Exemplo n.º 1
0
void
D3DGlyphCache::ReleaseDefPoolResources()
{
    J2dTraceLn(J2D_TRACE_INFO, "D3DGlyphCache::ReleaseDefPoolResources");

    AccelGlyphCache_Invalidate(pGlyphCache);
    // REMIND: the glyph cache texture is not in the default pool, so
    // this can be optimized not to release the texture
    pCtx->GetResourceManager()->ReleaseResource(pGlyphCacheRes);
    pGlyphCacheRes = NULL;
}
Exemplo n.º 2
0
HRESULT
D3DGlyphCache::CheckGlyphCacheByteOrder(jboolean rgbOrder)
{
    J2dTraceLn(J2D_TRACE_INFO, "D3DGlyphCache::CheckGlyphCacheByteOrder");

    if (gcType != CACHE_LCD) {
        J2dTraceLn(J2D_TRACE_ERROR, "D3DGlyphCache::CheckGlyphCacheByteOrder"\
                   " invoked on CACHE_GRAY cache type instance!");
        return E_FAIL;
    }

    if (rgbOrder != lastRGBOrder) {
        // need to invalidate the cache in this case; see comments
        // for lastRGBOrder
        AccelGlyphCache_Invalidate(pGlyphCache);
        lastRGBOrder = rgbOrder;
    }
    tileFormat = rgbOrder ? TILEFMT_3BYTE_RGB : TILEFMT_3BYTE_BGR;

    return S_OK;
}
Exemplo n.º 3
0
static jboolean
OGLTR_DrawLCDGlyphViaCache(OGLContext *oglc, OGLSDOps *dstOps,
                           GlyphInfo *ginfo, jint x, jint y,
                           jint glyphIndex, jint totalGlyphs,
                           jboolean rgbOrder, jint contrast)
{
    CacheCellInfo *cell;
    jint dx1, dy1, dx2, dy2;
    jfloat dtx1, dty1, dtx2, dty2;

    if (glyphMode != MODE_USE_CACHE_LCD) {
        OGLTR_DisableGlyphModeState();
        CHECK_PREVIOUS_OP(GL_TEXTURE_2D);
        j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

        if (glyphCache == NULL) {
            if (!OGLTR_InitGlyphCache(JNI_TRUE)) {
                return JNI_FALSE;
            }
        }

        if (rgbOrder != lastRGBOrder) {
            // need to invalidate the cache in this case; see comments
            // for lastRGBOrder above
            AccelGlyphCache_Invalidate(glyphCache);
            lastRGBOrder = rgbOrder;
        }

        if (!OGLTR_EnableLCDGlyphModeState(glyphCache->cacheID, contrast)) {
            return JNI_FALSE;
        }

        // when a fragment shader is enabled, the texture function state is
        // ignored, so the following line is not needed...
        // OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE);

        glyphMode = MODE_USE_CACHE_LCD;
    }

    if (ginfo->cellInfo == NULL) {
        // rowBytes will always be a multiple of 3, so the following is safe
        j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, ginfo->rowBytes / 3);

        // make sure the glyph cache texture is bound to texture unit 0
        j2d_glActiveTextureARB(GL_TEXTURE0_ARB);

        // attempt to add glyph to accelerated glyph cache
        OGLTR_AddToGlyphCache(ginfo, rgbOrder);

        if (ginfo->cellInfo == NULL) {
            // we'll just no-op in the rare case that the cell is NULL
            return JNI_TRUE;
        }
    }

    cell = (CacheCellInfo *) (ginfo->cellInfo);
    cell->timesRendered++;

    // location of the glyph in the destination's coordinate space
    dx1 = x;
    dy1 = y;
    dx2 = dx1 + ginfo->width;
    dy2 = dy1 + ginfo->height;

    // copy destination into second cached texture, if necessary
    OGLTR_UpdateCachedDestination(dstOps, ginfo,
                                  dx1, dy1, dx2, dy2,
                                  glyphIndex, totalGlyphs);

    // texture coordinates of the destination tile
    dtx1 = ((jfloat)(dx1 - cachedDestBounds.x1)) / OGLTR_CACHED_DEST_WIDTH;
    dty1 = ((jfloat)(cachedDestBounds.y2 - dy1)) / OGLTR_CACHED_DEST_HEIGHT;
    dtx2 = ((jfloat)(dx2 - cachedDestBounds.x1)) / OGLTR_CACHED_DEST_WIDTH;
    dty2 = ((jfloat)(cachedDestBounds.y2 - dy2)) / OGLTR_CACHED_DEST_HEIGHT;

    // render composed texture to the destination surface
    j2d_glBegin(GL_QUADS);
    j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx1, cell->ty1);
    j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx1, dty1);
    j2d_glVertex2i(dx1, dy1);
    j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx2, cell->ty1);
    j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx2, dty1);
    j2d_glVertex2i(dx2, dy1);
    j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx2, cell->ty2);
    j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx2, dty2);
    j2d_glVertex2i(dx2, dy2);
    j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx1, cell->ty2);
    j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx1, dty2);
    j2d_glVertex2i(dx1, dy2);
    j2d_glEnd();

    return JNI_TRUE;
}