// Creates the base system and returns its ID SPK::SPK_ID createParticleSystemBase(GLuint textureIndex) { // Creates the model SPK::Model* model = SPK::Model::create(SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA, SPK::FLAG_ALPHA, SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE); model->setParam(SPK::PARAM_ALPHA,1.0f,0.0f); // This makes the particles fade out over time model->setLifeTime(1.0f,2.0f); // Create the renderer SPK::GL::GLRenderer* renderer = NULL; // If the point sprite extension and the point parameter extensions are supported by the hardware, we use point sprites if ((SPK::GL::GLPointRenderer::loadGLExtPointSprite())&&(SPK::GL::GLPointRenderer::loadGLExtPointParameter())) { SPK::GL::GLPointRenderer* pointRenderer = SPK::GL::GLPointRenderer::create(); pointRenderer->setType(SPK::POINT_SPRITE); pointRenderer->enableWorldSize(true); SPK::GL::GLPointRenderer::setPixelPerUnit(45.0f * 3.14159f / 180.f,screenHeight); pointRenderer->setSize(0.1f); pointRenderer->setTexture(textureIndex); renderer = pointRenderer; } else // else we use quads { SPK::GL::GLQuadRenderer* quadRenderer = SPK::GL::GLQuadRenderer::create(); quadRenderer->setTexturingMode(SPK::TEXTURE_2D); quadRenderer->setScale(0.1f,0.1f); quadRenderer->setTexture(textureIndex); renderer = quadRenderer; } renderer->enableBlending(true); renderer->setBlendingFunctions(GL_SRC_ALPHA,GL_ONE); // additive blending renderer->setTextureBlending(GL_MODULATE); // the texture is modulated with the particle's color renderer->enableRenderingHint(SPK::DEPTH_TEST,false); // the depth test is disabled // Creates the zone SPK::Point* source = SPK::Point::create(); // Creates the emitter SPK::RandomEmitter* emitter = SPK::RandomEmitter::create(); emitter->setForce(2.8f,3.2f); emitter->setZone(source); emitter->setTank(500); emitter->setFlow(-1); // Creates all the particles in the tank at the first frame // Creates the Group SPK::Group* group = SPK::Group::create(model,500); // 500 particles is the maximum capacity of the group group->addEmitter(emitter); group->setGravity(SPK::Vector3D(0.0f,-1.0f,0.0f)); group->setFriction(2.0f); group->setRenderer(renderer); // Creates the System SPK::System* system = SPK::System::create(); system->addGroup(group); // Defines which objects will be shared by all systems model->setShared(true); renderer->setShared(true); // Creates the base and gets a pointer to the base return system->getSPKID(); }
SPK::SPK_ID createRain( const SparkDrawable::TextureIDMap& textureIDMap, int screenWidth, int screenHeight ) { SparkDrawable::TextureIDMap::const_iterator itr; GET_TEXTURE_ID( "waterdrops", textureSplash ); // Inits Particle Engine SPK::Vector3D gravity = SPK::Vector3D(0.0f,0.0f,-2.0f); // Renderers // the size ratio is used with renderers whose size are defined in pixels. This is to adapt to any resolution float sizeRatio = static_cast<float>(screenWidth) / 1440; // point renderer SPK::GL::GLPointRenderer* dropRenderer = SPK::GL::GLPointRenderer::create(); dropRenderer->setType(SPK::POINT_CIRCLE); dropRenderer->setSize(2.0f * sizeRatio); dropRenderer->enableBlending(true); // line renderer SPK::GL::GLLineRenderer* rainRenderer = SPK::GL::GLLineRenderer::create(); rainRenderer->setLength(-0.1f); rainRenderer->enableBlending(true); // quad renderer SPK::GL::GLQuadRenderer* splashRenderer = SPK::GL::GLQuadRenderer::create(); splashRenderer->setScale(0.05f,0.05f); splashRenderer->setTexturingMode(SPK::TEXTURE_2D); splashRenderer->setTexture(textureSplash); splashRenderer->enableBlending(true); splashRenderer->enableRenderingHint(SPK::DEPTH_WRITE,false); // Models // rain model SPK::Model* rainModel = SPK::Model::create( SPK::FLAG_GREEN | SPK::FLAG_RED | SPK::FLAG_BLUE | SPK::FLAG_ALPHA | SPK::FLAG_MASS, 0, SPK::FLAG_MASS); rainModel->setParam(SPK::PARAM_ALPHA,0.2f); rainModel->setImmortal(true); // drop model SPK::Model* dropModel = SPK::Model::create( SPK::FLAG_GREEN | SPK::FLAG_RED | SPK::FLAG_BLUE | SPK::FLAG_ALPHA | SPK::FLAG_MASS, 0, SPK::FLAG_MASS); dropModel->setParam(SPK::PARAM_ALPHA,0.6f); // splash model SPK::Model* splashModel = SPK::Model::create( SPK::FLAG_GREEN | SPK::FLAG_RED | SPK::FLAG_BLUE | SPK::FLAG_ALPHA | SPK::FLAG_SIZE | SPK::FLAG_ANGLE, SPK::FLAG_SIZE | SPK::FLAG_ALPHA, SPK::FLAG_SIZE | SPK::FLAG_ANGLE); splashModel->setParam(SPK::PARAM_ANGLE,0.0f,2.0f * osg::PI); splashModel->setParam(SPK::PARAM_ALPHA,1.0f,0.0f); // rain emitter SPK::Ring* rainZone = SPK::Ring::create(SPK::Vector3D(0.0f,0.0f,5.0f), SPK::Vector3D(0.0f,0.0f,1.0f)); SPK::SphericEmitter* rainEmitter = SPK::SphericEmitter::create(SPK::Vector3D(0.0f,0.0f,-1.0f),0.0f,0.03f * osg::PI); rainEmitter->setZone(rainZone); // drop emitter SPK::SphericEmitter* dropEmitter = SPK::SphericEmitter::create(SPK::Vector3D(0.0f,0.0f,1.0f),0.0f,0.2f * osg::PI); // Groups // rain group SPK::Group* rainGroup = SPK::Group::create(rainModel,8000); rainGroup->setCustomUpdate(&killRain); rainGroup->setRenderer(rainRenderer); rainGroup->addEmitter(rainEmitter); rainGroup->setFriction(0.7f); rainGroup->setGravity(gravity); // drop group SPK::Group* dropGroup = SPK::Group::create(dropModel,16000); dropGroup->setRenderer(dropRenderer); //dropGroup->addEmitter(dropEmitter); dropGroup->setFriction(0.7f); dropGroup->setGravity(gravity); // splash group SPK::Group* splashGroup = SPK::Group::create(splashModel,2400); splashGroup->setRenderer(splashRenderer); // System SPK::System* particleSystem = SPK::System::create(); particleSystem->addGroup(splashGroup); particleSystem->addGroup(dropGroup); particleSystem->addGroup(rainGroup); // Compute rain RAIN_PARAMeters rainModel->setParam(SPK::PARAM_RED,RAIN_PARAM(1.0f,0.40f)); rainModel->setParam(SPK::PARAM_GREEN,RAIN_PARAM(1.0f,0.40f)); rainModel->setParam(SPK::PARAM_BLUE,RAIN_PARAM(1.0f,0.42f)); rainModel->setParam(SPK::PARAM_MASS,RAIN_PARAM(0.4f,0.8f),RAIN_PARAM(0.8f,1.6f)); dropModel->setParam(SPK::PARAM_RED,RAIN_PARAM(1.0f,0.40f)); dropModel->setParam(SPK::PARAM_GREEN,RAIN_PARAM(1.0f,0.40f)); dropModel->setParam(SPK::PARAM_BLUE,RAIN_PARAM(1.0f,0.42f)); dropModel->setParam(SPK::PARAM_MASS,RAIN_PARAM(0.4f,0.8f),RAIN_PARAM(3.0f,4.0f)); dropModel->setLifeTime(RAIN_PARAM(0.05f,0.3f),