void mitk::SlicedGeometry3D::ExecuteOperation(Operation* operation) { switch ( operation->GetOperationType() ) { case OpNOTHING: break; case OpROTATE: if ( m_EvenlySpaced ) { // Need a reference frame to align the rotation if ( m_ReferenceGeometry ) { // Clear all generated geometries and then rotate only the first slice. // The other slices will be re-generated on demand // Save first slice PlaneGeometry::Pointer geometry2D = m_PlaneGeometries[0]; RotationOperation *rotOp = dynamic_cast< RotationOperation * >( operation ); // Generate a RotationOperation using the dataset center instead of // the supplied rotation center. This is necessary so that the rotated // zero-plane does not shift away. The supplied center is instead used // to adjust the slice stack afterwards. Point3D center = m_ReferenceGeometry->GetCenter(); RotationOperation centeredRotation( rotOp->GetOperationType(), center, rotOp->GetVectorOfRotation(), rotOp->GetAngleOfRotation() ); // Rotate first slice geometry2D->ExecuteOperation( ¢eredRotation ); // Clear the slice stack and adjust it according to the center of // the dataset and the supplied rotation center (see documentation of // ReinitializePlanes) this->ReinitializePlanes( center, rotOp->GetCenterOfRotation() ); geometry2D->SetSpacing(this->GetSpacing()); if ( m_SliceNavigationController ) { m_SliceNavigationController->SelectSliceByPoint( rotOp->GetCenterOfRotation() ); m_SliceNavigationController->AdjustSliceStepperRange(); } BaseGeometry::ExecuteOperation( ¢eredRotation ); } else { // we also have to consider the case, that there is no reference geometry available. if ( m_PlaneGeometries.size() > 0 ) { // Reach through to all slices in my container for (auto iter = m_PlaneGeometries.begin(); iter != m_PlaneGeometries.end(); ++iter) { // Test for empty slices, which can happen if evenly spaced geometry if ((*iter).IsNotNull()) { (*iter)->ExecuteOperation(operation); } } // rotate overall geometry RotationOperation *rotOp = dynamic_cast< RotationOperation * >( operation ); BaseGeometry::ExecuteOperation( rotOp); } } } else { // Reach through to all slices for (auto iter = m_PlaneGeometries.begin(); iter != m_PlaneGeometries.end(); ++iter) { (*iter)->ExecuteOperation(operation); } } break; case OpORIENT: if ( m_EvenlySpaced ) { // get operation data PlaneOperation *planeOp = dynamic_cast< PlaneOperation * >( operation ); // Get first slice PlaneGeometry::Pointer planeGeometry = m_PlaneGeometries[0]; // Need a PlaneGeometry, a PlaneOperation and a reference frame to // carry out the re-orientation. If not all avaialble, stop here if ( !m_ReferenceGeometry || ( !planeGeometry || dynamic_cast<AbstractTransformGeometry*>(planeGeometry.GetPointer()) ) || !planeOp ) { break; } // General Behavior: // Clear all generated geometries and then rotate only the first slice. // The other slices will be re-generated on demand // // 1st Step: Reorient Normal Vector of first plane // Point3D center = planeOp->GetPoint(); //m_ReferenceGeometry->GetCenter(); mitk::Vector3D currentNormal = planeGeometry->GetNormal(); mitk::Vector3D newNormal; if (planeOp->AreAxisDefined()) { // If planeOp was defined by one centerpoint and two axis vectors newNormal = CrossProduct(planeOp->GetAxisVec0(), planeOp->GetAxisVec1()); } else { // If planeOp was defined by one centerpoint and one normal vector newNormal = planeOp->GetNormal(); } // Get Rotation axis und angle currentNormal.Normalize(); newNormal.Normalize(); ScalarType rotationAngle = angle(currentNormal.GetVnlVector(),newNormal.GetVnlVector()); rotationAngle *= 180.0 / vnl_math::pi; // from rad to deg Vector3D rotationAxis = itk::CrossProduct( currentNormal, newNormal ); if (std::abs(rotationAngle-180) < mitk::eps ) { // current Normal and desired normal are not linear independent!!