Exemplo n.º 1
0
void
AcpiDbDisplayResults (void)
{
    UINT32                  i;
    ACPI_WALK_STATE         *WalkState;
    ACPI_OPERAND_OBJECT     *ObjDesc;
    UINT32                  NumResults = 0;
    ACPI_NAMESPACE_NODE     *Node;


    WalkState = AcpiDsGetCurrentWalkState (AcpiGbl_CurrentWalkList);
    if (!WalkState)
    {
        AcpiOsPrintf ("There is no method currently executing\n");
        return;
    }

    ObjDesc = WalkState->MethodDesc;
    Node = WalkState->MethodNode;

    if (WalkState->Results)
    {
        NumResults = WalkState->Results->Results.NumResults;
    }

    AcpiOsPrintf ("Method [%4.4s] has %X stacked result objects\n",
        Node->Name.Ascii, NumResults);

    for (i = 0; i < NumResults; i++)
    {
        ObjDesc = WalkState->Results->Results.ObjDesc[i];
        AcpiOsPrintf ("Result%d: ", i);
        AcpiDbDisplayInternalObject (ObjDesc, WalkState);
    }
}
Exemplo n.º 2
0
void
AcpiDbDisplayCallingTree (
    void)
{
    ACPI_WALK_STATE         *WalkState;
    ACPI_NAMESPACE_NODE     *Node;


    WalkState = AcpiDsGetCurrentWalkState (AcpiGbl_CurrentWalkList);
    if (!WalkState)
    {
        AcpiOsPrintf ("There is no method currently executing\n");
        return;
    }

    Node = WalkState->MethodNode;
    AcpiOsPrintf ("Current Control Method Call Tree\n");

    while (WalkState)
    {
        Node = WalkState->MethodNode;
        AcpiOsPrintf ("    [%4.4s]\n", AcpiUtGetNodeName (Node));

        WalkState = WalkState->Next;
    }
}
Exemplo n.º 3
0
void
AcpiDbDisplayLocals (void)
{
    UINT32                  i;
    ACPI_WALK_STATE         *WalkState;
    ACPI_OPERAND_OBJECT     *ObjDesc;
    ACPI_NAMESPACE_NODE     *Node;


    WalkState = AcpiDsGetCurrentWalkState (AcpiGbl_CurrentWalkList);
    if (!WalkState)
    {
        AcpiOsPrintf ("There is no method currently executing\n");
        return;
    }

    ObjDesc = WalkState->MethodDesc;
    Node = WalkState->MethodNode;
    if (!Node)
    {
        AcpiOsPrintf ("No method node (Executing subtree for buffer or opregion)\n");
        return;
    }

    AcpiOsPrintf ("Local Variables for method [%4.4s]:\n", Node->Name.Ascii);

    for (i = 0; i < ACPI_METHOD_NUM_LOCALS; i++)
    {
        ObjDesc = WalkState->LocalVariables[i].Object;
        AcpiOsPrintf ("Local%d: ", i);
        AcpiDbDisplayInternalObject (ObjDesc, WalkState);
    }
}
Exemplo n.º 4
0
void
AcpiDbDisplayResults (
    void)
{
    UINT32                  i;
    ACPI_WALK_STATE         *WalkState;
    ACPI_OPERAND_OBJECT     *ObjDesc;
    UINT32                  ResultCount = 0;
    ACPI_NAMESPACE_NODE     *Node;
    ACPI_GENERIC_STATE      *Frame;
    UINT32                  Index; /* Index onto current frame */


    WalkState = AcpiDsGetCurrentWalkState (AcpiGbl_CurrentWalkList);
    if (!WalkState)
    {
        AcpiOsPrintf ("There is no method currently executing\n");
        return;
    }

    ObjDesc = WalkState->MethodDesc;
    Node    = WalkState->MethodNode;

    if (WalkState->Results)
    {
        ResultCount = WalkState->ResultCount;
    }

