Exemplo n.º 1
0
/* based on screendump.c::screenshot_exec */
void BL_MakeScreenShot(bScreen *screen, ScrArea *curarea, const char *filename)
{
	unsigned int *dumprect;
	int dumpsx, dumpsy;
	
	dumprect = screenshot(curarea, &dumpsx, &dumpsy);

	if (dumprect) {
		/* initialize image file format data */
		Scene *scene = (screen)? screen->scene: NULL;
		ImageFormatData im_format;

		if (scene)
			im_format = scene->r.im_format;
		else
			BKE_imformat_defaults(&im_format);

		/* create file path */
		char path[FILE_MAX];
		BLI_strncpy(path, filename, sizeof(path));
		BLI_path_abs(path, G.main->name);
		BKE_add_image_extension_from_type(path, im_format.imtype);

		/* create and save imbuf */
		ImBuf *ibuf = IMB_allocImBuf(dumpsx, dumpsy, 24, 0);
		ibuf->rect = dumprect;

		BKE_imbuf_write_as(ibuf, path, &im_format, false);

		ibuf->rect = NULL;
		IMB_freeImBuf(ibuf);
		MEM_freeN(dumprect);
	}
}
Exemplo n.º 2
0
	void
GPC_Canvas::
MakeScreenShot(
	const char* filename
) {
	// copy image data
	unsigned char *pixels = new unsigned char[GetWidth() * GetHeight() * 4];

	if (!pixels) {
		std::cout << "Cannot allocate pixels array" << std::endl;
		return;
	}

	glReadPixels(0, 0, GetWidth(), GetHeight(), GL_RGBA, GL_UNSIGNED_BYTE, pixels);

	// initialize image file format data
	ImageFormatData im_format;
	BKE_imformat_defaults(&im_format);

	// create file path 
	char path[FILE_MAX];
	BLI_strncpy(path, filename, sizeof(path));
	BLI_path_abs(path, G.main->name);
	BLI_path_frame(path, m_frame, 0);
	m_frame++;
	BKE_image_path_ensure_ext_from_imtype(path, im_format.imtype);

	// create and save imbuf 
	ImBuf *ibuf = IMB_allocImBuf(GetWidth(), GetHeight(), 24, 0);
	ibuf->rect = (unsigned int*)pixels;

	BKE_imbuf_write_as(ibuf, path, &im_format, false);

	ibuf->rect = NULL;
	IMB_freeImBuf(ibuf);

	// clean up
	delete [] (pixels);
}
Exemplo n.º 3
0
static void screen_opengl_render_apply(OGLRender *oglrender)
{
	Scene *scene = oglrender->scene;
	ARegion *ar = oglrender->ar;
	View3D *v3d = oglrender->v3d;
	RegionView3D *rv3d = oglrender->rv3d;
	RenderResult *rr;
	Object *camera = NULL;
	ImBuf *ibuf;
	void *lock;
	float winmat[4][4];
	int sizex = oglrender->sizex;
	int sizey = oglrender->sizey;
	const short view_context = (v3d != NULL);
	bool draw_bgpic = true;
	bool draw_sky = (scene->r.alphamode == R_ADDSKY);
	unsigned char *rect = NULL;

	rr = RE_AcquireResultRead(oglrender->re);

	if (oglrender->is_sequencer) {
		SeqRenderData context;
		int chanshown = oglrender->sseq ? oglrender->sseq->chanshown : 0;

		context = BKE_sequencer_new_render_data(oglrender->bmain, scene, oglrender->sizex, oglrender->sizey, 100.0f);

		ibuf = BKE_sequencer_give_ibuf(context, CFRA, chanshown);

		if (ibuf) {
			ImBuf *linear_ibuf;

			BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));

			linear_ibuf = IMB_dupImBuf(ibuf);
			IMB_freeImBuf(ibuf);

			if (linear_ibuf->rect_float == NULL) {
				/* internally sequencer working in display space and stores both bytes and float buffers in that space.
				 * It is possible that byte->float onversion didn't happen in sequencer (e.g. when adding image sequence/movie
				 * into sequencer) there'll be only byte buffer. Create float buffer from existing byte buffer, making it linear
				 */