(e.g 1,0,0 and -1,0,0). // Rotation Axis should be ANY vector that is 90� to current Normal mitk::Vector3D helpNormal; helpNormal = currentNormal; helpNormal[0] += 1; helpNormal[1] -= 1; helpNormal[2] += 1; helpNormal.Normalize(); rotationAxis = itk::CrossProduct( helpNormal, currentNormal ); } RotationOperation centeredRotation( mitk::OpROTATE, center, rotationAxis, rotationAngle ); // Rotate first slice planeGeometry->ExecuteOperation( ¢eredRotation ); // Reinitialize planes and select slice, if my rotations are all done. if (!planeOp->AreAxisDefined()) { // Clear the slice stack and adjust it according to the center of // rotation and plane position (see documentation of ReinitializePlanes) this->ReinitializePlanes( center, planeOp->GetPoint() ); if ( m_SliceNavigationController ) { m_SliceNavigationController->SelectSliceByPoint( planeOp->GetPoint() ); m_SliceNavigationController->AdjustSliceStepperRange(); } } // Also apply rotation on the slicedGeometry - Geometry3D (Bounding geometry) BaseGeometry::ExecuteOperation( ¢eredRotation ); // // 2nd step. If axis vectors were defined, rotate the plane around its normal to fit these // if (planeOp->AreAxisDefined()) { mitk::Vector3D vecAxixNew = planeOp->GetAxisVec0(); vecAxixNew.Normalize(); mitk::Vector3D VecAxisCurr = planeGeometry->GetAxisVector(0); VecAxisCurr.Normalize(); ScalarType rotationAngle = angle(VecAxisCurr.GetVnlVector(),vecAxixNew.GetVnlVector()); rotationAngle = rotationAngle * 180 / PI; // Rad to Deg // we rotate around the normal of the plane, but we do not know, if we need to rotate clockwise // or anti-clockwise. So we rotate around the crossproduct of old and new Axisvector. // Since both axis vectors lie in the plane, the crossproduct is the planes normal or the negative planes normal rotationAxis = itk::CrossProduct( VecAxisCurr, vecAxixNew ); if (std::abs(rotationAngle-180) < mitk::eps ) { // current axisVec and desired axisVec are not linear independent!!(e.g 1,0,0 and -1,0,0). // Rotation Axis can be just plane Normal. (have to rotate by 180�) rotationAxis = newNormal; } // Perfom Rotation mitk::RotationOperation op(mitk::OpROTATE, center, rotationAxis, rotationAngle); planeGeometry->ExecuteOperation( &op ); // Apply changes on first slice to whole slice stack this->ReinitializePlanes( center, planeOp->GetPoint() ); if ( m_SliceNavigationController ) { m_SliceNavigationController->SelectSliceByPoint( planeOp->GetPoint() ); m_SliceNavigationController->AdjustSliceStepperRange(); } // Also apply rotation on the slicedGeometry - Geometry3D (Bounding geometry) BaseGeometry::ExecuteOperation( &op ); } } else { // Reach through to all slices for (auto iter = m_PlaneGeometries.begin(); iter != m_PlaneGeometries.end(); ++iter) { (*iter)->ExecuteOperation(operation); } } break; case OpRESTOREPLANEPOSITION: if ( m_EvenlySpaced ) { // Save first slice PlaneGeometry::Pointer planeGeometry = m_PlaneGeometries[0]; RestorePlanePositionOperation *restorePlaneOp = dynamic_cast< RestorePlanePositionOperation* >( operation ); // Need a PlaneGeometry, a PlaneOperation and a reference frame to // carry out the re-orientation if ( m_ReferenceGeometry && (planeGeometry && dynamic_cast<AbstractTransformGeometry*>(planeGeometry.GetPointer()) == nullptr) && restorePlaneOp ) { // Clear all generated geometries and then rotate only the first slice. // The other slices will be re-generated on demand // Rotate first slice planeGeometry->ExecuteOperation( restorePlaneOp ); m_DirectionVector = restorePlaneOp->GetDirectionVector(); double centerOfRotationDistance = planeGeometry->SignedDistanceFromPlane( m_ReferenceGeometry->GetCenter() ); if ( centerOfRotationDistance > 0 ) { m_DirectionVector = m_DirectionVector; } else { m_DirectionVector = -m_DirectionVector; } Vector3D spacing = restorePlaneOp->GetSpacing(); Superclass::SetSpacing( spacing ); // /*Now we need to calculate the number of slices in the plane's normal // direction, so that the entire volume is covered. This is done by first // calculating the dot product between the volume diagonal (the maximum // distance inside the volume) and the normal, and dividing this value by // the directed spacing calculated above.