//---------------------------------------------------------------------
	void DefaultPlaneBoundedVolumeListSceneQuery::execute(SceneQueryListener* listener)
	{
		// Iterate over all movable types
		Root::MovableObjectFactoryIterator factIt = 
			Root::getSingleton().getMovableObjectFactoryIterator();
		while(factIt.hasMoreElements())
		{
			SceneManager::MovableObjectIterator objItA = 
				mParentSceneMgr->getMovableObjectIterator(
				factIt.getNext()->getType());
			while (objItA.hasMoreElements())
			{
				MovableObject* a = objItA.getNext();
				// skip whole group if type doesn't match
				if (!(a->getTypeFlags() & mQueryTypeMask))
					break;

				PlaneBoundedVolumeList::iterator pi, piend;
				piend = mVolumes.end();
				for (pi = mVolumes.begin(); pi != piend; ++pi)
				{
					PlaneBoundedVolume& vol = *pi;
					// Do AABB / plane volume test
					if ((a->getQueryFlags() & mQueryMask) && 
						a->isInScene() && 
						vol.intersects(a->getWorldBoundingBox()))
					{
						if (!listener->queryResult(a)) return;
						break;
					}
				}
			}
		}
	}
	//---------------------------------------------------------------------
	void DefaultSphereSceneQuery::execute(SceneQueryListener* listener)
	{
		Sphere testSphere;

		// Iterate over all movable types
		Root::MovableObjectFactoryIterator factIt = 
			Root::getSingleton().getMovableObjectFactoryIterator();
		while(factIt.hasMoreElements())
		{
			SceneManager::MovableObjectIterator objItA = 
				mParentSceneMgr->getMovableObjectIterator(
				factIt.getNext()->getType());
			while (objItA.hasMoreElements())
			{
				MovableObject* a = objItA.getNext();
				// skip whole group if type doesn't match
				if (!(a->getTypeFlags() & mQueryTypeMask))
					break;
				// Skip unattached
				if (!a->isInScene() || 
					!(a->getQueryFlags() & mQueryMask))
					continue;

				// Do sphere / sphere test
				testSphere.setCenter(a->getParentNode()->_getDerivedPosition());
				testSphere.setRadius(a->getBoundingRadius());
				if (mSphere.intersects(testSphere))
				{
					if (!listener->queryResult(a)) return;
				}
			}
		}
	}
	//---------------------------------------------------------------------
	void DefaultAxisAlignedBoxSceneQuery::execute(SceneQueryListener* listener)
	{
		// Iterate over all movable types
		Root::MovableObjectFactoryIterator factIt = 
			Root::getSingleton().getMovableObjectFactoryIterator();
		while(factIt.hasMoreElements())
		{
			SceneManager::MovableObjectIterator objItA = 
				mParentSceneMgr->getMovableObjectIterator(
				factIt.getNext()->getType());
			while (objItA.hasMoreElements())
			{
				MovableObject* a = objItA.getNext();
				// skip whole group if type doesn't match
				if (!(a->getTypeFlags() & mQueryTypeMask))
					break;

				if ((a->getQueryFlags() & mQueryMask) && 
					a->isInScene() &&
					mAABB.intersects(a->getWorldBoundingBox()))
				{
					if (!listener->queryResult(a)) return;
				}
			}
		}
	}
	//---------------------------------------------------------------------
	void DefaultRaySceneQuery::execute(RaySceneQueryListener* listener)
	{
		// Note that becuase we have no scene partitioning, we actually
		// perform a complete scene search even if restricted results are
		// requested; smarter scene manager queries can utilise the paritioning 
		// of the scene in order to reduce the number of intersection tests 
		// required to fulfil the query

		// Iterate over all movable types
		Root::MovableObjectFactoryIterator factIt = 
			Root::getSingleton().getMovableObjectFactoryIterator();
		while(factIt.hasMoreElements())
		{
			SceneManager::MovableObjectIterator objItA = 
				mParentSceneMgr->getMovableObjectIterator(
				factIt.getNext()->getType());
			while (objItA.hasMoreElements())
			{
				MovableObject* a = objItA.getNext();
				// skip whole group if type doesn't match
				if (!(a->getTypeFlags() & mQueryTypeMask))
					break;

				if( (a->getQueryFlags() & mQueryMask) &&
					a->isInScene())
				{
					// Do ray / box test
					std::pair<bool, Real> result =
						mRay.intersects(a->getWorldBoundingBox());

					if (result.first)
					{
						if (!listener->queryResult(a, result.second)) return;
					}
				}
			}
		}