    AcpiOsPrintf ("Method [%4.4s] has %X stacked result objects\n",
        AcpiUtGetNodeName (Node), ResultCount);

    /* From the top element of result stack */

    Frame = WalkState->Results;
    Index = (ResultCount - 1) % ACPI_RESULTS_FRAME_OBJ_NUM;

    for (i = 0; i < ResultCount; i++)
    {
        ObjDesc = Frame->Results.ObjDesc[Index];
        AcpiOsPrintf ("Result%u: ", i);
        AcpiDbDisplayInternalObject (ObjDesc, WalkState);

        if (Index == 0)
        {
            Frame = Frame->Results.Next;
            Index = ACPI_RESULTS_FRAME_OBJ_NUM;
        }

        Index--;
    }
}
Exemplo n.º 5
0
void
AcpiDbDisplayArguments (
    void)
{
    ACPI_WALK_STATE         *WalkState;


    WalkState = AcpiDsGetCurrentWalkState (AcpiGbl_CurrentWalkList);
    if (!WalkState)
    {
        AcpiOsPrintf ("There is no method currently executing\n");
        return;
    }

    AcpiDbDecodeArguments (WalkState);
}
Exemplo n.º 6
0
void
AcpiDbDisplayArguments (void)
{
    UINT32                  i;
    ACPI_WALK_STATE         *WalkState;
    ACPI_OPERAND_OBJECT     *ObjDesc;
    UINT32                  NumArgs;
    UINT32                  Concurrency;
    ACPI_NAMESPACE_NODE     *Node;


    WalkState = AcpiDsGetCurrentWalkState (AcpiGbl_CurrentWalkList);
    if (!WalkState)
    {
        AcpiOsPrintf ("There is no method currently executing\n");
        return;
    }

    ObjDesc = WalkState->MethodDesc;
    Node    = WalkState->MethodNode;
    if (!Node)
    {
        AcpiOsPrintf ("No method node (Executing subtree for buffer or opregion)\n");
        return;
    }

    NumArgs     = ObjDesc->Method.ParamCount;
    Concurrency = ObjDesc->Method.Concurrency;

    AcpiOsPrintf ("Method [%4.4s] has %X arguments, max concurrency = %X\n",
            Node->Name.Ascii, NumArgs, Concurrency);

    for (i = 0; i < ACPI_METHOD_NUM_ARGS; i++)
    {
        ObjDesc = WalkState->Arguments[i].Object;
        AcpiOsPrintf ("Arg%d: ", i);
        AcpiDbDisplayInternalObject (ObjDesc, WalkState);
    }
}
Exemplo n.º 7
0
void
AcpiDbSetMethodData (
    char                    *TypeArg,
    char                    *IndexArg,
    char                    *ValueArg)
{
    char                    Type;
    UINT32                  Index;
    UINT32                  Value;
    ACPI_WALK_STATE         *WalkState;
    ACPI_OPERAND_OBJECT     *ObjDesc;
    ACPI_STATUS             Status;
    ACPI_NAMESPACE_NODE     *Node;


    /* Validate TypeArg */

    AcpiUtStrupr (TypeArg);
    Type = TypeArg[0];
    if ((Type != 'L') &&
        (Type != 'A') &&
        (Type != 'N'))
    {
        AcpiOsPrintf ("Invalid SET operand: %s\n", TypeArg);
        return;
    }

    Value = ACPI_STRTOUL (ValueArg, NULL, 16);

    if (Type == 'N')
    {
        Node = AcpiDbConvertToNode (IndexArg);
        if (Node->Type != ACPI_TYPE_INTEGER)
        {
            AcpiOsPrintf ("Can only set Integer nodes\n");
            return;
        }
        ObjDesc = Node->Object;
        ObjDesc->Integer.Value = Value;
        return;
    }

    /* Get the index and value */

    Index = ACPI_STRTOUL (IndexArg, NULL, 16);

    WalkState = AcpiDsGetCurrentWalkState (AcpiGbl_CurrentWalkList);
    if (!WalkState)
    {
        AcpiOsPrintf ("There is no method currently executing\n");
        return;
    }

