예제 #1
0
파일: LuaBox.cpp 프로젝트: Helioth/pioneer
	static int l_pack_end(lua_State *l) {
		UI::Box *b = LuaObject<UI::Box>::CheckFromLua(1);

		if (lua_istable(l, 2)) {
			for (size_t i = 0; i < lua_rawlen(l, 2); i++) {
				lua_rawgeti(l, 2, i+1);
				b->PackEnd(LuaObject<UI::Widget>::CheckFromLua(-1));
				lua_pop(l, 1);
			}
		}
		else
			b->PackEnd(LuaObject<UI::Widget>::CheckFromLua(2));

		lua_pushvalue(l, 1);
		return 1;
	}
예제 #2
0
파일: LuaBox.cpp 프로젝트: GizmoR13/pioneer
	static int l_pack_start(lua_State *l) {
		UI::Box *b = LuaObject<UI::Box>::CheckFromLua(1);

		if (lua_istable(l, 2)) {
			UI::Widget *w = UI::Lua::GetWidget(l, 2);
			if (w)
				b->PackEnd(w);
			else
				for (size_t i = lua_rawlen(l, 2); i > 0; i--) {
					lua_rawgeti(l, 2, i);
					b->PackStart(UI::Lua::CheckWidget(l, -1));
					lua_pop(l, 1);
				}
		}
		else
			b->PackEnd(UI::Lua::CheckWidget(l, 2));

		lua_pushvalue(l, 1);
		return 1;
	}
예제 #3
0
	static int l_pack_end(lua_State *l) {
		UI::Box *b = LuaObject<UI::Box>::CheckFromLua(1);
		UI::Context *c = b->GetContext();

		if (lua_istable(l, 2)) {
			UI::Widget *w = UI::Lua::GetWidget(c, l, 2);
			if (w)
				b->PackEnd(w);
			else
				for (size_t i = 0; i < lua_rawlen(l, 2); i++) {
					lua_rawgeti(l, 2, i+1);
					b->PackEnd(UI::Lua::CheckWidget(c, l, -1));
					lua_pop(l, 1);
				}
		}
		else
			b->PackEnd(UI::Lua::CheckWidget(c, l, 2));

		lua_pushvalue(l, 1);
		return 1;
	}
예제 #4
0
	static int l_pack_start(lua_State *l) {
		UI::Box *b = LuaObject<UI::Box>::CheckFromLua(1);

		Uint32 flags = _unpack_flags(l);

		if (lua_istable(l, 2)) {
			for (size_t i = lua_rawlen(l, 2); i > 0; i--) {
				lua_rawgeti(l, 2, i);
				b->PackStart(LuaObject<UI::Widget>::CheckFromLua(-1), flags);
				lua_pop(l, 1);
			}
		}
		else
			b->PackEnd(LuaObject<UI::Widget>::CheckFromLua(2), flags);

		lua_pushvalue(l, 1);
		return 1;
	}
예제 #5
0
파일: Pi.cpp 프로젝트: lwho/pioneer
void Pi::Init(const std::map<std::string,std::string> &options, bool no_gui)
{
#ifdef PIONEER_PROFILER
	Profiler::reset();
#endif

	Profiler::Timer timer;
	timer.Start();

	OS::EnableBreakpad();
	OS::NotifyLoadBegin();

	FileSystem::Init();
	FileSystem::userFiles.MakeDirectory(""); // ensure the config directory exists
#ifdef PIONEER_PROFILER
	FileSystem::userFiles.MakeDirectory("profiler");
	profilerPath = FileSystem::JoinPathBelow(FileSystem::userFiles.GetRoot(), "profiler");
#endif

	Pi::config = new GameConfig(options);

	if (config->Int("RedirectStdio"))
		OS::RedirectStdio();

	std::string version(PIONEER_VERSION);
	if (strlen(PIONEER_EXTRAVERSION)) version += " (" PIONEER_EXTRAVERSION ")";
	const char* platformName = SDL_GetPlatform();
	if(platformName)
		Output("ver %s on: %s\n\n", version.c_str(), platformName);
	else
		Output("ver %s but could not detect platform name.\n\n", version.c_str());

	Output("%s\n", OS::GetOSInfoString().c_str());

	ModManager::Init();

	Lang::Resource res(Lang::GetResource("core", config->String("Lang")));
	Lang::MakeCore(res);

	Pi::detail.planets = config->Int("DetailPlanets");
	Pi::detail.textures = config->Int("Textures");
	Pi::detail.fracmult = config->Int("FractalMultiple");
	Pi::detail.cities = config->Int("DetailCities");

