Exemplo n.º 1
0
bool CBNETProtocol :: RECEIVE_SID_AUTH_ACCOUNTLOGON( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_AUTH_ACCOUNTLOGON" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> Status
	// if( Status == 0 )
	//		32 bytes			-> Salt
	//		32 bytes			-> ServerPublicKey

	if( ValidateLength( data ) && data.size( ) >= 8 )
	{
		BYTEARRAY status = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );

		if( UTIL_ByteArrayToUInt32( status, false ) == 0 && data.size( ) >= 72 )
		{
			m_Salt = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 40 );
			m_ServerPublicKey = BYTEARRAY( data.begin( ) + 40, data.begin( ) + 72 );
			return true;
		}
	}

	return false;
}
Exemplo n.º 2
0
CIncomingGarenaUser *CGCBIProtocol :: RECEIVE_GCBI_INIT( BYTEARRAY data )
{
	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> actual IP address (big endian)
	// 4 bytes					-> Garena user ID (big endian)
	// 4 bytes					-> Garena room ID (big endian)
	// 4 bytes					-> Garena user experience (big endian)
	// 2 bytes					-> country string from Garena

	if( ValidateLength( data ) && data.size( ) == 22 )
	{
		BYTEARRAY IP = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
		BYTEARRAY UserID = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 12 );
		BYTEARRAY RoomID = BYTEARRAY( data.begin( ) + 12, data.begin( ) + 16 );
		BYTEARRAY UserExp = BYTEARRAY( data.begin( ) + 16, data.begin( ) + 20 );
		BYTEARRAY Country = BYTEARRAY( data.begin( ) + 20, data.begin( ) + 22 );
		
		return new CIncomingGarenaUser(UTIL_ByteArrayToUInt32( IP, true ),
											UTIL_ByteArrayToUInt32( UserID, true ),
											UTIL_ByteArrayToUInt32( RoomID, true ),
											UTIL_ByteArrayToUInt32( UserExp, true ),
											string( Country.begin( ), Country.end( ) ) );
	}

	return NULL;
}
Exemplo n.º 3
0
void CBNLSClient :: ExtractPackets( )
{
	string *RecvBuffer = m_Socket->GetBytes( );
	BYTEARRAY Bytes = UTIL_CreateByteArray( (unsigned char *)RecvBuffer->c_str( ), RecvBuffer->size( ) );

	while( Bytes.size( ) >= 3 )
	{
		uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false );

		if( Length >= 3 )
		{
			if( Bytes.size( ) >= Length )
			{
				m_Packets.push( new CCommandPacket( 0, Bytes[2], BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) ) );
				*RecvBuffer = RecvBuffer->substr( Length );
				Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
			}
			else
				return;
		}
		else
		{
			CONSOLE_Print( "[BNLSC: " + m_Server + ":" + UTIL_ToString( m_Port ) + ":C" + UTIL_ToString( m_WardenCookie ) + "] error - received invalid packet from BNLS server (bad length), disconnecting" );
			m_Socket->Disconnect( );
			return;
		}
	}
}
Exemplo n.º 4
0
bool CBNETProtocol :: RECEIVE_SID_AUTH_INFO( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_AUTH_INFO" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> LogonType
	// 4 bytes					-> ServerToken
	// 4 bytes					-> ???
	// 8 bytes					-> MPQFileTime
	// null terminated string	-> IX86VerFileName
	// null terminated string	-> ValueStringFormula

	if( ValidateLength( data ) && data.size( ) >= 25 )
	{
		m_LogonType = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
		m_ServerToken = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 12 );
		m_MPQFileTime = BYTEARRAY( data.begin( ) + 16, data.begin( ) + 24 );
		m_IX86VerFileName = UTIL_ExtractCString( data, 24 );
		m_ValueStringFormula = UTIL_ExtractCString( data, m_IX86VerFileName.size( ) + 25 );
		return true;
	}

	return false;
}
Exemplo n.º 5
0
BYTEARRAY CBNLSProtocol :: RECEIVE_BNLS_WARDEN( BYTEARRAY data )
{
	// 2 bytes					-> Length
	// 1 byte					-> ID
	// (BYTE)					-> Usage
	// (DWORD)					-> Cookie
	// (BYTE)					-> Result
	// (WORD)					-> Length of data
	// (VOID)					-> Data

	if( ValidateLength( data ) && data.size( ) >= 11 )
	{
		unsigned char Usage = data[3];
		uint32_t Cookie = UTIL_ByteArrayToUInt32( data, false, 4 );
		unsigned char Result = data[8];
		uint16_t Length = UTIL_ByteArrayToUInt16( data, false, 10 );

		if( Result == 0x00 )
			return BYTEARRAY( data.begin( ) + 11, data.end( ) );
		else
			CONSOLE_Print( "[BNLSPROTO] received error code " + UTIL_ToString( data[8] ) );
	}

	return BYTEARRAY( );
}
Exemplo n.º 6
0
bool CPotentialPlayer :: Update( void *fd )
{
	if( m_DeleteMe )
		return true;

	if( !m_Socket )
		return false;

	m_Socket->DoRecv( (fd_set *)fd );
	