    /* Create and initialize the new object */

    ObjDesc = AcpiUtCreateIntegerObject ((UINT64) Value);
    if (!ObjDesc)
    {
        AcpiOsPrintf ("Could not create an internal object\n");
        return;
    }

    /* Store the new object into the target */

    switch (Type)
    {
    case 'A':

        /* Set a method argument */

        if (Index > ACPI_METHOD_MAX_ARG)
        {
            AcpiOsPrintf ("Arg%u - Invalid argument name\n", Index);
            goto Cleanup;
        }

        Status = AcpiDsStoreObjectToLocal (ACPI_REFCLASS_ARG, Index, ObjDesc,
                    WalkState);
        if (ACPI_FAILURE (Status))
        {
            goto Cleanup;
        }

        ObjDesc = WalkState->Arguments[Index].Object;

        AcpiOsPrintf ("Arg%u: ", Index);
        AcpiDmDisplayInternalObject (ObjDesc, WalkState);
        break;

    case 'L':

        /* Set a method local */

        if (Index > ACPI_METHOD_MAX_LOCAL)
        {
            AcpiOsPrintf ("Local%u - Invalid local variable name\n", Index);
            goto Cleanup;
        }

        Status = AcpiDsStoreObjectToLocal (ACPI_REFCLASS_LOCAL, Index, ObjDesc,
                    WalkState);
        if (ACPI_FAILURE (Status))
        {
            goto Cleanup;
        }

        ObjDesc = WalkState->LocalVariables[Index].Object;

        AcpiOsPrintf ("Local%u: ", Index);
        AcpiDmDisplayInternalObject (ObjDesc, WalkState);
        break;

    default:

        break;
    }

Cleanup:
    AcpiUtRemoveReference (ObjDesc);
}
Exemplo n.º 8
0
void
AcpiDbDisplayMethodInfo (
    ACPI_PARSE_OBJECT       *StartOp)
{
    ACPI_WALK_STATE         *WalkState;
    ACPI_OPERAND_OBJECT     *ObjDesc;
    ACPI_NAMESPACE_NODE     *Node;
    ACPI_PARSE_OBJECT       *RootOp;
    ACPI_PARSE_OBJECT       *Op;
    const ACPI_OPCODE_INFO  *OpInfo;
    UINT32                  NumOps = 0;
    UINT32                  NumOperands = 0;
    UINT32                  NumOperators = 0;
    UINT32                  NumRemainingOps = 0;
    UINT32                  NumRemainingOperands = 0;
    UINT32                  NumRemainingOperators = 0;
    BOOLEAN                 CountRemaining = FALSE;


    WalkState = AcpiDsGetCurrentWalkState (AcpiGbl_CurrentWalkList);
    if (!WalkState)
    {
        AcpiOsPrintf ("There is no method currently executing\n");
        return;
    }

    ObjDesc = WalkState->MethodDesc;
    Node    = WalkState->MethodNode;

    AcpiOsPrintf ("Currently executing control method is [%4.4s]\n",
            AcpiUtGetNodeName (Node));
    AcpiOsPrintf ("%X Arguments, SyncLevel = %X\n",
            (UINT32) ObjDesc->Method.ParamCount,
            (UINT32) ObjDesc->Method.SyncLevel);


    RootOp = StartOp;
    while (RootOp->Common.Parent)
    {
        RootOp = RootOp->Common.Parent;
    }

    Op = RootOp;

    while (Op)
    {
        if (Op == StartOp)
        {
            CountRemaining = TRUE;
        }

        NumOps++;
        if (CountRemaining)
        {
            NumRemainingOps++;
        }

        /* Decode the opcode */

        OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);
        switch (OpInfo->Class)
        {
        case AML_CLASS_ARGUMENT:

            if (CountRemaining)
            {
                NumRemainingOperands++;
            }