	}
예제 #5
0
//---------------------------------------------------------------------
void OctreeIntersectionSceneQuery::execute(IntersectionSceneQueryListener* listener)
{
    typedef std::pair<MovableObject *, MovableObject *> MovablePair;
    typedef std::set
        < std::pair<MovableObject *, MovableObject *> > MovableSet;

    MovableSet set;

    // Iterate over all movable types
    Root::MovableObjectFactoryIterator factIt = 
        Root::getSingleton().getMovableObjectFactoryIterator();
    while(factIt.hasMoreElements())
    {
        SceneManager::MovableObjectIterator it = 
            mParentSceneMgr->getMovableObjectIterator(
            factIt.getNext()->getType());
        while( it.hasMoreElements() )
        {

            MovableObject * e = it.getNext();

            std::list< SceneNode * > list;
            //find the nodes that intersect the AAB
            static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( e->getWorldBoundingBox(), list, 0 );
            //grab all moveables from the node that intersect...
            std::list< SceneNode * >::iterator nit = list.begin();
            while( nit != list.end() )
            {
                SceneNode::ObjectIterator oit = (*nit) -> getAttachedObjectIterator();
                while( oit.hasMoreElements() )
                {
                    MovableObject * m = oit.getNext();

                    if( m != e &&
                            set.find( MovablePair(e,m)) == set.end() &&
                            set.find( MovablePair(m,e)) == set.end() &&
                            (m->getQueryFlags() & mQueryMask) &&
                            (m->getTypeFlags() & mQueryTypeMask) &&
                            m->isInScene() && 
                            e->getWorldBoundingBox().intersects( m->getWorldBoundingBox() ) )
                    {
                        listener -> queryResult( e, m );
                        // deal with attached objects, since they are not directly attached to nodes
                        if (m->getMovableType() == "Entity")
                        {
                            Entity* e2 = static_cast<Entity*>(m);
                            Entity::ChildObjectListIterator childIt = e2->getAttachedObjectIterator();
                            while(childIt.hasMoreElements())
                            {
                                MovableObject* c = childIt.getNext();
                                if (c->getQueryFlags() & mQueryMask && 
                                    e->getWorldBoundingBox().intersects( c->getWorldBoundingBox() ))
                                {
                                    listener->queryResult(e, c);
                                }
                            }
                        }
                    }
                    set.insert( MovablePair(e,m) );

                }
                ++nit;
            }

        }
    }
}
	//---------------------------------------------------------------------
	void DefaultIntersectionSceneQuery::execute(IntersectionSceneQueryListener* listener)
	{
		// Iterate over all movable types
		Root::MovableObjectFactoryIterator factIt = 
			Root::getSingleton().getMovableObjectFactoryIterator();
		while(factIt.hasMoreElements())
		{
			SceneManager::MovableObjectIterator objItA = 
				mParentSceneMgr->getMovableObjectIterator(
					factIt.getNext()->getType());
			while (objItA.hasMoreElements())
			{
				MovableObject* a = objItA.getNext();
				// skip entire section if type doesn't match
				if (!(a->getTypeFlags() & mQueryTypeMask))
					break;

				// Skip if a does not pass the mask
				if (!(a->getQueryFlags() & mQueryMask) ||
					!a->isInScene())
					continue;

				// Check against later objects in the same group
				SceneManager::MovableObjectIterator objItB = objItA;
				while (objItB.hasMoreElements())
				{
					MovableObject* b = objItB.getNext();

					// Apply mask to b (both must pass)
					if ((b->getQueryFlags() & mQueryMask) && 
						b->isInScene())
					{
						const AxisAlignedBox& box1 = a->getWorldBoundingBox();
						const AxisAlignedBox& box2 = b->getWorldBoundingBox();

						if (box1.intersects(box2))
						{
							if (!listener->queryResult(a, b)) return;
						}
					}
				}
				// Check  against later groups
				Root::MovableObjectFactoryIterator factItLater = factIt;
				while (factItLater.hasMoreElements())
				{
					SceneManager::MovableObjectIterator objItC = 
						mParentSceneMgr->getMovableObjectIterator(
							factItLater.getNext()->getType());
					while (objItC.hasMoreElements())
					{
						MovableObject* c = objItC.getNext();
						// skip entire section if type doesn't match
						if (!(c->getTypeFlags() & mQueryTypeMask))
							break;

						// Apply mask to c (both must pass)
						if ((c->getQueryFlags() & mQueryMask) &&
							c->isInScene())
						{
							const AxisAlignedBox& box1 = a->getWorldBoundingBox();
							const AxisAlignedBox& box2 = c->getWorldBoundingBox();

							if (box1.intersects(box2))
							{
								if (!listener->queryResult(a, c)) return;
							}
						}
					}

				}

			}


		}

	}