Exemplo n.º 1
0
DWORD CXySubPicQueue::ThreadProc()
{
    SetThreadName(DWORD(-1), "Subtitle Renderer Thread");
    SetThreadPriority(m_hThread, THREAD_PRIORITY_ABOVE_NORMAL);

    bool bAgain = true;
    for (;;) {
        DWORD Ret = WaitForMultipleObjects(EVENT_COUNT, m_ThreadEvents, FALSE, bAgain ? 0 : INFINITE);
        bAgain = false;

        if (Ret == WAIT_TIMEOUT) {
            ;
        } else if ((Ret - WAIT_OBJECT_0) != EVENT_TIME) {
            break;
        }
        double fps = m_fps;
        REFERENCE_TIME rtTimePerFrame = (REFERENCE_TIME)(10000000.0 / fps);
        REFERENCE_TIME rtNow = UpdateQueue();

        int nMaxSubPic = m_nMaxSubPic;

        CComPtr<ISubPicProvider> pSubPicProvider;
        GetSubPicProvider(&pSubPicProvider);
        CComQIPtr<IXyCompatProvider> pXySubPicProvider = pSubPicProvider;
        if (pXySubPicProvider && SUCCEEDED(pSubPicProvider->Lock())) {
            for (REFERENCE_TIME rtStart = rtNow; !m_fBreakBuffering && GetQueueCount() < nMaxSubPic; rtStart += rtTimePerFrame) {
                REFERENCE_TIME rtStop = rtStart + rtTimePerFrame;

                if (m_rtNow >= rtStart) {
                    if (m_rtNow >= rtStop) {
                        continue;
                    }
                }

                if (rtStart >= m_rtNow + 60 * 10000000i64) {    // we are already one minute ahead, this should be enough
                    break;
                }

                if (m_rtNow > rtStop) {
                    TRACE(_T("BEHIND\n"));
                }

                HRESULT hr = pXySubPicProvider->RequestFrame(rtStart, rtStop, INFINITE);
                if (SUCCEEDED(hr)) {
                    ULONGLONG id;
                    hr = pXySubPicProvider->GetID(&id);
                    if (SUCCEEDED(hr)) {
                        SIZE    MaxTextureSize, VirtualSize;
                        POINT   VirtualTopLeft;
                        HRESULT hr2;

                        if (SUCCEEDED(hr2 = pSubPicProvider->GetTextureSize(0, MaxTextureSize, VirtualSize, VirtualTopLeft))) {
                            m_pAllocator->SetMaxTextureSize(MaxTextureSize);
                        }

                        if (m_llSubId == id && !m_Queue.IsEmpty()) { // same subtitle as last time
                            CComPtr<ISubPic> pSubPic = m_Queue.GetTail();
                            pSubPic->SetStop(rtStop);
#if SUBPIC_TRACE_LEVEL > 1
                            CRect r;
                            pSubPic->GetDirtyRect(&r);
                            TRACE(_T("Skip:   %f->%f      %dx%d\n"), double(pSubPic->GetStart()) / 10000000.0, double(pSubPic->GetStop()) / 10000000.0, r.Width(), r.Height());
#endif
                            continue;
                        } else {
                            CComPtr<ISubPic> pStatic;
                            if (FAILED(m_pAllocator->GetStatic(&pStatic))) {
                                break;
                            }

                            pStatic->SetInverseAlpha(true);
                            hr = RenderTo(pStatic, rtStart, rtStop, fps, true);
#if SUBPIC_TRACE_LEVEL > 0
                            CRect r;
                            pStatic->GetDirtyRect(&r);
                            TRACE(_T("Render: %f->%f      %dx%d\n"), double(rtStart) / 10000000.0, double(rtStop) / 10000000.0, r.Width(), r.Height());
#endif
                            if (FAILED(hr)) {
                                break;
                            }

                            CComPtr<ISubPic> pDynamic;
                            if (FAILED(m_pAllocator->AllocDynamic(&pDynamic))
                                    || FAILED(pStatic->CopyTo(pDynamic))) {
                                break;
                            }

                            if (SUCCEEDED(hr2)) {
                                pDynamic->SetVirtualTextureSize(VirtualSize, VirtualTopLeft);
                            }

                            RelativeTo relativeTo;
                            if (SUCCEEDED(pSubPicProvider->GetRelativeTo(0, relativeTo))) {
                                pDynamic->SetRelativeTo(relativeTo);
                            }

