void PlatformContextSkia::beginLayerClippedToImage(const WebCore::FloatRect& rect,
                                                   const WebCore::ImageBuffer* imageBuffer)
{
    // Skia doesn't support clipping to an image, so we create a layer. The next
    // time restore is invoked the layer and |imageBuffer| are combined to
    // create the resulting image.
    m_state->m_clip = rect;
    SkRect bounds = { SkFloatToScalar(rect.x()), SkFloatToScalar(rect.y()),
                      SkFloatToScalar(rect.right()), SkFloatToScalar(rect.bottom()) };

    canvas()->clipRect(bounds);
    canvas()->saveLayerAlpha(&bounds, 255,
                             static_cast<SkCanvas::SaveFlags>(SkCanvas::kHasAlphaLayer_SaveFlag | SkCanvas::kFullColorLayer_SaveFlag));
    // Copy off the image as |imageBuffer| may be deleted before restore is invoked.
    const SkBitmap* bitmap = imageBuffer->context()->platformContext()->bitmap();
    if (!bitmap->pixelRef()) {
        // The bitmap owns it's pixels. This happens when we've allocated the
        // pixels in some way and assigned them directly to the bitmap (as
        // happens when we allocate a DIB). In this case the assignment operator
        // does not copy the pixels, rather the copied bitmap ends up
        // referencing the same pixels. As the pixels may not live as long as we
        // need it to, we copy the image.
        bitmap->copyTo(&m_state->m_imageBufferClip, SkBitmap::kARGB_8888_Config);
    } else {
        // If there is a pixel ref, we can safely use the assignment operator.
        m_state->m_imageBufferClip = *bitmap;
    }
}
void PlatformContextSkia::applyClipFromImage(const WebCore::FloatRect& rect, const SkBitmap& imageBuffer)
{
    // NOTE: this assumes the image mask contains opaque black for the portions that are to be shown, as such we
    // only look at the alpha when compositing. I'm not 100% sure this is what WebKit expects for image clipping.
    SkPaint paint;
    paint.setXfermodeMode(SkXfermode::kDstIn_Mode);
    m_canvas->drawBitmap(imageBuffer, SkFloatToScalar(rect.x()), SkFloatToScalar(rect.y()), &paint);
}
예제 #3
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inline static float offsetToMiddleOfGlyph(const WebCore::SimpleFontData* fontData, WebCore::Glyph glyph)
{
		if (fontData->platformData().orientation() == WebCore::Horizontal) {
				WebCore::FloatRect bounds = fontData->boundsForGlyph(glyph);
        return bounds.x() + bounds.width() / 2;
    }
    // FIXME: Use glyph bounds once they make sense for vertical fonts.
    return fontData->widthForGlyph(glyph) / 2;
}
예제 #4
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static void round(SkIRect* dst, const WebCore::FloatRect& src)
{
    dst->set(SkScalarRound(SkFloatToScalar(src.x())),
             SkScalarRound(SkFloatToScalar(src.y())),
             SkScalarRound(SkFloatToScalar((src.x() + src.width()))),
             SkScalarRound(SkFloatToScalar((src.y() + src.height()))));
}