//======================================================= int main(int argc, char* argv[]) { if(argc != 3 && argc != 4) { printf("\nusage: %s <raw data dir> <vmap dest dir> [config file name]\n", argv[0]); return 1; } char *src = argv[1]; char *dest = argv[2]; char *conffile = NULL; if(argc >= 4) conffile = argv[3]; VMAP::TileAssembler* ta = new VMAP::TileAssembler(std::string(src), std::string(dest)); ta->setModelNameFilterMethod(modelNameFilter); /* All the names in the list are considered to be world maps or huge instances. These maps will be spilt into tiles in the vmap assemble process */ if(conffile != NULL) { if(!readConfigFile(conffile, ta)) { printf("Can not open file config file: %s\n", conffile); delete ta; return 1; } } if(!ta->convertWorld()) { printf("exit with errors\n"); delete ta; return 1; } delete ta; printf("Ok, all done\n"); return 0; }
//======================================================= int main(int argc, char* argv[]) { bool ok = true; char *src = "buildings"; char *dest = "vmaps"; char *conffile = NULL; VMAP::TileAssembler* ta = new VMAP::TileAssembler(std::string(src), std::string(dest)); ta->setModelNameFilterMethod(modelNameFilter); static uint32 maps[999] = { 0, 1, 13, 25, 29, 30, 33, 34, 35, 36, 37, 42, 43, 44, 47, 48, 70, 90, 109, 129, 169, 189, 209, 229, 230, 249, 269, 289, 309, 329, 369, 389, 409, 429, 449, 450, 451, 469, 489, 509, 529, 530, 531, 532, 533, 534, 540, 542, 543, 544, 545, 546, 547, 548, 550, 552, 553, 554, 555, 556, 557, 558, 559, 560, 562, 564, 565, 568, 571, 572, 573, 574, 575, 576, 578, 580, 582, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 612, 613, 614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 628, 641, 642, 647, 649, 650 }; for(uint32 i = 0; maps[i] != 0; ++i) ta->addWorldAreaMapId( maps[i] ); if(ok) { ok = ta->convertWorld(); } if(ok) { printf("Ok, all done\n"); } else { printf("exit with errors\n"); return 1; } delete ta; return 0; }
//======================================================= int main(int argc, char* argv[]) { bool ok = true; char *src = "buildings"; char *dest = "vmaps"; char *conffile = NULL; VMAP::TileAssembler* ta = new VMAP::TileAssembler(std::string(src), std::string(dest)); ta->setModelNameFilterMethod(modelNameFilter); static uint32 maps[999] = { 509, 469, 189, 30, 37, 33, 533, 209, 309, 560, 534, 532, 543, 568, 564, 0, 1, 530 }; for(uint32 i = 0; maps[i] != 0; ++i) ta->addWorldAreaMapId( maps[i] ); if(ok) { ok = ta->convertWorld(); } if(ok) { printf("Ok, all done\n"); } else { printf("exit with errors\n"); return 1; } delete ta; return 0; }