void BlockOpenNISampleAppApp::update() { if( !V::OpenNIDeviceManager::USE_THREAD ) { _manager->update(); } // Update textures mColorTex = getColorImage() ; mDepthTex = getDepthImage(); }
void MultipleKinectsApp::setup() { // Init openni and devices mManager = V::OpenNIDeviceManager::InstancePtr(); mManager->createDevices( 1, V::NODE_TYPE_IMAGE | V::NODE_TYPE_DEPTH ); // Create device 0 is available try { mDevice0 = mManager->getDevice( 0 ); mDevice0->setDepthShiftMul( 4 ); // scale depth values mDevice0->setMirrorMode( V::NODE_TYPE_IMAGE, true ); mDevice0->setMirrorMode( V::NODE_TYPE_DEPTH, true ); } catch( std::exception e ) { app::console() << e.what() << std::endl; } // Create device 1 is available try { mDevice1 = mManager->getDevice( 1 ); mDevice1->setDepthShiftMul( 4 ); mDevice1->setMirrorMode( V::NODE_TYPE_IMAGE, true ); mDevice1->setMirrorMode( V::NODE_TYPE_DEPTH, true ); } catch( std::exception e ) { app::console() << e.what() << std::endl; } // Create textures mColorTex0 = gl::Texture( KINECT_WIDTH, KINECT_HEIGHT ); mDepthTex0 = gl::Texture( KINECT_WIDTH, KINECT_HEIGHT ); mColorTex1 = gl::Texture( KINECT_WIDTH, KINECT_HEIGHT ); mDepthTex1 = gl::Texture( KINECT_WIDTH, KINECT_HEIGHT ); mManager->start(); mPrevTime = mCurrTime = mFrameTime = 0; }
void BlockOpenNISampleAppApp::setup() { V::OpenNIDeviceManager::USE_THREAD = false; _manager = V::OpenNIDeviceManager::InstancePtr(); _manager->createDevices( 1, V::NODE_TYPE_DEPTH | V::NODE_TYPE_IMAGE, V::RES_1280x1024 ); _device0 = _manager->getDevice( 0 ); if( !_device0 ) { DEBUG_MESSAGE( "(App) Can't find a kinect device\n" ); shutdown(); quit(); return; } _device0->setDepthInvert( false ); _device0->setDepthShiftMul( 4 ); mColorTex = gl::Texture( KINECT_COLOR_WIDTH, KINECT_COLOR_HEIGHT ); mDepthTex = gl::Texture( KINECT_DEPTH_WIDTH, KINECT_DEPTH_HEIGHT ); //_manager->SetPrimaryBuffer( 0, V::NODE_TYPE_DEPTH ); _manager->start(); }