PlayerResourcePolicy::PlayerResourcePolicy(QObject *parent) : QObject(parent), m_videoEnabled(true), m_resourceSet(0), m_status(PlayerResourcePolicy::Initial) { #ifdef HAVE_RESOURCE_POLICY m_resourceSet = new ResourcePolicy::ResourceSet("player", this); m_resourceSet->setAlwaysReply(); ResourcePolicy::AudioResource *audioResource = new ResourcePolicy::AudioResource("player"); audioResource->setProcessID(QCoreApplication::applicationPid()); audioResource->setStreamTag("media.name", "*"); m_resourceSet->addResourceObject(audioResource); m_resourceSet->addResource(ResourcePolicy::VideoPlaybackType); m_resourceSet->update(); connect(m_resourceSet, SIGNAL(resourcesGranted(const QList<ResourcePolicy::ResourceType>)), this, SLOT(handleResourcesGranted())); connect(m_resourceSet, SIGNAL(resourcesDenied()), this, SLOT(handleResourcesDenied())); connect(m_resourceSet, SIGNAL(lostResources()), this, SLOT(handleResourcesLost())); connect(m_resourceSet, SIGNAL(resourcesReleasedByManager()), this, SLOT(handleResourcesLost())); #endif }
ResourcePolicyInt::ResourcePolicyInt(QObject *parent) : QObject(parent) , m_acquired(0) , m_status(Initial) , m_video(0) , m_available(false) , m_resourceSet(0) { const char *resourceClass = "player"; QByteArray envVar = qgetenv("NEMO_RESOURCE_CLASS_OVERRIDE"); if (!envVar.isEmpty()) { QString data(envVar); // Only allow few resource classes if (data == "navigator" || data == "call" || data == "camera" || data == "game" || data == "player" || data == "event") resourceClass = envVar.constData(); } #ifdef RESOURCE_DEBUG qDebug() << "##### Using resource class " << resourceClass; #endif m_resourceSet = new ResourcePolicy::ResourceSet(resourceClass, this); m_resourceSet->setAlwaysReply(); connect(m_resourceSet, SIGNAL(resourcesGranted(QList<ResourcePolicy::ResourceType>)), this, SLOT(handleResourcesGranted())); connect(m_resourceSet, SIGNAL(resourcesDenied()), this, SLOT(handleResourcesDenied())); connect(m_resourceSet, SIGNAL(resourcesReleased()), this, SLOT(handleResourcesReleased())); connect(m_resourceSet, SIGNAL(lostResources()), this, SLOT(handleResourcesLost())); connect(m_resourceSet, SIGNAL(resourcesReleasedByManager()), this, SLOT(handleResourcesReleasedByManager())); connect(m_resourceSet, SIGNAL(resourcesBecameAvailable(const QList<ResourcePolicy::ResourceType>)), this, SLOT(handleResourcesBecameAvailable(const QList<ResourcePolicy::ResourceType>))); ResourcePolicy::AudioResource *audioResource = new ResourcePolicy::AudioResource(resourceClass); audioResource->setProcessID(QCoreApplication::applicationPid()); audioResource->setStreamTag("media.name", "*"); m_resourceSet->addResourceObject(audioResource); m_resourceSet->update(); }