	// extract as many packets as possible from the socket's receive buffer and process them

	string *RecvBuffer = m_Socket->GetBytes( );
	BYTEARRAY Bytes = UTIL_CreateByteArray( (unsigned char *)RecvBuffer->c_str( ), RecvBuffer->size( ) );

	// a packet is at least 4 bytes so loop as long as the buffer contains 4 bytes

	while( Bytes.size( ) >= 4 )
	{
		if( Bytes[0] == W3GS_HEADER_CONSTANT || Bytes[0] == GPS_HEADER_CONSTANT )
		{
			// bytes 2 and 3 contain the length of the packet

			uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false, 2 );

			if( Length >= 4 )
			{
				if( Bytes.size( ) >= Length )
				{
                                        if( Bytes[0] == W3GS_HEADER_CONSTANT && Bytes[1] == CGameProtocol :: W3GS_REQJOIN )
                                        {
                                                delete m_IncomingJoinPlayer;
                                                m_IncomingJoinPlayer = m_Protocol->RECEIVE_W3GS_REQJOIN( BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) );

                                                if( m_IncomingJoinPlayer )
                                                        m_Game->EventPlayerJoined( this, m_IncomingJoinPlayer );

                                                // this is the packet which interests us for now, the remaining is left for CGamePlayer

                                                *RecvBuffer = RecvBuffer->substr( Length );
                                                Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
                                                break;
                                        }

					*RecvBuffer = RecvBuffer->substr( Length );
					Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
				}
				else
					break;
			}
		}
	}        

	// don't call DoSend here because some other players may not have updated yet and may generate a packet for this player
	// also m_Socket may have been set to NULL during ProcessPackets but we're banking on the fact that m_DeleteMe has been set to true as well so it'll short circuit before dereferencing

	return m_DeleteMe || !m_Socket->GetConnected( ) || m_Socket->HasError( );
}
Exemplo n.º 7
0
void CGamePlayer :: ExtractPackets( )
{
    if( !m_Socket )
        return;

    // extract as many packets as possible from the socket's receive buffer and put them in the m_Packets queue

    string *RecvBuffer = m_Socket->GetBytes( );
    BYTEARRAY Bytes = UTIL_CreateByteArray( (unsigned char *)RecvBuffer->c_str( ), RecvBuffer->size( ) );

    // a packet is at least 4 bytes so loop as long as the buffer contains 4 bytes

    while( Bytes.size( ) >= 4 )
    {
        if( Bytes[0] == W3GS_HEADER_CONSTANT || Bytes[0] == GPS_HEADER_CONSTANT || Bytes[0] == GCBI_HEADER_CONSTANT )
        {
            // bytes 2 and 3 contain the length of the packet

            uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false, 2 );

            if( Length >= 4 )
            {
                if( Bytes.size( ) >= Length )
                {
                    m_Packets.push( new CCommandPacket( Bytes[0], Bytes[1], BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) ) );

                    if( Bytes[0] == W3GS_HEADER_CONSTANT )
                        ++m_TotalPacketsReceived;

                    *RecvBuffer = RecvBuffer->substr( Length );
                    Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
                }
                else
                    return;
            }
            else
            {
                m_Error = true;
                m_ErrorString = "received invalid packet from player (bad length)";
                return;
            }
        }
        else
        {
            m_Error = true;
            m_ErrorString = "received invalid packet from player (bad header constant)";
            return;
        }
    }
}
Exemplo n.º 8
0
BYTEARRAY CBNETProtocol :: RECEIVE_SID_WARDEN( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_WARDEN" );
	// DEBUG_PRINT( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// n bytes					-> Data

	if( ValidateLength( data ) && data.size( ) >= 4 )
		return BYTEARRAY( data.begin( ) + 4, data.end( ) );

	return BYTEARRAY( );
}
Exemplo n.º 9
0
BYTEARRAY CBNETProtocol :: RECEIVE_SID_PING( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_PING" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> Ping

	if( ValidateLength( data ) && data.size( ) >= 8 )
		return BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );

	return BYTEARRAY( );
}
Exemplo n.º 10
0
CIncomingChatEvent *CBNETProtocol :: RECEIVE_SID_CHATEVENT( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_CHATEVENT" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> EventID
	// 4 bytes					-> UserFlags
	// 4 bytes					-> Ping
	// 12 bytes					-> ???
	// null terminated string	-> User
	// null terminated string	-> Message

	if( ValidateLength( data ) && data.size( ) >= 29 )
	{
		BYTEARRAY EventID = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
		BYTEARRAY UserFlags = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 12 );
		BYTEARRAY Ping = BYTEARRAY( data.begin( ) + 12, data.begin( ) + 16 );
		BYTEARRAY User = UTIL_ExtractCString( data, 28 );
		BYTEARRAY Message = UTIL_ExtractCString( data, User.size( ) + 29 );

