AHair::AHair() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = false; // Create default layer AddNewLayer(); SetupMesh(); }
void UPaperTileMap::InitializeNewEmptyTileMap(UPaperTileSet* InitialTileSet) { if (InitialTileSet != nullptr) { const FIntPoint TileSetTileSize = InitialTileSet->GetTileSize(); TileWidth = TileSetTileSize.X; TileHeight = TileSetTileSize.Y; SelectedTileSet = InitialTileSet; } AddNewLayer(); }