                            AppendQueue(pDynamic);
                            m_llSubId = id;
                            bAgain = true;
                        }
                    }
                }
            }

            pSubPicProvider->Unlock();
        }

        if (m_fBreakBuffering) {
            bAgain = true;
            CAutoLock cQueueLock(&m_csQueueLock);

            REFERENCE_TIME rtInvalidate = m_rtInvalidate;

            POSITION Iter = m_Queue.GetHeadPosition();
            while (Iter) {
                POSITION ThisPos = Iter;
                ISubPic* pSubPic = m_Queue.GetNext(Iter);

                REFERENCE_TIME rtStart = pSubPic->GetStart();
                REFERENCE_TIME rtStop = pSubPic->GetStop();

                if (rtStop > rtInvalidate) {
#if SUBPIC_TRACE_LEVEL >= 0
                    TRACE(_T("Removed subtitle because of invalidation: %f->%f\n"), double(rtStart) / 10000000.0, double(rtStop) / 10000000.0);
#endif
                    m_Queue.RemoveAt(ThisPos);
                    continue;
                }
            }

            /*
            while (GetCount() && GetTail()->GetStop() > rtInvalidate)
            {
                if (GetTail()->GetStart() < rtInvalidate) GetTail()->SetStop(rtInvalidate);
                else
                {
                    RemoveTail();
                }
            }
            */

            m_fBreakBuffering = false;
        }
    }

    return 0;
}
Exemplo n.º 2
0
DWORD CSubPicQueue::ThreadProc()
{	
    BOOL bDisableAnim = m_bDisableAnim;
    SetThreadPriority(m_hThread, bDisableAnim ? THREAD_PRIORITY_LOWEST : THREAD_PRIORITY_ABOVE_NORMAL/*THREAD_PRIORITY_BELOW_NORMAL*/);

    bool bAgain = true;
    while(1)
    {
        DWORD Ret = WaitForMultipleObjects(EVENT_COUNT, m_ThreadEvents, FALSE, bAgain ? 0 : INFINITE);
        bAgain = false;

        if (Ret == WAIT_TIMEOUT)
            ;
        else if ((Ret - WAIT_OBJECT_0) != EVENT_TIME)
            break;
        double fps = m_fps;
        REFERENCE_TIME rtTimePerFrame = max(10000000.0/fps*1.5, 1000000); //1.5 to reduce flick
        REFERENCE_TIME rtNow = UpdateQueue();

        int nMaxSubPic = m_nMaxSubPic;

        CComPtr<ISubPicProvider> pSubPicProvider;
        if(SUCCEEDED(GetSubPicProvider(&pSubPicProvider)) && pSubPicProvider
            && SUCCEEDED(pSubPicProvider->Lock()) && SUCCEEDED(m_pAllocator->Lock()))
        {
            for(POSITION pos = pSubPicProvider->GetStartPosition(rtNow, fps); 
                pos && !m_fBreakBuffering && GetQueueCount() < (size_t)nMaxSubPic; 
                pos = pSubPicProvider->GetNext(pos))
            {
                REFERENCE_TIME rtStart = pSubPicProvider->GetStart(pos, fps);
                REFERENCE_TIME rtStop = pSubPicProvider->GetStop(pos, fps);

                if(m_rtNow >= rtStart)
                {
                    //						m_fBufferUnderrun = true;
                    if(m_rtNow >= rtStop) continue;
                }

                if(rtStart >= m_rtNow + 60*10000000i64) // we are already one minute ahead, this should be enough
                    break;

                if(rtNow < rtStop)
                {
                    REFERENCE_TIME rtCurrent = max(rtNow, rtStart);
                    bool bIsAnimated = pSubPicProvider->IsAnimated(pos) && !bDisableAnim;
                    while (rtCurrent < rtStop)
                    {

                        SIZE	MaxTextureSize, VirtualSize;
                        POINT	VirtualTopLeft;
                        HRESULT	hr2;
                        if (SUCCEEDED (hr2 = pSubPicProvider->GetTextureSize(pos, MaxTextureSize, VirtualSize, VirtualTopLeft)))
                            m_pAllocator->SetMaxTextureSize(MaxTextureSize);

                        CComPtr<ISubPic> pStatic;
                        if(FAILED(m_pAllocator->GetStatic(&pStatic)))
                            break;

                        HRESULT hr;
                        if (bIsAnimated)
                        {
                            //if (rtCurrent < m_rtNow + rtTimePerFrame)
                             //   rtCurrent = min(m_rtNow + rtTimePerFrame, rtStop-1);

