예제 #1
0
    void EngineMain::run(const bpo::variables_map& variables)
    {
        Settings::Settings settings;
        if(!settings.loadUserSettings())
            return;

        size_t resolutionWidth = settings.get<size_t>("Display","resolutionWidth");
        size_t resolutionHeight = settings.get<size_t>("Display","resolutionHeight");
        std::string fullscreen = settings.get<std::string>("Display", "fullscreen");
        std::string pathEXE = settings.get<std::string>("Game", "PathEXE");
        if (pathEXE == "")
        {
            pathEXE = "Diablo.exe";
        }

        Engine::ThreadManager threadManager;
        FARender::Renderer renderer(resolutionWidth, resolutionHeight, fullscreen == "true");
        mInputManager = std::make_shared<EngineInputManager>(renderer.getNuklearContext());
        mInputManager->registerKeyboardObserver(this);
        std::thread mainThread(std::bind(&EngineMain::runGameLoop, this, &variables, pathEXE));
        threadManager.run();
        renderDone = true;

        mainThread.join();
    }
예제 #2
0
    void EngineMain::run(const bpo::variables_map& variables)
    {
        Settings::Settings settings;
        if(!settings.loadUserSettings())
            return;

        size_t resolutionWidth = settings.get<size_t>("Display","resolutionWidth");
        size_t resolutionHeight = settings.get<size_t>("Display","resolutionHeight");
        bool fullscreen = settings.get<size_t>("Display", "fullscreen");
        std::string pathEXE = settings.get<std::string>("Game", "PathEXE");
        if (pathEXE == "")
        {
            pathEXE = "Diablo.exe";
        }

        Engine::ThreadManager threadManager;
        FARender::Renderer renderer(resolutionWidth, resolutionHeight, fullscreen);

        mInputManager = new EngineInputManager(*this);

        std::thread mainThread(boost::bind(&EngineMain::runGameLoop, this, &variables, pathEXE));

        threadManager.run();
        renderDone = true;

        mainThread.join();
    }
예제 #3
0
파일: hotkey.cpp 프로젝트: gnaghi/freeablo
    Hotkey::Hotkey(const std::string& name)
    {
        Settings::Settings hotkeySettings;
        hotkeySettings.loadFromFile("resources/hotkeys.ini");

        key = hotkeySettings.get<int>(name, "key");
        shift = hotkeySettings.get<int>(name, "shift");
        ctrl = hotkeySettings.get<int>(name, "ctrl");
        alt = hotkeySettings.get<int>(name, "alt");
    }
예제 #4
0
파일: hotkey.cpp 프로젝트: gnaghi/freeablo
    void Hotkey::save(const char *name)
    {
        std::string sname = name;

        Settings::Settings hotkeySettings;
        hotkeySettings.loadFromFile("resources/hotkeys.ini");

        hotkeySettings.set<int>(sname, "key", key);
        hotkeySettings.set<int>(sname, "shift", int(shift));
        hotkeySettings.set<int>(sname, "ctrl", int(ctrl));
        hotkeySettings.set<int>(sname, "alt", int(alt));
        hotkeySettings.save();
    }
예제 #5
0
파일: fa_main.cpp 프로젝트: gnaghi/freeablo
int fa_main(int argc, char** argv)
{
    Settings::Settings settings;
    if(!settings.loadUserSettings())
        return EXIT_FAILURE;

    if (!FAIO::init(settings.get<std::string>("Game","PathMPQ")))
    {
        return EXIT_FAILURE;
    }

    Engine::EngineMain engine;

    int retval = EXIT_SUCCESS;

    boost::program_options::variables_map variables;
    if (parseOptions(argc, argv, variables))
        engine.run(variables);
    else
        retval = EXIT_FAILURE;

    FAIO::FAFileObject::quit();
    return retval;
}
예제 #6
0
    void EngineMain::runGameLoop(const bpo::variables_map& variables, const std::string& pathEXE)
    {
        FALevelGen::FAsrand(static_cast<int> (time(nullptr)));