	// Initialize SDL
	Uint32 sdlInitFlags = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK;
#if defined(DEBUG) || defined(_DEBUG)
	sdlInitFlags |= SDL_INIT_NOPARACHUTE;
#endif
	if (SDL_Init(sdlInitFlags) < 0) {
		Error("SDL initialization failed: %s\n", SDL_GetError());
	}
	SDL_version ver;
	SDL_GetVersion(&ver);
	Output("SDL Version %d.%d.%d\n", ver.major, ver.minor, ver.patch);

	Graphics::RendererOGL::RegisterRenderer();

	// Do rest of SDL video initialization and create Renderer
	Graphics::Settings videoSettings = {};
	videoSettings.rendererType = Graphics::RENDERER_OPENGL;
	videoSettings.width = config->Int("ScrWidth");
	videoSettings.height = config->Int("ScrHeight");
	videoSettings.fullscreen = (config->Int("StartFullscreen") != 0);
	videoSettings.hidden = no_gui;
	videoSettings.requestedSamples = config->Int("AntiAliasingMode");
	videoSettings.vsync = (config->Int("VSync") != 0);
	videoSettings.useTextureCompression = (config->Int("UseTextureCompression") != 0);
	videoSettings.enableDebugMessages = (config->Int("EnableGLDebug") != 0);
	videoSettings.iconFile = OS::GetIconFilename();
	videoSettings.title = "Pioneer";

	Pi::renderer = Graphics::Init(videoSettings);

	Pi::CreateRenderTarget(videoSettings.width, videoSettings.height);
	Pi::rng.IncRefCount(); // so nothing tries to free it
	Pi::rng.seed(time(0));

	InitJoysticks();
	
	// we can only do bindings once joysticks are initialised.
	if (!no_gui) // This re-saves the config file. With no GUI we want to allow multiple instances in parallel.
		KeyBindings::InitBindings();

	joystickEnabled = (config->Int("EnableJoystick")) ? true : false;
	mouseYInvert = (config->Int("InvertMouseY")) ? true : false;
	compactScanner = (config->Int("CompactScanner")) ? true : false;

	navTunnelDisplayed = (config->Int("DisplayNavTunnel")) ? true : false;
	speedLinesDisplayed = (config->Int("SpeedLines")) ? true : false;
	hudTrailsDisplayed = (config->Int("HudTrails")) ? true : false;

	EnumStrings::Init();

	// get threads up
	Uint32 numThreads = config->Int("WorkerThreads");
	const int numCores = OS::GetNumCores();
	assert(numCores > 0);
	if (numThreads == 0) numThreads = std::max(Uint32(numCores) - 1, 1U);
	asyncJobQueue.reset(new AsyncJobQueue(numThreads));
	Output("started %d worker threads\n", numThreads);
	syncJobQueue.reset(new SyncJobQueue);
	
	Output("ShipType::Init()\n");
	// XXX early, Lua init needs it
	ShipType::Init();

	// XXX UI requires Lua  but Pi::ui must exist before we start loading
	// templates. so now we have crap everywhere :/
	Output("Lua::Init()\n");
	Lua::Init();

	Pi::ui.Reset(new UI::Context(Lua::manager, Pi::renderer, Graphics::GetScreenWidth(), Graphics::GetScreenHeight()));

	LuaInit();

	// Gui::Init shouldn't initialise any VBOs, since we haven't tested
	// that the capability exists. (Gui does not use VBOs so far)
	Gui::Init(renderer, Graphics::GetScreenWidth(), Graphics::GetScreenHeight(), 800, 600);

	UI::Box *box = Pi::ui->VBox(5);
	UI::Label *label = Pi::ui->Label("");
	label->SetFont(UI::Widget::FONT_HEADING_NORMAL);
	UI::Gauge *gauge = Pi::ui->Gauge();
	Pi::ui->GetTopLayer()->SetInnerWidget(
		Pi::ui->Margin(10, UI::Margin::HORIZONTAL)->SetInnerWidget(
			Pi::ui->Expand()->SetInnerWidget(
				Pi::ui->Align(UI::Align::MIDDLE)->SetInnerWidget(
					box->PackEnd(UI::WidgetSet(
						label,
						gauge
					))
				)
			)
		)
    );

	draw_progress(gauge, label, 0.0f);

