예제 #1
1
void initializeScene()
{
    SceneWindow *window = new SceneWindow();
    //QWidget *container = QWidget::createWindowContainer(window);


    Qt3DCore::QAspectEngine engine;
    Qt3DInput::QInputAspect *inputAspect = new Qt3DInput::QInputAspect();
    engine.registerAspect(new Qt3DRender::QRenderAspect());
    engine.registerAspect(inputAspect);

    QVariantMap data;
    data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(window)));
    data.insert(QStringLiteral("eventSource"), QVariant::fromValue(window));
    engine.setData(data);

    // root entity
    Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity();

    // camera scene
    Qt3DCore::QCamera *camera = new Qt3DCore::QCamera(sceneRoot);
    camera->setFieldOfView(25);
    camera->setNearPlane(1);
    camera->setFarPlane(1000);
    camera->setViewCenter(QVector3D(0, 3, 0));

    inputAspect->setCamera(camera);

    Qt3DRender::QFrameGraph *frameGraphComponent = new Qt3DRender::QFrameGraph(sceneRoot);
    Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer();
    forwardRenderer->setCamera(camera);
    forwardRenderer->setClearColor(Qt::blue);
    frameGraphComponent->setActiveFrameGraph(forwardRenderer);
    sceneRoot->addComponent(frameGraphComponent);

    // scene loader
    Qt3DCore::QEntity *sceneLoaderEntity = new Qt3DCore::QEntity(sceneRoot);
    Qt3DRender::QSceneLoader *sceneLoader = new Qt3DRender::QSceneLoader(sceneLoaderEntity);

    SceneHandler sceneHandler(sceneLoader);

    QObject::connect(sceneLoader, &Qt3DRender::QSceneLoader::statusChanged, &sceneHandler, &SceneHandler::onStatusChanged);

    sceneLoaderEntity->addComponent(sceneLoader);

    QUrl fileName;

    fileName = QUrl::fromLocalFile("file:://C:/Users/jacobmosehansen/Desktop/IKT/20mm_hollow_cube.stl");
    sceneLoader->setSource(fileName);

    engine.setRootEntity(sceneRoot);

}
예제 #2
1
파일: main.cpp 프로젝트: RSATom/Qt
int main(int ac, char **av)
{
    QApplication app(ac, av);
    Qt3DExtras::Qt3DWindow view;
    view.defaultFrameGraph()->setClearColor(Qt::black);

    // Root entity
    Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity();

    // Scene Camera
    Qt3DRender::QCamera *camera = view.camera();
    camera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection);
    camera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f));
    camera->setPosition(QVector3D(0.0f, 3.5f, 25.0f));
    camera->setNearPlane(0.001f);
    camera->setFarPlane(10000.0f);

    // For camera controls
    Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot);
    camController->setCamera(camera);

    // Scene loader
    Qt3DCore::QEntity *sceneLoaderEntity = new Qt3DCore::QEntity(sceneRoot);
    Qt3DRender::QSceneLoader *sceneLoader = new Qt3DRender::QSceneLoader(sceneLoaderEntity);
    SceneWalker sceneWalker(sceneLoader);
    QObject::connect(sceneLoader, &Qt3DRender::QSceneLoader::statusChanged, &sceneWalker, &SceneWalker::onStatusChanged);
    sceneLoaderEntity->addComponent(sceneLoader);

    QStringList args = QCoreApplication::arguments();
    QUrl sourceFileName;
    if (args.count() <= 1) {
        QWidget *container = new QWidget();
        QFileDialog dialog;
        dialog.setFileMode(QFileDialog::AnyFile);
        sourceFileName = dialog.getOpenFileUrl(container, QStringLiteral("Open a scene file"));
    } else {
        sourceFileName = QUrl::fromLocalFile(args[1]);
    }

    if (sourceFileName.isEmpty())
        return 0;

    sceneLoader->setSource(sourceFileName);

    view.setRootEntity(sceneRoot);
    view.show();

    return app.exec();
}
예제 #3
1
Qgs3DMapScene::Qgs3DMapScene( const Qgs3DMapSettings &map, QgsAbstract3DEngine *engine )
  : mMap( map )
  , mEngine( engine )
{

  connect( &map, &Qgs3DMapSettings::backgroundColorChanged, this, &Qgs3DMapScene::onBackgroundColorChanged );
  onBackgroundColorChanged();

  // TODO: strange - setting OnDemand render policy still keeps QGIS busy (Qt 5.9.0)
  // actually it is more busy than with the default "Always" policy although there are no changes in the scene.
  //mRenderer->renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::OnDemand );

#if QT_VERSION >= 0x050900
  // we want precise picking of terrain (also bounding volume picking does not seem to work - not sure why)
  mEngine->renderSettings()->pickingSettings()->setPickMethod( Qt3DRender::QPickingSettings::TrianglePicking );
#endif

