void CFellow::UpdateFellow(CFellow *pCFellow) { char fellowName[256] = {'\0'}; RTI::ULong fellowColor = 0; RTI::ULong fellowPortrait = 0; RTI::AttributeHandleValuePairSet *theAttrs = NULL; try { theAttrs = RTI::AttributeSetFactory::create(3); if (pCFellow->GetFellowNameUpdate()) { strcpy(fellowName, pCFellow->GetFellowName()); theAttrs->add(pCFellow->GetFellowNameRtiId(), (char*)fellowName, sizeof(fellowName)); pCFellow->SetFellowNameUpdate(RTI::RTI_FALSE); } if (pCFellow->GetFellowColorUpdate()) { fellowColor = pCFellow->GetFellowColor(); theAttrs->add(pCFellow->GetFellowColorRtiId(), (char*)&fellowColor, sizeof(fellowColor)); pCFellow->SetFellowColorUpdate(RTI::RTI_FALSE); } if (pCFellow->GetFellowPortraitUpdate()) { fellowPortrait = pCFellow->GetFellowPortrait(); theAttrs->add(pCFellow->GetFellowPortraitRtiId(), (char*)&fellowPortrait, sizeof(fellowPortrait)); pCFellow->SetFellowPortraitUpdate(RTI::RTI_FALSE); } if (theAttrs->size()) { ms_rtiAmb->updateAttributeValues(pCFellow->GetInstanceId(), *theAttrs, "FellowUpdate"); //ms_rtiAmb->tick(0.1, 2.0); } if (theAttrs) { theAttrs->empty(); delete theAttrs; } } catch (RTI::Exception& e) { AfxMessageBox((CString)e._name); } }
//----------------------------------------------------------------- // // METHOD: // void Country::Update( const AttributeHandleValuePairSet& theAttributes ) // // PURPOSE: // Update the new attribute values. If this is being called // then this object is either a remote object that was // discovered or it has some attributes that are owned by // another federate. // // Note: This version does not implement any ownership // transfer - the above was a generic statement. // // RETURN VALUES: // None. // // HISTORY: // 1) Created 11/6/96 // 2) Updated to RTI 1.3 3/26/98 // //----------------------------------------------------------------- void Country::Update( const RTI::AttributeHandleValuePairSet& theAttributes ) { RTI::AttributeHandle attrHandle; RTI::ULong valueLength; // We need to iterate through the AttributeHandleValuePairSet // to extract each AttributeHandleValuePair. Based on the type // specified ( the value returned by getHandle() ) we need to // extract the data from the buffer that is returned by // getValue(). for ( unsigned int i = 0; i < theAttributes.size(); i++ ) { attrHandle = theAttributes.getHandle( i ); if ( attrHandle == Country::GetPopulationRtiId() ) { // When we run this over multiple platforms we will have // a problem with different endian-ness of platforms. Either // we need to encode the data using something like XDR or // provide another mechanism. double population; theAttributes.getValue( i, (char*)&population, valueLength ); #if defined(_X86_) || defined(i386) long x = ntohl(*(long*)&population); *(long*)&population = ntohl(* (((long*)&population) + 1)); *(((long*)&population)+1) = x; #elif defined(__alpha) double x; cvt_ftof(&population, CVT_IEEE_T, &x, CVT_BIG_ENDIAN_IEEE_T, 0); population = x; #endif // __alpha SetPopulation( (double)population ); } else if ( attrHandle == Country::GetNameRtiId() ) { // Same as above goes here... char name[ 1024 ]; theAttributes.getValue( i, (char*)name, valueLength ); SetName( (const char*)name ); } } }
