// Initialize Sound Card ------------------------------------------------------ static int Sound_Init_SoundCard (void) { int i; AUDIOINFO Audio_Infos; ConsolePrintf (Msg_Get (MSG_Sound_Init_Soundcard), Sound.SampleRate); ConsolePrint ("\n"); Audio_Infos.nDeviceId = Sound.SoundCard; Audio_Infos.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_STEREO; // FIXME: Stereo ? Audio_Infos.nSampleRate = audio_sample_rate = Sound.SampleRate; if (AOpenAudio(&Audio_Infos) != AUDIO_ERROR_NONE) { Quit_Msg ("%s", Msg_Get (MSG_Sound_Init_Error_Audio)); return (MEKA_ERR_FAIL); } // FIXME: original sound engine was trying different sample rate on failure // Unused // Maybe it was intended to check out number of channels there ? // AGetAudioCaps (Audio_Infos.nDeviceId, &Audio_Caps); // Open voices if (AOpenVoices(Sound.Voices_Max) != AUDIO_ERROR_NONE) { Quit_Msg ("%s", Msg_Get (MSG_Sound_Init_Error_Voices)); return (MEKA_ERR_FAIL); } ASetAudioMixerValue (AUDIO_MIXER_MASTER_VOLUME, 256); // Allocate voices and waveforms Sound.Voices = Memory_Alloc (sizeof (t_voice) * Sound.Voices_Max); for (i = 0; i < Sound.Voices_Max; i++) { if (ACreateAudioVoice(&Sound.Voices[i].hVoice) != AUDIO_ERROR_NONE) { Quit_Msg (Msg_Get (MSG_Sound_Init_Error_Voice_N), i); return (MEKA_ERR_FAIL); } ASetVoicePanning(Sound.Voices[i].hVoice, 128); // Center voice Sound.Voices[i].lpWave = NULL; Sound.Voices[i].playing = FALSE; } // FIXME: is this needed ? AUpdateAudio (); // FIXME: is this needed ? // Check frame sample rate audio_sample_rate = nominal_sample_rate = Audio_Infos.nSampleRate; return (MEKA_ERR_OK); }
int main(void) { AUDIOINFO info; LPAUDIOMODULE lpModule; LPAUDIOWAVE lpWave; HAC hVoice; BOOL stopped; /* initialize audio library */ AInitialize(); /* open audio device */ info.nDeviceId = AUDIO_DEVICE_MAPPER; info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_STEREO; info.nSampleRate = 44100; AOpenAudio(&info); /* load module and waveform file */ ALoadModuleFile("test.s3m", &lpModule, 0); ALoadWaveFile("test.wav", &lpWave, 0); /* open voices for module and waveform */ AOpenVoices(lpModule->nTracks + 1); /* play the module file */ APlayModule(lpModule); ASetModuleVolume(64); /* play the waveform through a voice */ ACreateAudioVoice(&hVoice); APlayVoice(hVoice, lpWave); ASetVoiceVolume(hVoice, 48); ASetVoicePanning(hVoice, 128); /* program main execution loop */ printf("Playing module and waveform, press any key to stop.\n"); while (!kbhit()) { /* update audio system */ AUpdateAudio(); /* restart waveform if stopped */ AGetVoiceStatus(hVoice, &stopped); if (stopped) APlayVoice(hVoice, lpWave); /* check if the module is stopped */ AGetModuleStatus(&stopped); if (stopped) break; } /* stop playing the waveform */ AStopVoice(hVoice); ADestroyAudioVoice(hVoice); /* stop playing the module */ AStopModule(); ACloseVoices(); /* release the waveform & module */ AFreeWaveFile(lpWave); AFreeModuleFile(lpModule); /* close audio device */ ACloseAudio(); return 0; }
int msdos_init_sound(int *rate, int card) { int i; seal_sample_rate = *rate; seal_sound_card = card; if (AInitialize() != AUDIO_ERROR_NONE) return 1; /* Ask the user if no sound card was chosen */ if (seal_sound_card == -1) { unsigned int k; printf("\n SELECT YOUR AUDIO DEVICE :\n\n" " AWE32/64 playback requires onboard DRAM,\n" " Sound Blaster playback is the most compatible & better for emulation\n\n"); for (k = 0;k < AGetAudioNumDevs();k++) { if (AGetAudioDevCaps(k,&caps) == AUDIO_ERROR_NONE) printf(" %2d. %s\n",k,caps.szProductName); } printf("\n"); if (k < 10) { i = getch(); seal_sound_card = i - '0'; } else scanf("%d",&seal_sound_card); } /* initialize SEAL audio library */ if (seal_sound_card == 0) /* silence */ { /* update the Machine structure to show that sound is disabled */ seal_sample_rate = 0; exit(0); return 0; } /* open audio device */ /* info.nDeviceId = AUDIO_DEVICE_MAPPER;*/ info.nDeviceId = seal_sound_card; /* always use 16 bit mixing if possible - better quality and same speed of 8 bit */ info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_STEREO | AUDIO_FORMAT_RAW_SAMPLE; info.nSampleRate = seal_sample_rate; if (AOpenAudio(&info) != AUDIO_ERROR_NONE) { return (1); } AGetAudioDevCaps(info.nDeviceId,&caps); printf("Using `%s' at %d-bit %s %u Hz\n", caps.szProductName, info.wFormat & AUDIO_FORMAT_16BITS ? 