  QRect viewportRect( QPoint( 0, 0 ), mEngine->size() );

  // Camera
  float aspectRatio = ( float )viewportRect.width() / viewportRect.height();
  mEngine->camera()->lens()->setPerspectiveProjection( mMap.fieldOfView(), aspectRatio, 10.f, 10000.0f );

  mFrameAction = new Qt3DLogic::QFrameAction();
  connect( mFrameAction, &Qt3DLogic::QFrameAction::triggered,
           this, &Qgs3DMapScene::onFrameTriggered );
  addComponent( mFrameAction ); // takes ownership

  // Camera controlling
  mCameraController = new QgsCameraController( this ); // attaches to the scene
  mCameraController->setViewport( viewportRect );
  mCameraController->setCamera( mEngine->camera() );
  mCameraController->resetView( 1000 );

  addCameraViewCenterEntity( mEngine->camera() );

  // create terrain entity

  createTerrainDeferred();
  connect( &map, &Qgs3DMapSettings::terrainGeneratorChanged, this, &Qgs3DMapScene::createTerrain );
  connect( &map, &Qgs3DMapSettings::terrainVerticalScaleChanged, this, &Qgs3DMapScene::createTerrain );
  connect( &map, &Qgs3DMapSettings::mapTileResolutionChanged, this, &Qgs3DMapScene::createTerrain );
  connect( &map, &Qgs3DMapSettings::maxTerrainScreenErrorChanged, this, &Qgs3DMapScene::createTerrain );
  connect( &map, &Qgs3DMapSettings::maxTerrainGroundErrorChanged, this, &Qgs3DMapScene::createTerrain );
  connect( &map, &Qgs3DMapSettings::terrainShadingChanged, this, &Qgs3DMapScene::createTerrain );
  connect( &map, &Qgs3DMapSettings::pointLightsChanged, this, &Qgs3DMapScene::updateLights );
  connect( &map, &Qgs3DMapSettings::fieldOfViewChanged, this, &Qgs3DMapScene::updateCameraLens );

  // create entities of renderers

  Q_FOREACH ( const QgsAbstract3DRenderer *renderer, map.renderers() )
  {
    Qt3DCore::QEntity *newEntity = renderer->createEntity( map );
    newEntity->setParent( this );
  }

  // listen to changes of layers in order to add/remove 3D renderer entities
  connect( &map, &Qgs3DMapSettings::layersChanged, this, &Qgs3DMapScene::onLayersChanged );

  updateLights();

#if 0
  ChunkedEntity *testChunkEntity = new ChunkedEntity( AABB( -500, 0, -500, 500, 100, 500 ), 2.f, 3.f, 7, new TestChunkLoaderFactory );
  testChunkEntity->setEnabled( false );
  testChunkEntity->setParent( this );
  chunkEntities << testChunkEntity;
#endif

  connect( mCameraController, &QgsCameraController::cameraChanged, this, &Qgs3DMapScene::onCameraChanged );
  connect( mCameraController, &QgsCameraController::viewportChanged, this, &Qgs3DMapScene::onCameraChanged );

#if 0
  // experiments with loading of existing 3D models.

  // scene loader only gets loaded only when added to a scene...
  // it loads everything: geometries, materials, transforms, lights, cameras (if any)
  Qt3DCore::QEntity *loaderEntity = new Qt3DCore::QEntity;
  Qt3DRender::QSceneLoader *loader = new Qt3DRender::QSceneLoader;
  loader->setSource( QUrl( "file:///home/martin/Downloads/LowPolyModels/tree.dae" ) );
  loaderEntity->addComponent( loader );
  loaderEntity->setParent( this );

  // mesh loads just geometry as one geometry...
  // so if there are different materials (e.g. colors) used in the model, this information is lost
  Qt3DCore::QEntity *meshEntity = new Qt3DCore::QEntity;
  Qt3DRender::QMesh *mesh = new Qt3DRender::QMesh;
  mesh->setSource( QUrl( "file:///home/martin/Downloads/LowPolyModels/tree.obj" ) );
  meshEntity->addComponent( mesh );
  Qt3DExtras::QPhongMaterial *material = new Qt3DExtras::QPhongMaterial;
  material->setAmbient( Qt::red );
  meshEntity->addComponent( material );
  Qt3DCore::QTransform *meshTransform = new Qt3DCore::QTransform;
  meshTransform->setScale( 1 );
  meshEntity->addComponent( meshTransform );
  meshEntity->setParent( this );
#endif

  if ( map.hasSkyboxEnabled() )
  {
    Qt3DExtras::QSkyboxEntity *skybox = new Qt3DExtras::QSkyboxEntity;
    skybox->setBaseName( map.skyboxFileBase() );
    skybox->setExtension( map.skyboxFileExtension() );
    skybox->setParent( this );

