVboMesh->bufferAttrib(geom::Attrib::CUSTOM_0, amp); mBatch = gl::Batch::create(mVboMesh, mGlsl); resize(); }
void cApp::makeGui(){ gui = params::InterfaceGl::create( getWindow(), Ramses::simType[eSimType], vec2(300, getWindowHeight()) ); gui->setOptions( "", "position=`0 0` valueswidth=100" ); function<void(void)> update = [&](){ for( int i=0; i<rms.size(); i++){ rms[i].updateVbo(resolution); } }; function<void(void)> changeSym = [this](){ for( int i=0; i<rms.size(); i++){ rms[i].eSimType = eSimType; rms[i].loadSimData(frame); rms[i].updateVbo(resolution); } }; function<void(void)> sx = [this](){ saveXml(); }; function<void(void)> ld = [this](){ loadXml(); for( int i=0; i<rms.size(); i++){ rms[i].eSimType = eSimType; rms[i].loadSimData(frame); rms[i].updateVbo(resolution); } }; function<void(void)> ren = [this](){ bStart = true; mExp.startRender(); }; function<void(void)> norm = [this](){ norms.resetCol(); norms.resetPos(); norms.resetVbo(); for( int i=0; i<rms.size(); i++){ if(rms[i].bShow){ feature3d( rms[i].pos ); } } norms.init(GL_LINES); }; gui->addText( "main" ); gui->addParam("simType", &eSimType ).min(0).max(4).updateFn( changeSym ); gui->addParam("start", &bStart ); gui->addParam("frame", &frame ).updateFn(update); gui->addParam("ortho", &bOrtho ); gui->addButton("Compute Norm", norm ); gui->addParam("xyz global scale", &Ramses::globalScale ).step(0.01).updateFn(update); gui->addParam("r(x) resolution", &Ramses::boxelx, true ); gui->addParam("theta(y) resolution", &Ramses::boxely, true ); gui->addButton("save XML", sx ); gui->addButton("load XML", ld ); gui->addButton("start render", ren ); gui->addSeparator(); for( int i=0; i<6; i++){ string p = Ramses::prm[i]; //gui->addText( p ); //function<void(void)> up = bind(&Ramses::updateVbo, &rms[i]); function<void(void)> up = [i, this](){ rms[i].updateVbo(resolution); }; function<void(void)> up2 = [i, this](){ rms[i].loadSimData(this->frame); rms[i].updateVbo(resolution); }; gui->addParam(p+" show", &rms[i].bShow ).group(p).updateFn(up2); gui->addParam(p+" polar coordinate", &rms[i].bPolar ).group(p).updateFn(up2); gui->addParam(p+" Auto Min Max", &rms[i].bAutoMinMax ).group(p).updateFn(up); gui->addParam(p+" in min", &rms[i].in_min).step(0.05f).group(p).updateFn(up); gui->addParam(p+" in max", &rms[i].in_max).step(0.05f).group(p).updateFn(up); gui->addParam(p+" z extrude", &rms[i].extrude).step(1.0f).group(p).updateFn(up); gui->addParam(p+" x offset", &rms[i].xoffset).step(1.0f).group(p).updateFn(up); gui->addParam(p+" y offset", &rms[i].yoffset).step(1.0f).group(p).updateFn(up); gui->addParam(p+" z offset", &rms[i].zoffset).step(1.0f).group(p).updateFn(up); gui->addParam(p+" xy scale", &rms[i].scale).step(1.0f).group(p).updateFn(up); //gui->addParam(p+" visible thresh", &rms[i].visible_thresh).step(0.005f).min(0.0f).max(1.0f).group(p).updateFn(up); gui->addParam(p+" log", &rms[i].eStretch).step(1).min(0).max(1).group(p).updateFn(up2); gui->addParam(p+" inAngle", &rms[i].inAngle).step(1).min(-180).max(180).group(p).updateFn(up); gui->addParam(p+" outAngle", &rms[i].outAngle).step(1).min(-180).max(180).group(p).updateFn(up); gui->addParam(p+" offsetRotateAngle", &rms[i].offsetRotateAngle).step(0.01).group(p).updateFn(up); gui->addParam(p+" rotateSpeed", &rms[i].rotateSpeed).step(0.01).group(p).updateFn(up); // read only //gui->addParam(p+" visible rate(%)", &rms[i].visible_rate, true ).group(p); //gui->addParam(p+" num particle", &rms[i].nParticle, true).group(p); gui->addSeparator(); } }
