예제 #1
0
bool ScriptManager::loadFromStream(const std::string& name, sf::InputStream& stream, ScriptType type)
{
	auto len = size_t(stream.getSize());
	std::vector<char> data(len);
	stream.read(&data[0], len);

	return loadFromMemory(name, &data[0], len, type);
}
예제 #2
0
파일: Texture.cpp 프로젝트: ifzz/openSage
bool Texture::loadTGA(sf::InputStream& stream)
{
  
    uint8_t header[12] = { 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
    uint8_t bpp = 32;
    uint8_t id = 8;
    uint16_t width;
    uint16_t height;

    stream.read(header, 12);
    stream.read(&width, 2);
    stream.read(&height, 2);
    stream.read(&bpp, 1);
    stream.read(&id, 1);

    uint8_t bytesPP = bpp / 8;
    if (bytesPP<1 || bytesPP>4)
        return false;

    gli::format format = static_cast<gli::format>(bytesPP - 1);
    auto dim = gli::texture2D::dim_type(width, height);
    m_tex = gli::texture2D(format,dim);

    stream.read(m_tex.data(), width*height * 4);

    glGenTextures(1, &m_id);
    glBindTexture(GL_TEXTURE_2D, m_id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
   
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, m_tex.data());
    return true;
}