    // docs say frustum culling must be disabled for skybox.
    // it _somehow_ works even when frustum culling is enabled with some camera positions,
    // but then when zoomed in more it would disappear - so let's keep frustum culling disabled
    mEngine->setFrustumCullingEnabled( false );
  }

  // force initial update of chunked entities
  onCameraChanged();
}
예제 #4
0
void QgsBufferedLine3DSymbolHandler::makeEntity( Qt3DCore::QEntity *parent, const Qgs3DRenderContext &context, LineData &out, bool selected )
{
  if ( out.polygons.isEmpty() )
    return;  // nothing to show - no need to create the entity

  Qt3DExtras::QPhongMaterial *mat = _material( mSymbol );
  if ( selected )
  {
    // update the material with selection colors
    mat->setDiffuse( context.map().selectionColor() );
    mat->setAmbient( context.map().selectionColor().darker() );
  }

  QgsPointXY origin( context.map().origin().x(), context.map().origin().y() );
  QgsTessellatedPolygonGeometry *geometry = new QgsTessellatedPolygonGeometry;
  geometry->setPolygons( out.polygons, out.fids, origin, mSymbol.extrusionHeight() );

  Qt3DRender::QGeometryRenderer *renderer = new Qt3DRender::QGeometryRenderer;
  renderer->setGeometry( geometry );

  // make entity
  Qt3DCore::QEntity *entity = new Qt3DCore::QEntity;
  entity->addComponent( renderer );
  entity->addComponent( mat );
  entity->setParent( parent );

  if ( !selected )
    entity->findChild<Qt3DRender::QGeometryRenderer *>()->setObjectName( QStringLiteral( "main" ) ); // temporary measure to distinguish between "selected" and "main"
}
예제 #5
0
    virtual Qt3DCore::QEntity *createEntity( Qt3DCore::QEntity *parent )
    {
      Qt3DCore::QEntity *entity = new Qt3DCore::QEntity;

      // create geometry renderer

      Qt3DRender::QGeometryRenderer *mesh = new Qt3DRender::QGeometryRenderer;
      mesh->setGeometry( new QuantizedMeshGeometry( qmt, mTerrain->map3D(), mapSettings.mapToPixel(), mTerrain->terrainToMapTransform(), mesh ) );
      entity->addComponent( mesh );

      // create material

      createTextureComponent( entity );

      // create transform

      Qt3DCore::QTransform *transform;
      transform = new Qt3DCore::QTransform();
      entity->addComponent( transform );

      const Map3D &map = mTerrain->map3D();

      transform->setScale3D( QVector3D( 1.f, map.zExaggeration, 1.f ) );

      QgsRectangle mapExtent = mapSettings.extent();
      float x0 = mapExtent.xMinimum() - map.originX;
      float y0 = mapExtent.yMinimum() - map.originY;
      float x1 = mapExtent.xMaximum() - map.originX;
      float y1 = mapExtent.yMaximum() - map.originY;
      float z0 = qmt->header.MinimumHeight, z1 = qmt->header.MaximumHeight;

      node->setExactBbox( AABB( x0, z0 * map.zExaggeration, -y0, x1, z1 * map.zExaggeration, -y1 ) );
      //epsilon = mapExtent.width() / map.tileTextureSize;

      entity->setEnabled( false );
      entity->setParent( parent );
      return entity;
    }
예제 #6
0
파일: view3D.cpp 프로젝트: GBeret/mne-cpp
void View3D::initLight()
{
    //Setup light positions, intensities and color
    QList<QVector3D> lLightPositions;
    const QColor lightColor(255,255,255);
    const float lightIntensity = 0.2f;

    lLightPositions << QVector3D(-0.5,0,0) << QVector3D(0.5,0,0); /*<< QVector3D(0,0,-0.5)
                    << QVector3D(0.5,0,0) << QVector3D(0,0,0.5)
                    << QVector3D(0,0.5,0) << QVector3D(0,-0.5,0);*/

    //Create all the lights - make it shine
    for(int i = 0; i < lLightPositions.size(); ++i) {
        //Light source
        Qt3DCore::QEntity* pLightEntity = new Qt3DCore::QEntity(m_pLightEntity);

        Qt3DCore::QTransform* pTransform = new Qt3DCore::QTransform();
        pTransform->setTranslation(lLightPositions.at(i));
        pLightEntity->addComponent(pTransform);

        Qt3DRender::QPointLight *pPointLight = new Qt3DRender::QPointLight(pLightEntity);
        pPointLight->setColor(lightColor);
        pPointLight->setIntensity(lightIntensity);
        pLightEntity->addComponent(pPointLight);

        m_lLightSources.append(pPointLight);

