예제 #1
0
void Simulation::computeLevelsForInputAndOutput()
{
  DEBUG_PRINT("Simulation::computeLevelsForInputAndOutput()\n");

  SP::Topology topo = model()->nonSmoothDynamicalSystem()->topology();

  InteractionsGraph::VIterator ui, uiend;
  SP::InteractionsGraph indexSet0 = topo->indexSet0();
  for (std11::tie(ui, uiend) = indexSet0->vertices(); ui != uiend; ++ui)
  {
    computeLevelsForInputAndOutput(indexSet0->bundle(*ui), true);
  }

  unsigned int indxSize = topo->indexSetsSize();
  if ((indxSize == LEVELMAX) || (indxSize < _numberOfIndexSets ))
  {
    topo->indexSetsResize(_numberOfIndexSets );
    // Init if the size has changed
    for (unsigned int i = indxSize; i < topo->indexSetsSize(); i++) // ++i ???
      topo->resetIndexSetPtr(i);
  }
  DEBUG_PRINTF("_numberOfIndexSets =%d\n", _numberOfIndexSets);
  DEBUG_PRINTF("_levelMinForInput =%d\n", _levelMinForInput);
  DEBUG_PRINTF("_levelMaxForInput =%d\n", _levelMaxForInput);
  DEBUG_PRINTF("_levelMinForOutput =%d\n", _levelMinForInput);
  DEBUG_PRINTF("_levelMaxForOutput =%d\n", _levelMaxForInput);
}
예제 #2
0
void FrictionContact::initialize(SP::Simulation sim)
{
  // - Checks memory allocation for main variables (M,q,w,z)
  // - Formalizes the problem if the topology is time-invariant

  // This function performs all steps that are time-invariant

  // General initialize for OneStepNSProblem
  LinearOSNS::initialize(sim);

  // Connect to the right function according to dim. of the problem

  // get topology
  SP::Topology topology =
    simulation()->model()->nonSmoothDynamicalSystem()->topology();

  // Note that interactionBlocks is up to date since updateInteractionBlocks
  // has been called during OneStepNSProblem::initialize()

  // Fill vector of friction coefficients
  int sizeMu = simulation()->model()->nonSmoothDynamicalSystem()
               ->topology()->indexSet(0)->size();
  _mu->reserve(sizeMu);

  // If the topology is TimeInvariant ie if M structure does not
  // change during simulation:

  if (topology->indexSet0()->size()>0)
  {
    // Get index set from Simulation
    SP::InteractionsGraph indexSet =
      simulation()->indexSet(indexSetLevel());
    InteractionsGraph::VIterator ui, uiend;
    for (std11::tie(ui, uiend) = indexSet->vertices(); ui != uiend; ++ui)
    {
      _mu->push_back(std11::static_pointer_cast<NewtonImpactFrictionNSL>
                     (indexSet->bundle(*ui)->nonSmoothLaw())->mu());
    }
  }
}
예제 #3
0
 /** get the number of Interactions present in the NSDS.
  *  \return an unsigned int
  */
 inline unsigned int getNumberOfInteractions() const
 {
   return _topology->indexSet0()->size();
 };