                            REFERENCE_TIME rtEndThis = min(rtCurrent + rtTimePerFrame, rtStop);
                            hr = RenderTo(pStatic, rtCurrent, rtEndThis, fps, bIsAnimated);
                            pStatic->SetSegmentStart(rtStart);
                            pStatic->SetSegmentStop(rtStop);
#if DSubPicTraceLevel > 0
                            CRect r;
                            pStatic->GetDirtyRect(&r);
                            TRACE("Render: %f %f %f->%f    %f->%f      %dx%d\n",m_fps ,(double)rtTimePerFrame/ 10000000.0 , double(rtCurrent) / 10000000.0, double(rtEndThis) / 10000000.0, double(rtStart) / 10000000.0, double(rtStop) / 10000000.0, r.Width(), r.Height());
#endif
                            rtCurrent = rtEndThis;


                        }
                        else
                        {
                            hr = RenderTo(pStatic, rtStart, rtStop, fps, bIsAnimated);
                            rtCurrent = rtStop;
                        }			
#if DSubPicTraceLevel > 0
                        if (m_rtNow > rtCurrent)
                        {
                            TRACE("BEHIND\n");
                        }
#endif

                        if(FAILED(hr))
                            break;

                        if(S_OK != hr) // subpic was probably empty
                            continue;

                        CComPtr<ISubPic> pDynamic;
                        if(FAILED(m_pAllocator->AllocDynamic(&pDynamic))
                            || FAILED(pStatic->CopyTo(pDynamic)))
                            break;

                        if (SUCCEEDED (hr2))
                            pDynamic->SetVirtualTextureSize (VirtualSize, VirtualTopLeft);

                        AppendQueue(pDynamic);
                        bAgain = true;

                        if (GetQueueCount() >= (size_t)nMaxSubPic)
                            break;
                    }
                }
            }

            pSubPicProvider->Unlock();
            m_pAllocator->Unlock();
        }

        if(m_fBreakBuffering)
        {
            bAgain = true;
            CAutoLock cQueueLock(&m_csQueueLock);

            REFERENCE_TIME rtInvalidate = m_rtInvalidate;

            POSITION Iter = m_Queue.GetHeadPosition();
            while(Iter)
            {
                POSITION ThisPos = Iter;
                ISubPic *pSubPic = m_Queue.GetNext(Iter);

                REFERENCE_TIME rtStart = pSubPic->GetStart();
                REFERENCE_TIME rtStop = pSubPic->GetStop();

                if (rtStop > rtInvalidate)
                {
#if DSubPicTraceLevel >= 0
                    TRACE(("Removed subtitle because of invalidation: %f->%f\n"), double(rtStart) / 10000000.0, double(rtStop) / 10000000.0);
#endif
                    m_Queue.RemoveAt(ThisPos);
                    continue;
                }
            }

            /*
            while(GetCount() && GetTail()->GetStop() > rtInvalidate)
            {
            if(GetTail()->GetStart() < rtInvalidate) GetTail()->SetStop(rtInvalidate);
            else 
            {
            RemoveTail();
            }
            }
            */

            m_fBreakBuffering = false;
        }
    }

    return(0);
}
Exemplo n.º 3
0
DWORD CSubPicQueue::ThreadProc()
{
    BOOL bDisableAnim = m_bDisableAnim;
    SetThreadName(DWORD(-1), "Subtitle Renderer Thread");
    SetThreadPriority(m_hThread, bDisableAnim ? THREAD_PRIORITY_LOWEST : THREAD_PRIORITY_ABOVE_NORMAL);

    bool bAgain = true;
    for (;;) {
        DWORD Ret = WaitForMultipleObjects(EVENT_COUNT, m_ThreadEvents, FALSE, bAgain ? 0 : INFINITE);
        bAgain = false;

        if (Ret == WAIT_TIMEOUT) {
            ;
        } else if ((Ret - WAIT_OBJECT_0) != EVENT_TIME) {
            break;
        }
        double fps = m_fps;
        REFERENCE_TIME rtTimePerFrame = (REFERENCE_TIME)(10000000.0 / fps);
        REFERENCE_TIME rtNow = UpdateQueue();

        int nMaxSubPic = m_nMaxSubPic;