            NumOperands++;
            break;

        case AML_CLASS_UNKNOWN:

            /* Bad opcode or ASCII character */

            continue;

        default:

            if (CountRemaining)
            {
                NumRemainingOperators++;
            }

            NumOperators++;
            break;
        }

        Op = AcpiPsGetDepthNext (StartOp, Op);
    }

    AcpiOsPrintf (
        "Method contains:       %X AML Opcodes - %X Operators, %X Operands\n",
        NumOps, NumOperators, NumOperands);

    AcpiOsPrintf (
        "Remaining to execute:  %X AML Opcodes - %X Operators, %X Operands\n",
        NumRemainingOps, NumRemainingOperators, NumRemainingOperands);
}
Exemplo n.º 9
0
ACPI_STATUS
AcpiPsParseAml (
    ACPI_WALK_STATE         *WalkState)
{
    ACPI_STATUS             Status;
    ACPI_THREAD_STATE       *Thread;
    ACPI_THREAD_STATE       *PrevWalkList = AcpiGbl_CurrentWalkList;
    ACPI_WALK_STATE         *PreviousWalkState;


    ACPI_FUNCTION_TRACE (PsParseAml);

    ACPI_DEBUG_PRINT ((ACPI_DB_PARSE,
        "Entered with WalkState=%p Aml=%p size=%X\n",
        WalkState, WalkState->ParserState.Aml,
        WalkState->ParserState.AmlSize));

    if (!WalkState->ParserState.Aml)
    {
        return_ACPI_STATUS (AE_NULL_OBJECT);
    }

    /* Create and initialize a new thread state */

    Thread = AcpiUtCreateThreadState ();
    if (!Thread)
    {
        if (WalkState->MethodDesc)
        {
            /* Executing a control method - additional cleanup */

            AcpiDsTerminateControlMethod (WalkState->MethodDesc, WalkState);
        }

        AcpiDsDeleteWalkState (WalkState);
        return_ACPI_STATUS (AE_NO_MEMORY);
    }

    WalkState->Thread = Thread;

    /*
     * If executing a method, the starting SyncLevel is this method's
     * SyncLevel
     */
    if (WalkState->MethodDesc)
    {
        WalkState->Thread->CurrentSyncLevel = WalkState->MethodDesc->Method.SyncLevel;
    }

    AcpiDsPushWalkState (WalkState, Thread);

    /*
     * This global allows the AML debugger to get a handle to the currently
     * executing control method.
     */
    AcpiGbl_CurrentWalkList = Thread;

    /*
     * Execute the walk loop as long as there is a valid Walk State. This
     * handles nested control method invocations without recursion.
     */
    ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "State=%p\n", WalkState));

    Status = AE_OK;
    while (WalkState)
    {
        if (ACPI_SUCCESS (Status))
        {
            /*
             * The ParseLoop executes AML until the method terminates
             * or calls another method.
             */
            Status = AcpiPsParseLoop (WalkState);
        }

        ACPI_DEBUG_PRINT ((ACPI_DB_PARSE,
            "Completed one call to walk loop, %s State=%p\n",
            AcpiFormatException (Status), WalkState));

        if (Status == AE_CTRL_TRANSFER)
        {
            /*
             * A method call was detected.
             * Transfer control to the called control method
             */
            Status = AcpiDsCallControlMethod (Thread, WalkState, NULL);
            if (ACPI_FAILURE (Status))
            {
                Status = AcpiDsMethodError (Status, WalkState);
            }

            /*
             * If the transfer to the new method method call worked, a new walk
             * state was created -- get it
             */
            WalkState = AcpiDsGetCurrentWalkState (Thread);
            continue;
        }
        else if (Status == AE_CTRL_TERMINATE)
        {
            Status = AE_OK;
        }
        else if ((Status != AE_OK) && (WalkState->MethodDesc))
        {
            /* Either the method parse or actual execution failed */

            ACPI_ERROR_METHOD ("Method parse/execution failed",
                WalkState->MethodNode, NULL, Status);