	Output("GalaxyGenerator::Init()\n");
	if (config->HasEntry("GalaxyGenerator"))
		GalaxyGenerator::Init(config->String("GalaxyGenerator"),
			config->Int("GalaxyGeneratorVersion", GalaxyGenerator::LAST_VERSION));
	else
		GalaxyGenerator::Init();

	draw_progress(gauge, label, 0.1f);

	Output("FaceParts::Init()\n");
	FaceParts::Init();
	draw_progress(gauge, label, 0.2f);

	Output("new ModelCache\n");
	modelCache = new ModelCache(Pi::renderer);
	draw_progress(gauge, label, 0.3f);

	Output("Shields::Init\n");
	Shields::Init(Pi::renderer);
	draw_progress(gauge, label, 0.4f);

//unsigned int control_word;
//_clearfp();
//_controlfp_s(&control_word, _EM_INEXACT | _EM_UNDERFLOW | _EM_ZERODIVIDE, _MCW_EM);
//double fpexcept = Pi::timeAccelRates[1] / Pi::timeAccelRates[0];

	Output("BaseSphere::Init\n");
	BaseSphere::Init();
	draw_progress(gauge, label, 0.5f);

	Output("CityOnPlanet::Init\n");
	CityOnPlanet::Init();
	draw_progress(gauge, label, 0.6f);
	
	Output("SpaceStation::Init\n");
	SpaceStation::Init();
	draw_progress(gauge, label, 0.7f);
	
	Output("NavLights::Init\n");
	NavLights::Init(Pi::renderer);
	draw_progress(gauge, label, 0.75f);

	Output("Sfx::Init\n");
	Sfx::Init(Pi::renderer);
	draw_progress(gauge, label, 0.8f);

	if (!no_gui && !config->Int("DisableSound")) {
		Output("Sound::Init\n");
		Sound::Init();
		Sound::SetMasterVolume(config->Float("MasterVolume"));
		Sound::SetSfxVolume(config->Float("SfxVolume"));
		GetMusicPlayer().SetVolume(config->Float("MusicVolume"));

		Sound::Pause(0);
		if (config->Int("MasterMuted")) Sound::Pause(1);
		if (config->Int("SfxMuted")) Sound::SetSfxVolume(0.f);
		if (config->Int("MusicMuted")) GetMusicPlayer().SetEnabled(false);
	}
	draw_progress(gauge, label, 0.9f);

	OS::NotifyLoadEnd();
	draw_progress(gauge, label, 1.0f);

#if 0
	// frame test code

	Frame *root = new Frame(0, "root", 0);
	Frame *p1 = new Frame(root, "p1", Frame::FLAG_HAS_ROT);
	Frame *p1r = new Frame(p1, "p1r", Frame::FLAG_ROTATING);
	Frame *m1 = new Frame(p1, "m1", Frame::FLAG_HAS_ROT);
	Frame *m1r = new Frame(m1, "m1r", Frame::FLAG_ROTATING);
	Frame *p2 = new Frame(root, "p2", Frame::FLAG_HAS_ROT);
	Frame *p2r = new Frame(p2, "pr2", Frame::FLAG_ROTATING);

	p1->SetPosition(vector3d(1000,0,0));
	p1->SetVelocity(vector3d(0,1,0));
	p2->SetPosition(vector3d(0,2000,0));
	p2->SetVelocity(vector3d(-2,0,0));
	p1r->SetAngVelocity(vector3d(0,0,0.0001));
	p1r->SetOrient(matrix3x3d::BuildRotate(M_PI/4, vector3d(0,0,1)));
	p2r->SetAngVelocity(vector3d(0,0,-0.0004));
	p2r->SetOrient(matrix3x3d::BuildRotate(-M_PI/2, vector3d(0,0,1)));
	root->UpdateOrbitRails(0, 0);

	CargoBody *c1 = new CargoBody(Equip::Type::SLAVES);
	c1->SetFrame(p1r);
	c1->SetPosition(vector3d(0,180,0));
//	c1->SetVelocity(vector3d(1,0,0));
	CargoBody *c2 = new CargoBody(Equip::Type::SLAVES);
	c2->SetFrame(p1r);
	c2->SetPosition(vector3d(0,200,0));
//	c2->SetVelocity(vector3d(1,0,0));

	vector3d pos = c1->GetPositionRelTo(p1);
	vector3d vel = c1->GetVelocityRelTo(p1);
	double speed = vel.Length();
	vector3d pos2 = c2->GetPositionRelTo(p1);
	vector3d vel2 = c2->GetVelocityRelTo(p1);
	double speed2 = vel2.Length();

	double speed3 = c2->GetVelocityRelTo(c1).Length();
	c2->SwitchToFrame(p1);
	vector3d vel4 = c2->GetVelocityRelTo(c1);
	double speed4 = c2->GetVelocityRelTo(c1).Length();

	root->UpdateOrbitRails(0, 1.0);