        FAWorld::Player* player;
        FARender::Renderer& renderer = *FARender::Renderer::get();

        Settings::Settings settings;
        if(!settings.loadUserSettings())
            return;

        std::string characterClass = variables["character"].as<std::string>();

        DiabloExe::DiabloExe exe(pathEXE);
        if (!exe.isLoaded())
        {
            renderer.stop();
            return;
        }

        FAWorld::ItemManager& itemManager = FAWorld::ItemManager::get();
        FAWorld::World world(exe);
        FAWorld::PlayerFactory playerFactory(exe);

        bool isServer = variables["mode"].as<std::string>() == "server";
        if(isServer)
            world.generateLevels();

        itemManager.loadItems(&exe);
        player = playerFactory.create(characterClass);
        world.addCurrentPlayer(player);

        if (variables["invuln"].as<std::string>() == "on")
            player->setInvuln(true);

        mInputManager->registerKeyboardObserver(&world);
        mInputManager->registerMouseObserver(&world);

        int32_t currentLevel = variables["level"].as<int32_t>();

        FAGui::GuiManager guiManager(*this, *player);
        world.setGuiManager (&guiManager);

        if (currentLevel == -1)
            currentLevel = 0;

        bool clientWaitingForLevel = false;

        // -1 represents the main menu
        if(currentLevel != -1 && isServer)
            world.setLevel(currentLevel);
        else
            clientWaitingForLevel = true;

        boost::asio::io_service io;

        NetManager netManager(isServer, playerFactory);

        // Main game logic loop
        while(!mDone)
        {
            boost::asio::deadline_timer timer(io, boost::posix_time::milliseconds(1000/FAWorld::World::ticksPerSecond));

            if (clientWaitingForLevel)
            {
                clientWaitingForLevel = world.getCurrentLevel() != nullptr;
            }

            mInputManager->update(mPaused);
            if(!mPaused && !clientWaitingForLevel)
            {
                world.update(mNoclip);
            }

            nk_context* ctx = renderer.getNuklearContext();

            netManager.update();
            guiManager.update(mPaused, ctx);



            FAWorld::GameLevel* level = world.getCurrentLevel();
            FARender::RenderState* state = renderer.getFreeState();
            if(state)
            {
                state->mPos = player->getPos();
                if(level != NULL)
                    state->tileset = renderer.getTileset(*level);
                state->level = level;
                if(!FAGui::cursorPath.empty())
                    state->mCursorEmpty = false;
                else
                    state->mCursorEmpty = true;
                state->mCursorFrame = FAGui::cursorFrame;
                state->mCursorSpriteGroup = renderer.loadImage("data/inv/objcurs.cel");
                state->mCursorHotspot = FAGui::cursorHotspot;
                world.fillRenderState(state);
                state->nuklearData.fill(ctx);
            }

            std::vector<uint32_t> spritesToPreload;
            if (renderer.getAndClearSpritesNeedingPreloading(spritesToPreload))
                ThreadManager::get()->sendSpritesForPreload(spritesToPreload);

            nk_clear(ctx);

            renderer.setCurrentState(state);

            auto remainingTickTime = timer.expires_from_now().total_milliseconds();

            if(remainingTickTime < 0)
                std::cerr << "tick time exceeded by " << -remainingTickTime << "ms" << std::endl;

            timer.wait();
        }

        renderer.stop();
        renderer.waitUntilDone();
    }
예제 #7
0
파일: main.cpp 프로젝트: wheybags/freeablo
int main(int argc, char** argv)
{
    if (argc > 2)
        message_and_abort_fmt("Usage: %s [filename]", argv[0]);

    Render::RenderSettings renderSettings;
    renderSettings.windowWidth = 800;
    renderSettings.windowHeight = 600;
    renderSettings.fullscreen = false;

    NuklearMisc::StandaloneGuiHandler guiHandler("Cel Viewer", renderSettings);

    nk_context* ctx = guiHandler.getNuklearContext();