            /* Check for possible multi-thread reentrancy problem */

            if ((Status == AE_ALREADY_EXISTS) &&
                (!(WalkState->MethodDesc->Method.InfoFlags & ACPI_METHOD_SERIALIZED)))
            {
                /*
                 * Method is not serialized and tried to create an object
                 * twice. The probable cause is that the method cannot
                 * handle reentrancy. Mark as "pending serialized" now, and
                 * then mark "serialized" when the last thread exits.
                 */
                WalkState->MethodDesc->Method.InfoFlags |=
                    ACPI_METHOD_SERIALIZED_PENDING;
            }
        }

        /* We are done with this walk, move on to the parent if any */

        WalkState = AcpiDsPopWalkState (Thread);

        /* Reset the current scope to the beginning of scope stack */

        AcpiDsScopeStackClear (WalkState);

        /*
         * If we just returned from the execution of a control method or if we
         * encountered an error during the method parse phase, there's lots of
         * cleanup to do
         */
        if (((WalkState->ParseFlags & ACPI_PARSE_MODE_MASK) == ACPI_PARSE_EXECUTE) ||
            (ACPI_FAILURE (Status)))
        {
            AcpiDsTerminateControlMethod (WalkState->MethodDesc, WalkState);
        }

        /* Delete this walk state and all linked control states */

        AcpiPsCleanupScope (&WalkState->ParserState);
        PreviousWalkState = WalkState;

        ACPI_DEBUG_PRINT ((ACPI_DB_PARSE,
            "ReturnValue=%p, ImplicitValue=%p State=%p\n",
            WalkState->ReturnDesc, WalkState->ImplicitReturnObj, WalkState));

        /* Check if we have restarted a preempted walk */

        WalkState = AcpiDsGetCurrentWalkState (Thread);
        if (WalkState)
        {
            if (ACPI_SUCCESS (Status))
            {
                /*
                 * There is another walk state, restart it.
                 * If the method return value is not used by the parent,
                 * The object is deleted
                 */
                if (!PreviousWalkState->ReturnDesc)
                {
                    /*
                     * In slack mode execution, if there is no return value
                     * we should implicitly return zero (0) as a default value.
                     */
                    if (AcpiGbl_EnableInterpreterSlack &&
                        !PreviousWalkState->ImplicitReturnObj)
                    {
                        PreviousWalkState->ImplicitReturnObj =
                            AcpiUtCreateIntegerObject ((UINT64) 0);
                        if (!PreviousWalkState->ImplicitReturnObj)
                        {
                            return_ACPI_STATUS (AE_NO_MEMORY);
                        }
                    }

                    /* Restart the calling control method */

                    Status = AcpiDsRestartControlMethod (WalkState,
                                PreviousWalkState->ImplicitReturnObj);
                }
                else
                {
                    /*
                     * We have a valid return value, delete any implicit
                     * return value.
                     */
                    AcpiDsClearImplicitReturn (PreviousWalkState);

                    Status = AcpiDsRestartControlMethod (WalkState,
                                PreviousWalkState->ReturnDesc);
                }
                if (ACPI_SUCCESS (Status))
                {
                    WalkState->WalkType |= ACPI_WALK_METHOD_RESTART;
                }
            }
            else
            {
                /* On error, delete any return object or implicit return */

                AcpiUtRemoveReference (PreviousWalkState->ReturnDesc);
                AcpiDsClearImplicitReturn (PreviousWalkState);
            }
        }

        /*
         * Just completed a 1st-level method, save the final internal return
         * value (if any)
         */
        else if (PreviousWalkState->CallerReturnDesc)
        {
            if (PreviousWalkState->ImplicitReturnObj)
            {
                *(PreviousWalkState->CallerReturnDesc) =
                    PreviousWalkState->ImplicitReturnObj;
            }
            else
            {
                 /* NULL if no return value */

