Exemplo n.º 1
0
/*
** Clear the i-th bit.
**
** pBuf must be a pointer to at least BITVEC_SZ bytes of temporary storage
** that BitvecClear can use to rebuilt its hash table.
*/
void sqlite3BitvecClear(Bitvec *p, u32 i, void *pBuf){
  if( p==0 ) return;
  assert( i>0 );
  i--;
  while( p->iDivisor ){
    u32 bin = i/p->iDivisor;
    i = i%p->iDivisor;
    p = p->u.apSub[bin];
    if (!p) {
      return;
    }
  }
  if( p->iSize<=BITVEC_NBIT ){
    p->u.aBitmap[i/BITVEC_SZELEM] &= ~(1 << (i&(BITVEC_SZELEM-1)));
  }else{
    unsigned int j;
    u32 *aiValues = pBuf;
    memcpy(aiValues, p->u.aHash, sizeof(p->u.aHash));
    memset(p->u.aHash, 0, sizeof(p->u.aHash));
    p->nSet = 0;
    for(j=0; j<BITVEC_NINT; j++){
      if( aiValues[j] && aiValues[j]!=(i+1) ){
        u32 h = BITVEC_HASH(aiValues[j]-1);
        p->nSet++;
        while( p->u.aHash[h] ){
          h++;
          if( h>=BITVEC_NINT ) h = 0;
        }
        p->u.aHash[h] = aiValues[j];
      }
    }
  }
}
Exemplo n.º 2
0
/*
** Set the i-th bit.  Return 0 on success and an error code if
** anything goes wrong.
*/
int sqlite3BitvecSet(Bitvec *p, u32 i){
  u32 h;
  assert( p!=0 );
  assert( i>0 );
  assert( i<=p->iSize );
  if( p->iSize<=BITVEC_NBIT ){
    i--;
    p->u.aBitmap[i/8] |= 1 << (i&7);
    return SQLITE_OK;
  }
  if( p->iDivisor ){
    u32 bin = (i-1)/p->iDivisor;
    i = (i-1)%p->iDivisor + 1;
    if( p->u.apSub[bin]==0 ){
      sqlite3FaultBeginBenign(SQLITE_FAULTINJECTOR_MALLOC);
      p->u.apSub[bin] = sqlite3BitvecCreate( p->iDivisor );
      sqlite3FaultEndBenign(SQLITE_FAULTINJECTOR_MALLOC);
      if( p->u.apSub[bin]==0 ) return SQLITE_NOMEM;
    }
    return sqlite3BitvecSet(p->u.apSub[bin], i);
  }
  h = BITVEC_HASH(i);
  while( p->u.aHash[h] ){
    if( p->u.aHash[h]==i ) return SQLITE_OK;
    h++;
    if( h==BITVEC_NINT ) h = 0;
  }
  p->nSet++;
  if( p->nSet>=BITVEC_MXHASH ){
    int j, rc;
    u32 aiValues[BITVEC_NINT];
    memcpy(aiValues, p->u.aHash, sizeof(aiValues));
    memset(p->u.apSub, 0, sizeof(p->u.apSub[0])*BITVEC_NPTR);
    p->iDivisor = (p->iSize + BITVEC_NPTR - 1)/BITVEC_NPTR;
    rc = sqlite3BitvecSet(p, i);
    for(j=0; j<BITVEC_NINT; j++){
      if( aiValues[j] ) rc |= sqlite3BitvecSet(p, aiValues[j]);
    }
    return rc;
  }
  p->u.aHash[h] = i;
  return SQLITE_OK;
}
Exemplo n.º 3
0
/*
** Check to see if the i-th bit is set.  Return true or false.
** If p is NULL (if the bitmap has not been created) or if
** i is out of range, then return false.
*/
int sqlite3BitvecTest(Bitvec *p, u32 i){
  if( p==0 ) return 0;
  if( i>p->iSize || i==0 ) return 0;
  if( p->iSize<=BITVEC_NBIT ){
    i--;
    return (p->u.aBitmap[i/8] & (1<<(i&7)))!=0;
  }
  if( p->iDivisor>0 ){
    u32 bin = (i-1)/p->iDivisor;
    i = (i-1)%p->iDivisor + 1;
    return sqlite3BitvecTest(p->u.apSub[bin], i);
  }else{
    u32 h = BITVEC_HASH(i);
    while( p->u.aHash[h] ){
      if( p->u.aHash[h]==i ) return 1;
      h++;
      if( h>=BITVEC_NINT ) h = 0;
    }
    return 0;
