void ControllerExporter::export_morph_controller(Object *ob, Key *key)
{
	bool use_instantiation = this->export_settings->use_object_instantiation;
	Mesh *me;

	me = bc_get_mesh_copy(scene,
				ob,
				this->export_settings->export_mesh_type,
				this->export_settings->apply_modifiers,
				this->export_settings->triangulate);

	std::string controller_name = id_name(ob) + "-morph";
	std::string controller_id = get_controller_id(key, ob);

	openMorph(controller_id, controller_name,
	         COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));

	std::string targets_id = add_morph_targets(key, ob);
	std::string morph_weights_id = add_morph_weights(key, ob);
	
	COLLADASW::TargetsElement targets(mSW);

	COLLADASW::InputList &input = targets.getInputList();

	input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::MORPH_TARGET, // constant declared in COLLADASWInputList.h
	                                 COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, targets_id)));
	input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::MORPH_WEIGHT,
	                                 COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, morph_weights_id)));
	targets.add();

	BKE_libblock_free_us(G.main, me);


	//support for animations
	//can also try the base element and param alternative
	add_weight_extras(key);
	closeMorph();
	closeController();
}
Exemplo n.º 2
0
static bool ED_object_shape_key_remove_all(Main *bmain, Object *ob)
{
    Key *key;

    key = BKE_key_from_object(ob);
    if (key == NULL)
        return false;

    switch (GS(key->from->name)) {
    case ID_ME:
        ((Mesh *)key->from)->key    = NULL;
        break;
    case ID_CU:
        ((Curve *)key->from)->key   = NULL;
        break;
    case ID_LT:
        ((Lattice *)key->from)->key = NULL;
        break;
    }

    BKE_libblock_free_us(bmain, key);

    return true;
}
Exemplo n.º 3
0
void DocumentImporter::finish()
{
	if (mImportStage != General)
		return;

	Main *bmain = CTX_data_main(mContext);
	// TODO: create a new scene except the selected <visual_scene> - use current blender scene for it
	Scene *sce = CTX_data_scene(mContext);
	unit_converter.calculate_scale(*sce);

	std::vector<Object *> *objects_to_scale = new std::vector<Object *>();

	/** TODO Break up and put into 2-pass parsing of DAE */
	std::vector<const COLLADAFW::VisualScene *>::iterator it;
	for (it = vscenes.begin(); it != vscenes.end(); it++) {
		PointerRNA sceneptr, unit_settings;
		PropertyRNA *system, *scale;
		
		// for scene unit settings: system, scale_length

		RNA_id_pointer_create(&sce->id, &sceneptr);
		unit_settings = RNA_pointer_get(&sceneptr, "unit_settings");
		system = RNA_struct_find_property(&unit_settings, "system");
		scale = RNA_struct_find_property(&unit_settings, "scale_length");

		if (this->import_settings->import_units) {
			
			switch (unit_converter.isMetricSystem()) {
				case UnitConverter::Metric:
					RNA_property_enum_set(&unit_settings, system, USER_UNIT_METRIC);
					break;
				case UnitConverter::Imperial:
					RNA_property_enum_set(&unit_settings, system, USER_UNIT_IMPERIAL);
					break;
				default:
					RNA_property_enum_set(&unit_settings, system, USER_UNIT_NONE);
					break;
			}
			float unit_factor = unit_converter.getLinearMeter();
			RNA_property_float_set(&unit_settings, scale, unit_factor);
			fprintf(stdout, "Collada: Adjusting Blender units to Importset units: %f.\n", unit_factor);

		}

		// Write nodes to scene
		const COLLADAFW::NodePointerArray& roots = (*it)->getRootNodes();
		for (unsigned int i = 0; i < roots.getCount(); i++) {
			std::vector<Object *> *objects_done = write_node(roots[i], NULL, sce, NULL, false);
			objects_to_scale->insert(objects_to_scale->end(), objects_done->begin(), objects_done->end());
			delete objects_done;
		}

		// update scene
		DAG_relations_tag_update(bmain);
		WM_event_add_notifier(mContext, NC_OBJECT | ND_TRANSFORM, NULL);

	}


	mesh_importer.optimize_material_assignements();

	armature_importer.set_tags_map(this->uid_tags_map);
	armature_importer.make_armatures(mContext);
	armature_importer.make_shape_keys();
	DAG_relations_tag_update(bmain);

#if 0
	armature_importer.fix_animation();
#endif

	for (std::vector<const COLLADAFW::VisualScene *>::iterator it = vscenes.begin(); it != vscenes.end(); it++) {
		const COLLADAFW::NodePointerArray& roots = (*it)->getRootNodes();

		for (unsigned int i = 0; i < roots.getCount(); i++) {
			translate_anim_recursive(roots[i], NULL, NULL);
		}
	}

	if (libnode_ob.size()) {
		Scene *sce = CTX_data_scene(mContext);

		fprintf(stderr, "got %d library nodes to free\n", (int)libnode_ob.size());
		// free all library_nodes
		std::vector<Object *>::iterator it;
		for (it = libnode_ob.begin(); it != libnode_ob.end(); it++) {
			Object *ob = *it;

