Exemplo n.º 1
0
static void SV_Gametype_f( void ) {
	trap->Print( "Gametype is currently: %s\n", BG_GetGametypeString( level.gametype ) );
}
Exemplo n.º 2
0
static void DrawServerInfo( float fade ) {
	const qhandle_t fontLarge = MenuFontToHandle( FONT_JAPPLARGE ), fontSmall = MenuFontToHandle( FONT_JAPPMONO );
	const float fontScale = 0.5f, lineHeightBig = 14.0f,
		lineHeightSmall = trap->R_Font_HeightPixels( fontSmall, fontScale );
	const char *tmp = NULL;
	float y = SCREEN_HEIGHT - lineHeightSmall - 4.0f;
	vector4 colour = { 1.0f, 1.0f, 1.0f, 1.0f };
	colour.a = fade;

	// map name
	tmp = va( "%s (%s)", (char *)CG_ConfigString( CS_MESSAGE ), cgs.mapname );
	trap->R_Font_DrawString( 0.0f, y, tmp, &colour, fontSmall | STYLE_DROPSHADOW, -1, fontScale );
	y -= lineHeightSmall;

	// server name
	trap->R_Font_DrawString( 0.0f, y, cgs.japp.serverName, &colour, fontSmall | STYLE_DROPSHADOW, -1, fontScale );
	y -= lineHeightSmall;

	y = 42.0f;

	// gametype
	tmp = BG_GetGametypeString( cgs.gametype );
	trap->R_Font_DrawString( SCREEN_WIDTH / 2.0f - trap->R_Font_StrLenPixels( tmp, fontLarge, fontScale ) / 2.0f, y,
		tmp, &colour, fontLarge | STYLE_DROPSHADOW, -1, fontScale );
	y += lineHeightBig;

	switch ( cgs.gametype ) {
	case GT_FFA:
		if ( cgs.timelimit && cgs.fraglimit ) {
			tmp = va( "Until " S_COLOR_YELLOW "%i " S_COLOR_WHITE "frags or " S_COLOR_YELLOW "%i" S_COLOR_WHITE "/"
				S_COLOR_YELLOW "%i minutes", cgs.fraglimit, (cg.time - cgs.levelStartTime) / 60000, cgs.timelimit );
		}
		else if ( cgs.timelimit ) {
			tmp = va( "Until " S_COLOR_YELLOW "%i" S_COLOR_WHITE "/" S_COLOR_YELLOW "%i " S_COLOR_WHITE "minutes",
				(cg.time - cgs.levelStartTime) / 60000, cgs.timelimit );
		}
		else if ( cgs.fraglimit )
			tmp = va( "Until " S_COLOR_YELLOW "%i " S_COLOR_WHITE "frags", cgs.fraglimit );
		else
			tmp = "Playing forever!";

		trap->R_Font_DrawString( SCREEN_WIDTH / 2.0f - trap->R_Font_StrLenPixels( tmp, fontLarge, fontScale ) / 2.0f, y,
			tmp, &colour, fontLarge | STYLE_DROPSHADOW, -1, fontScale );
		break;

	case GT_CTF:
	case GT_CTY:
		if ( cgs.timelimit && cgs.capturelimit ) {
			tmp = va( "Until " S_COLOR_YELLOW "%i" S_COLOR_WHITE "/" S_COLOR_YELLOW "%i " S_COLOR_WHITE "captures or "
				S_COLOR_YELLOW "%i" S_COLOR_WHITE "/" S_COLOR_YELLOW "%i minutes", max( cgs.scores1, cgs.scores2 ),
				cgs.capturelimit, (cg.time - cgs.levelStartTime) / 60000, cgs.timelimit );
		}
		else if ( cgs.timelimit ) {
			tmp = va( "Until " S_COLOR_YELLOW "%i" S_COLOR_WHITE "/" S_COLOR_YELLOW "%i " S_COLOR_WHITE "minutes",
				(cg.time - cgs.levelStartTime) / 60000, cgs.timelimit );
		}
		else if ( cgs.capturelimit ) {
			tmp = va( "Until " S_COLOR_YELLOW "%i" S_COLOR_WHITE "/" S_COLOR_YELLOW "%i " S_COLOR_WHITE "captures",
				max( cgs.scores1, cgs.scores2 ), cgs.capturelimit );
		}
		else
			tmp = "Playing forever!";

		trap->R_Font_DrawString( SCREEN_WIDTH / 2.0f - trap->R_Font_StrLenPixels( tmp, fontLarge, fontScale ) / 2.0f, y,
			tmp, &colour, fontLarge | STYLE_DROPSHADOW, -1, fontScale );
		y += lineHeightBig * 2;
		//FALL THROUGH TO GENERIC TEAM GAME INFO!