                *(PreviousWalkState->CallerReturnDesc) =
                    PreviousWalkState->ReturnDesc;
            }
        }
        else
        {
            if (PreviousWalkState->ReturnDesc)
            {
                /* Caller doesn't want it, must delete it */

                AcpiUtRemoveReference (PreviousWalkState->ReturnDesc);
            }
            if (PreviousWalkState->ImplicitReturnObj)
            {
                /* Caller doesn't want it, must delete it */

                AcpiUtRemoveReference (PreviousWalkState->ImplicitReturnObj);
            }
        }

        AcpiDsDeleteWalkState (PreviousWalkState);
    }

    /* Normal exit */

    AcpiExReleaseAllMutexes (Thread);
    AcpiUtDeleteGenericState (ACPI_CAST_PTR (ACPI_GENERIC_STATE, Thread));
    AcpiGbl_CurrentWalkList = PrevWalkList;
    return_ACPI_STATUS (Status);
}
Exemplo n.º 10
0
ACPI_STATUS
AcpiPsParseAml (
    ACPI_PARSE_OBJECT       *StartScope,
    UINT8                   *Aml,
    UINT32                  AmlSize,
    UINT32                  ParseFlags,
    ACPI_NAMESPACE_NODE     *MethodNode,
    ACPI_OPERAND_OBJECT     **Params,
    ACPI_OPERAND_OBJECT     **CallerReturnDesc,
    ACPI_PARSE_DOWNWARDS    DescendingCallback,
    ACPI_PARSE_UPWARDS      AscendingCallback)
{
    ACPI_STATUS             Status;
    ACPI_PARSE_STATE        *ParserState;
    ACPI_WALK_STATE         *WalkState;
    ACPI_WALK_LIST          WalkList;
    ACPI_WALK_LIST          *PrevWalkList = AcpiGbl_CurrentWalkList;
    ACPI_OPERAND_OBJECT     *ReturnDesc;
    ACPI_OPERAND_OBJECT     *MthDesc = NULL;


    FUNCTION_TRACE ("PsParseAml");

    ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Entered with Scope=%p Aml=%p size=%lX\n",
        StartScope, Aml, AmlSize));


    /* Create and initialize a new parser state */

    ParserState = AcpiPsCreateState (Aml, AmlSize);
    if (!ParserState)
    {
        return_ACPI_STATUS (AE_NO_MEMORY);
    }

    AcpiPsInitScope (ParserState, StartScope);

    if (MethodNode)
    {
        MthDesc = AcpiNsGetAttachedObject (MethodNode);
    }

    /* Create and initialize a new walk list */

    WalkList.WalkState = NULL;
    WalkList.AcquiredMutexList.Prev = NULL;
    WalkList.AcquiredMutexList.Next = NULL;

    WalkState = AcpiDsCreateWalkState (TABLE_ID_DSDT, ParserState->StartOp,
                        MthDesc, &WalkList);
    if (!WalkState)
    {
        Status = AE_NO_MEMORY;
        goto Cleanup;
    }

    WalkState->MethodNode           = MethodNode;
    WalkState->ParserState          = ParserState;
    WalkState->ParseFlags           = ParseFlags;
    WalkState->DescendingCallback   = DescendingCallback;
    WalkState->AscendingCallback    = AscendingCallback;

    /* TBD: [Restructure] TEMP until we pass WalkState to the interpreter
     */
    AcpiGbl_CurrentWalkList = &WalkList;


    if (MethodNode)
    {
        ParserState->StartNode  = MethodNode;
        WalkState->WalkType     = WALK_METHOD;

        /* Push start scope on scope stack and make it current  */

        Status = AcpiDsScopeStackPush (MethodNode, ACPI_TYPE_METHOD, WalkState);
        if (ACPI_FAILURE (Status))
        {
            return_ACPI_STATUS (Status);
        }

        /* Init arguments if this is a control method */
        /* TBD: [Restructure] add walkstate as a param */

