void writeVectorToFile_CPU(thrust::host_vector< thrust::pair<unsigned int, unsigned int> > h_pairVector, thrust::host_vector< float > h_distVector, string pairFileName, string distFileName, unsigned long long count, int fileId) { FILE * pairFile, * distFile; string tempStr; char buf[1000]; sprintf(buf, "_%d", fileId); tempStr = pairFileName; tempStr.append(buf); pairFile = fopen(tempStr.c_str(), "wb"); if (pairFile == NULL){ printf("cannot open pairFile: %s\n", tempStr.c_str()); exit(-1); } tempStr = distFileName; tempStr.append(buf); distFile = fopen(tempStr.c_str(), "wb"); if (distFile == NULL){ printf("cannot open distFile: %s\n", tempStr.c_str()); exit(-1); } thrust::sort_by_key(h_distVector.begin(), h_distVector.end(), h_pairVector.begin()); int pairArray[BUF_SIZE*2]; float distArray[BUF_SIZE]; int h = 0; thrust::pair<unsigned int, unsigned int> aPair; cout << "write to : " << tempStr << " " << count << " pairs" << endl; for (unsigned int i = 0; i < count; ++i) { aPair = h_pairVector[i]; distArray[h] = h_distVector[i]; pairArray[h*2] = aPair.first; pairArray[h*2+1] = aPair.second; ++h; /* if (i <= 100) cout << aPair.first << "\t" << aPair.second << "\t" << distArray[i] << endl; */ if (h == BUF_SIZE) { fwrite(pairArray, sizeof(unsigned int), BUF_SIZE * 2, pairFile); fwrite(distArray, sizeof(float), BUF_SIZE, distFile); h = 0; } } if (h > 0) { fwrite(pairArray, sizeof(unsigned int), h * 2, pairFile); fwrite(distArray, sizeof(float), h, distFile); h = 0; } fclose(pairFile); fclose(distFile); }
void fill_host(thrust::host_vector<TType> &v) { int s = size(); v.resize(s); thrust::copy(mBuffer.begin(), mBuffer.begin() + s, v.begin()); }
void GLWindow::paintGL() { timer->stop(); if (frame_count == 0) gettimeofday(&begin, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (wireframe) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); else glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective( cameraFOV, 1.0, 1.0, grid_size*4.0); // set view matrix for 3D scene glMatrixMode(GL_MODELVIEW); glPushMatrix(); qrot.getRotMat(rotationMatrix); glMultMatrixf(rotationMatrix); // glTranslatef(-(grid_size-1)/2, -(grid_size-1)/2, -(grid_size-1)/2); size_t num_bytes; GLenum drawType = GL_TRIANGLES; #ifdef TANGLE #ifdef USE_INTEROP isosurface->vboResources[0] = quads_pos_res; isosurface->vboResources[1] = quads_color_res; isosurface->vboResources[2] = quads_normal_res; isosurface->minIso = 31.0f; isosurface->maxIso = 500.0f; isosurface->useInterop = true; isosurface->vboSize = buffer_size; #endif (*isosurface)(); #ifndef USE_INTEROP vertices.assign(isosurface->vertices_begin(), isosurface->vertices_end()); normals.assign(isosurface->normals_begin(), isosurface->normals_end()); colors.assign(thrust::make_transform_iterator(isosurface->scalars_begin(), color_map<float>(31.0f, 500.0f)), thrust::make_transform_iterator(isosurface->scalars_end(), color_map<float>(31.0f, 500.0f))); #endif #endif #ifdef CUTPLANE #ifdef USE_INTEROP cutplane->vboResources[0] = quads_pos_res; cutplane->vboResources[1] = quads_color_res; cutplane->vboResources[2] = quads_normal_res; cutplane->minIso = 0.0f; cutplane->maxIso = 1.0f; cutplane->useInterop = true; cutplane->vboSize = buffer_size; #endif (*cutplane)(); #ifndef USE_INTEROP vertices.assign(cutplane->vertices_begin(), cutplane->vertices_end()); normals.assign(cutplane->normals_begin(), cutplane->normals_end()); colors.assign(thrust::make_transform_iterator(cutplane->scalars_begin(), color_map<float>(0.0f, 1.0f)), thrust::make_transform_iterator(cutplane->scalars_end(), color_map<float>(0.0f, 1.0f))); #endif #endif #ifdef THRESHOLD #ifdef USE_INTEROP threshold->vboResources[0] = quads_pos_res; threshold->vboResources[1] = quads_color_res; threshold->vboResources[2] = quads_normal_res; threshold->minThresholdRange = 4.0f; threshold->maxThresholdRange = 1600.0f; threshold->useInterop = true; threshold->vboSize = buffer_size; #endif (*threshold)(); #ifndef USE_INTEROP vertices.resize(threshold->vertices_end() - threshold->vertices_begin()); normals.resize(threshold->normals_end() - threshold->normals_begin()); thrust::device_vector<float4> device_colors(vertices.size()); // thrust::copy(thrust::make_transform_iterator(threshold->vertices_begin(), tuple2float4()), // thrust::make_transform_iterator(threshold->vertices_end(), tuple2float4()), vertices.begin()); thrust::copy(threshold->vertices_begin(), threshold->vertices_end(), vertices.begin()); thrust::copy(threshold->normals_begin(), threshold->normals_end(), normals.begin()); thrust::transform(threshold->scalars_begin(), threshold->scalars_end(), device_colors.begin(), color_map<float>(4.0f, 1600.0f)); colors = device_colors; #endif drawType = GL_QUADS; #endif #ifdef USE_INTEROP glBindBuffer(GL_ARRAY_BUFFER, quads_vbo[0]); glVertexPointer(4, GL_FLOAT, 0, 0); glBindBuffer(GL_ARRAY_BUFFER, quads_vbo[1]); glNormalPointer(GL_FLOAT, 0, 0); glBindBuffer(GL_ARRAY_BUFFER, quads_vbo[2]); glColorPointer(4, GL_FLOAT, 0, 0); glDrawArrays(drawType, 0, buffer_size/sizeof(float4)); #else glColorPointer(4, GL_FLOAT, 0, &colors[0]); glNormalPointer(GL_FLOAT, 0, &normals[0]); glVertexPointer(4, GL_FLOAT, 0, &vertices[0]); glDrawArrays(drawType, 0, vertices.size()); #endif glPopMatrix(); gettimeofday(&end, 0); timersub(&end, &begin, &diff); frame_count++; float seconds = diff.tv_sec + 1.0E-6*diff.tv_usec; if (seconds > 0.5f) { char title[256]; sprintf(title, "Marching Cube, fps: %2.2f", float(frame_count)/seconds); std::cout << title << std::endl; seconds = 0.0f; frame_count = 0; } timer->start(1); }