	case GT_TEAM:
		if ( cgs.scores1 == cgs.scores2 ) {
			tmp = S_COLOR_YELLOW"Teams are tied";
			trap->R_Font_DrawString( SCREEN_WIDTH / 2.0f - trap->R_Font_StrLenPixels( tmp, fontLarge, fontScale ) / 2.0f, y,
				tmp, &colour, fontLarge | STYLE_DROPSHADOW, -1, fontScale );
			y += lineHeightBig;
			tmp = va( S_COLOR_RED"%i "S_COLOR_WHITE"/ "S_COLOR_CYAN"%i", cgs.scores1, cgs.scores2 );
			trap->R_Font_DrawString( SCREEN_WIDTH / 2.0f - trap->R_Font_StrLenPixels( tmp, fontLarge, fontScale ) / 2.0f,
				y, tmp, &colour, fontLarge | STYLE_DROPSHADOW, -1, fontScale );
		}
		else if ( cgs.scores1 > cgs.scores2 ) {
			tmp = S_COLOR_RED"Red "S_COLOR_WHITE"leads";
			trap->R_Font_DrawString( SCREEN_WIDTH / 2.0f - trap->R_Font_StrLenPixels( tmp, fontLarge, fontScale ) / 2.0f,
				y, tmp, &colour, fontLarge | STYLE_DROPSHADOW, -1, fontScale );
			y += lineHeightBig;
			tmp = va( S_COLOR_RED"%i "S_COLOR_WHITE"/ "S_COLOR_CYAN"%i", cgs.scores1, cgs.scores2 );
			trap->R_Font_DrawString( SCREEN_WIDTH / 2.0f - trap->R_Font_StrLenPixels( tmp, fontLarge, fontScale ) / 2.0f, y,
				tmp, &colour, fontLarge | STYLE_DROPSHADOW, -1, fontScale );
		}
		else {
			tmp = S_COLOR_CYAN"Blue "S_COLOR_WHITE"leads";
			trap->R_Font_DrawString( SCREEN_WIDTH / 2.0f - trap->R_Font_StrLenPixels( tmp, fontLarge, fontScale ) / 2.0f, y,
				tmp, &colour, fontLarge | STYLE_DROPSHADOW, -1, fontScale );
			y += lineHeightBig;
			tmp = va( S_COLOR_CYAN"%i "S_COLOR_WHITE"/ "S_COLOR_RED"%i", cgs.scores2, cgs.scores1 );
			trap->R_Font_DrawString( SCREEN_WIDTH / 2.0f - trap->R_Font_StrLenPixels( tmp, fontLarge, fontScale ) / 2.0f, y,
				tmp, &colour, fontLarge | STYLE_DROPSHADOW, -1, fontScale );
		}
		//TODO: playing until x/y
		break;

	default:
		break;
	}
}
Exemplo n.º 3
0
void CG_DrawInformation( void ) {
	const char	*s;
	const char	*info;
	const char	*sysInfo;
	int			y;
	int			value, valueNOFP;
	qhandle_t	levelshot;
	char		buf[1024];
	int			iPropHeight = 18;	// I know, this is total crap, but as a post release asian-hack....  -Ste

#ifdef WEB_DOWNLOAD
	char sDownLoading[256];
	char sEstimatedTimeLeft[256];
	char sTransferRate[256];
	char sOf[20];
	char sCopied[256];
	char sSec[20];
	int downloadSize, downloadCount, downloadTime;
	char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64];
	int xferRate;
	int leftWidth;
	int centerPoint = 320;
	int yStart = 130;
    float scale = 1.0f;
	const char *downloadName = cgs.dlname;
#endif


