double CvCapture_OpenNI::getImageGeneratorProperty( int propIdx ) { double propValue = 0.; if( !imageGenerator.IsValid() ) return propValue; XnMapOutputMode mode; switch( propIdx ) { case CV_CAP_PROP_OPENNI_GENERATOR_PRESENT : CV_DbgAssert( imageGenerator.IsValid() ); propValue = 1.; break; case CV_CAP_PROP_FRAME_WIDTH : if( imageGenerator.GetMapOutputMode(mode) == XN_STATUS_OK ) propValue = mode.nXRes; break; case CV_CAP_PROP_FRAME_HEIGHT : if( imageGenerator.GetMapOutputMode(mode) == XN_STATUS_OK ) propValue = mode.nYRes; break; case CV_CAP_PROP_FPS : if( imageGenerator.GetMapOutputMode(mode) == XN_STATUS_OK ) propValue = mode.nFPS; break; case CV_CAP_PROP_POS_MSEC : propValue = imageGenerator.GetTimestamp(); break; case CV_CAP_PROP_POS_FRAMES : propValue = imageGenerator.GetFrameID(); break; default : { std::stringstream ss; ss << "Image generator does not support such parameter (propIdx=" << propIdx << ") for getting.\n"; CV_Error( CV_StsBadArg, ss.str().c_str() ); } } return propValue; }
int main(int argc, char **argv) { XnStatus nRetVal = XN_STATUS_OK; xn::EnumerationErrors errors; if( USE_RECORED_DATA ){ g_Context.Init(); g_Context.OpenFileRecording(RECORD_FILE_PATH); xn::Player player; // Player nodeの取得 nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_PLAYER, player); CHECK_RC(nRetVal, "Find player"); LOG_D("PlaybackSpeed: %d", player.GetPlaybackSpeed()); xn:NodeInfoList nodeList; player.EnumerateNodes(nodeList); for( xn::NodeInfoList::Iterator it = nodeList.Begin(); it != nodeList.End(); ++it){ if( (*it).GetDescription().Type == XN_NODE_TYPE_IMAGE ){ nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_ImageGenerator); CHECK_RC(nRetVal, "Find image node"); LOG_D("%s", "ImageGenerator created."); } else if( (*it).GetDescription().Type == XN_NODE_TYPE_DEPTH ){ nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(nRetVal, "Find depth node"); LOG_D("%s", "DepthGenerator created."); } else{ LOG_D("%s %s %s", ::xnProductionNodeTypeToString((*it).GetDescription().Type ), (*it).GetInstanceName(), (*it).GetDescription().strName); } } } else{ LOG_I("Reading config from: '%s'", CONFIG_XML_PATH); nRetVal = g_Context.InitFromXmlFile(CONFIG_XML_PATH, g_scriptNode, &errors); if (nRetVal == XN_STATUS_NO_NODE_PRESENT){ XnChar strError[1024]; errors.ToString(strError, 1024); LOG_E("%s\n", strError); return (nRetVal); } else if (nRetVal != XN_STATUS_OK){ LOG_E("Open failed: %s", xnGetStatusString(nRetVal)); return (nRetVal); } nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(nRetVal,"No depth"); // ImageGeneratorの作成 nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_ImageGenerator); CHECK_RC(nRetVal, "Find image generator"); } // UserGeneratorの取得 nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); if(nRetVal!=XN_STATUS_OK){ nRetVal = g_UserGenerator.Create(g_Context); CHECK_RC(nRetVal, "Create user generator"); } XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)){ LOG_E("%s", "Supplied user generator doesn't support skeleton"); return 1; } nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks); CHECK_RC(nRetVal, "Register to user callbacks"); g_SkeletonCap = g_UserGenerator.GetSkeletonCap(); nRetVal = g_SkeletonCap.RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart); CHECK_RC(nRetVal, "Register to calibration start"); nRetVal = g_SkeletonCap.RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete); CHECK_RC(nRetVal, "Register to calibration complete"); if (g_SkeletonCap.NeedPoseForCalibration()){ g_bNeedPose = TRUE; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)){ LOG_E("%s", "Pose required, but not supported"); return 1; } nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected); CHECK_RC(nRetVal, "Register to Pose Detected"); g_SkeletonCap.GetCalibrationPose(g_strPose); } g_SkeletonCap.SetSkeletonProfile(XN_SKEL_PROFILE_ALL); nRetVal = g_Context.StartGeneratingAll(); CHECK_RC(nRetVal, "StartGenerating"); // 表示用の画像データの作成 XnMapOutputMode mapMode; g_ImageGenerator.GetMapOutputMode(mapMode); g_rgbImage = cvCreateImage(cvSize(mapMode.nXRes, mapMode.nYRes), IPL_DEPTH_8U, 3); LOG_I("%s", "Starting to run"); if(g_bNeedPose){ LOG_I("%s", "Assume calibration pose"); } xn::Recorder recorder; if( DO_RECORED && !USE_RECORED_DATA ){ // レコーダーの作成 LOG_I("%s", "Setup Recorder"); nRetVal = recorder.Create(g_Context); CHECK_RC(nRetVal, "Create recorder"); // 保存設定 nRetVal = recorder.SetDestination(XN_RECORD_MEDIUM_FILE, RECORD_FILE_PATH); CHECK_RC(nRetVal, "Set recorder destination file"); // 深度、ビデオカメラ入力を保存対象として記録開始 nRetVal = recorder.AddNodeToRecording(g_DepthGenerator, XN_CODEC_NULL); CHECK_RC(nRetVal, "Add depth node to recording"); nRetVal = recorder.AddNodeToRecording(g_ImageGenerator, XN_CODEC_NULL); CHECK_RC(nRetVal, "Add image node to recording"); LOG_I("%s", "Recorder setup done."); } while (!xnOSWasKeyboardHit()) { g_Context.WaitOneUpdateAll(g_UserGenerator); if( DO_RECORED && !USE_RECORED_DATA ){ nRetVal = recorder.Record(); CHECK_RC(nRetVal, "Record"); } // ビデオカメラ画像の生データを取得 xn::ImageMetaData imageMetaData; g_ImageGenerator.GetMetaData(imageMetaData); // メモリコピー xnOSMemCopy(g_rgbImage->imageData, imageMetaData.RGB24Data(), g_rgbImage->imageSize); // BGRからRGBに変換して表示 cvCvtColor(g_rgbImage, g_rgbImage, CV_RGB2BGR); // UserGeneratorからユーザー識別ピクセルを取得 xn::SceneMetaData sceneMetaData; g_UserGenerator.GetUserPixels(0, sceneMetaData); XnUserID allUsers[MAX_NUM_USERS]; XnUInt16 nUsers = MAX_NUM_USERS; g_UserGenerator.GetUsers(allUsers, nUsers); for (int i = 0; i < nUsers; i++) { // キャリブレーションに成功しているかどうか if (g_SkeletonCap.IsTracking(allUsers[i])) { // スケルトンを描画 DrawSkelton(allUsers[i], i); } } // 表示 cvShowImage("User View", g_rgbImage); // ESCもしくはqが押されたら終了させる if (cvWaitKey(10) == 27) { break; } } if( !USE_RECORED_DATA ){ g_scriptNode.Release(); } g_DepthGenerator.Release(); g_UserGenerator.Release(); g_Context.Release(); if (g_rgbImage != NULL) { cvReleaseImage(&g_rgbImage); } g_Context.Shutdown(); }