RAIN_PARAM(0.1f,0.5f)); splashModel->setParam(SPK::PARAM_RED,RAIN_PARAM(1.0f,0.40f)); splashModel->setParam(SPK::PARAM_GREEN,RAIN_PARAM(1.0f,0.40f)); splashModel->setParam(SPK::PARAM_BLUE,RAIN_PARAM(1.0f,0.42f)); splashModel->setParam(SPK::PARAM_SIZE,0.0f,0.0f,RAIN_PARAM(0.375f,2.25f),RAIN_PARAM(0.75f,3.78f)); splashModel->setLifeTime(RAIN_PARAM(0.2f,0.3f),RAIN_PARAM(0.4f,0.5f)); rainEmitter->setFlow(RAIN_PARAM(0.0f,4800.0f)); rainEmitter->setForce(RAIN_PARAM(3.0f,5.0f),RAIN_PARAM(6.0f,10.0f)); rainZone->setRadius(0.0f,RAIN_PARAM(20.0f,5.0f)); dropEmitter->setForce(RAIN_PARAM(0.1f,1.0f),RAIN_PARAM(0.2f,2.0f)); dropRenderer->setSize(RAIN_PARAM(1.0f,3.0f) * sizeRatio); rainRenderer->setWidth(RAIN_PARAM(1.0f,4.0f) * sizeRatio); g_splashGroup = splashGroup; g_dropGroup = dropGroup; g_dropEmitter = dropEmitter; return particleSystem->getSPKID(); }
SPK::SPK_ID createExplosion( const SparkDrawable::TextureIDMap& textureIDMap, int screenWidth, int screenHeight ) { SparkDrawable::TextureIDMap::const_iterator itr; GET_TEXTURE_ID( "explosion", textureExplosion ); GET_TEXTURE_ID( "flash", textureFlash ); GET_TEXTURE_ID( "spark1", textureSpark1 ); GET_TEXTURE_ID( "spark2", textureSpark2 ); GET_TEXTURE_ID( "wave", textureWave ); // // Renderers // // smoke renderer SPK::GL::GLQuadRenderer* smokeRenderer = SPK::GL::GLQuadRenderer::create(); smokeRenderer->setTexturingMode(SPK::TEXTURE_2D); smokeRenderer->setTexture(textureExplosion); smokeRenderer->setTextureBlending(GL_MODULATE); smokeRenderer->setAtlasDimensions(2,2); // uses 4 different patterns in the texture smokeRenderer->setBlending(SPK::BLENDING_ALPHA); smokeRenderer->enableRenderingHint(SPK::DEPTH_WRITE,false); smokeRenderer->setShared(true); // flame renderer SPK::GL::GLQuadRenderer* flameRenderer = SPK::GL::GLQuadRenderer::create(); flameRenderer->setTexturingMode(SPK::TEXTURE_2D); flameRenderer->setTexture(textureExplosion); flameRenderer->setTextureBlending(GL_MODULATE); flameRenderer->setAtlasDimensions(2,2); flameRenderer->setBlending(SPK::BLENDING_ADD); flameRenderer->enableRenderingHint(SPK::DEPTH_WRITE,false); flameRenderer->setShared(true); // flash renderer SPK::GL::GLQuadRenderer* flashRenderer = SPK::GL::GLQuadRenderer::create(); flashRenderer->setTexturingMode(SPK::TEXTURE_2D); flashRenderer->setTexture(textureFlash); flashRenderer->setTextureBlending(GL_REPLACE); flashRenderer->setBlending(SPK::BLENDING_ADD); flashRenderer->enableRenderingHint(SPK::DEPTH_WRITE,false); flashRenderer->setShared(true); // spark 1 renderer SPK::GL::GLQuadRenderer* spark1Renderer = SPK::GL::GLQuadRenderer::create(); spark1Renderer->setTexturingMode(SPK::TEXTURE_2D); spark1Renderer->setTexture(textureSpark1); spark1Renderer->setTextureBlending(GL_REPLACE); spark1Renderer->setBlending(SPK::BLENDING_ADD); spark1Renderer->enableRenderingHint(SPK::DEPTH_WRITE,false); spark1Renderer->setOrientation(SPK::DIRECTION_ALIGNED); // sparks are oriented function o their velocity spark1Renderer->setScale(0.05f,1.0f); // thin rectangles spark1Renderer->setShared(true); // spark 2 renderer SPK::GL::GLRenderer* spark2Renderer = NULL; if ( SPK::GL::GLPointRenderer::loadGLExtPointSprite() && SPK::GL::GLPointRenderer::loadGLExtPointParameter()) // uses point sprite if possible { SPK::GL::GLPointRenderer::setPixelPerUnit(45.0f * osg::PI / 180.0f, screenHeight); SPK::GL::GLPointRenderer* pointRenderer = SPK::GL::GLPointRenderer::create(); pointRenderer->setType(SPK::POINT_SPRITE); pointRenderer->setTexture(textureSpark2); pointRenderer->setTextureBlending(GL_MODULATE); pointRenderer->enableWorldSize(true); pointRenderer->setSize(0.02f); spark2Renderer = pointRenderer; } else { SPK::GL::GLQuadRenderer* quadRenderer = SPK::GL::GLQuadRenderer::create(); quadRenderer->setTexturingMode(SPK::TEXTURE_2D); quadRenderer->setTexture(textureSpark2); quadRenderer->setTextureBlending(GL_MODULATE); quadRenderer->setScale(0.02f,0.02f); spark2Renderer = quadRenderer; } spark2Renderer->setBlending(SPK::BLENDING_ADD); spark2Renderer->enableRenderingHint(SPK::DEPTH_WRITE,false); spark2Renderer->setShared(true); // wave renderer SPK::GL::GLQuadRenderer* waveRenderer = SPK::GL::GLQuadRenderer::create(); waveRenderer->setTexturingMode(SPK::TEXTURE_2D); waveRenderer->setTexture(textureWave); waveRenderer->setTextureBlending(GL_MODULATE); waveRenderer->setBlending(SPK::BLENDING_ALPHA); waveRenderer->enableRenderingHint(SPK::DEPTH_WRITE,false); waveRenderer->enableRenderingHint(SPK::ALPHA_TEST,true); // uses the alpha test waveRenderer->setAlphaTestThreshold(0.0f); waveRenderer->setOrientation(SPK::FIXED_ORIENTATION); // the orientatin is fixed waveRenderer->lookVector.set(0.0f,1.0f,0.0f); waveRenderer->upVector.set(1.0f,0.0f,0.0f); // we dont really care about the up axis waveRenderer->setShared(true); // // Models // SPK::Interpolator* interpolator = NULL; // pointer to an interpolator that is used to retrieve interpolators // smoke model SPK::Model* smokeModel = SPK::Model::create( SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA | SPK::FLAG_SIZE | SPK::FLAG_ANGLE | SPK::FLAG_TEXTURE_INDEX, SPK::FLAG_SIZE | SPK::FLAG_ANGLE, SPK::FLAG_SIZE | SPK::FLAG_ANGLE | SPK::FLAG_TEXTURE_INDEX, SPK::FLAG_ALPHA); smokeModel->setParam(SPK::PARAM_RED,0.2f); smokeModel->setParam(SPK::PARAM_GREEN,0.2f); smokeModel->setParam(SPK::PARAM_BLUE,0.2f); smokeModel->setParam(SPK::PARAM_SIZE,0.6f,0.8f,1.0f,1.4f); smokeModel->setParam(SPK::PARAM_TEXTURE_INDEX,0.0f,4.0f); smokeModel->setParam(SPK::PARAM_ANGLE,0.0f,osg::PI * 0.5f,0.0f,osg::PI * 0.5f); smokeModel->setLifeTime(2.5f,3.0f); smokeModel->setShared(true); interpolator = smokeModel->getInterpolator(SPK::PARAM_ALPHA); interpolator->addEntry(0.0f,0.0f); interpolator->addEntry(0.4f,0.4f,0.6f); interpolator->addEntry(0.6f,0.4f,0.6f); interpolator->addEntry(1.0f,0.0f); // flame model SPK::Model* flameModel = SPK::Model::create( SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA | SPK::FLAG_SIZE | SPK::FLAG_ANGLE | SPK::FLAG_TEXTURE_INDEX, SPK::FLAG_ANGLE | SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE, SPK::FLAG_ANGLE | SPK::FLAG_TEXTURE_INDEX, SPK::FLAG_SIZE | SPK::FLAG_ALPHA); flameModel->setParam(SPK::PARAM_RED,1.0f,0.2f); flameModel->setParam(SPK::PARAM_GREEN,0.5f,0.2f); flameModel->setParam(SPK::PARAM_BLUE,0.2f,0.2f); flameModel->setParam(SPK::PARAM_TEXTURE_INDEX,0.0f,4.0f); flameModel->setParam(SPK::PARAM_ANGLE,0.0f,osg::PI * 0.5f,0.0f,osg::PI * 0.5f); flameModel->setLifeTime(1.5f,2.0f); flameModel->setShared(true); interpolator = flameModel->getInterpolator(SPK::PARAM_SIZE); interpolator->addEntry(0.0f,0.25f); interpolator->addEntry(0.02f,0.6f,0.8f); interpolator->addEntry(1.0f,1.0f,1.4f); interpolator = flameModel->getInterpolator(SPK::PARAM_ALPHA); interpolator->addEntry(0.5f,1.0f); interpolator->addEntry(1.0f,0.0f); // flash model SPK::Model* flashModel = SPK::Model::create( SPK::FLAG_ALPHA | SPK::FLAG_SIZE | SPK::FLAG_ANGLE, SPK::FLAG_NONE, SPK::FLAG_ANGLE, SPK::FLAG_ALPHA | SPK::FLAG_SIZE); flashModel->setParam(SPK::PARAM_ANGLE,0.0f,2.0f * osg::PI); flashModel->setLifeTime(0.5f,0.5f); flashModel->setShared(true); interpolator = flashModel->getInterpolator(SPK::PARAM_SIZE); interpolator->addEntry(0.0f,0.25f); interpolator->addEntry(0.1f,1.0f,2.0f); interpolator = flashModel->getInterpolator(SPK::PARAM_ALPHA); interpolator->addEntry(0.0f,1.0f); interpolator->addEntry(0.4f,0.0f); // spark 1 model SPK::Model* spark1Model = SPK::Model::create( SPK::FLAG_SIZE | SPK::FLAG_ALPHA, SPK::FLAG_ALPHA, SPK::FLAG_SIZE); spark1Model->setParam(SPK::PARAM_ALPHA,1.0f,0.0f); spark1Model->setParam(SPK::PARAM_SIZE,0.2f,0.4f); spark1Model->setLifeTime(0.2f,1.0f); spark1Model->setShared(true); // spark 2 model SPK::Model* spark2Model = SPK::Model::create( SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA, SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA, SPK::FLAG_GREEN); spark2Model->setParam(SPK::PARAM_ALPHA,1.0f,0.0f); spark2Model->setParam(SPK::PARAM_RED,1.0f); spark2Model->setParam(SPK::PARAM_GREEN,1.0f,1.0f,0.3f,1.0f); spark2Model->setParam(SPK::PARAM_BLUE,0.7f,0.3f); spark2Model->setLifeTime(1.0f,3.0f); spark2Model->setShared(true); // wave model SPK::Model* waveModel = SPK::Model::create( SPK::FLAG_ALPHA | SPK::FLAG_SIZE, SPK::FLAG_SIZE | SPK::FLAG_ALPHA); waveModel->setParam(SPK::PARAM_SIZE,0.0f,4.0f); waveModel->setParam(SPK::PARAM_ALPHA,0.2f,0.0f); waveModel->setLifeTime(0.8f,0.8f); waveModel->setShared(true); // // Emitters // SPK::Sphere* explosionSphere = SPK::Sphere::create(SPK::Vector3D(0.0f,0.0f,0.0f),0.4f); // smoke emitter SPK::RandomEmitter* smokeEmitter = SPK::RandomEmitter::create(); smokeEmitter->setZone(SPK::Sphere::create(SPK::Vector3D(0.0f,0.0f,0.0f),0.6f),false); smokeEmitter->setFlow(-1); smokeEmitter->setTank(15); smokeEmitter->setForce(0.02f,0.04f); // flame emitter SPK::NormalEmitter* flameEmitter = SPK::NormalEmitter::create(); flameEmitter->setZone(explosionSphere); flameEmitter->setFlow(-1); flameEmitter->setTank(15); flameEmitter->setForce(0.06f,0.1f); // flash emitter SPK::StaticEmitter* flashEmitter = SPK::StaticEmitter::create(); flashEmitter->setZone(SPK::Sphere::create(SPK::Vector3D(0.0f,0.0f,0.0f),0.1f)); flashEmitter->setFlow(-1); flashEmitter->setTank(3); // spark 1 emitter SPK::NormalEmitter* spark1Emitter = SPK::NormalEmitter::create(); spark1Emitter->setZone(explosionSphere); spark1Emitter->setFlow(-1); spark1Emitter->setTank(20); spark1Emitter->setForce(2.0f,3.0f); // spark 2 emitter SPK::NormalEmitter* spark2Emitter = SPK::NormalEmitter::create(); spark2Emitter->setZone(explosionSphere); spark2Emitter->setFlow(-1); spark2Emitter->setTank(400); spark2Emitter->setForce(0.4f,0.8f); // wave emitter SPK::StaticEmitter* waveEmitter = SPK::StaticEmitter::create(); waveEmitter->setZone(SPK::Point::create()); waveEmitter->setFlow(-1); waveEmitter->setTank(1); // // Groups // // smoke group SPK::Group* smokeGroup = SPK::Group::create(smokeModel,15); smokeGroup->addEmitter(smokeEmitter); smokeGroup->setRenderer(smokeRenderer); smokeGroup->setGravity(SPK::Vector3D(0.0f,0.0f,0.05f)); // flame group SPK::Group* flameGroup = SPK::Group::create(flameModel,15); flameGroup->addEmitter(flameEmitter); flameGroup->setRenderer(flameRenderer); // flash group SPK::Group* flashGroup = SPK::Group::create(flashModel,3); flashGroup->addEmitter(flashEmitter); flashGroup->setRenderer(flashRenderer); // spark 1 group SPK::Group* spark1Group = SPK::Group::create(spark1Model,20); spark1Group->addEmitter(spark1Emitter); spark1Group->setRenderer(spark1Renderer); spark1Group->setGravity(SPK::Vector3D(0.0f,0.0f,-1.5f)); // spark 2 group SPK::Group* spark2Group = SPK::Group::create(spark2Model,400); spark2Group->addEmitter(spark2Emitter); spark2Group->setRenderer(spark2Renderer); spark2Group->setGravity(SPK::Vector3D(0.0f,0.0f,-0.3f)); spark2Group->setFriction(0.4f); // wave group SPK::Group* waveGroup = SPK::Group::create(waveModel,1); waveGroup->addEmitter(waveEmitter); waveGroup->setRenderer(waveRenderer); // // System // SPK::System* system = SPK::System::create(); system->addGroup(waveGroup); system->addGroup(smokeGroup); system->addGroup(flameGroup); system->addGroup(flashGroup); system->addGroup(spark1Group); system->addGroup(spark2Group); return system->getSPKID(); }
void ParticleEmitterBase::CreateParticleSystem() { if (particleSystem) delete particleSystem; particleSystem = new ParticleSystemWrapper; int enabledFlag = 0; int mutableFlag = 0; int randomFlag = 0; if (redParam == Enabled) enabledFlag |= SPK::FLAG_RED; else if (redParam == Mutable) { enabledFlag |= SPK::FLAG_RED; mutableFlag |= SPK::FLAG_RED; } else if (redParam == Random) { enabledFlag |= SPK::FLAG_RED; randomFlag |= SPK::FLAG_RED; } if (greenParam == Enabled) enabledFlag |= SPK::FLAG_RED; else if (greenParam == Mutable) { enabledFlag |= SPK::FLAG_GREEN; mutableFlag |= SPK::FLAG_GREEN; } else if (greenParam == Random) { enabledFlag |= SPK::FLAG_GREEN; randomFlag |= SPK::FLAG_GREEN; } if (blueParam == Enabled) enabledFlag |= SPK::FLAG_BLUE; else if (blueParam == Mutable) { enabledFlag |= SPK::FLAG_BLUE; mutableFlag |= SPK::FLAG_BLUE; } else if (blueParam == Random) { enabledFlag |= SPK::FLAG_BLUE; randomFlag |= SPK::FLAG_BLUE; } if (alphaParam == Enabled) enabledFlag |= SPK::FLAG_ALPHA; else if (alphaParam == Mutable) { enabledFlag |= SPK::FLAG_ALPHA; randomFlag |= SPK::FLAG_ALPHA; mutableFlag |= SPK::FLAG_ALPHA; } else