#ifdef WEB_DOWNLOAD
	vec4_t colorLtGreyAlpha = {0, 0, 0, .5};

	if(cgs.is_downloading!=0) {
		char motdString[1024];
		char dlInfo[MAX_INFO_VALUE];
		extern int startt,t;
		levelshot = trap->R_RegisterShaderNoMip( "menu/art/unknownmap_mp" );
		trap->R_SetColor( NULL );
		CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );
		dlInfo[0] = '\0';
		if( CG_GetConfigString( CS_SERVERINFO, dlInfo, sizeof(dlInfo) ) ) {
		//if ( info = CG_ConfigString( CS_SERVERINFO ) ) {
			const char *psLoading = CG_GetStringEdString("MENUS", "LOADING_MAPNAME");
			CG_DrawProportionalString( 320, 128-32, va( (char *)psLoading, Info_ValueForKey( dlInfo, "mapname" )),
				UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );		
		} else {
			const char *psAwaitingSnapshot = CG_GetStringEdString("MENUS", "AWAITING_SNAPSHOT");
			CG_DrawProportionalString( 320, 128-32, psAwaitingSnapshot,
				UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );			
		}

		// don't print server lines if playing a local game
		trap->Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
		if ( !atoi( buf ) ) {
			trap->Cvar_VariableStringBuffer( "cl_motdString", motdString, sizeof( motdString ) );

			if (motdString[0]) {
				CG_DrawProportionalString( 320, 425, motdString,
					UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			}
		}

		CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, colorLtGreyAlpha );

    	s = GetCRDelineatedString("MENUS","DOWNLOAD_STUFF", 0);	// "Downloading:"
		Q_strncpyz(sDownLoading,s?s:"", sizeof(sDownLoading));
    	s = GetCRDelineatedString("MENUS","DOWNLOAD_STUFF", 1);	// "Estimated time left:"
		Q_strncpyz(sEstimatedTimeLeft,s?s:"", sizeof(sEstimatedTimeLeft));
    	s = GetCRDelineatedString("MENUS","DOWNLOAD_STUFF", 2);	// "Transfer rate:"
		Q_strncpyz(sTransferRate,s?s:"", sizeof(sTransferRate));
    	s = GetCRDelineatedString("MENUS","DOWNLOAD_STUFF", 3);	// "of"
		Q_strncpyz(sOf,s?s:"", sizeof(sOf));
    	s = GetCRDelineatedString("MENUS","DOWNLOAD_STUFF", 4);	// "copied"
		Q_strncpyz(sCopied,s?s:"", sizeof(sCopied));
	    s = GetCRDelineatedString("MENUS","DOWNLOAD_STUFF", 5);	// "sec."
		Q_strncpyz(sSec,s?s:"", sizeof(sSec));

		downloadSize = cgs.dltotal;
		if( downloadSize == 0 ) return;
		downloadCount = cgs.dlnow;
		if(!t)t = trap->Milliseconds();
		downloadTime = t - startt;
		
		leftWidth = 320;

		trap->R_SetColor(colorWhite);

		#define Text_PaintCenter(x,y,scale,color,text,adjust,iMenuFont) \
				CG_DrawScaledProportionalString(x,y,text,UI_CENTER|UI_BIGFONT|UI_DROPSHADOW,color,scale)
		Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, sDownLoading, 0, iMenuFont);
		Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, sEstimatedTimeLeft, 0, iMenuFont);
		Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, sTransferRate, 0, iMenuFont);

		if (downloadSize > 0) {
			s = va("%s (%d%%)", downloadName, (int)((float)downloadCount * 100.0f / downloadSize));
		} else {
			s = downloadName;
		}

		Text_PaintCenter(centerPoint, yStart+136, scale, colorWhite, s, 0, iMenuFont);

		CG_ReadableSize( dlSizeBuf,		sizeof dlSizeBuf,		downloadCount );
		CG_ReadableSize( totalSizeBuf,	sizeof totalSizeBuf,	downloadSize );
    
		if (downloadCount < 4096 || !downloadTime) {
			Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0, iMenuFont);
			Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s %s %s %s)", dlSizeBuf, sOf, totalSizeBuf, sCopied), 0, iMenuFont);
		} else {
			if ((downloadTime) / 1000) {
				xferRate = downloadCount / ((downloadTime) / 1000);
			} else {
				xferRate = 0;
			}
			CG_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate );
    
			// Extrapolate estimated completion time
			if (downloadSize && xferRate) {
				int n = downloadSize / xferRate; // estimated time for entire d/l in secs

				// We do it in K (/1024) because we'd overflow around 4MB
				UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, 
					(n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000);
    
				Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, dlTimeBuf, 0, iMenuFont);
				Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s %s %s %s)", dlSizeBuf, sOf, totalSizeBuf, sCopied), 0, iMenuFont);
			} else {
				Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0, iMenuFont);
				if (downloadSize) {
					Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s %s %s %s)", dlSizeBuf, sOf, totalSizeBuf, sCopied), 0, iMenuFont);
				} else {
					Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s %s)", dlSizeBuf, sCopied), 0, iMenuFont);
				}
			}
    
			if (xferRate) {
				Text_PaintCenter(leftWidth, yStart+272, scale, colorWhite, va("%s/%s", xferRateBuf,sSec), 0, iMenuFont);
			}
		}
		return;
	}
#endif
	
	info = CG_ConfigString( CS_SERVERINFO );
	sysInfo = CG_ConfigString( CS_SYSTEMINFO );

	s = Info_ValueForKey( info, "mapname" );
	levelshot = trap->R_RegisterShaderNoMip( va( "levelshots/%s", s ) );
	if ( !levelshot ) {
		levelshot = trap->R_RegisterShaderNoMip( "menu/art/unknownmap_mp" );
	}
	trap->R_SetColor( NULL );
	CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );

	CG_LoadBar();

	// draw the icons of things as they are loaded
//	CG_DrawLoadingIcons();

	// the first 150 rows are reserved for the client connection
	// screen to write into
	if ( cg.infoScreenText[0] ) {
		const char *psLoading = CG_GetStringEdString("MENUS", "LOADING_MAPNAME");
		CG_DrawProportionalString( 320, 128-32, va(/*"Loading... %s"*/ psLoading, cg.infoScreenText), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
	} else {
		const char *psAwaitingSnapshot = CG_GetStringEdString("MENUS", "AWAITING_SNAPSHOT");
		CG_DrawProportionalString( 320, 128-32, /*"Awaiting snapshot..."*/psAwaitingSnapshot, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
	}

	// draw info string information

	y = 180-32;

	// don't print server lines if playing a local game
	trap->Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
	if ( !atoi( buf ) ) {
		// server hostname
		Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), sizeof( buf ) );
		Q_CleanStr(buf);
		CG_DrawProportionalString( 320, y, buf, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;

		// pure server
		s = Info_ValueForKey( sysInfo, "sv_pure" );
		if ( s[0] == '1' ) {
			const char *psPure = CG_GetStringEdString("MP_INGAME", "PURE_SERVER");
			CG_DrawProportionalString( 320, y, psPure, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}

		// server-specific message of the day
		s = CG_ConfigString( CS_MOTD );
		if ( s[0] ) {
			CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}

		{	// display global MOTD at bottom (mirrors ui_main UI_DrawConnectScreen
			char motdString[1024];
			trap->Cvar_VariableStringBuffer( "cl_motdString", motdString, sizeof( motdString ) );

			if (motdString[0])
			{
				CG_DrawProportionalString( 320, 425, motdString, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			}
		}

		// some extra space after hostname and motd
		y += 10;
	}

	// map-specific message (long map name)
	s = CG_ConfigString( CS_MESSAGE );
	if ( s[0] ) {
		CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
	}

	// cheats warning
	s = Info_ValueForKey( sysInfo, "sv_cheats" );
	if ( s[0] == '1' ) {
		CG_DrawProportionalString( 320, y, CG_GetStringEdString("MP_INGAME", "CHEATSAREENABLED"), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
	}

	// game type
	s = BG_GetGametypeString( cgs.gametype );
	CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
	y += iPropHeight;

	if (cgs.gametype != GT_SIEGE)
	{
		value = atoi( Info_ValueForKey( info, "timelimit" ) );
		if ( value ) {
			CG_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "TIMELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}

		if (cgs.gametype < GT_CTF ) {
			value = atoi( Info_ValueForKey( info, "fraglimit" ) );
			if ( value ) {
				CG_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "FRAGLIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
				y += iPropHeight;
			}

			if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL)
			{
				value = atoi( Info_ValueForKey( info, "duel_fraglimit" ) );
				if ( value ) {
					CG_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "WINLIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
					y += iPropHeight;
				}
			}
		}
	}

	if (cgs.gametype >= GT_CTF) {
		value = atoi( Info_ValueForKey( info, "capturelimit" ) );
		if ( value ) {
			CG_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "CAPTURELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}
	}

	if (cgs.gametype >= GT_TEAM)
	{
		value = atoi( Info_ValueForKey( info, "g_forceBasedTeams" ) );
		if ( value ) {
			CG_DrawProportionalString( 320, y, CG_GetStringEdString("MP_INGAME", "FORCEBASEDTEAMS"), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}
	}

    if (cgs.gametype != GT_SIEGE)
	{
		valueNOFP = atoi( Info_ValueForKey( info, "g_forcePowerDisable" ) );

		value = atoi( Info_ValueForKey( info, "g_maxForceRank" ) );
		if ( value && !valueNOFP && (value < NUM_FORCE_MASTERY_LEVELS) ) {
			char fmStr[1024];

			trap->SE_GetStringTextString("MP_INGAME_MAXFORCERANK",fmStr, sizeof(fmStr));