//------------------------------------------------------------------------------ // reflectAttributeValues() -- (Input support) // Called by our FederateAmbassador to update the attribute values for // this object instance. (Also handles the network to host byte swapping) //------------------------------------------------------------------------------ void Nib::reflectAttributeValues(const RTI::AttributeHandleValuePairSet& theAttrs) { NetIO* netIO = static_cast<NetIO*>(getNetIO()); if (netIO != nullptr && baseEntity != nullptr) { // PhysicalEntity pointer PhysicalEntity* physicalEntity = dynamic_cast<PhysicalEntity*>(baseEntity); RTI::ULong length; char netBuffer[1000]; for (RTI::ULong j = 0; j < theAttrs.size(); j++ ) { // get the attribute's handle and data (network byte order) RTI::AttributeHandle theAttr = theAttrs.getHandle(j); theAttrs.getValue(j, netBuffer, length); // Process the attribute switch ( netIO->findAttributeIndex(theAttr) ) { // Update Federate ID case NetIO::ENTITY_IDENTIFIER_AI : { EntityIdentifierStruct* net = reinterpret_cast<EntityIdentifierStruct*>(&netBuffer); base::NetHandler::fromNetOrder(&baseEntity->entityIdentifier.federateIdentifier.applicationID, net->federateIdentifier.applicationID ); base::NetHandler::fromNetOrder(&baseEntity->entityIdentifier.federateIdentifier.siteID, net->federateIdentifier.siteID ); base::NetHandler::fromNetOrder(&baseEntity->entityIdentifier.entityNumber, net->entityNumber ); setAttributeUpdateRequiredFlag(NetIO::ENTITY_IDENTIFIER_AI, true); } break; // Update Entity Type case NetIO::ENTITY_TYPE_AI : { EntityTypeStruct* net = reinterpret_cast<EntityTypeStruct*>(&netBuffer); // All bytes except for country baseEntity->entityType = *net; base::NetHandler::fromNetOrder(&baseEntity->entityType.countryCode, net->countryCode ); setAttributeUpdateRequiredFlag(NetIO::ENTITY_TYPE_AI, true); } break; // Update Spatial case NetIO::SPATIAL_AI : { // NIB's base entity structure pointers SpatialStruct* spatial = &(baseEntity->spatial); SpatialRVStruct* spatialRvw = &(baseEntity->spatialRvw); WorldLocationStruct* worldLocation = &spatialRvw->worldLocation; OrientationStruct* orientation = &spatialRvw->orientation; VelocityVectorStruct* velocityVector = &spatialRvw->velocityVector; AccelerationVectorStruct* accelerationVector = &spatialRvw->accelerationVector; AngularVelocityVectorStruct* angularVelocity = &spatialRvw->angularVelocity; // Net buffer component pointers SpatialStruct* netSpatial = reinterpret_cast<SpatialStruct*>(&netBuffer[0]); WorldLocationStruct* netWorldLocation = nullptr; OrientationStruct* netOrientation = nullptr; VelocityVectorStruct* netVelocityVector = nullptr; AccelerationVectorStruct* netAccelerationVector = nullptr; AngularVelocityVectorStruct* netAngularVelocity = nullptr; // Dead reckoning spatial->deadReckoningAlgorithm = netSpatial->deadReckoningAlgorithm; // find network components based on dead reckoning algorithm // (and set the isFrozen flag) switch (spatial->deadReckoningAlgorithm) { case DRM_STATIC : { SpatialStaticStruct* netSpatialStatic = reinterpret_cast<SpatialStaticStruct*>(&netBuffer[sizeof(SpatialStruct)]); spatialRvw->isFrozen = netSpatialStatic->isFrozen; netWorldLocation = &netSpatialStatic->worldLocation; netOrientation = &netSpatialStatic->orientation; } break; case DRM_FPW : { SpatialFPStruct* netSpatialFpw = reinterpret_cast<SpatialFPStruct*>(&netBuffer[sizeof(SpatialStruct)]); spatialRvw->isFrozen = netSpatialFpw->isFrozen; netWorldLocation = &netSpatialFpw->worldLocation; netOrientation = &netSpatialFpw->orientation; netVelocityVector = &netSpatialFpw->velocityVector; } break; case DRM_RPW : { SpatialRPStruct* netSpatialRpw = reinterpret_cast<SpatialRPStruct*>(&netBuffer[sizeof(SpatialStruct)]); spatialRvw->isFrozen = netSpatialRpw->isFrozen; netWorldLocation = &netSpatialRpw->worldLocation; netOrientation = &netSpatialRpw->orientation; netVelocityVector = &netSpatialRpw->velocityVector; netAngularVelocity = &netSpatialRpw->angularVelocity; } break; case DRM_RVW : { SpatialRVStruct* netSpatialRvw = reinterpret_cast<SpatialRVStruct*>(&netBuffer[sizeof(SpatialStruct)]); spatialRvw->isFrozen = netSpatialRvw->isFrozen; netWorldLocation = &netSpatialRvw->worldLocation; netOrientation = &netSpatialRvw->orientation; netVelocityVector = &netSpatialRvw->velocityVector; netAccelerationVector = &netSpatialRvw->accelerationVector; netAngularVelocity = &netSpatialRvw->angularVelocity; } break; case DRM_FVW : { SpatialFVStruct* netSpatialFvw = reinterpret_cast<SpatialFVStruct*>(&netBuffer[sizeof(SpatialStruct)]); spatialRvw->isFrozen = netSpatialFvw->isFrozen; netWorldLocation = &netSpatialFvw->worldLocation; netOrientation = &netSpatialFvw->orientation; netVelocityVector = &netSpatialFvw->velocityVector; netAccelerationVector = &netSpatialFvw->accelerationVector; } break; } // end dead rec switch if (netWorldLocation != nullptr) { base::NetHandler::fromNetOrder(&worldLocation->x, netWorldLocation->x); base::NetHandler::fromNetOrder(&worldLocation->y, netWorldLocation->y); base::NetHandler::fromNetOrder(&worldLocation->z, netWorldLocation->z); } else { worldLocation->x = 0; worldLocation->y = 0; worldLocation->z = 0; } if (netOrientation != nullptr) { base::NetHandler::fromNetOrder(&orientation->phi, netOrientation->phi); base::NetHandler::fromNetOrder(&orientation->theta, netOrientation->theta); base::NetHandler::fromNetOrder(&orientation->psi, netOrientation->psi); } else { orientation->phi = 0; orientation->theta = 0; orientation->psi = 0; } if (netVelocityVector != nullptr) { base::NetHandler::fromNetOrder(&velocityVector->xVelocity, netVelocityVector->xVelocity); base::NetHandler::fromNetOrder(&velocityVector->yVelocity, netVelocityVector->yVelocity); base::NetHandler::fromNetOrder(&velocityVector->zVelocity, netVelocityVector->zVelocity); } else { velocityVector->xVelocity = 0; velocityVector->yVelocity = 0; velocityVector->zVelocity = 0; } if (netAccelerationVector != nullptr) { base::NetHandler::fromNetOrder(&accelerationVector->xAcceleration, netAccelerationVector->xAcceleration); base::NetHandler::fromNetOrder(&accelerationVector->yAcceleration, netAccelerationVector->yAcceleration); base::NetHandler::fromNetOrder(&accelerationVector->zAcceleration, netAccelerationVector->zAcceleration); } else { accelerationVector->xAcceleration = 0; accelerationVector->yAcceleration = 0; accelerationVector->zAcceleration = 0; } if (netAngularVelocity != nullptr) { base::NetHandler::fromNetOrder(&angularVelocity->xAngularVelocity, netAngularVelocity->xAngularVelocity); base::NetHandler::fromNetOrder(&angularVelocity->yAngularVelocity, netAngularVelocity->yAngularVelocity); base::NetHandler::fromNetOrder(&angularVelocity->zAngularVelocity, netAngularVelocity->zAngularVelocity); } else { angularVelocity->xAngularVelocity = 0; angularVelocity->yAngularVelocity = 0; angularVelocity->zAngularVelocity = 0; } setAttributeUpdateRequiredFlag(NetIO::SPATIAL_AI, true); } break; case NetIO::FORCE_IDENTIFIER_AI : { unsigned char* net = reinterpret_cast<unsigned char*>(&netBuffer); physicalEntity->forceIdentifier = ForceIdentifierEnum8( *net ); //std::cout << "Recv force: " << physicalEntity->forceIdentifier << std::endl;; setAttributeUpdateRequiredFlag(NetIO::FORCE_IDENTIFIER_AI, true); } break; } // end -- process attribute switch } // end -- for each attribute pair // Update the basic NIB state data with this new data entityState2Nib(); } }