std::string GLFragmentDecompilerThread::Format(const std::string& code) { const std::pair<std::string, std::function<std::string()>> repl_list[] = { { "$$", []() -> std::string { return "$"; } }, { "$0", [this]{ return GetSRC<SRC0>(src0); } }, { "$1", [this]{ return GetSRC<SRC1>(src1); } }, { "$2", [this]{ return GetSRC<SRC2>(src2); } }, { "$t", [this]{ return AddTex(); } }, { "$m", [this]{ return GetMask(); } }, { "$ifcond ", [this]() -> std::string { const std::string& cond = GetCond(); if (cond == "true") return ""; return "if(" + cond + ") "; } }, { "$cond", [this]{ return GetCond(); } }, { "$c", [this]{ return AddConst(); } } }; return fmt::replace_all(code, repl_list); }
int CTextureAtlas::AddTexFromMem(std::string name, int xsize, int ysize, TextureType texType, void* data) { void* memdata = AddTex(name, xsize, ysize, texType); const int gpp = GetBPP(texType); const size_t data_size = xsize * ysize * gpp / 8; std::memcpy(memdata, data, data_size); return 1; }
size_t CTextureAtlas::AddTexFromMem(std::string name, int xsize, int ysize, TextureType texType, void* data) { const size_t texIdx = AddTex(std::move(name), xsize, ysize, texType); MemTex& tex = memTextures[texIdx]; std::memcpy(tex.mem.data(), data, tex.mem.size()); return texIdx; }
void GLFragmentDecompilerThread::Task() { mem32_ptr_t data(m_addr); m_size = 0; m_location = 0; while(true) { dst.HEX = GetData(data[0]); src0.HEX = GetData(data[1]); src1.HEX = GetData(data[2]); src2.HEX = GetData(data[3]); m_offset = 4 * 4; const u32 opcode = dst.opcode | (src1.opcode_is_branch << 6); switch(opcode) { case 0x00: break; //NOP case 0x01: AddCode(GetSRC(src0)); break; //MOV case 0x02: AddCode("(" + GetSRC(src0) + " * " + GetSRC(src1) + ")"); break; //MUL case 0x03: AddCode("(" + GetSRC(src0) + " + " + GetSRC(src1) + ")"); break; //ADD case 0x04: AddCode("(" + GetSRC(src0) + " * " + GetSRC(src1) + " + " + GetSRC(src2) + ")"); break; //MAD case 0x05: AddCode("vec2(dot(" + GetSRC(src0) + ".xyz, " + GetSRC(src1) + ".xyz), 0).xxxx"); break; // DP3 case 0x06: AddCode("vec2(dot(" + GetSRC(src0) + ", " + GetSRC(src1) + "), 0).xxxx"); break; // DP4 case 0x07: AddCode("vec2(distance(" + GetSRC(src0) + ", " + GetSRC(src1) + "), 0).xxxx"); break; // DST case 0x08: AddCode("min(" + GetSRC(src0) + ", " + GetSRC(src1) + ")"); break; // MIN case 0x09: AddCode("max(" + GetSRC(src0) + ", " + GetSRC(src1) + ")"); break; // MAX case 0x0a: AddCode("vec4(lessThan(" + GetSRC(src0) + ", " + GetSRC(src1) + "))"); break; // SLT case 0x0b: AddCode("vec4(greaterThanEqual(" + GetSRC(src0) + ", " + GetSRC(src1) + "))"); break; // SGE case 0x0c: AddCode("vec4(lessThanEqual(" + GetSRC(src0) + ", " + GetSRC(src1) + "))"); break; // SLE case 0x0d: AddCode("vec4(greaterThan(" + GetSRC(src0) + ", " + GetSRC(src1) + "))"); break; // SGT case 0x0e: AddCode("vec4(notEqual(" + GetSRC(src0) + ", " + GetSRC(src1) + "))"); break; // SNE case 0x0f: AddCode("vec4(equal(" + GetSRC(src0) + ", " + GetSRC(src1) + "))"); break; // SEQ case 0x10: AddCode("fract(" + GetSRC(src0) + ")"); break; // FRC case 0x11: AddCode("floor(" + GetSRC(src0) + ")"); break; // FLR //case 0x12: break; // KIL //case 0x13: break; // PK4 //case 0x14: break; // UP4 case 0x15: AddCode("dFdx(" + GetSRC(src0) + ")"); break; // DDX case 0x16: AddCode("dFdy(" + GetSRC(src0) + ")"); break; // DDY case 0x17: AddCode("texture(" + AddTex() + ", " + GetSRC(src0) + ".xy)"); break; //TEX //case 0x18: break; // TXP //case 0x19: break; // TXD case 0x1a: AddCode("1 / (" + GetSRC(src0) + ")"); break; // RCP case 0x1b: AddCode("inversesqrt(" + GetSRC(src0) + ")"); break; // RSQ case 0x1c: AddCode("exp2(" + GetSRC(src0) + ")"); break; // EX2 case 0x1d: AddCode("log2(" + GetSRC(src0) + ")"); break; // LG2 //case 0x1e: break; // LIT //case 0x1f: break; // LRP //case 0x20: break; // STR //case 0x21: break; // SFL case 0x22: AddCode("cos(" + GetSRC(src0) + ")"); break; // COS case 0x23: AddCode("sin(" + GetSRC(src0) + ")"); break; // SIN //case 0x24: break; // PK2 //case 0x25: break; // UP2 case 0x26: AddCode("pow(" + GetSRC(src0) + ", " + GetSRC(src1) +")"); break; // POW //case 0x27: break; // PKB //case 0x28: break; // UPB //case 0x29: break; // PK16 //case 0x2a: break; // UP16 //case 0x2b: break; // BEM //case 0x2c: break; // PKG //case 0x2d: break; // UPG //case 0x2e: break; // DP2A //case 0x2f: break; // TXL //case 0x31: break; // TXB //case 0x33: break; // TEXBEM //case 0x34: break; // TXPBEM //case 0x35: break; // BEMLUM //case 0x36: break; // REFL //case 0x37: break; // TIMESWTEX case 0x38: AddCode("vec2(dot(" + GetSRC(src0) + ".xy, " + GetSRC(src1) + ".xy)).xxxx"); break; // DP2 case 0x39: AddCode("normalize(" + GetSRC(src0) + ".xyz)"); break; // NRM case 0x3a: AddCode("(" + GetSRC(src0) + " / " + GetSRC(src1) + ")"); break; // DIV case 0x3b: AddCode("(" + GetSRC(src0) + " / sqrt(" + GetSRC(src1) + "))"); break; // DIVSQ //case 0x3c: break; // LIF case 0x3d: break; // FENCT case 0x3e: break; // FENCB default: ConLog.Error("Unknown opcode 0x%x (inst %d)", opcode, m_size / (4 * 4)); Emu.Pause(); break; } m_size += m_offset; if(dst.end) break; data.Skip(m_offset); } m_shader = BuildCode(); main.clear(); m_parr.params.clear(); }