			CG_DrawProportionalString( 320, y, va( "%s %s", fmStr, CG_GetStringEdString("MP_INGAME", forceMasteryLevels[value]) ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}
		else if (!valueNOFP)
		{
			char fmStr[1024];
			trap->SE_GetStringTextString("MP_INGAME_MAXFORCERANK",fmStr, sizeof(fmStr));

			CG_DrawProportionalString( 320, y, va( "%s %s", fmStr, (char *)CG_GetStringEdString("MP_INGAME", forceMasteryLevels[7]) ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}

		if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL)
		{
			value = atoi( Info_ValueForKey( info, "g_duelWeaponDisable" ) );
		}
		else
		{
			value = atoi( Info_ValueForKey( info, "g_weaponDisable" ) );
		}
		if ( cgs.gametype != GT_JEDIMASTER && value ) {
			CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "SABERONLYSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}

		if ( valueNOFP ) {
			CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "NOFPSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}
	}

	// Display the rules based on type
		y += iPropHeight;
	switch ( cgs.gametype ) {
	case GT_FFA:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_FFA_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	case GT_HOLOCRON:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_HOLO_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_HOLO_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	case GT_JEDIMASTER:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_JEDI_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_JEDI_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	case GT_SINGLE_PLAYER:
		break;
	case GT_DUEL:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_DUEL_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_DUEL_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	case GT_POWERDUEL:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	case GT_TEAM:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_TEAM_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_TEAM_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	case GT_SIEGE:
		break;
	case GT_CTF:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	case GT_CTY:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTY_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTY_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	default:
		break;
	}
}
Exemplo n.º 4
0
void CG_DrawInformation( void ) {
	const char	*s;
	const char	*info;
	const char	*sysInfo;
	int			y;
	int			value, valueNOFP;
	qhandle_t	levelshot;
	char		buf[1024];
	int			iPropHeight = 18;	// I know, this is total crap, but as a post release asian-hack....  -Ste
	
	info = CG_ConfigString( CS_SERVERINFO );
	sysInfo = CG_ConfigString( CS_SYSTEMINFO );

	s = Info_ValueForKey( info, "mapname" );
	levelshot = trap->R_RegisterShaderNoMip( va( "levelshots/%s", s ) );
	if ( !levelshot ) {
		levelshot = trap->R_RegisterShaderNoMip( "menu/art/unknownmap_mp" );
	}
	trap->R_SetColor( NULL );
	CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );

	CG_LoadBar();

	// draw the icons of things as they are loaded
//	CG_DrawLoadingIcons();

	// the first 150 rows are reserved for the client connection
	// screen to write into
	if ( cg.infoScreenText[0] ) {
		const char *psLoading = CG_GetStringEdString("MENUS", "LOADING_MAPNAME");
		CG_DrawProportionalString( 320, 128-32, va(/*"Loading... %s"*/ psLoading, cg.infoScreenText), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );		
	} else {
		const char *psAwaitingSnapshot = CG_GetStringEdString("MENUS", "AWAITING_SNAPSHOT");
		CG_DrawProportionalString( 320, 128-32, /*"Awaiting snapshot..."*/psAwaitingSnapshot, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );			
	}

	// draw info string information

	y = 180-32;

	// don't print server lines if playing a local game
	trap->Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
	if ( !atoi( buf ) ) {
		// server hostname
		Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), sizeof( buf ) );
		Q_CleanStr(buf);
		CG_DrawProportionalString( 320, y, buf, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;

		// pure server
		s = Info_ValueForKey( sysInfo, "sv_pure" );
		if ( s[0] == '1' ) {
			const char *psPure = CG_GetStringEdString("MP_INGAME", "PURE_SERVER");
			CG_DrawProportionalString( 320, y, psPure, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}