        //Uncomment the following to visualize the light sources for debugging:
//        Qt3DExtras::QSphereMesh* lightSphere = new Qt3DExtras::QSphereMesh(pLightEntity);
//        lightSphere->setRadius(0.1f);
//        pLightEntity->addComponent(lightSphere);
//        Qt3DExtras::QPhongMaterial* material = new Qt3DExtras::QPhongMaterial(pLightEntity);
//        material->setAmbient(lightColor);
//        pLightEntity->addComponent(material);
    }
}
예제 #7
0
int main(int argc, char **argv)
{
    QApplication app(argc, argv);
    Window *view = new Window();
    QWidget *container = QWidget::createWindowContainer(view);
    QSize screenSize = view->screen()->size();
    container->setMinimumSize(QSize(200, 100));
    container->setMaximumSize(screenSize);

    QWidget *widget = new QWidget;
    QHBoxLayout *hLayout = new QHBoxLayout(widget);
    QVBoxLayout *vLayout = new QVBoxLayout();
    vLayout->setAlignment(Qt::AlignTop);
    hLayout->addWidget(container, 1);
    hLayout->addLayout(vLayout);

    widget->setWindowTitle(QStringLiteral("Basic shapes"));

    Qt3DCore::QAspectEngine engine;
    engine.registerAspect(new Qt3DRender::QRenderAspect());
    Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
    engine.registerAspect(input);
    QVariantMap data;
    data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(view)));
    data.insert(QStringLiteral("eventSource"), QVariant::fromValue(view));
    engine.setData(data);

    // Root entity
    Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();

    // Camera
    Qt3DCore::QCamera *cameraEntity = new Qt3DCore::QCamera(rootEntity);
    cameraEntity->setObjectName(QStringLiteral("cameraEntity"));

    cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
    cameraEntity->setPosition(QVector3D(0, 0, -20.0f));
    cameraEntity->setUpVector(QVector3D(0, 1, 0));
    cameraEntity->setViewCenter(QVector3D(0, 0, 0));
    input->setCamera(cameraEntity);

    // FrameGraph
    Qt3DRender::QFrameGraph *frameGraph = new Qt3DRender::QFrameGraph();
    Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer();

    forwardRenderer->setCamera(cameraEntity);
    forwardRenderer->setClearColor(QColor(QRgb(0x4d4d4f)));
    frameGraph->setActiveFrameGraph(forwardRenderer);

    // Setting the FrameGraph
    rootEntity->addComponent(frameGraph);

    // Scenemodifier
    SceneModifier *modifier = new SceneModifier(rootEntity);

    // Set root object of the scene
    engine.setRootEntity(rootEntity);

    // Create control widgets
    QCommandLinkButton *info = new QCommandLinkButton();
    info->setText(QStringLiteral("Qt3D ready-made meshes"));
    info->setDescription(QStringLiteral("Qt3D provides several ready-made meshes, like torus, cylinder, cube and sphere."));
    info->setIconSize(QSize(0,0));

    QCheckBox *torusCB = new QCheckBox(widget);
    torusCB->setChecked(true);
    torusCB->setText(QStringLiteral("Torus"));

    QCheckBox *cylinderCB = new QCheckBox(widget);
    cylinderCB->setChecked(true);
    cylinderCB->setText(QStringLiteral("Cylinder"));

    QCheckBox *cuboidCB = new QCheckBox(widget);
    cuboidCB->setChecked(true);
    cuboidCB->setText(QStringLiteral("Cuboid"));

    QCheckBox *sphereCB = new QCheckBox(widget);
    sphereCB->setChecked(true);
    sphereCB->setText(QStringLiteral("Sphere"));

    vLayout->addWidget(info);
    vLayout->addWidget(torusCB);
    vLayout->addWidget(cylinderCB);
    vLayout->addWidget(cuboidCB);
    vLayout->addWidget(sphereCB);

    QObject::connect(torusCB, &QCheckBox::stateChanged,
                     modifier, &SceneModifier::enableTorus);
    QObject::connect(cylinderCB, &QCheckBox::stateChanged,
                     modifier, &SceneModifier::enableCylinder);
    QObject::connect(cuboidCB, &QCheckBox::stateChanged,
                     modifier, &SceneModifier::enableCuboid);
    QObject::connect(sphereCB, &QCheckBox::stateChanged,
                     modifier, &SceneModifier::enableSphere);

    torusCB->setChecked(true);
    cylinderCB->setChecked(true);
    cuboidCB->setChecked(true);
    sphereCB->setChecked(true);

    // Show window
    widget->show();
    widget->resize(1200, 800);