    Settings::Settings settings;
    settings.loadFromFile("resources/celview.ini");

    bool faioInitDone = false;
    std::string listFile = settings.get<std::string>("celview", "listFile", "Diablo I.txt");
    std::string mpqFile = settings.get<std::string>("celview", "mpqFile", "DIABDAT.MPQ");

    std::vector<std::string> celFiles;

    std::string selectedImage = "";
    std::unique_ptr<NuklearMisc::GuiSprite> image;

    std::unique_ptr<NuklearMisc::GuiSprite> nextImage;

    int animate = false;
    int32_t frame = 0;

    float rowHeight = 30;
    auto lastFrame = std::chrono::high_resolution_clock::now();

    bool quit = false;
    while (!quit)
    {
        auto now = std::chrono::high_resolution_clock::now();

        if (nextImage)
            image = std::unique_ptr<NuklearMisc::GuiSprite>(nextImage.release());

        renderSettings = Render::getWindowSize();

        if (nk_begin(ctx, "main_window", nk_rect(0, 0, renderSettings.windowWidth, renderSettings.windowHeight), NK_WINDOW_NO_SCROLLBAR))
        {
            struct nk_rect bounds = nk_window_get_content_region(ctx);

            nk_layout_row_dynamic(ctx, bounds.h, 2);

            if (nk_group_begin(ctx, "image", 0))
            {
                nk_layout_row_dynamic(ctx, rowHeight, 1);

                std::string label = selectedImage;

                if (selectedImage == "")
                    label = "No image selected";

                nk_label(ctx, label.c_str(), NK_TEXT_CENTERED);

                nk_checkbox_label(ctx, "Animate", &animate);

                if (image)
                {
                    nk_label(ctx, (boost::format("Number of Frames: %1%") % image.get()->getSprite()->size()).str().c_str(), NK_TEXT_LEFT);
                    nk_label(ctx, (boost::format("Width: %1%") % image->getSprite()->getWidth()).str().c_str(), NK_TEXT_LEFT);
                    nk_label(ctx, (boost::format("Height: %1%") % image->getSprite()->getHeight()).str().c_str(), NK_TEXT_LEFT);
                    frame = nk_propertyi(ctx, "Frame", 0, frame, image->getSprite()->size(), 1, 0.2f);

                    if (nk_button_label(ctx, "save as png"))
                    {
                        nfdchar_t* outPath = NULL;
                        nfdresult_t result = NFD_SaveDialog("png", NULL, &outPath);
                        if (result == NFD_OKAY)
                        {
                            Render::SpriteGroup::toPng(selectedImage, outPath);
                            free(outPath);
                        }
                    }

                    if (nk_button_label(ctx, "save as gif"))
                    {
                        nfdchar_t* outPath = NULL;
                        nfdresult_t result = NFD_SaveDialog("gif", NULL, &outPath);
                        if (result == NFD_OKAY)
                        {
                            Render::SpriteGroup::toGif(selectedImage, outPath);
                            free(outPath);
                        }
                    }

                    auto msSinceLastFrame = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastFrame).count();
                    if (animate && msSinceLastFrame > 100)
                    {
                        lastFrame = now;
                        frame++;
                    }

                    if (frame >= (int32_t)image.get()->getSprite()->size())
                        frame = 0;

                    Render::Sprite sprite = image.get()->getSprite()->operator[](frame);

                    int32_t w, h;
                    Render::spriteSize(sprite, w, h);

                    nk_layout_space_begin(ctx, NK_STATIC, h, 1);
                    {
                        nk_layout_space_push(ctx, nk_rect(0, 0, w, h));

                        auto canvas = nk_window_get_canvas(ctx);

                        struct nk_rect imageRect;
                        nk_widget(&imageRect, ctx);
                        nk_fill_rect(canvas, imageRect, 0.0, nk_rgb(0, 255, 0));

                        auto img = image.get()->getNkImage(frame);
                        nk_draw_image(canvas, imageRect, &img, nk_rgb(255, 255, 255));
                    }
                    nk_layout_space_end(ctx);
                }

                nk_group_end(ctx);
            }

            if (nk_group_begin(ctx, "file list", 0))
            {
                if (!faioInitDone)
                {
                    nk_layout_row_dynamic(ctx, rowHeight * 2, 1);