			Base *base = BKE_scene_base_find(sce, ob);
			if (base) {
				BLI_remlink(&sce->base, base);
				BKE_libblock_free_us(G.main, base->object);
				if (sce->basact == base)
					sce->basact = NULL;
				MEM_freeN(base);
			}
		}
		libnode_ob.clear();

		DAG_relations_tag_update(bmain);
	}
	
	bc_match_scale(objects_to_scale, unit_converter, !this->import_settings->import_units);

	delete objects_to_scale;
}
Exemplo n.º 4
0
static bool ED_object_shape_key_remove(Main *bmain, Object *ob)
{
    KeyBlock *kb, *rkb;
    Key *key;

    key = BKE_key_from_object(ob);
    if (key == NULL)
        return false;

    kb = BLI_findlink(&key->block, ob->shapenr - 1);

    if (kb) {
        for (rkb = key->block.first; rkb; rkb = rkb->next)
            if (rkb->relative == ob->shapenr - 1)
                rkb->relative = 0;

        BLI_remlink(&key->block, kb);
        key->totkey--;
        if (key->refkey == kb) {
            key->refkey = key->block.first;

            if (key->refkey) {
                /* apply new basis key on original data */
                switch (ob->type) {
                case OB_MESH:
                    BKE_key_convert_to_mesh(key->refkey, ob->data);
                    break;
                case OB_CURVE:
                case OB_SURF:
                    BKE_key_convert_to_curve(key->refkey, ob->data, BKE_curve_nurbs_get(ob->data));
                    break;
                case OB_LATTICE:
                    BKE_key_convert_to_lattice(key->refkey, ob->data);
                    break;
                }
            }
        }

        if (kb->data) MEM_freeN(kb->data);
        MEM_freeN(kb);

        if (ob->shapenr > 1) {
            ob->shapenr--;
        }
    }

    if (key->totkey == 0) {
        switch (GS(key->from->name)) {
        case ID_ME:
            ((Mesh *)key->from)->key    = NULL;
            break;
        case ID_CU:
            ((Curve *)key->from)->key   = NULL;
            break;
        case ID_LT:
            ((Lattice *)key->from)->key = NULL;
            break;
        }

        BKE_libblock_free_us(bmain, key);
    }

    return true;
}
Exemplo n.º 5
0
void GeometryExporter::operator()(Object *ob)
{ 
	// XXX don't use DerivedMesh, Mesh instead?
#if 0		
	DerivedMesh *dm = mesh_get_derived_final(mScene, ob, CD_MASK_BAREMESH);
#endif

	bool use_instantiation = this->export_settings->use_object_instantiation;
	Mesh *me = bc_get_mesh_copy( mScene, 
					ob,
					this->export_settings->export_mesh_type,
					this->export_settings->apply_modifiers,
					this->export_settings->triangulate);

	Mesh *mesh = (Mesh *) ob->data;
	me->flag = mesh->flag;

	std::string geom_id = get_geometry_id(ob, use_instantiation);
	std::vector<Normal> nor;
	std::vector<BCPolygonNormalsIndices> norind;

	// Skip if linked geometry was already exported from another reference
	if (use_instantiation && 
	    exportedGeometry.find(geom_id) != exportedGeometry.end())
	{
		return;
	}

	std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);

	exportedGeometry.insert(geom_id);

	bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);

	create_normals(nor, norind, me);

	// openMesh(geoId, geoName, meshId)
	openMesh(geom_id, geom_name);
	
	// writes <source> for vertex coords
	createVertsSource(geom_id, me);
	
	// writes <source> for normal coords
	createNormalsSource(geom_id, me, nor);

	bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
	
	// writes <source> for uv coords if mesh has uv coords
	if (has_uvs) {
		createTexcoordsSource(geom_id, me);
	}

	if (has_color) {
		createVertexColorSource(geom_id, me);
	}
	// <vertices>

	COLLADASW::Vertices verts(mSW);
	verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
	COLLADASW::InputList &input_list = verts.getInputList();
	COLLADASW::Input input(COLLADASW::InputSemantic::POSITION, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
	input_list.push_back(input);
	verts.add();

	createLooseEdgeList(ob, me, geom_id);

	// Only create Polylists if number of faces > 0
	if (me->totface > 0) {
		// XXX slow
		if (ob->totcol) {
			for (int a = 0; a < ob->totcol; a++) {
				createPolylist(a, has_uvs, has_color, ob, me, geom_id, norind);
			}
		}
		else {
			createPolylist(0, has_uvs, has_color, ob, me, geom_id, norind);
		}
	}
	
	closeMesh();
	
	if (me->flag & ME_TWOSIDED) {
		mSW->appendTextBlock("<extra><technique profile=\"MAYA\"><double_sided>1</double_sided></technique></extra>");
	}

	closeGeometry();

	if (this->export_settings->include_shapekeys) {
		Key * key = BKE_key_from_object(ob);
		if (key) {
			KeyBlock * kb = (KeyBlock *)key->block.first;
			//skip the basis
			kb = kb->next;
			for (; kb; kb = kb->next) {
				BKE_keyblock_convert_to_mesh(kb, me);
				export_key_mesh(ob, me, kb);
			}
		}
	}

	BKE_libblock_free_us(G.main, me);

}