void svvimApp::update() { float noise = mPerlinGenerator.fBm(Vec2f(0., app::getElapsedSeconds())); app::console() << noise << "\n"; // Update alpha values getAlpha(); if (mPoolWaterMovie) mMaskTexture = mPoolWaterMovie.getTexture(); if (mCurrentMovie.isDone()) { incrementMovie(); } app::console() << 10 * app::getElapsedSeconds() << "\n"; mImageTexture = mCurrentMovie.getTexture(); //mImageTexture = mCurrentBgTexture; // ... }
void VideoPanApp::update() { if( mMovie.checkNewFrame() ) { mMovieFrame = gl::Texture(mMovie.getTexture()); if( particleCount < maxParticles ) { mParticleController.addParticle( gl::Texture(mMovie.getTexture()) ); particleCount++; mMovie.stepForward(); } } else { mParticleController.setWidth(mParticleWidth); mParticleController.setPixelOffset(mPixelOffset); mParticleController.update(); } }
void ProjectionMappingApp::update() { this->updateBezierMesh();// update gl::setMatricesWindow(getWindowSize(), false); // 画像の表示を上向きにする mFbo.bindFramebuffer(); gl::clear(Color(0, 0, 0)); mShader.bind(); mShader.uniform("diffuseMap", 0); #if 0 mMovie.getTexture().bind(0); #else if (mEditMode == EditMode_EDIT) { if (mDispMode == DispMode_MOVIE && mHasMovie) { mMovie.getTexture().bind(0); } else { mDiffuseTex[mDispMode].bind(0); } } else if (mEditMode == EditMode_RECORD) { if (mFrame <= mDuration) { gl::Texture::Format texformat; texformat.setTargetRect(); std::string imgName = (boost::format("%s\\%s_%05d.png") % mInImageFolder % mInImageName % mFrame).str(); if (boost::filesystem::exists(boost::filesystem::path(imgName))) { mDiffuseTex[mDispMode] = gl::Texture(loadImage(imgName.c_str()), texformat); } else { mDispMode = DispMode_GUIDE; mEditMode = EditMode_EDIT; } } else { mEditMode = EditMode_EDIT; } } #endif gl::draw(mMesh); mShader.unbind(); mFbo.unbindFramebuffer(); }
void svvimApp::prepareSettings (Settings *settings) { app::console() << "prepareSettings (entering)\n"; mCurrentMovie = qtime::MovieGl(getResourcePath("water-under.m4v")); mCurrentMovie.play(); mCurrentMovie.setVolume(0.); mFrameTexture = mCurrentMovie.getTexture(); // settings->setWindowSize(mCurrentMovie.getWidth(), mCurrentMovie.getHeight()); settings->setFrameRate(mCurrentMovie.getFramerate()*2); settings->setFullScreen(true); // ... app::console() << "prepareSettings (leaving)\n"; }
void QuickTimeSampleApp::update() { if( mMovie ) mFrameTexture = mMovie.getTexture(); }