        CComPtr<ISubPicProvider> pSubPicProvider;
        if (SUCCEEDED(GetSubPicProvider(&pSubPicProvider)) && pSubPicProvider
                && SUCCEEDED(pSubPicProvider->Lock())) {
            for (POSITION pos = pSubPicProvider->GetStartPosition(rtNow, fps);
                    pos && !m_fBreakBuffering && GetQueueCount() < nMaxSubPic;
                    pos = pSubPicProvider->GetNext(pos)) {
                REFERENCE_TIME rtStart = pSubPicProvider->GetStart(pos, fps);
                REFERENCE_TIME rtStop = pSubPicProvider->GetStop(pos, fps);

                if (m_rtNow >= rtStart) {
                    if (m_rtNow >= rtStop) {
                        continue;
                    }
                }

                if (rtStart >= m_rtNow + 60 * 10000000i64) {    // we are already one minute ahead, this should be enough
                    break;
                }

                if (rtNow < rtStop) {
                    REFERENCE_TIME rtCurrent = std::max(rtNow, rtStart);
                    bool bIsAnimated = pSubPicProvider->IsAnimated(pos) && !bDisableAnim;
                    while (rtCurrent < rtStop) {
                        SIZE    MaxTextureSize, VirtualSize;
                        POINT   VirtualTopLeft;
                        HRESULT hr2;

                        if (SUCCEEDED(hr2 = pSubPicProvider->GetTextureSize(pos, MaxTextureSize, VirtualSize, VirtualTopLeft))) {
                            m_pAllocator->SetMaxTextureSize(MaxTextureSize);
                        }

                        CComPtr<ISubPic> pStatic;
                        if (FAILED(m_pAllocator->GetStatic(&pStatic))) {
                            break;
                        }

                        HRESULT hr;
                        if (bIsAnimated) {
                            REFERENCE_TIME rtEndThis = std::min(rtCurrent + rtTimePerFrame, rtStop);
                            hr = RenderTo(pStatic, rtCurrent, rtEndThis, fps, bIsAnimated);
                            pStatic->SetSegmentStart(rtStart);
                            pStatic->SetSegmentStop(rtStop);
#if SUBPIC_TRACE_LEVEL > 0
                            CRect r;
                            pStatic->GetDirtyRect(&r);
                            TRACE(_T("Render: %f->%f    %f->%f      %dx%d\n"), double(rtCurrent) / 10000000.0, double(rtEndThis) / 10000000.0, double(rtStart) / 10000000.0, double(rtStop) / 10000000.0, r.Width(), r.Height());
#endif
                            rtCurrent = rtEndThis;
                        } else {
                            hr = RenderTo(pStatic, rtStart, rtStop, fps, bIsAnimated);
                            // Non-animated subtitles aren't part of a segment
                            pStatic->SetSegmentStart(0);
                            pStatic->SetSegmentStop(0);
                            rtCurrent = rtStop;
                        }
#if SUBPIC_TRACE_LEVEL > 0
                        if (m_rtNow > rtCurrent) {
                            TRACE(_T("BEHIND\n"));
                        }
#endif

                        if (FAILED(hr)) {
                            break;
                        }

                        if (S_OK != hr) { // subpic was probably empty
                            continue;
                        }

                        CComPtr<ISubPic> pDynamic;
                        if (FAILED(m_pAllocator->AllocDynamic(&pDynamic))
                                || FAILED(pStatic->CopyTo(pDynamic))) {
                            break;
                        }

                        if (SUCCEEDED(hr2)) {
                            pDynamic->SetVirtualTextureSize(VirtualSize, VirtualTopLeft);
                        }

                        RelativeTo relativeTo;
                        if (SUCCEEDED(pSubPicProvider->GetRelativeTo(pos, relativeTo))) {
                            pDynamic->SetRelativeTo(relativeTo);
                        }

                        AppendQueue(pDynamic);
                        bAgain = true;

                        if (GetQueueCount() >= nMaxSubPic) {
                            break;
                        }
                    }
                }
            }

            pSubPicProvider->Unlock();
        }

        if (m_fBreakBuffering) {
            bAgain = true;
            CAutoLock cQueueLock(&m_csQueueLock);

            REFERENCE_TIME rtInvalidate = m_rtInvalidate;

            POSITION Iter = m_Queue.GetHeadPosition();
            while (Iter) {
                POSITION ThisPos = Iter;
                ISubPic* pSubPic = m_Queue.GetNext(Iter);