if (alphaParam == Random) { enabledFlag |= SPK::FLAG_ALPHA; randomFlag |= SPK::FLAG_ALPHA; } if (sizeParam == Mutable) { enabledFlag |= SPK::FLAG_SIZE; randomFlag |= SPK::FLAG_SIZE; mutableFlag |= SPK::FLAG_SIZE; } else if (sizeParam == Random) { enabledFlag |= SPK::FLAG_SIZE; randomFlag |= SPK::FLAG_SIZE; } if (angleParam == Mutable) { enabledFlag |= SPK::FLAG_ANGLE; randomFlag |= SPK::FLAG_ANGLE; mutableFlag |= SPK::FLAG_ANGLE; } else if (angleParam == Random) { enabledFlag |= SPK::FLAG_ANGLE; randomFlag |= SPK::FLAG_ANGLE; } if (rendererType == Quad) enabledFlag |= SPK::PARAM_TEXTURE_INDEX; // Create the model particleSystem->particleModel = SPK::Model::create(enabledFlag, mutableFlag, randomFlag); UpdateRedParameters(); UpdateGreenParameters(); UpdateBlueParameters(); UpdateAlphaParameters(); UpdateSizeParameters(); UpdateAngleParameters(); UpdateLifeTime(); // Create the renderer if (rendererType == Line) particleSystem->renderer = SPK::GL::GLLineRenderer::create(rendererParam1, rendererParam2); else if (rendererType == Quad) { SPK::GL::GLQuadRenderer* quadRenderer = new SPK::GL::GLQuadRenderer(rendererParam1, rendererParam2); if (particleSystem->textureParticle) { quadRenderer->setTexturingMode(SPK::TEXTURE_2D); quadRenderer->setTexture( particleSystem->textureParticle->texture.getNativeHandle()); } particleSystem->renderer = quadRenderer; } else { SPK::GL::GLPointRenderer* pointRenderer = SPK::GL::GLPointRenderer::create(); pointRenderer->setType(SPK::POINT_CIRCLE); pointRenderer->setSize(rendererParam1); particleSystem->renderer = pointRenderer; } particleSystem->renderer->enableBlending(true); if (additive) particleSystem->renderer->setBlendingFunctions(GL_SRC_ALPHA, GL_ONE); else particleSystem->renderer->setBlendingFunctions(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); particleSystem->renderer->setTextureBlending( GL_MODULATE); // Texture color modulated with particle color particleSystem->renderer->enableRenderingHint( SPK::DEPTH_TEST, false); // No depth test for performance // Create the zone particleSystem->zone = SPK::Sphere::create(SPK::Vector3D(0, 0), zoneRadius); // Create the emitter particleSystem->emitter = SPK::SphericEmitter::create( SPK::Vector3D(emitterXDirection, -emitterYDirection, emitterZDirection), emitterAngleA / 180.0f * 3.14159f, emitterAngleB / 180.0f * 3.14159f); particleSystem->emitter->setForce(emitterForceMin, emitterForceMax); particleSystem->emitter->setZone(particleSystem->zone); particleSystem->emitter->setTank(tank); particleSystem->emitter->setFlow(flow); // Create the Group particleSystem->group = SPK::Group::create(particleSystem->particleModel, maxParticleNb); particleSystem->group->addEmitter(particleSystem->emitter); particleSystem->group->setGravity( SPK::Vector3D(particleGravityX, -particleGravityY, particleGravityZ)); particleSystem->group->setFriction(friction); particleSystem->group->setRenderer(particleSystem->renderer); // Create the System particleSystem->particleSystem = SPK::System::create(); particleSystem->particleSystem->addGroup(particleSystem->group); }