        AcpiDsMethodDataInitArgs (Params, MTH_NUM_ARGS, WalkState);
    }

    else
    {
        /* Setup the current scope */

        ParserState->StartNode = ParserState->StartOp->Node;
        if (ParserState->StartNode)
        {
            /* Push start scope on scope stack and make it current  */

            Status = AcpiDsScopeStackPush (ParserState->StartNode,
                            ParserState->StartNode->Type, WalkState);
            if (ACPI_FAILURE (Status))
            {
                goto Cleanup;
            }

        }
    }

    /*
     * Execute the walk loop as long as there is a valid Walk State.  This
     * handles nested control method invocations without recursion.
     */
    ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "State=%p\n", WalkState));

    Status = AE_OK;
    while (WalkState)
    {
        if (ACPI_SUCCESS (Status))
        {
            Status = AcpiPsParseLoop (WalkState);
        }

        ACPI_DEBUG_PRINT ((ACPI_DB_PARSE,
            "Completed one call to walk loop, State=%p\n", WalkState));

        if (Status == AE_CTRL_TRANSFER)
        {
            /*
             * A method call was detected.
             * Transfer control to the called control method
             */
            Status = AcpiDsCallControlMethod (&WalkList, WalkState, NULL);

            /*
             * If the transfer to the new method method call worked, a new walk
             * state was created -- get it
             */
            WalkState = AcpiDsGetCurrentWalkState (&WalkList);
            continue;
        }

        else if (Status == AE_CTRL_TERMINATE)
        {
            Status = AE_OK;
        }

        /* We are done with this walk, move on to the parent if any */

        WalkState = AcpiDsPopWalkState (&WalkList);

        /* Extract return value before we delete WalkState */

        ReturnDesc = WalkState->ReturnDesc;

        ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "ReturnValue=%p, State=%p\n",
            WalkState->ReturnDesc, WalkState));

        /* Reset the current scope to the beginning of scope stack */

        AcpiDsScopeStackClear (WalkState);

        /*
         * If we just returned from the execution of a control method,
         * there's lots of cleanup to do
         */
        if ((WalkState->ParseFlags & ACPI_PARSE_MODE_MASK) == ACPI_PARSE_EXECUTE)
        {
            AcpiDsTerminateControlMethod (WalkState);
        }

        /* Delete this walk state and all linked control states */

        AcpiPsCleanupScope (WalkState->ParserState);
        ACPI_MEM_FREE (WalkState->ParserState);
        AcpiDsDeleteWalkState (WalkState);

        /* Check if we have restarted a preempted walk */

        WalkState = AcpiDsGetCurrentWalkState (&WalkList);
        if (WalkState &&
            ACPI_SUCCESS (Status))
        {
            /* There is another walk state, restart it */

            /*
             * If the method returned value is not used by the parent,
             * The object is deleted
             */
            AcpiDsRestartControlMethod (WalkState, ReturnDesc);
            WalkState->WalkType |= WALK_METHOD_RESTART;
        }

        /*
         * Just completed a 1st-level method, save the final internal return
         * value (if any)
         */
        else if (CallerReturnDesc)
        {
            *CallerReturnDesc = ReturnDesc; /* NULL if no return value */
        }

        else if (ReturnDesc)
        {
            /* Caller doesn't want it, must delete it */

            AcpiUtRemoveReference (ReturnDesc);
        }
    }


    /* Normal exit */

    AcpiExReleaseAllMutexes ((ACPI_OPERAND_OBJECT *) &WalkList.AcquiredMutexList);
    AcpiGbl_CurrentWalkList = PrevWalkList;
    return_ACPI_STATUS (Status);


Cleanup:

    /* Cleanup */

    AcpiDsDeleteWalkState (WalkState);
    AcpiPsCleanupScope (ParserState);
    ACPI_MEM_FREE (ParserState);

    AcpiExReleaseAllMutexes ((ACPI_OPERAND_OBJECT *)&WalkList.AcquiredMutexList);
    AcpiGbl_CurrentWalkList = PrevWalkList;

    return_ACPI_STATUS (Status);
}