16 : 8, info.wFormat & AUDIO_FORMAT_STEREO ? "stereo" : "mono", info.nSampleRate); /* open and allocate voices, allocate waveforms */ if (AOpenVoices(NUMVOICES) != AUDIO_ERROR_NONE) { printf("voices initialization failed\n"); return 1; } for (i = 0; i < NUMVOICES; i++) { if (ACreateAudioVoice(&hVoice[i]) != AUDIO_ERROR_NONE) { printf("voice #%d creation failed\n",i); return 1; } ASetVoicePanning(hVoice[i],128); lpWave[i] = 0; } /* update the Machine structure to reflect the actual sample rate */ *rate = seal_sample_rate = info.nSampleRate; { uclock_t a,b; LONG start,end; if ((lpWave[0] = (LPAUDIOWAVE)malloc(sizeof(AUDIOWAVE))) == 0) return 1; lpWave[0]->wFormat = AUDIO_FORMAT_8BITS | AUDIO_FORMAT_MONO; lpWave[0]->nSampleRate = seal_sample_rate; lpWave[0]->dwLength = 3*seal_sample_rate; lpWave[0]->dwLoopStart = 0; lpWave[0]->dwLoopEnd = 3*seal_sample_rate; if (ACreateAudioData(lpWave[0]) != AUDIO_ERROR_NONE) { free(lpWave[0]); lpWave[0] = 0; return 1; } memset(lpWave[0]->lpData,0,3*seal_sample_rate); /* upload the data to the audio DRAM local memory */ AWriteAudioData(lpWave[0],0,3*seal_sample_rate); APrimeVoice(hVoice[0],lpWave[0]); ASetVoiceFrequency(hVoice[0],seal_sample_rate); ASetVoiceVolume(hVoice[0],0); AStartVoice(hVoice[0]); a = uclock(); /* wait some time to let everything stabilize */ do { osd_update_audio(); b = uclock(); } while (b-a < UCLOCKS_PER_SEC/10); a = uclock(); AGetVoicePosition(hVoice[0],&start); do { osd_update_audio(); b = uclock(); } while (b-a < UCLOCKS_PER_SEC); AGetVoicePosition(hVoice[0],&end); nominal_sample_rate = seal_sample_rate; seal_sample_rate = end - start; AStopVoice(hVoice[0]); ADestroyAudioData(lpWave[0]); free(lpWave[0]); lpWave[0] = 0; } osd_set_mastervolume(0); /* start at maximum volume */ return 0; }
int main(void) { AUDIOINFO info; LPAUDIOWAVE lpWave; HAC hVoice[NUMVOICES]; BOOL stopped; UINT n, m; /* initialize audio library */ AInitialize(); /* open audio device */ info.nDeviceId = AUDIO_DEVICE_MAPPER; info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_STEREO; info.nSampleRate = 44100; AOpenAudio(&info); /* load waveform file */ ALoadWaveFile("test.wav", &lpWave, 0); /* open and allocate voices */ AOpenVoices(NUMVOICES); for (n = 0; n < NUMVOICES; n++) { ACreateAudioVoice(&hVoice[n]); ASetVoiceVolume(hVoice[n], 64); ASetVoicePanning(hVoice[n], n & 1 ? 0 : 255); } /* program main execution loop */ printf("Playing waveform, press any key to stop.\n"); for (n = m = 0; !kbhit() && n < 48 - 7; n++) { /* play chord C-E-G */ APlayVoice(hVoice[m+0], lpWave); APlayVoice(hVoice[m+1], lpWave); APlayVoice(hVoice[m+2], lpWave); ASetVoiceFrequency(hVoice[m+0], FREQ(aPeriodTable[n+0])); ASetVoiceFrequency(hVoice[m+1], FREQ(aPeriodTable[n+4])); ASetVoiceFrequency(hVoice[m+2], FREQ(aPeriodTable[n+7])); m = (m + 3) % NUMVOICES; /* wait until note finishes */ do { /* update audio system */ AUpdateAudio(); AGetVoiceStatus(hVoice[0], &stopped); } while (!stopped); } /* stop and release voices */ for (n = 0; n < NUMVOICES; n++) { AStopVoice(hVoice[n]); ADestroyAudioVoice(hVoice[n]); } ACloseVoices(); /* release the waveform file */ AFreeWaveFile(lpWave); /* close audio device */ ACloseAudio(); return 0; }
