예제 #1
0
//------------------------------------------------------------------------------
// drawFunc()
//------------------------------------------------------------------------------
void Display::drawFunc()
{
   Simulation::Player* own = getOwnship();

   const Basic::Pair* pair = nullptr;
   if (own != nullptr) pair = own->getSensorByType(typeid(RealBeamRadar));

   const RealBeamRadar* rdr = nullptr;
   if (pair != nullptr) rdr = static_cast<const RealBeamRadar*>( pair->object() );

   const GLubyte* image = nullptr;  // The image pixels
   if (rdr != nullptr) image = rdr->getImage();

   if (image != nullptr) {

      // Image width  (number of columns)
      GLsizei imgWidth = rdr->getImageWidth();

      // Image height (number of rows)
      GLsizei imgHeight = rdr->getImageHeight();

      GLint pixelSize = rdr->getPixelSize();
      GLenum format = GL_RGB;
      if (pixelSize == 4) format = GL_RGBA;

      if (testTexture) {
         // ---
         // Draw using texture map
         // ---

         glEnable(GL_TEXTURE_2D);
         glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);

         if (texture == 0) {
            glGenTextures(1, &texture);
         }

         glBindTexture(GL_TEXTURE_2D, texture);
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

//         double start = getComputerTime();

         glTexImage2D(GL_TEXTURE_2D, 0, pixelSize, imgWidth, imgHeight, 0, format, GL_UNSIGNED_BYTE, image);

         // B SCAN
         glBegin(GL_POLYGON);

            glTexCoord2f( 1.0f, 1.0f );
            glVertex2f(  1.0f,  1.0f );

            glTexCoord2f( 0.0f, 1.0f );
            glVertex2f( 0.0f, 1.0f );

            glTexCoord2f( 0.0f, 0.0f );
            glVertex2f(  0.0f, 0.0f );

            glTexCoord2f( 1.0f, 0.0f );
            glVertex2f( 1.0f, 0.0f );

         glEnd();

         glDisable(GL_TEXTURE_2D);
//         double end = getComputerTime();
//         double dtime = (end - start);
         //std::cout << "glTexImage2D() dtime = " << dtime << std::endl;
      }
      else {
         // ---
         // Draw using glDrawPixels()
         // ---

         glRasterPos2f(0.0, 0.0);

         //double start = getComputerTime();

         glDrawPixels(imgWidth, imgHeight, format, GL_UNSIGNED_BYTE, image);

         //double end = getComputerTime();
         //double dtime = (end - start);
         //std::cout << "glDrawPixels() dtime = " << dtime << std::endl;
      }
   }
}