	//buildrotate test

	matrix3x3d m = matrix3x3d::BuildRotate(M_PI/2, vector3d(0,0,1));
	vector3d v = m * vector3d(1,0,0);

/*	vector3d pos = p1r->GetPositionRelTo(p2r);
	vector3d vel = p1r->GetVelocityRelTo(p2r);
	matrix3x3d o1 = p1r->GetOrientRelTo(p2r);
	double speed = vel.Length();
	vector3d pos2 = p2r->GetPositionRelTo(p1r);
	vector3d vel2 = p2r->GetVelocityRelTo(p1r);
	matrix3x3d o2 = p2r->GetOrientRelTo(p1r);
	double speed2 = vel2.Length();
*/	root->UpdateOrbitRails(0, 1.0/60);

	delete p2r; delete p2; delete m1r; delete m1; delete p1r; delete p1; delete root;
	delete c1; delete c2;

#endif

#if 0
	// test code to produce list of ship stats

	FILE *pStatFile = fopen("shipstat.csv","wt");
	if (pStatFile)
	{
		fprintf(pStatFile, "name,modelname,hullmass,capacity,fakevol,rescale,xsize,ysize,zsize,facc,racc,uacc,sacc,aacc,exvel\n");
		for (auto iter : ShipType::types)
		{
			const ShipType *shipdef = &(iter.second);
			SceneGraph::Model *model = Pi::FindModel(shipdef->modelName, false);

			double hullmass = shipdef->hullMass;
			double capacity = shipdef->capacity;

			double xsize = 0.0, ysize = 0.0, zsize = 0.0, fakevol = 0.0, rescale = 0.0, brad = 0.0;
			if (model) {
				std::unique_ptr<SceneGraph::Model> inst(model->MakeInstance());
				model->CreateCollisionMesh();
				Aabb aabb = model->GetCollisionMesh()->GetAabb();
				xsize = aabb.max.x-aabb.min.x;
				ysize = aabb.max.y-aabb.min.y;
				zsize = aabb.max.z-aabb.min.z;
				fakevol = xsize*ysize*zsize;
				brad = aabb.GetRadius();
				rescale = pow(fakevol/(100 * (hullmass+capacity)), 0.3333333333);
			}

			double simass = (hullmass + capacity) * 1000.0;
			double angInertia = (2/5.0)*simass*brad*brad;
			double acc1 = shipdef->linThrust[ShipType::THRUSTER_FORWARD] / (9.81*simass);
			double acc2 = shipdef->linThrust[ShipType::THRUSTER_REVERSE] / (9.81*simass);
			double acc3 = shipdef->linThrust[ShipType::THRUSTER_UP] / (9.81*simass);
			double acc4 = shipdef->linThrust[ShipType::THRUSTER_RIGHT] / (9.81*simass);
			double acca = shipdef->angThrust/angInertia;
			double exvel = shipdef->effectiveExhaustVelocity;

			fprintf(pStatFile, "%s,%s,%.1f,%.1f,%.1f,%.3f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%f,%.1f\n",
				shipdef->name.c_str(), shipdef->modelName.c_str(), hullmass, capacity,
				fakevol, rescale, xsize, ysize, zsize, acc1, acc2, acc3, acc4, acca, exvel);
		}
		fclose(pStatFile);
	}
#endif

	luaConsole = new LuaConsole();
	KeyBindings::toggleLuaConsole.onPress.connect(sigc::mem_fun(Pi::luaConsole, &LuaConsole::Toggle));

	planner = new TransferPlanner();

	timer.Stop();
	Output("\n\nLoading took: %lf milliseconds\n", timer.millicycles());
}
예제 #6
0
void ModelViewer::SetupUI()
{
	UI::Context *c = m_ui.Get();
	c->SetFont(UI::Widget::FONT_XSMALL);

	for (unsigned int i=0; i<9; i++)
		colorSliders[i] = 0;
	for (unsigned int i=0; i<6; i++)
		thrustSliders[i] = 0;

	animSlider = 0;
	animValue = 0;

	if (!m_model)
		return SetupFilePicker();

	const int spacing = 5;

	UI::SmallButton *reloadButton;
	UI::SmallButton *toggleGridButton;
	UI::CheckBox *collMeshCheck;
	UI::CheckBox *gunsCheck;