    // Update the aspect ratio
    QSize widgetSize =  container->size();
    float aspectRatio = float(widgetSize.width()) / float(widgetSize.height());
    cameraEntity->lens()->setPerspectiveProjection(45.0f, aspectRatio, 0.1f, 1000.0f);

    return app.exec();
}
예제 #8
0
void QgsSimpleLine3DSymbolHandler::makeEntity( Qt3DCore::QEntity *parent, const Qgs3DRenderContext &context, LineData &out, bool selected )
{
  if ( out.indexes.isEmpty() )
    return;

  // material (only ambient color is used for the color)

  Qt3DExtras::QPhongMaterial *mat = _material( mSymbol );
  if ( selected )
  {
    // update the material with selection colors
    mat->setAmbient( context.map().selectionColor() );
  }

  // geometry renderer

  QByteArray vertexBufferData;
  vertexBufferData.resize( out.vertices.size() * 3 * sizeof( float ) );
  float *rawVertexArray = reinterpret_cast<float *>( vertexBufferData.data() );
  int idx = 0;
  for ( const auto &v : qgis::as_const( out.vertices ) )
  {
    rawVertexArray[idx++] = v.x();
    rawVertexArray[idx++] = v.y();
    rawVertexArray[idx++] = v.z();
  }

  QByteArray indexBufferData;
  indexBufferData.resize( out.indexes.size() * sizeof( int ) );
  unsigned int *rawIndexArray = reinterpret_cast<unsigned int *>( indexBufferData.data() );
  idx = 0;
  for ( unsigned int indexVal : qgis::as_const( out.indexes ) )
  {
    rawIndexArray[idx++] = indexVal;
  }

  Qt3DCore::QEntity *entity = new Qt3DCore::QEntity;

  Qt3DRender::QBuffer *vertexBuffer = new Qt3DRender::QBuffer( Qt3DRender::QBuffer::VertexBuffer, entity );
  vertexBuffer->setData( vertexBufferData );

  Qt3DRender::QBuffer *indexBuffer = new Qt3DRender::QBuffer( Qt3DRender::QBuffer::IndexBuffer, entity );
  indexBuffer->setData( indexBufferData );

  Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute( entity );
  positionAttribute->setAttributeType( Qt3DRender::QAttribute::VertexAttribute );
  positionAttribute->setBuffer( vertexBuffer );
  positionAttribute->setVertexBaseType( Qt3DRender::QAttribute::Float );
  positionAttribute->setVertexSize( 3 );
  positionAttribute->setName( Qt3DRender::QAttribute::defaultPositionAttributeName() );

  Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute( entity );
  indexAttribute->setAttributeType( Qt3DRender::QAttribute::IndexAttribute );
  indexAttribute->setBuffer( indexBuffer );
  indexAttribute->setVertexBaseType( Qt3DRender::QAttribute::UnsignedInt );

  Qt3DRender::QGeometry *geom = new Qt3DRender::QGeometry;
  geom->addAttribute( positionAttribute );
  geom->addAttribute( indexAttribute );

  Qt3DRender::QGeometryRenderer *renderer = new Qt3DRender::QGeometryRenderer;
  renderer->setPrimitiveType( Qt3DRender::QGeometryRenderer::LineStrip );
  renderer->setGeometry( geom );
  renderer->setVertexCount( out.vertices.count() );
  renderer->setPrimitiveRestartEnabled( true );
  renderer->setRestartIndexValue( 0 );

  // make entity
  entity->addComponent( renderer );
  entity->addComponent( mat );
  entity->setParent( parent );
}
예제 #9
0
    void filterEntities_data()
    {
        QTest::addColumn<Qt3DCore::QEntity *>("entitySubtree");
        QTest::addColumn<Qt3DCore::QNodeIdVector>("layerFilterIds");
        QTest::addColumn<Qt3DCore::QNodeIdVector>("expectedSelectedEntities");


        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Q_UNUSED(childEntity1);
            Q_UNUSED(childEntity2);
            Q_UNUSED(childEntity3);

            QTest::newRow("EntitiesNoLayerNoLayerFilterNoDiscardNoRecursive-ShouldSelectAll") << rootEntity
                                                                                              << Qt3DCore::QNodeIdVector()
                                                                                              << (Qt3DCore::QNodeIdVector()
                                                                                                  << rootEntity->id()
                                                                                                  << childEntity1->id()
                                                                                                  << childEntity2->id()
                                                                                                  << childEntity3->id()
                                                                                                  );
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);

            Q_UNUSED(childEntity1);
            Q_UNUSED(childEntity2);
            Q_UNUSED(childEntity3);

            QTest::newRow("EntityNoLayerWithLayerFilterWithNoFilter-ShouldSelectNone") << rootEntity
                                                                                       << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                       << Qt3DCore::QNodeIdVector();
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Q_UNUSED(childEntity1);
            Q_UNUSED(childEntity2);
            Q_UNUSED(childEntity3);