  }
}
Exemplo n.º 4
0
/*
** Check to see if the i-th bit is set.  Return true or false.
** If p is NULL (if the bitmap has not been created) or if
** i is out of range, then return false.
*/
int sqlite3BitvecTest(Bitvec *p, u32 i){
  if( p==0 ) return 0;
  if( i>p->iSize || i==0 ) return 0;
  i--;
  while( p->iDivisor ){
    u32 bin = i/p->iDivisor;
    i = i%p->iDivisor;
    p = p->u.apSub[bin];
    if (!p) {
      return 0;
    }
  }
  if( p->iSize<=BITVEC_NBIT ){
    return (p->u.aBitmap[i/BITVEC_SZELEM] & (1<<(i&(BITVEC_SZELEM-1))))!=0;
  } else{
    u32 h = BITVEC_HASH(i++);
    while( p->u.aHash[h] ){
      if( p->u.aHash[h]==i ) return 1;
      h = (h+1) % BITVEC_NINT;
    }
    return 0;
  }
}
Exemplo n.º 5
0
/*
** Set the i-th bit.  Return 0 on success and an error code if
** anything goes wrong.
**
** This routine might cause sub-bitmaps to be allocated.  Failing
** to get the memory needed to hold the sub-bitmap is the only
** that can go wrong with an insert, assuming p and i are valid.
**
** The calling function must ensure that p is a valid Bitvec object
** and that the value for "i" is within range of the Bitvec object.
** Otherwise the behavior is undefined.
*/
int sqlite3BitvecSet(Bitvec *p, u32 i){
  u32 h;
  if( p==0 ) return SQLITE_OK;
  assert( i>0 );
  assert( i<=p->iSize );
  i--;
  while((p->iSize > BITVEC_NBIT) && p->iDivisor) {
    u32 bin = i/p->iDivisor;
    i = i%p->iDivisor;
    if( p->u.apSub[bin]==0 ){
      p->u.apSub[bin] = sqlite3BitvecCreate( p->iDivisor );
      if( p->u.apSub[bin]==0 ) return SQLITE_NOMEM;
    }
    p = p->u.apSub[bin];
  }
  if( p->iSize<=BITVEC_NBIT ){
    p->u.aBitmap[i/BITVEC_SZELEM] |= 1 << (i&(BITVEC_SZELEM-1));
    return SQLITE_OK;
  }
  h = BITVEC_HASH(i++);
  /* if there wasn't a hash collision, and this doesn't */
  /* completely fill the hash, then just add it without */
  /* worring about sub-dividing and re-hashing. */
  if( !p->u.aHash[h] ){
    if (p->nSet<(BITVEC_NINT-1)) {
      goto bitvec_set_end;
    } else {
      goto bitvec_set_rehash;
    }
  }
  /* there was a collision, check to see if it's already */
  /* in hash, if not, try to find a spot for it */
  do {
    if( p->u.aHash[h]==i ) return SQLITE_OK;
    h++;
    if( h>=BITVEC_NINT ) h = 0;
  } while( p->u.aHash[h] );
  /* we didn't find it in the hash.  h points to the first */
  /* available free spot. check to see if this is going to */
  /* make our hash too "full".  */
bitvec_set_rehash:
  if( p->nSet>=BITVEC_MXHASH ){
    unsigned int j;
    int rc;
    u32 *aiValues = sqlite3StackAllocRaw(0, sizeof(p->u.aHash));
    if( aiValues==0 ){
      return SQLITE_NOMEM;
    }else{
      memcpy(aiValues, p->u.aHash, sizeof(p->u.aHash));
      memset(p->u.apSub, 0, sizeof(p->u.apSub));
      p->iDivisor = (p->iSize + BITVEC_NPTR - 1)/BITVEC_NPTR;
      rc = sqlite3BitvecSet(p, i);
      for(j=0; j<BITVEC_NINT; j++){
        if( aiValues[j] ) rc |= sqlite3BitvecSet(p, aiValues[j]);
      }
      sqlite3StackFree(0, aiValues);
      return rc;
    }
  }
bitvec_set_end:
  p->nSet++;
  p->u.aHash[h] = i;
  return SQLITE_OK;
}