	UI::VBox* outerBox = c->VBox();

	UI::VBox* mainBox = c->VBox(5);
	UI::VBox* bottomBox = c->VBox(5);

	UI::HBox* sliderBox = c->HBox();
	bottomBox->PackEnd(sliderBox);

	outerBox->PackEnd(UI::WidgetSet(
		c->Expand()->SetInnerWidget(c->Grid(UI::CellSpec(0.20f,0.8f,0.25f),1)
			->SetColumn(0, mainBox)
			->SetColumn(2, m_logScroller.Get())
		),
		bottomBox
	));

	c->SetInnerWidget(c->Margin(spacing)->SetInnerWidget(outerBox));

	//model name + reload button: visible even if loading failed
	mainBox->PackEnd(nameLabel = c->Label(m_modelName));
	nameLabel->SetFont(UI::Widget::FONT_NORMAL);
	add_pair(c, mainBox, reloadButton = c->SmallButton(), "Reload model");
	reloadButton->onClick.connect(sigc::bind(sigc::mem_fun(*this, &ModelViewer::OnReloadModel), reloadButton));

	if (m_model == 0) {
		c->Layout();
		return;
	}

	add_pair(c, mainBox, toggleGridButton = c->SmallButton(), "Grid mode");
	add_pair(c, mainBox, collMeshCheck = c->CheckBox(), "Collision mesh");

	//pattern selector
	if (m_model->SupportsPatterns()) {
		mainBox->PackEnd(c->Label("Pattern:"));
		mainBox->PackEnd(patternSelector = c->DropDown()->AddOption("Default"));

		sliderBox->PackEnd(
			c->Grid(3,4)
				->SetColumn(0, UI::WidgetSet(
					c->Label("Color 1"),
					c->HBox(spacing)->PackEnd(c->Label("R"))->PackEnd(colorSliders[0] = c->HSlider()),
					c->HBox(spacing)->PackEnd(c->Label("G"))->PackEnd(colorSliders[1] = c->HSlider()),
					c->HBox(spacing)->PackEnd(c->Label("B"))->PackEnd(colorSliders[2] = c->HSlider())
				))
				->SetColumn(1, UI::WidgetSet(
					c->Label("Color 2"),
					c->HBox(spacing)->PackEnd(c->Label("R"))->PackEnd(colorSliders[3] = c->HSlider()),
					c->HBox(spacing)->PackEnd(c->Label("G"))->PackEnd(colorSliders[4] = c->HSlider()),
					c->HBox(spacing)->PackEnd(c->Label("B"))->PackEnd(colorSliders[5] = c->HSlider())
				))
				->SetColumn(2, UI::WidgetSet(
					c->Label("Color 3"),
					c->HBox(spacing)->PackEnd(c->Label("R"))->PackEnd(colorSliders[6] = c->HSlider()),
					c->HBox(spacing)->PackEnd(c->Label("G"))->PackEnd(colorSliders[7] = c->HSlider()),
					c->HBox(spacing)->PackEnd(c->Label("B"))->PackEnd(colorSliders[8] = c->HSlider())
				))
		);

		//connect slider signals, set initial values (RGB)
		const float values[] = {
			1.f, 0.f, 0.f,
			0.f, 1.f, 0.f,
			0.f, 0.f, 1.f
		};
		for(unsigned int i=0; i<3*3; i++) {
			colorSliders[i]->SetValue(values[i]);
			colorSliders[i]->onValueChanged.connect(sigc::mem_fun(*this, &ModelViewer::OnModelColorsChanged));
		}
		//// slidems end

		patternSelector->onOptionSelected.connect(sigc::mem_fun(*this, &ModelViewer::OnPatternChanged));

		UpdatePatternList();
	}

	//decal selector
	//models support up to 4 but 1 is enough here
	if (m_model->SupportsDecals()) {
		mainBox->PackEnd(c->Label("Decal:"));
		mainBox->PackEnd(decalSelector = c->DropDown());

		decalSelector->onOptionSelected.connect(sigc::mem_fun(*this, &ModelViewer::OnDecalChanged));

		std::vector<std::string> decals;
		collect_decals(decals);

		for (std::vector<std::string>::const_iterator it = decals.begin(); it != decals.end(); ++it) {
			decalSelector->AddOption(*it);
		}
	}