                REFERENCE_TIME rtStart = pSubPic->GetStart();
                REFERENCE_TIME rtStop = pSubPic->GetStop();
                REFERENCE_TIME rtSegmentStop = pSubPic->GetSegmentStop();

                if (rtSegmentStop > rtInvalidate) {
#if SUBPIC_TRACE_LEVEL >= 0
                    TRACE(_T("Removed subtitle because of invalidation: %f -> %f (%f)\n"),
                          double(rtStart) / 10000000.0, double(rtStop) / 10000000.0, double(rtSegmentStop) / 10000000.0);
#endif
                    m_Queue.RemoveAt(ThisPos);
                    continue;
                }
            }

            /*
            while (GetCount() && GetTail()->GetStop() > rtInvalidate)
            {
                if (GetTail()->GetStart() < rtInvalidate) GetTail()->SetStop(rtInvalidate);
                else
                {
                    RemoveTail();
                }
            }
            */

            m_fBreakBuffering = false;
        }
    }

    return 0;
}
Exemplo n.º 4
0
Arquivo: idos.c Projeto: lavv17/inter
void  ReadInEvents(void)
{
   struct
   DosEvent newevent;
   union REGS  r;
   int   new_mouse_x,new_mouse_y,new_buttons;

   disable();
   while(peek(0,0x41A)!=peek(0,0x41C))
   {
      newevent.type=/*bioskey(1);*/peek(0x40,peek(0,0x41A));
      newevent.time=Timer();
      enable();
      if((newevent.type&0x00FF)==0x00E0 && (newevent.type&0xFF00)>=0x3B00)
         newevent.type&=0xFF00;
      else if((newevent.type&0x00FF)!=0 || newevent.type==0x0300)
         newevent.type&=255;
      if(AppendQueue(&newevent))
         bioskey(0);
      disable();
   }
   enable();
   
   r.w.ax=3;
   int86(0x33,&r,&r);  /* qry pos & butt */
   
   new_mouse_x=(r.w.cx+4)/8;
   new_mouse_y=(r.w.dx+4)/8;
   new_buttons=((r.w.bx&1)?LEFT_BUTTON:0)
               |((r.w.bx&2)?RIGHT_BUTTON:0)
               |((r.w.bx&4)?CENTER_BUTTON:0);

   if(new_mouse_x!=old_mouse_x || new_mouse_y!=old_mouse_y) /* mouse movement */
   {
      newevent.type=M_MOVE;
      newevent.time=Timer();
      newevent.info.coord.x=new_mouse_x;
      newevent.info.coord.y=new_mouse_y;
      if(AppendQueue(&newevent))
      {
         old_mouse_x=new_mouse_x;
         old_mouse_y=new_mouse_y;
      }
   }
   if((old_buttons&LEFT_BUTTON) && !(new_buttons&LEFT_BUTTON))
   {
      newevent.type=M_RBUTTON;
      newevent.time=Timer();
      newevent.info.code=LEFT_BUTTON;
      if(AppendQueue(&newevent))
         old_buttons&=~LEFT_BUTTON;
   }
   if(!(old_buttons&LEFT_BUTTON) && (new_buttons&LEFT_BUTTON))
   {
      newevent.type=M_BUTTON;
      newevent.time=Timer();
      newevent.info.code=LEFT_BUTTON;
      if(AppendQueue(&newevent))
         old_buttons|=LEFT_BUTTON;
   }
   if((old_buttons&RIGHT_BUTTON) && !(new_buttons&RIGHT_BUTTON))
   {
      newevent.type=M_RBUTTON;
      newevent.time=Timer();
      newevent.info.code=RIGHT_BUTTON;
      if(AppendQueue(&newevent))
         old_buttons&=~RIGHT_BUTTON;
   }
   if(!(old_buttons&RIGHT_BUTTON) && (new_buttons&RIGHT_BUTTON))
   {
      newevent.type=M_BUTTON;
      newevent.time=Timer();
      newevent.info.code=RIGHT_BUTTON;
      if(AppendQueue(&newevent))
         old_buttons|=RIGHT_BUTTON;
   }
   if((old_buttons&CENTER_BUTTON) && !(new_buttons&CENTER_BUTTON))
   {
      newevent.type=M_RBUTTON;
      newevent.time=Timer();
      newevent.info.code=CENTER_BUTTON;
      if(AppendQueue(&newevent))
         old_buttons&=~CENTER_BUTTON;
   }
   if(!(old_buttons&CENTER_BUTTON) && (new_buttons&CENTER_BUTTON))
   {
      newevent.type=M_RBUTTON;
      newevent.time=Timer();
      newevent.info.code=CENTER_BUTTON;
      if(AppendQueue(&newevent))
         old_buttons|=CENTER_BUTTON;
   }
}