void OpenCVTemplateApp::makeGUI() { interface->clear(); interface->addButton("load image", [this] { auto path = ci::app::getOpenFilePath(); image = cv::imread(path.string()); std::cout <<"cols "<<image.cols << std::endl; std::cout <<"rows "<<image.rows << std::endl; std::cout <<"channels "<<image.channels() << std::endl; imageTexture = gl::Texture::create(fromOcv(image)); }); interface->addButton("load video", [this] { auto path = ci::app::getOpenFilePath(); video.open(path.string()); frameWidth = video.get(cv::CAP_PROP_FRAME_WIDTH); frameHeight = video.get(cv::CAP_PROP_FRAME_HEIGHT); totalFrames = video.get(cv::CAP_PROP_FRAME_COUNT); video.read(frame); if(isGrayScale) { cv::cvtColor(frame, frame, cv::COLOR_BGR2GRAY); } frameTexture = gl::Texture::create(fromOcv(frame)); makeGUI(); }); interface->addSeparator(); if(frameTexture) { interface->addParam("gray scale", &isGrayScale).updateFn([this] { video.retrieve(frame); if(isGrayScale) { cv::cvtColor(frame, frame, cv::COLOR_BGR2GRAY); } frameTexture = gl::Texture::create(fromOcv(frame)); makeGUI(); }); interface->addParam("nb of feature",&nbOfFeaturePoints).min(1).max(1000); if(isGrayScale) { interface->addButton("get feature points", [this] { cv::goodFeaturesToTrack(frame, featurePoints, nbOfFeaturePoints, 0.01, 10, cv::Mat(), 3, 0, 0.04); }); } interface->addSeparator(); interface->addParam("frame",&frameIndex).min(0).max(totalFrames-1).step(1).updateFn([this] { video.set(cv::CAP_PROP_POS_FRAMES,frameIndex); video.read(frame); if(isGrayScale) { cv::cvtColor(frame, frame, cv::COLOR_BGR2GRAY); } frameTexture = gl::Texture::create(fromOcv(frame)); }); interface->addSeparator(); interface->addParam("speed", &frameSpeed).min(1).max(1000).step(1); interface->addButton("play",[this] { currentState = PLAY; makeGUI(); }); if(currentState == PLAY) { interface->addButton("pause",[this] { currentState = PAUSE; makeGUI(); }); } } }
void ImageRetargetingApp::initGUI() { linearScalingParams->addButton( "Reset Image", std::bind( &ImageRetargetingApp::linearResizeResetButtonClick, this ) ); linearScalingParams->addSeparator(); linearScalingParams->addParam("Original Width: ", &originalWidth, true); linearScalingParams->addParam("Original Height: ", &originalHeight, true); linearScalingParams->addParam( "Resize Width", &linearScaleWidth ).min( 1 ).max( 1200 ).step( 1 ); linearScalingParams->addParam( "Resize Height", &linearScaleHeight ).min( 1 ).max( 750 ).step( 1 ); linearScalingParams->addButton( "Resize", std::bind( &ImageRetargetingApp::linearResizeButtonClick, this ) ); linearScalingParams->addSeparator(); meshWarpingParams->addButton( "Reset Mesh", std::bind( &ImageRetargetingApp::meshWarperResetButtonClick, this ) ); meshWarpingParams->addParam( "Quad Size", &(meshWarpRetargetter->quadSize) ).min( 5 ).max( 100 ).step( 1 ); meshWarpingParams->addButton( "Toggle Wire Frame", std::bind( &ImageRetargetingApp::toggleWireFrameButtonClick, this ) ); meshWarpingParams->addSeparator(); meshWarpingParams->addText("Segmentation"); meshWarpingParams->addParam( "Blur", &saliencySegmentor->segBlurDeviation ).min( 0.01f ).max( 1.00f ).step( 0.01f ); meshWarpingParams->addParam( "K",&saliencySegmentor->segNeighborThreshold ).min( 0.0f ).max( 1500.0f ).step( 10.f ); meshWarpingParams->addParam( "Min Size", &saliencySegmentor->segMinSize).min( 0 ).max( 1500 ).step( 10 ); meshWarpingParams->addButton( "Segment