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->addLayer(layer);


            QTest::newRow("AcceptAny-NoLayerWithLayerFilterWithFilter-ShouldSelectNone") << rootEntity
                                                                                         << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                         << Qt3DCore::QNodeIdVector();
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);


            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            childEntity1->addComponent(layer);
            childEntity2->addComponent(layer);
            childEntity3->addComponent(layer);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->addLayer(layer);

            QTest::newRow("AcceptAny-LayerWithLayerFilterWithFilter-ShouldSelectAllButRoot") << rootEntity
                                                                                             << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                             << (Qt3DCore::QNodeIdVector() << childEntity1->id() << childEntity2->id() << childEntity3->id());
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Q_UNUSED(childEntity1)

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer2 = new Qt3DRender::QLayer(rootEntity);
            childEntity2->addComponent(layer2);
            childEntity3->addComponent(layer);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->addLayer(layer);
            layerFilter->addLayer(layer2);

            QTest::newRow("AcceptAny-LayerWithLayerFilterWithFilter-ShouldSelectChild2And3") << rootEntity
                                                                                             << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                             << (Qt3DCore::QNodeIdVector() << childEntity2->id() << childEntity3->id());
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);


            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer2 = new Qt3DRender::QLayer(rootEntity);
            childEntity1->addComponent(layer);
            childEntity2->addComponent(layer);
            childEntity3->addComponent(layer);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->addLayer(layer2);

            QTest::newRow("AcceptAny-LayerWithLayerFilterWithFilter-ShouldSelectNone") << rootEntity
                                                                                       << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                       << Qt3DCore::QNodeIdVector();
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            childEntity1->setEnabled(false);

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            childEntity1->addComponent(layer);
            childEntity2->addComponent(layer);
            childEntity3->addComponent(layer);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->addLayer(layer);

            QTest::newRow("AcceptAny-LayerWithEntityDisabled-ShouldSelectOnlyEntityEnabled") << rootEntity
                                                                                             << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                             << (Qt3DCore::QNodeIdVector() << childEntity2->id() << childEntity3->id());
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            layer->setRecursive(true);
            rootEntity->addComponent(layer);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->addLayer(layer);

            QTest::newRow("AcceptAny-RecursiveLayerOnRoot-ShouldSelectAll") << rootEntity
                                                                            << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                            << (Qt3DCore::QNodeIdVector()
                                                                                << rootEntity->id()
                                                                                << childEntity1->id()
                                                                                << childEntity2->id()
                                                                                << childEntity3->id());
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Q_UNUSED(childEntity1);
            Q_UNUSED(childEntity2);
            Q_UNUSED(childEntity3);

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            layer->setRecursive(true);
            rootEntity->addComponent(layer);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->setFilterMode(Qt3DRender::QLayerFilter::DiscardAnyMatchingLayers);
            layerFilter->addLayer(layer);

            QTest::newRow("DiscardAny-RecursiveLayerLayerFilterDiscardOnRoot-ShouldSelectNone") << rootEntity
                                                                                                << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                                << (Qt3DCore::QNodeIdVector());
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            rootEntity->addComponent(layer);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->setFilterMode(Qt3DRender::QLayerFilter::DiscardAnyMatchingLayers);
            layerFilter->addLayer(layer);

            QTest::newRow("DiscardAny-LayerLayerFilterDiscardOnRoot-ShouldSelectAllButRoot") << rootEntity
                                                                                             << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                             << (Qt3DCore::QNodeIdVector()
                                                                                                 << childEntity1->id()
                                                                                                 << childEntity2->id()
                                                                                                 << childEntity3->id());
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer2 = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer3 = new Qt3DRender::QLayer(rootEntity);
            rootEntity->addComponent(layer);

            childEntity1->addComponent(layer2);

            childEntity2->addComponent(layer3);

            childEntity3->addComponent(layer2);
            childEntity3->addComponent(layer3);
            childEntity3->addComponent(layer);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->setFilterMode(Qt3DRender::QLayerFilter::DiscardAnyMatchingLayers);
            layerFilter->addLayer(layer2);
            layerFilter->addLayer(layer3);

            QTest::newRow("DiscardAny-LayerLayerFilterDiscardOnRoot-ShouldSelectRoot") << rootEntity
                                                                                             << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                             << (Qt3DCore::QNodeIdVector()
                                                                                                 << rootEntity->id());
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer2 = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer3 = new Qt3DRender::QLayer(rootEntity);

            rootEntity->addComponent(layer);

            childEntity1->addComponent(layer3);
            childEntity1->addComponent(layer2);

            childEntity2->addComponent(layer);
            childEntity2->addComponent(layer3);

            childEntity3->addComponent(layer);
            childEntity3->addComponent(layer2);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->setFilterMode(Qt3DRender::QLayerFilter::AcceptAllMatchingLayers);
            layerFilter->addLayer(layer2);
            layerFilter->addLayer(layer3);