	//light dropdown
	UI::DropDown *lightSelector;
	mainBox->PackEnd(c->Label("Lights:"));
	mainBox->PackEnd(
		lightSelector = c->DropDown()
			->AddOption("1  Front white")
			->AddOption("2  Two-point")
			->AddOption("3  Backlight")
			//->AddOption("4  Nuts")
	);
	m_options.lightPreset = 0;

	add_pair(c, mainBox, gunsCheck = c->CheckBox(), "Attach guns");

	//Animation controls
	if (!m_model->GetAnimations().empty()) {
		//UI::Button *playBtn;
		//UI::Button *revBtn;
		//UI::Button *stopBtn;
		UI::Box *animBox;
		mainBox->PackEnd(animBox = c->VBox(spacing));
		animBox->PackEnd(m_ui->Label("Animation:"));
		animBox->PackEnd(animSelector = m_ui->DropDown()->AddOption("None"));
		//add_pair(m_ui, animBox, playBtn = m_ui->Button(), "Play/Pause");
		//add_pair(m_ui, animBox, revBtn = m_ui->Button(), "Play reverse");
		//add_pair(m_ui, animBox, stopBtn = m_ui->Button(), "Stop");

		bottomBox->PackStart(c->HBox(10)->PackEnd(UI::WidgetSet(c->Label("Animation:"), animSlider = c->HSlider(), animValue = c->Label("0.0"))));
		animValue->SetFont(UI::Widget::FONT_NORMAL);

		//playBtn->onClick.connect(sigc::bind(sigc::mem_fun(*this, &ModelViewer::OnAnimPlay), playBtn, false));
		//revBtn->onClick.connect(sigc::bind(sigc::mem_fun(*this, &ModelViewer::OnAnimPlay), revBtn, true));
		//stopBtn->onClick.connect(sigc::bind(sigc::mem_fun(*this, &ModelViewer::OnAnimStop), stopBtn));
		animSlider->onValueChanged.connect(sigc::mem_fun(*this, &ModelViewer::OnAnimSliderChanged));
		animSelector->onOptionSelected.connect(sigc::mem_fun(*this, &ModelViewer::OnAnimChanged));

		//update anims from model
		UpdateAnimList();
	}

	//// Thrust sliders
	bool supportsThrusters = false;
	{
		SceneGraph::FindNodeVisitor fivi(SceneGraph::FindNodeVisitor::MATCH_NAME_STARTSWITH, "thruster_");
		m_model->GetRoot()->Accept(fivi);
		supportsThrusters = !fivi.GetResults().empty();
	}
	if (supportsThrusters) {
		sliderBox->PackStart(
			c->Grid(2,4)
				->SetColumn(0, UI::WidgetSet(
					// Column 1, Linear thrust sliders
					c->Label("Linear"),
					c->HBox(spacing)->PackEnd(c->Label("X"))->PackEnd(thrustSliders[0] = c->HSlider()),
					c->HBox(spacing)->PackEnd(c->Label("Y"))->PackEnd(thrustSliders[1] = c->HSlider()),
					c->HBox(spacing)->PackEnd(c->Label("Z"))->PackEnd(thrustSliders[2] = c->HSlider())
				))
				->SetColumn(1, UI::WidgetSet(
					//Column 2, Angular thrust sliders
					c->Label("Angular"),
					c->HBox(spacing)->PackEnd(c->Label("Pitch"))->PackEnd(thrustSliders[3] = c->HSlider()),
					c->HBox(spacing)->PackEnd(c->Label("Yaw"))->PackEnd(thrustSliders[4] = c->HSlider()),
					c->HBox(spacing)->PackEnd(c->Label("Roll"))->PackEnd(thrustSliders[5] = c->HSlider())
				))
		);
		for(unsigned int i=0; i<2*3; i++) {
			thrustSliders[i]->SetValue(0.5f);
			thrustSliders[i]->onValueChanged.connect(sigc::mem_fun(*this, &ModelViewer::OnThrustChanged));
		}
		////thruster sliders end
	}

	c->Layout();

	//event handlers
	collMeshCheck->onClick.connect(sigc::bind(sigc::mem_fun(*this, &ModelViewer::OnToggleCollMesh), collMeshCheck));
	gunsCheck->onClick.connect(sigc::bind(sigc::mem_fun(*this, &ModelViewer::OnToggleGuns), gunsCheck));
	lightSelector->onOptionSelected.connect(sigc::mem_fun(*this, &ModelViewer::OnLightPresetChanged));
	toggleGridButton->onClick.connect(sigc::bind(sigc::mem_fun(*this, &ModelViewer::OnToggleGrid), toggleGridButton));
}