				IMB_float_from_rect(linear_ibuf);
			}
			else {
				/* ensure float buffer is in linear space, not in display space */
				BKE_sequencer_imbuf_from_sequencer_space(scene, linear_ibuf);
			}

			memcpy(rr->rectf, linear_ibuf->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);

			IMB_freeImBuf(linear_ibuf);
		}
	}
	else if (view_context) {
		ED_view3d_draw_offscreen_init(scene, v3d);

		GPU_offscreen_bind(oglrender->ofs); /* bind */

		/* render 3d view */
		if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
			/*int is_ortho = scene->r.mode & R_ORTHO;*/
			camera = v3d->camera;
			RE_GetCameraWindow(oglrender->re, camera, scene->r.cfra, winmat);
			
		}
		else {
			rctf viewplane;
			float clipsta, clipend;

			int is_ortho = ED_view3d_viewplane_get(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend, NULL);
			if (is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend);
			else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
		}

		rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");

		if ((scene->r.mode & R_OSA) == 0) {
			ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, draw_bgpic, draw_sky);
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
		}
		else {
			/* simple accumulation, less hassle then FSAA FBO's */
			static float jit_ofs[32][2];
			float winmat_jitter[4][4];
			int *accum_buffer = MEM_mallocN(sizex * sizey * sizeof(int) * 4, "accum1");
			int i, j;

			BLI_jitter_init(jit_ofs[0], scene->r.osa);

			/* first sample buffer, also initializes 'rv3d->persmat' */
			ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, draw_bgpic, draw_sky);
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);

			for (i = 0; i < sizex * sizey * 4; i++)
				accum_buffer[i] = rect[i];

			/* skip the first sample */
			for (j = 1; j < scene->r.osa; j++) {
				copy_m4_m4(winmat_jitter, winmat);
				window_translate_m4(winmat_jitter, rv3d->persmat,
				                    (jit_ofs[j][0] * 2.0f) / sizex,
				                    (jit_ofs[j][1] * 2.0f) / sizey);

				ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter, draw_bgpic, draw_sky);
				GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);

				for (i = 0; i < sizex * sizey * 4; i++)
					accum_buffer[i] += rect[i];
			}

			for (i = 0; i < sizex * sizey * 4; i++)
				rect[i] = accum_buffer[i] / scene->r.osa;

			MEM_freeN(accum_buffer);
		}

		GPU_offscreen_unbind(oglrender->ofs); /* unbind */
	}
	else {
		/* shouldnt suddenly give errors mid-render but possible */
		char err_out[256] = "unknown";
		ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey,
		                                                         IB_rect, OB_SOLID, FALSE, TRUE,
		                                                         (draw_sky) ? R_ADDSKY: R_ALPHAPREMUL, err_out);
		camera = scene->camera;

		if (ibuf_view) {
			/* steal rect reference from ibuf */
			rect = (unsigned char *)ibuf_view->rect;
			ibuf_view->mall &= ~IB_rect;

			IMB_freeImBuf(ibuf_view);
		}
		else {
			fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
		}
	}

	/* note on color management:
	 *
	 * OpenGL renders into sRGB colors, but render buffers are expected to be
	 * linear So we convert to linear here, so the conversion back to bytes can make it
	 * sRGB (or other display space) again, and so that e.g. openexr saving also saves the
	 * correct linear float buffer.
	 */

	if (rect) {
		int profile_to;
		
		if (BKE_scene_check_color_management_enabled(scene))
			profile_to = IB_PROFILE_LINEAR_RGB;
		else
			profile_to = IB_PROFILE_SRGB;

		/* sequencer has got trickier conversion happened above
		 * also assume opengl's space matches byte buffer color space */
		IMB_buffer_float_from_byte(rr->rectf, rect,
		                           profile_to, IB_PROFILE_SRGB, true,
		                           oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex);
	}

	/* rr->rectf is now filled with image data */

	if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
		BKE_stamp_buf(scene, camera, rect, rr->rectf, rr->rectx, rr->recty, 4);

	RE_ReleaseResult(oglrender->re);

	/* update byte from float buffer */
	ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);

	if (ibuf) {
		/* update display buffer */
		if (ibuf->rect == NULL)
			imb_addrectImBuf(ibuf);