                    NuklearMisc::nk_file_pick(ctx, "DIABDAT.MPQ", mpqFile, "mpq,MPQ", rowHeight);
                    NuklearMisc::nk_file_pick(ctx, "Diablo listfile", listFile, "txt", rowHeight);

                    if (nk_button_label(ctx, "load"))
                    {
                        FAIO::init(mpqFile, listFile);
                        celFiles = FAIO::listMpqFiles("*.cel");
                        auto tmp = FAIO::listMpqFiles("*.cl2");
                        celFiles.insert(celFiles.end(), tmp.begin(), tmp.end());

                        std::sort(celFiles.begin(), celFiles.end());

                        settings.set<std::string>("celview", "listFile", listFile);
                        settings.set<std::string>("celview", "mpqFile", mpqFile);
                        settings.save();

                        faioInitDone = true;

                        if (argc > 1)
                        {
                            selectedImage = argv[1];
                            frame = 0;
                            nextImage = std::unique_ptr<NuklearMisc::GuiSprite>(guiHandler.getSprite(new Render::SpriteGroup(selectedImage)));
                        }
                    }
                }

                nk_layout_row_dynamic(ctx, rowHeight, 1);

                for (size_t i = 0; i < celFiles.size(); i++)
                {
                    auto buttonStyle = ctx->style.button;

                    if (selectedImage == celFiles[i])
                        buttonStyle.normal = buttonStyle.hover;

                    if (nk_button_label_styled(ctx, &buttonStyle, celFiles[i].c_str()))
                    {
                        selectedImage = celFiles[i];
                        frame = 0;
                        nextImage = std::unique_ptr<NuklearMisc::GuiSprite>(guiHandler.getSprite(new Render::SpriteGroup(selectedImage)));
                    }
                }

                nk_group_end(ctx);
            }
        }
        nk_end(ctx);

        quit = guiHandler.update();
    }

    FAIO::quit();

    return 0;
}
예제 #8
0
/**
 * Apply the settings that are changeable in the preferences. This is also
 * called in the event handler from the preferences.
 */
void ScintillaEditor::applySettings()
{
	SettingsConverter conv;
	Settings::Settings *s = Settings::Settings::inst();

	qsci->setIndentationWidth(s->get(Settings::Settings::indentationWidth).toDouble());
	qsci->setTabWidth(s->get(Settings::Settings::tabWidth).toDouble());
	qsci->setWrapMode(conv.toWrapMode(s->get(Settings::Settings::lineWrap)));
	qsci->setWrapIndentMode(conv.toLineWrapIndentationStyle(s->get(Settings::Settings::lineWrapIndentationStyle)));
	qsci->setWrapVisualFlags(conv.toLineWrapVisualization(s->get(Settings::Settings::lineWrapVisualizationEnd)),
		conv.toLineWrapVisualization(s->get(Settings::Settings::lineWrapVisualizationBegin)),
		s->get(Settings::Settings::lineWrapIndentation).toDouble());
	qsci->setWhitespaceVisibility(conv.toShowWhitespaces(s->get(Settings::Settings::showWhitespace)));
	qsci->setWhitespaceSize(s->get(Settings::Settings::showWhitespaceSize).toDouble());
	qsci->setAutoIndent(s->get(Settings::Settings::autoIndent).toBool());

	std::string indentStyle = s->get(Settings::Settings::indentStyle).toString();
	qsci->setIndentationsUseTabs(indentStyle == "Tabs");
	std::string tabKeyFunction = s->get(Settings::Settings::tabKeyFunction).toString();
	qsci->setTabIndents(tabKeyFunction == "Indent");

	qsci->setBraceMatching(s->get(Settings::Settings::enableBraceMatching).toBool() ? QsciScintilla::SloppyBraceMatch : QsciScintilla::NoBraceMatch);
	qsci->setCaretLineVisible(s->get(Settings::Settings::highlightCurrentLine).toBool());
}