Random", std::bind( &ImageRetargetingApp::segmentRandomButtonClick, this ) ); meshWarpingParams->addButton( "Segment Color", std::bind( &ImageRetargetingApp::segmentColorButtonClick, this ) ); meshWarpingParams->addSeparator(); meshWarpingParams->addText("Saliency"); meshWarpingParams->addParam( "Scale", &(saliencySegmentor->scale) ).min( 1 ).max( 10 ).step( 1 ); meshWarpingParams->addButton( "Sobel Saliency", std::bind( &ImageRetargetingApp::sobelSaliencyButtonClick, this ) ); meshWarpingParams->addButton( "Segment Saliency", std::bind( &ImageRetargetingApp::segmentSaliencyButtonClick, this ) ); meshWarpingParams->addButton( "Edge Saliency", std::bind( &ImageRetargetingApp::getPatchEdgeClick, this ) ); meshWarpingParams->addSeparator(); meshWarpingParams->addText("Quad Warping"); meshWarpingParams->addParam( "Resize Width", &(meshWarpRetargetter->resizeWidth) ).min( 1 ).max( 1200 ).step( 1 ); meshWarpingParams->addParam( "Resize Height", &(meshWarpRetargetter->resizeHeight) ).min( 1 ).max( 750 ).step( 1 ); meshWarpingParams->addParam( "Linear Weight", &(meshWarpRetargetter->transformationWeight) ).min( 0.f ).max( 1.f ).step( 0.1f ); meshWarpingParams->addButton( "Resize Rect", std::bind( &ImageRetargetingApp::resizeMeshRect, this ) ); meshWarpingParams->addButton( "Resize Ellipse", std::bind( &ImageRetargetingApp::resizeMeshEllipse, this ) ); meshWarpingParams->addParam("Resize Time: ", &(meshWarpRetargetter->resizeTime), true); meshWarpingParams->addSeparator(); seamCarvingParams->addButton( "Reset Image", std::bind( &ImageRetargetingApp::seamCarveResetButtonClick, this ) ); seamCarvingParams->addSeparator(); seamCarvingParams->addParam( "Scale", &(seamCarver->scale) ).min( 1 ).max( 20 ).step( 1 ); seamCarvingParams->addButton( "Sobel Gradient", std::bind( &ImageRetargetingApp::sobelGradientButtonClick, this ) ); seamCarvingParams->addSeparator(); seamCarvingParams->addButton( "Show Vertical Seam", std::bind( &ImageRetargetingApp::verticalSeamGradientButtonClick, this ) ); seamCarvingParams->addButton( "Show Horizontal Seam", std::bind( &ImageRetargetingApp::horizontalSeamGradientButtonClick, this ) ); seamCarvingParams->addSeparator(); seamCarvingParams->addButton( "Get Gradient", std::bind( &ImageRetargetingApp::sobelGradientButtonClick, this ) ); seamCarvingParams->addButton( "Get Seam", std::bind( &ImageRetargetingApp::verticalSeamGradientButtonClick, this ) ); seamCarvingParams->addButton( "Delete Seam", std::bind( &ImageRetargetingApp::deleteCurrentSeamButtonClick, this ) ); //seamCarvingParams->addButton( "Add Seam", std::bind( &ImageRetargetingApp::addCurrentSeamButtonClick, this ) ); seamCarvingParams->addSeparator(); seamCarvingParams->addParam( "Resize Width", &(seamCarver->newWidth) ).min( 1 ).max( 1200 ).step( 1 ); seamCarvingParams->addParam( "Resize Height", &(seamCarver->newHeight) ).min( 1 ).max( 750 ).step( 1 ); seamCarvingParams->addButton( "Resize", std::bind( &ImageRetargetingApp::resizeSeamButtonClick, this ) ); seamCarvingParams->addParam("Resize Time: ", &(seamCarver->carveTime), true); seamCarvingParams->addSeparator(); }