            QTest::newRow("AcceptAll-LayerFilterWith2LayersNonRecursive-ShouldSelectChild1") << rootEntity
                                                                                             << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                             << (Qt3DCore::QNodeIdVector()
                                                                                                 << childEntity1->id());
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            layer->setRecursive(true);

            Qt3DRender::QLayer *layer2 = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer3 = new Qt3DRender::QLayer(rootEntity);

            rootEntity->addComponent(layer);

            childEntity1->addComponent(layer3);
            childEntity1->addComponent(layer2);

            childEntity2->addComponent(layer3);

            childEntity3->addComponent(layer2);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->setFilterMode(Qt3DRender::QLayerFilter::AcceptAllMatchingLayers);
            layerFilter->addLayer(layer);
            layerFilter->addLayer(layer3);

            QTest::newRow("AcceptAll-LayerFilterWith2LayersRecursive-ShouldSelectChild12") << rootEntity
                                                                                           << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                           << (Qt3DCore::QNodeIdVector()
                                                                                               << childEntity1->id()
                                                                                               << childEntity2->id());
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            layer->setRecursive(true);

            Qt3DRender::QLayer *layer2 = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer3 = new Qt3DRender::QLayer(rootEntity);

            rootEntity->addComponent(layer);

            childEntity1->addComponent(layer3);
            childEntity1->addComponent(layer2);

            childEntity2->addComponent(layer);
            childEntity2->addComponent(layer3);

            childEntity3->addComponent(layer2);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->setFilterMode(Qt3DRender::QLayerFilter::AcceptAllMatchingLayers);
            layerFilter->addLayer(layer);
            layerFilter->addLayer(layer3);

            QTest::newRow("AcceptAll-LayerFilterWith2LayersRecursiveAndDirectReferenceToRecursiveLayer-ShouldSelectChild12") << rootEntity
                                                                                                                             << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                                                             << (Qt3DCore::QNodeIdVector()
                                                                                                                                 << childEntity1->id()
                                                                                                                                 << childEntity2->id());
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer2 = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer3 = new Qt3DRender::QLayer(rootEntity);

            rootEntity->addComponent(layer);

            childEntity1->addComponent(layer);
            childEntity1->addComponent(layer2);

            childEntity2->addComponent(layer);
            childEntity2->addComponent(layer3);

            childEntity3->addComponent(layer2);
            childEntity3->addComponent(layer3);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->setFilterMode(Qt3DRender::QLayerFilter::DiscardAllMatchingLayers);
            layerFilter->addLayer(layer2);
            layerFilter->addLayer(layer3);

            QTest::newRow("DiscardAll-LayerFilterWith2Layers-ShouldSelectRootAndChild12") << rootEntity
                                                                                          << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                          << (Qt3DCore::QNodeIdVector()
                                                                                              << rootEntity->id()
                                                                                              << childEntity1->id()
                                                                                              << childEntity2->id());
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            layer->setRecursive(true);

            Qt3DRender::QLayer *layer2 = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer3 = new Qt3DRender::QLayer(rootEntity);

            rootEntity->addComponent(layer);

            childEntity1->addComponent(layer2);

            childEntity2->addComponent(layer3);

            childEntity3->addComponent(layer3);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->setFilterMode(Qt3DRender::QLayerFilter::DiscardAllMatchingLayers);
            layerFilter->addLayer(layer);
            layerFilter->addLayer(layer3);

            QTest::newRow("DiscardAll-LayerFilterWith2LayersRecursive-ShouldSelectRootAndChild1") << rootEntity
                                                                                                  << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                                  << (Qt3DCore::QNodeIdVector()
                                                                                                      << rootEntity->id()
                                                                                                      << childEntity1->id());
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            layer->setRecursive(true);

            Qt3DRender::QLayer *layer2 = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer3 = new Qt3DRender::QLayer(rootEntity);

            rootEntity->addComponent(layer);

            childEntity1->addComponent(layer2);
            childEntity1->addComponent(layer);

            childEntity2->addComponent(layer3);

            childEntity3->addComponent(layer3);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->setFilterMode(Qt3DRender::QLayerFilter::DiscardAllMatchingLayers);
            layerFilter->addLayer(layer);
            layerFilter->addLayer(layer3);

            QTest::newRow("DiscardAll-LayerFilterWith2LayersRecursiveAndDirectReference-ShouldSelectRootAndChild1") << rootEntity
                                                                                                                    << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                                                    << (Qt3DCore::QNodeIdVector()
                                                                                                                        << rootEntity->id()
                                                                                                                        << childEntity1->id());
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            layer->setRecursive(true);

