Exemplo n.º 1
0
//
// AM_Start()
// 
// Start up automap operations, 
//  if a new level, or game start, (re)initialize level variables
//  init map variables
//  load mark patches
//
// Passed nothing, returns nothing
//
void AM_Start()
{
  static int lastlevel = -1, lastepisode = -1, last_hires = -1;

  if (!stopped)
    AM_Stop();
  stopped = false;
  if (lastlevel != gamemap || lastepisode != gameepisode || hires!=last_hires)
  {
    last_hires = hires;          // killough 11/98
    AM_LevelInit();
    lastlevel = gamemap;
    lastepisode = gameepisode;
  }
  AM_initVariables();
  AM_loadPics();
}
Exemplo n.º 2
0
void AM_Start (void)
{
  static int lastlevel = -1, lastepisode = -1;

  if (!stopped) AM_Stop();
  stopped = false;
  if(gamestate != GS_LEVEL)
  {
		return; // don't show automap if we aren't in a game!
  }
  if (lastlevel != gamemap || lastepisode != gameepisode)
  {
    AM_LevelInit();
    lastlevel = gamemap;
    lastepisode = gameepisode;
  }
  AM_initVariables();
  AM_loadPics();
}