static int object_lod_add_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = ED_object_context(C); #ifdef WITH_GAMEENGINE BKE_object_lod_add(ob); #else (void)ob; #endif return OPERATOR_FINISHED; }
static int object_lod_add_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = ED_object_context(C); BKE_object_lod_add(ob); return OPERATOR_FINISHED; }