		IMB_partial_display_buffer_update(ibuf, rr->rectf, rect, rr->rectx, 0, 0,
		                                  &scene->view_settings, &scene->display_settings,
		                                  0, 0, rr->rectx, rr->recty, true);

		/* write file for animation */
		if (oglrender->write_still) {
			char name[FILE_MAX];
			int ok;

			if (scene->r.im_format.planes == R_IMF_CHAN_DEPTH_8) {
				IMB_color_to_bw(ibuf);
			}

			BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, &scene->r.im_format, scene->r.scemode & R_EXTENSION, FALSE);
			ok = BKE_imbuf_write_as(ibuf, name, &scene->r.im_format, TRUE); /* no need to stamp here */
			if (ok) printf("OpenGL Render written to '%s'\n", name);
			else printf("OpenGL Render failed to write '%s'\n", name);
		}
	}
	
	BKE_image_release_ibuf(oglrender->ima, ibuf, lock);

	if (rect)
		MEM_freeN(rect);
}
Exemplo n.º 4
0
void ImagesExporter::export_UV_Image(Image *image, bool use_copies) 
{
	std::string name(id_name(image));
	std::string translated_name(translate_id(name));
	bool not_yet_exported = find(mImages.begin(), mImages.end(), translated_name) == mImages.end();

	if (not_yet_exported) {

		ImBuf *imbuf       = BKE_image_acquire_ibuf(image, NULL, NULL);
		if (!imbuf) {
			fprintf(stderr, "Collada export: image does not exist:\n%s\n", image->name);
			return;
		}

		bool  is_dirty     = (imbuf->userflags & IB_BITMAPDIRTY) != 0;

		ImageFormatData imageFormat;
		BKE_imbuf_to_image_format(&imageFormat, imbuf);

		short image_source = image->source;
		bool  is_generated = image_source == IMA_SRC_GENERATED;
		bool  is_packed    = image->packedfile != NULL;

		char export_path[FILE_MAX];
		char source_path[FILE_MAX];
		char export_dir[FILE_MAX];
		char export_file[FILE_MAX];

		// Destination folder for exported assets
		BLI_split_dir_part(this->export_settings->filepath, export_dir, sizeof(export_dir));

		if (is_generated || is_dirty || use_copies || is_packed) {

			// make absolute destination path

			BLI_strncpy(export_file, name.c_str(), sizeof(export_file));
			BKE_image_path_ensure_ext_from_imformat(export_file, &imageFormat);

			BLI_join_dirfile(export_path, sizeof(export_path), export_dir, export_file);

			// make dest directory if it doesn't exist
			BLI_make_existing_file(export_path);
		}

		if (is_generated || is_dirty || is_packed) {

			// This image in its current state only exists in Blender memory.
			// So we have to export it. The export will keep the image state intact,
			// so the exported file will not be associated with the image.

			if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) == 0) {
				fprintf(stderr, "Collada export: Cannot export image to:\n%s\n", export_path);
				return;
			}
			BLI_strncpy(export_path, export_file, sizeof(export_path));
		}
		else {

			// make absolute source path
			BLI_strncpy(source_path, image->name, sizeof(source_path));
			BLI_path_abs(source_path, G.main->name);
			BLI_cleanup_path(NULL, source_path);

			if (use_copies) {
			
				// This image is already located on the file system.
				// But we want to create copies here.
				// To move images into the same export directory.
				// Note: If an image is already located in the export folder,
				// then skip the copy (as it would result in a file copy error).

				if (BLI_path_cmp(source_path, export_path) != 0) {
					if (BLI_copy(source_path, export_path) != 0) {
						fprintf(stderr, "Collada export: Cannot copy image:\n source:%s\ndest :%s\n", source_path, export_path);
						return;
					}
				}

				BLI_strncpy(export_path, export_file, sizeof(export_path));

			}
			else {

				// Do not make any copies, but use the source path directly as reference
				// to the original image

				BLI_strncpy(export_path, source_path, sizeof(export_path));
			}
		}

		COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)), translated_name, translated_name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
		img.add(mSW);
		fprintf(stdout, "Collada export: Added image: %s\n", export_file);
		mImages.push_back(translated_name);

		BKE_image_release_ibuf(image, imbuf, NULL);
	}
}