void hidTestApp::setup() { mJsonManager = heartbeat::JsonManager::create("test.json"); mSvgManager = heartbeat::SvgManager::create(); mSvgManager->initialize(); mEventManager = heartbeat::EventManager::create( "global", true ); mInteractionZones = heartbeat::InteractionZones::create(); mInteractionZonesDebug = heartbeat::InteractionDebugRenderable::create( mInteractionZones ); mKioskManager = heartbeat::KioskManager::create(); mKioskManager->initialize(); mInteractionZones->initialize(); mInteractionZonesDebug->initialize(); mInteractionZonesDebug->enableDistance(); mInteractionZonesDebug->enableZone(); using namespace heartbeat; mFar = mInteractionZones->getZoneScalar( InteractionZones::Zone::FAR ); mApproach = mInteractionZones->getZoneScalar( InteractionZones::Zone::APPROACH ); mDead = mInteractionZones->getZoneScalar( InteractionZones::Zone::DEAD ); mTable = mInteractionZones->getZoneScalar( InteractionZones::Zone::TABLE ); mParams = params::InterfaceGl::create( "Interaction Zone Debug", ivec2( 300, 400 ) ); // Unsafe but needed. mParams->addButton( "Capture Table Barrier", [&]() { mInteractionZones->captureBarrier(); mInteractionZonesDebug->enableZone(); }); mParams->addButton( "Write Table Barrier", [&]() { mInteractionZones->writeInteractionZone(); }); mParams->addButton( "Toggle Live Distance", [&](){ mInteractionZonesDebug->enableDistance( ! mInteractionZonesDebug->isDistanceEnabled() ); }); mParams->addButton( "Toggle Table Barrier", [&](){ mInteractionZonesDebug->enableZone( ! mInteractionZonesDebug->isZoneEnabled() ); }); mParams->addSeparator(); mParams->addButton( "Query/Store Ignore Indices(Poles)", std::bind( &InteractionZones::queryIgnoreIndices, mInteractionZones ) ); mParams->addButton( "Print Current Ignore Indices(Poles)", [&](){ std::cout << "Printing ignore indices: "; auto ignoreIndices = mInteractionZones->getIgnoreIndices(); int last = 0; for( auto & indice : ignoreIndices ) { if( last == 0 ) { last = indice; } if( last != indice-1 ) { cout << endl << " New Ignore Zone: "; } cout << indice << ", "; last = indice; } std::cout << std::endl; }); mParams->addButton( "Clear Current Ignore Indices(Poles)", [&](){ const_cast<std::vector<uint32_t>&>(mInteractionZones->getIgnoreIndices()).clear(); }); mParams->addSeparator(); mParams->addText("Zone Scalars (No Overlapping)"); mParams->addParam("Set Far Zone", &mFar).updateFn( std::bind( &hidTestApp::updateFar, this ) ); mParams->addParam("Set Approach Zone", &mApproach).updateFn( std::bind( &hidTestApp::updateApproach, this ) ); mParams->addParam("Set Dead Zone", &mDead).updateFn( std::bind( &hidTestApp::updateDead, this ) ); mParams->addParam("Set Table Zone", &mTable).updateFn( std::bind( &hidTestApp::updateTable, this ) ); mParams->addButton("Submit Zone Changes", std::bind( &hidTestApp::updateZones, this ) ); mParams->addSeparator(); mParams->addText("Teensy Settings"); mParams->addButton("Send Top Teensy Approach", [&](){ mEventManager->queueEvent( EventDataRef( new ApproachEvent( KioskId::TOP_KIOSK ) ) ); }); mParams->addButton("Send Top Teensy Depart", [&](){ mEventManager->queueEvent( EventDataRef( new DepartEvent( KioskId::TOP_KIOSK ) ) ); }); mParams->addButton("Send Middle Teensy Approach", [&](){ mEventManager->queueEvent( EventDataRef( new ApproachEvent( KioskId::MIDDLE_KIOSK ) ) ); }); mParams->addButton("Send Middle Teensy Depart", [&](){ mEventManager->queueEvent( EventDataRef( new DepartEvent( KioskId::MIDDLE_KIOSK ) ) ); }); mParams->addButton("Send Bottom Teensy Approach", [&](){ mEventManager->queueEvent( EventDataRef( new ApproachEvent( KioskId::BOTTOM_KIOSK ) ) ); }); mParams->addButton("Send Bottom Teensy Depart", [&](){ mEventManager->queueEvent( EventDataRef( new DepartEvent( KioskId::BOTTOM_KIOSK ) ) ); }); // mParams->addButton("Set Teensy TOP", ); }