int msdos_init_sound(void) { #ifdef USE_SEAL int i; /* Ask the user if no soundcard was chosen */ if (soundcard == -1) { unsigned int k; printf("\nSelect the audio device:\n"); for (k = 0;k < AGetAudioNumDevs();k++) { /* don't show the AWE32, it's too slow, users must choose Sound Blaster */ if (AGetAudioDevCaps(k,&caps) == AUDIO_ERROR_NONE && strcmp(caps.szProductName,"Sound Blaster AWE32")) printf(" %2d. %s\n",k,caps.szProductName); } printf("\n"); if (k < 10) { i = getch(); soundcard = i - '0'; } else scanf("%d",&soundcard); } /* initialize SEAL audio library */ if (soundcard == 0) /* silence */ { /* update the Machine structure to show that sound is disabled */ Machine->sample_rate = 0; return 0; } /* open audio device */ /* info.nDeviceId = AUDIO_DEVICE_MAPPER;*/ info.nDeviceId = soundcard; /* always use 16 bit mixing if possible - better quality and same speed of 8 bit */ info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_MONO | AUDIO_FORMAT_RAW_SAMPLE; /* use stereo output if supported */ if (usestereo) { if (Machine->drv->sound_attributes & SOUND_SUPPORTS_STEREO) info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_STEREO | AUDIO_FORMAT_RAW_SAMPLE; } info.nSampleRate = Machine->sample_rate; if (AOpenAudio(&info) != AUDIO_ERROR_NONE) { printf("audio initialization failed\n"); return 1; } AGetAudioDevCaps(info.nDeviceId,&caps); logerror("Using %s at %d-bit %s %u Hz\n", caps.szProductName, info.wFormat & AUDIO_FORMAT_16BITS ? 16 : 8, info.wFormat & AUDIO_FORMAT_STEREO ? "stereo" : "mono", info.nSampleRate); /* open and allocate voices, allocate waveforms */ if (AOpenVoices(SOUND_CHANNELS) != AUDIO_ERROR_NONE) { printf("voices initialization failed\n"); return 1; } for (i = 0; i < SOUND_CHANNELS; i++) { lpWave[i] = 0; } stream_playing = 0; stream_cache_data = 0; stream_cache_len = 0; stream_cache_stereo = 0; /* update the Machine structure to reflect the actual sample rate */ Machine->sample_rate = info.nSampleRate; logerror("set sample rate: %d\n",Machine->sample_rate); if (sampleratedetect) { TICKER a,b; LONG start,end; if (ACreateAudioVoice(&hVoice[0]) != AUDIO_ERROR_NONE) return 1; if ((lpWave[0] = (LPAUDIOWAVE)malloc(sizeof(AUDIOWAVE))) == 0) { ADestroyAudioVoice(hVoice[0]); return 1; } lpWave[0]->wFormat = AUDIO_FORMAT_8BITS | AUDIO_FORMAT_MONO; lpWave[0]->nSampleRate = Machine->sample_rate; lpWave[0]->dwLength = 3*Machine->sample_rate; lpWave[0]->dwLoopStart = 0; lpWave[0]->dwLoopEnd = 3*Machine->sample_rate; if (ACreateAudioData(lpWave[0]) != AUDIO_ERROR_NONE) { free(lpWave[0]); lpWave[0] = 0; return 1; } memset(lpWave[0]->lpData,0,3*Machine->sample_rate); /* upload the data to the audio DRAM local memory */ AWriteAudioData(lpWave[0],0,3*Machine->sample_rate); APrimeVoice(hVoice[0],lpWave[0]); ASetVoiceFrequency(hVoice[0],Machine->sample_rate); ASetVoiceVolume(hVoice[0],0); AStartVoice(hVoice[0]); a = ticker(); /* wait some time to let everything stabilize */ do { AUpdateAudioEx(Machine->sample_rate / Machine->drv->frames_per_second); b = ticker(); } while (b-a < TICKS_PER_SEC/10); a = ticker(); AGetVoicePosition(hVoice[0],&start); do { AUpdateAudioEx(Machine->sample_rate / Machine->drv->frames_per_second); b = ticker(); } while (b-a < TICKS_PER_SEC); AGetVoicePosition(hVoice[0],&end); nominal_sample_rate = Machine->sample_rate; Machine->sample_rate = end - start; logerror("actual sample rate: %d\n",Machine->sample_rate); AStopVoice(hVoice[0]); ADestroyAudioData(lpWave[0]); free(lpWave[0]); lpWave[0] = 0; ADestroyAudioVoice(hVoice[0]); } else nominal_sample_rate = Machine->sample_rate; #if 0 { char *blaster_env; /* Get Soundblaster base address from environment variabler BLASTER */ /* Soundblaster OPL base port, at some compatibles this must be 0x388 */ if(!getenv("BLASTER")) { printf("\nBLASTER variable not found, disabling fm sound!\n"); No_OPL = options.no_fm = 1; } else { blaster_env = getenv("BLASTER"); BaseSb = i = 0; while ((blaster_env[i] & 0x5f) != 0x41) i++; /* Look for 'A' char */ while (blaster_env[++i] != 0x20) { BaseSb = (BaseSb << 4) + (blaster_env[i]-0x30); } } } #endif #endif #ifdef USE_ALLEGRO reserve_voices(1,0); if (install_sound(DIGI_AUTODETECT,MIDI_NONE,0) != 0) { logerror("Allegro install_sound error: %s\n",allegro_error); return 1; } nominal_sample_rate = Machine->sample_rate; #endif num_used_opl = 0; osd_set_mastervolume(attenuation); /* set the startup volume */ return 0; }