static void LD4_C(uint8_t* dst) { // Down-Left const int A = dst[0 - BPS]; const int B = dst[1 - BPS]; const int C = dst[2 - BPS]; const int D = dst[3 - BPS]; const int E = dst[4 - BPS]; const int F = dst[5 - BPS]; const int G = dst[6 - BPS]; const int H = dst[7 - BPS]; DST(0, 0) = AVG3(A, B, C); DST(1, 0) = DST(0, 1) = AVG3(B, C, D); DST(2, 0) = DST(1, 1) = DST(0, 2) = AVG3(C, D, E); DST(3, 0) = DST(2, 1) = DST(1, 2) = DST(0, 3) = AVG3(D, E, F); DST(3, 1) = DST(2, 2) = DST(1, 3) = AVG3(E, F, G); DST(3, 2) = DST(2, 3) = AVG3(F, G, H); DST(3, 3) = AVG3(G, H, H); }
static void RD4(uint8_t *dst) { // Down-right const int I = dst[-1 + 0 * BPS]; const int J = dst[-1 + 1 * BPS]; const int K = dst[-1 + 2 * BPS]; const int L = dst[-1 + 3 * BPS]; const int X = dst[-1 - BPS]; const int A = dst[0 - BPS]; const int B = dst[1 - BPS]; const int C = dst[2 - BPS]; const int D = dst[3 - BPS]; DST(0, 3) = AVG3(J, K, L); DST(0, 2) = DST(1, 3) = AVG3(I, J, K); DST(0, 1) = DST(1, 2) = DST(2, 3) = AVG3(X, I, J); DST(0, 0) = DST(1, 1) = DST(2, 2) = DST(3, 3) = AVG3(A, X, I); DST(1, 0) = DST(2, 1) = DST(3, 2) = AVG3(B, A, X); DST(2, 0) = DST(3, 1) = AVG3(C, B, A); DST(3, 0) = AVG3(D, C, B); }
static WEBP_INLINE void HD4(uint8_t* dst, const uint8_t* top) { const int X = top[-1]; const int I = top[-2]; const int J = top[-3]; const int K = top[-4]; const int L = top[-5]; const int A = top[0]; const int B = top[1]; const int C = top[2]; DST(0, 0) = DST(2, 1) = AVG2(I, X); DST(0, 1) = DST(2, 2) = AVG2(J, I); DST(0, 2) = DST(2, 3) = AVG2(K, J); DST(0, 3) = AVG2(L, K); DST(3, 0) = AVG3(A, B, C); DST(2, 0) = AVG3(X, A, B); DST(1, 0) = DST(3, 1) = AVG3(I, X, A); DST(1, 1) = DST(3, 2) = AVG3(J, I, X); DST(1, 2) = DST(3, 3) = AVG3(K, J, I); DST(1, 3) = AVG3(L, K, J); }
static WEBP_INLINE void VL4(uint8_t* dst, const uint8_t* top) { const int A = top[0]; const int B = top[1]; const int C = top[2]; const int D = top[3]; const int E = top[4]; const int F = top[5]; const int G = top[6]; const int H = top[7]; DST(0, 0) = AVG2(A, B); DST(1, 0) = DST(0, 2) = AVG2(B, C); DST(2, 0) = DST(1, 2) = AVG2(C, D); DST(3, 0) = DST(2, 2) = AVG2(D, E); DST(0, 1) = AVG3(A, B, C); DST(1, 1) = DST(0, 3) = AVG3(B, C, D); DST(2, 1) = DST(1, 3) = AVG3(C, D, E); DST(3, 1) = DST(2, 3) = AVG3(D, E, F); DST(3, 2) = AVG3(E, F, G); DST(3, 3) = AVG3(F, G, H); }
static void VR4(uint8_t *dst) { // Vertical-Right const int I = dst[-1 + 0 * BPS]; const int J = dst[-1 + 1 * BPS]; const int K = dst[-1 + 2 * BPS]; const int X = dst[-1 - BPS]; const int A = dst[0 - BPS]; const int B = dst[1 - BPS]; const int C = dst[2 - BPS]; const int D = dst[3 - BPS]; DST(0, 0) = DST(1, 2) = AVG2(X, A); DST(1, 0) = DST(2, 2) = AVG2(A, B); DST(2, 0) = DST(3, 2) = AVG2(B, C); DST(3, 0) = AVG2(C, D); DST(0, 3) = AVG3(K, J, I); DST(0, 2) = AVG3(J, I, X); DST(0, 1) = DST(1, 3) = AVG3(I, X, A); DST(1, 1) = DST(2, 3) = AVG3(X, A, B); DST(2, 1) = DST(3, 3) = AVG3(A, B, C); DST(3, 1) = AVG3(B, C, D); }
static void HD4(uint8_t *dst) { // Horizontal-Down const int I = dst[-1 + 0 * BPS]; const int J = dst[-1 + 1 * BPS]; const int K = dst[-1 + 2 * BPS]; const int L = dst[-1 + 3 * BPS]; const int X = dst[-1 - BPS]; const int A = dst[0 - BPS]; const int B = dst[1 - BPS]; const int C = dst[2 - BPS]; DST(0, 0) = DST(2, 1) = AVG2(I, X); DST(0, 1) = DST(2, 2) = AVG2(J, I); DST(0, 2) = DST(2, 3) = AVG2(K, J); DST(0, 3) = AVG2(L, K); DST(3, 0) = AVG3(A, B, C); DST(2, 0) = AVG3(X, A, B); DST(1, 0) = DST(3, 1) = AVG3(I, X, A); DST(1, 1) = DST(3, 2) = AVG3(J, I, X); DST(1, 2) = DST(3, 3) = AVG3(K, J, I); DST(1, 3) = AVG3(L, K, J); }