*/ ScalarType directedExtent = std::abs( m_ReferenceGeometry->GetExtentInMM( 0 ) * m_DirectionVector[0] ) + std::abs( m_ReferenceGeometry->GetExtentInMM( 1 ) * m_DirectionVector[1] ) + std::abs( m_ReferenceGeometry->GetExtentInMM( 2 ) * m_DirectionVector[2] ); if ( directedExtent >= spacing[2] ) { m_Slices = static_cast< unsigned int >(directedExtent / spacing[2] + 0.5); } else { m_Slices = 1; } m_PlaneGeometries.assign( m_Slices, PlaneGeometry::Pointer( nullptr ) ); if ( m_Slices > 0 ) { m_PlaneGeometries[0] = planeGeometry; } m_SliceNavigationController->GetSlice()->SetSteps( m_Slices ); this->Modified(); //End Reinitialization if ( m_SliceNavigationController ) { m_SliceNavigationController->GetSlice()->SetPos( restorePlaneOp->GetPos() ); m_SliceNavigationController->AdjustSliceStepperRange(); } BaseGeometry::ExecuteOperation(restorePlaneOp); } } else { // Reach through to all slices for (auto iter = m_PlaneGeometries.begin(); iter != m_PlaneGeometries.end(); ++iter) { (*iter)->ExecuteOperation(operation); } } break; case OpAPPLYTRANSFORMMATRIX: // Clear all generated geometries and then transform only the first slice. // The other slices will be re-generated on demand // Save first slice PlaneGeometry::Pointer geometry2D = m_PlaneGeometries[0]; ApplyTransformMatrixOperation *applyMatrixOp = dynamic_cast< ApplyTransformMatrixOperation* >( operation ); // Apply transformation to first plane geometry2D->ExecuteOperation( applyMatrixOp ); // Generate a ApplyTransformMatrixOperation using the dataset center instead of // the supplied rotation center. The supplied center is instead used to adjust the // slice stack afterwards (see OpROTATE). Point3D center = m_ReferenceGeometry->GetCenter(); // Clear the slice stack and adjust it according to the center of // the dataset and the supplied rotation center (see documentation of // ReinitializePlanes) this->ReinitializePlanes( center, applyMatrixOp->GetReferencePoint() ); BaseGeometry::ExecuteOperation( applyMatrixOp ); break; } this->Modified(); }
void mitk::SlicedGeometry3D::InitializePlanes( const mitk::BaseGeometry *geometry3D, mitk::PlaneGeometry::PlaneOrientation planeorientation, bool top, bool frontside, bool rotated ) { m_ReferenceGeometry = const_cast< BaseGeometry * >( geometry3D ); PlaneGeometry::Pointer planeGeometry = mitk::PlaneGeometry::New(); planeGeometry->InitializeStandardPlane( geometry3D, top, planeorientation, frontside, rotated ); ScalarType viewSpacing = 1; unsigned int slices = 1; switch ( planeorientation ) { case PlaneGeometry::Axial: viewSpacing = geometry3D->GetSpacing()[2]; slices = (unsigned int) geometry3D->GetExtent( 2 ); break; case PlaneGeometry::Frontal: viewSpacing = geometry3D->GetSpacing()[1]; slices = (unsigned int) geometry3D->GetExtent( 1 ); break; case PlaneGeometry::Sagittal: viewSpacing = geometry3D->GetSpacing()[0]; slices = (unsigned int) geometry3D->GetExtent( 0 ); break; default: itkExceptionMacro("unknown PlaneOrientation"); } mitk::Vector3D normal = this->AdjustNormal( planeGeometry->GetNormal() ); ScalarType directedExtent = std::abs( m_ReferenceGeometry->GetExtentInMM( 0 ) * normal[0] ) + std::abs( m_ReferenceGeometry->GetExtentInMM( 1 ) * normal[1] ) + std::abs( m_ReferenceGeometry->GetExtentInMM( 2 ) * normal[2] ); if ( directedExtent >= viewSpacing ) { slices = static_cast< int >(directedExtent / viewSpacing + 0.5); } else { slices = 1; } bool flipped = (top == false); if ( frontside == false ) { flipped = !flipped; } if ( planeorientation == PlaneGeometry::Frontal ) { flipped = !flipped; } this->InitializeEvenlySpaced( planeGeometry, viewSpacing, slices, flipped ); }