            Qt3DRender::QLayer *layer2 = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer3 = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer4 = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer5 = new Qt3DRender::QLayer(rootEntity);

            rootEntity->addComponent(layer);

            childEntity1->addComponent(layer2);
            childEntity1->addComponent(layer3);

            childEntity2->addComponent(layer2);
            childEntity2->addComponent(layer3);
            childEntity2->addComponent(layer4);
            childEntity2->addComponent(layer5);

            childEntity3->addComponent(layer2);
            childEntity3->addComponent(layer3);
            childEntity3->addComponent(layer5);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->setFilterMode(Qt3DRender::QLayerFilter::AcceptAllMatchingLayers);
            layerFilter->addLayer(layer);
            layerFilter->addLayer(layer2);
            layerFilter->addLayer(layer3);

            Qt3DRender::QLayerFilter *layerFilter2 = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter2->setFilterMode(Qt3DRender::QLayerFilter::DiscardAnyMatchingLayers);
            layerFilter2->addLayer(layer4);
            layerFilter2->addLayer(layer5);

            QTest::newRow("NestedFiltering-SelectAllOfLayer123AndNoneOf45-ShouldChild1") << rootEntity
                                                                                         << (Qt3DCore::QNodeIdVector() << layerFilter->id() << layerFilter2->id())
                                                                                         << (Qt3DCore::QNodeIdVector()
                                                                                             << childEntity1->id());
        }

        {
            Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
            Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity4 = new Qt3DCore::QEntity(rootEntity);
            Qt3DCore::QEntity *childEntity5 = new Qt3DCore::QEntity(rootEntity);

            Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(rootEntity);
            layer->setRecursive(true);

            Qt3DRender::QLayer *layer2 = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer3 = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer4 = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer5 = new Qt3DRender::QLayer(rootEntity);
            Qt3DRender::QLayer *layer6 = new Qt3DRender::QLayer(rootEntity);

            rootEntity->addComponent(layer);

            childEntity1->addComponent(layer2);
            childEntity1->addComponent(layer3);

            childEntity2->addComponent(layer2);
            childEntity2->addComponent(layer3);
            childEntity2->addComponent(layer4);
            childEntity2->addComponent(layer5);

            childEntity3->addComponent(layer2);
            childEntity3->addComponent(layer5);

            childEntity4->addComponent(layer2);
            childEntity4->addComponent(layer);
            childEntity4->addComponent(layer3);
            childEntity4->addComponent(layer6);

            childEntity5->addComponent(layer3);
            childEntity5->addComponent(layer4);
            childEntity5->addComponent(layer6);

            Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter->setFilterMode(Qt3DRender::QLayerFilter::DiscardAnyMatchingLayers);
            layerFilter->addLayer(layer5);
            layerFilter->addLayer(layer4);

            Qt3DRender::QLayerFilter *layerFilter2 = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter2->setFilterMode(Qt3DRender::QLayerFilter::AcceptAnyMatchingLayers);
            layerFilter2->addLayer(layer2);
            layerFilter2->addLayer(layer3);

            Qt3DRender::QLayerFilter *layerFilter3 = new Qt3DRender::QLayerFilter(rootEntity);
            layerFilter3->setFilterMode(Qt3DRender::QLayerFilter::AcceptAllMatchingLayers);
            layerFilter3->addLayer(layer);
            layerFilter3->addLayer(layer6);

            QTest::newRow("NestedFiltering-SelectAllNoneOfAnyLayer45AndAnyOf23AndAllOf16-ShouldSelectChild4-Step1") << rootEntity
                                                                                                                    << (Qt3DCore::QNodeIdVector() << layerFilter->id())
                                                                                                                    << (Qt3DCore::QNodeIdVector()
                                                                                                                        << rootEntity->id()
                                                                                                                        << childEntity1->id()
                                                                                                                        << childEntity4->id()
                                                                                                                        );

            QTest::newRow("NestedFiltering-SelectAllNoneOfAnyLayer45AndAnyOf23AndAllOf16-ShouldSelectChild4-Step2") << rootEntity
                                                                                                                    << (Qt3DCore::QNodeIdVector() << layerFilter->id() << layerFilter2->id())
                                                                                                                    << (Qt3DCore::QNodeIdVector()
                                                                                                                        << childEntity1->id()
                                                                                                                        << childEntity4->id());

            QTest::newRow("NestedFiltering-SelectAllNoneOfAnyLayer45AndAnyOf23AndAllOf16-ShouldSelectChild4-Step3") << rootEntity
                                                                                                                    << (Qt3DCore::QNodeIdVector() << layerFilter->id() << layerFilter2->id() << layerFilter3->id())
                                                                                                                    << (Qt3DCore::QNodeIdVector()
                                                                                                                        << childEntity4->id());
        }
    }