		// server-specific message of the day
		s = CG_ConfigString( CS_MOTD );
		if ( s[0] ) {
			CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}

		{	// display global MOTD at bottom (mirrors ui_main UI_DrawConnectScreen
			char motdString[1024];
			trap->Cvar_VariableStringBuffer( "cl_motdString", motdString, sizeof( motdString ) );

			if (motdString[0])
			{
				CG_DrawProportionalString( 320, 425, motdString, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			}
		}

		// some extra space after hostname and motd
		y += 10;
	}

	// map-specific message (long map name)
	s = CG_ConfigString( CS_MESSAGE );
	if ( s[0] ) {
		CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
	}

	// cheats warning
	s = Info_ValueForKey( sysInfo, "sv_cheats" );
	if ( s[0] == '1' ) {
		CG_DrawProportionalString( 320, y, CG_GetStringEdString("MP_INGAME", "CHEATSAREENABLED"), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
	}

	// game type
	s = BG_GetGametypeString( cgs.gametype );
	CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
	y += iPropHeight;
		
	if (cgs.gametype != GT_SIEGE)
	{
		value = atoi( Info_ValueForKey( info, "timelimit" ) );
		if ( value ) {
			CG_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "TIMELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}

		if (cgs.gametype < GT_CTF ) {
			value = atoi( Info_ValueForKey( info, "fraglimit" ) );
			if ( value ) {
				CG_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "FRAGLIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
				y += iPropHeight;
			}

			if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL)
			{
				value = atoi( Info_ValueForKey( info, "duel_fraglimit" ) );
				if ( value ) {
					CG_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "WINLIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
					y += iPropHeight;
				}
			}
		}
	}

	if (cgs.gametype >= GT_CTF) {
		value = atoi( Info_ValueForKey( info, "capturelimit" ) );
		if ( value ) {
			CG_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "CAPTURELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}
	}

	if (cgs.gametype >= GT_TEAM)
	{
		value = atoi( Info_ValueForKey( info, "g_forceBasedTeams" ) );
		if ( value ) {
			CG_DrawProportionalString( 320, y, CG_GetStringEdString("MP_INGAME", "FORCEBASEDTEAMS"), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}
	}

    if (cgs.gametype != GT_SIEGE)
	{
		valueNOFP = atoi( Info_ValueForKey( info, "g_forcePowerDisable" ) );

		value = atoi( Info_ValueForKey( info, "g_maxForceRank" ) );
		if ( value && !valueNOFP && (value < NUM_FORCE_MASTERY_LEVELS) ) {
			char fmStr[1024]; 

			trap->SE_GetStringTextString("MP_INGAME_MAXFORCERANK",fmStr, sizeof(fmStr));

			CG_DrawProportionalString( 320, y, va( "%s %s", fmStr, CG_GetStringEdString("MP_INGAME", forceMasteryLevels[value]) ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}
		else if (!valueNOFP)
		{
			char fmStr[1024];
			trap->SE_GetStringTextString("MP_INGAME_MAXFORCERANK",fmStr, sizeof(fmStr));

			CG_DrawProportionalString( 320, y, va( "%s %s", fmStr, (char *)CG_GetStringEdString("MP_INGAME", forceMasteryLevels[7]) ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}

		if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL)
		{
			value = atoi( Info_ValueForKey( info, "g_duelWeaponDisable" ) );
		}
		else
		{
			value = atoi( Info_ValueForKey( info, "g_weaponDisable" ) );
		}
		if ( cgs.gametype != GT_JEDIMASTER && value ) {
			CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "SABERONLYSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}

		if ( valueNOFP ) {
			CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "NOFPSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
			y += iPropHeight;
		}
	}

	// Display the rules based on type
		y += iPropHeight;
	switch ( cgs.gametype ) {
	case GT_FFA:					
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_FFA_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	case GT_HOLOCRON:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_HOLO_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_HOLO_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	case GT_JEDIMASTER:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_JEDI_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_JEDI_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	case GT_SINGLE_PLAYER:
		break;
	case GT_DUEL:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_DUEL_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_DUEL_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	case GT_POWERDUEL:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	case GT_TEAM:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_TEAM_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_TEAM_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	case GT_SIEGE:
		break;
	case GT_CTF:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	case GT_CTY:
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTY_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		CG_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTY_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
		y += iPropHeight;
		break;
	default:
		break;
	}
}