		switch( UTIL_ByteArrayToUInt32( EventID, false ) )
		{
		case CBNETProtocol :: EID_SHOWUSER:
		case CBNETProtocol :: EID_JOIN:
		case CBNETProtocol :: EID_LEAVE:
		case CBNETProtocol :: EID_WHISPER:
		case CBNETProtocol :: EID_TALK:
		case CBNETProtocol :: EID_BROADCAST:
		case CBNETProtocol :: EID_CHANNEL:
		case CBNETProtocol :: EID_USERFLAGS:
		case CBNETProtocol :: EID_WHISPERSENT:
		case CBNETProtocol :: EID_CHANNELFULL:
		case CBNETProtocol :: EID_CHANNELDOESNOTEXIST:
		case CBNETProtocol :: EID_CHANNELRESTRICTED:
		case CBNETProtocol :: EID_INFO:
		case CBNETProtocol :: EID_ERROR:
		case CBNETProtocol :: EID_EMOTE:
			return new CIncomingChatEvent(	(CBNETProtocol :: IncomingChatEvent)UTIL_ByteArrayToUInt32( EventID, false ),
												UTIL_ByteArrayToUInt32( UserFlags, false ),
												UTIL_ByteArrayToUInt32( Ping, false ),
												string( User.begin( ), User.end( ) ),
												string( Message.begin( ), Message.end( ) ) );
		}

	}

	return NULL;
}
Exemplo n.º 11
0
CIncomingJoinPlayer *CGameProtocol :: RECEIVE_W3GS_REQJOIN( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED W3GS_REQJOIN" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> Host Counter (Game ID)
	// 4 bytes					-> Entry Key (used in LAN)
	// 1 byte					-> ???
	// 2 bytes					-> Listen Port
	// 4 bytes					-> Peer Key
	// null terminated string	-> Name
	// 4 bytes					-> ???
	// 2 bytes					-> InternalPort (???)
	// 4 bytes					-> InternalIP

	if( ValidateLength( data ) && data.size( ) >= 20 )
	{
		uint32_t HostCounter = UTIL_ByteArrayToUInt32( data, false, 4 );
		BYTEARRAY Name = UTIL_ExtractCString( data, 19 );

		if( !Name.empty( ) && data.size( ) >= Name.size( ) + 30 )
		{
			BYTEARRAY InternalIP = BYTEARRAY( data.begin( ) + Name.size( ) + 26, data.begin( ) + Name.size( ) + 30 );
			return new CIncomingJoinPlayer( HostCounter, string( Name.begin( ), Name.end( ) ), InternalIP );
		}
	}

	return NULL;
}
Exemplo n.º 12
0
CIncomingAction *CGameProtocol :: RECEIVE_W3GS_OUTGOING_ACTION( BYTEARRAY data, unsigned char PID )
{
	// DEBUG_Print( "RECEIVED W3GS_OUTGOING_ACTION" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> CRC
	// remainder of packet		-> Action

	if( PID != 255 && ValidateLength( data ) && data.size( ) >= 8 )
	{
		BYTEARRAY CRC = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
		BYTEARRAY Action = BYTEARRAY( data.begin( ) + 8, data.end( ) );
		return new CIncomingAction( PID, CRC, Action );
	}

	return NULL;
}
Exemplo n.º 13
0
CIncomingGameHost *CBNETProtocol :: RECEIVE_SID_GETADVLISTEX( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_GETADVLISTEX" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> GamesFound
	// if( GamesFound > 0 )
	//		10 bytes			-> ???
	//		2 bytes				-> Port
	//		4 bytes				-> IP
	//		null term string	-> GameName
	//		2 bytes				-> ???
	//		8 bytes				-> HostCounter

	if( ValidateLength( data ) && data.size( ) >= 8 )
	{
		BYTEARRAY GamesFound = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );

		if( UTIL_ByteArrayToUInt32( GamesFound, false ) > 0 && data.size( ) >= 25 )
		{
			BYTEARRAY Port = BYTEARRAY( data.begin( ) + 18, data.begin( ) + 20 );
			BYTEARRAY IP = BYTEARRAY( data.begin( ) + 20, data.begin( ) + 24 );
			BYTEARRAY GameName = UTIL_ExtractCString( data, 24 );

			if( data.size( ) >= GameName.size( ) + 35 )
			{
				BYTEARRAY HostCounter;
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 27, true ) );
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 29, true ) );
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 31, true ) );
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 33, true ) );
				return new CIncomingGameHost(	IP,
												UTIL_ByteArrayToUInt16( Port, false ),
												string( GameName.begin( ), GameName.end( ) ),
												HostCounter );
			}
		}
	}

	return NULL;
}
Exemplo n.º 14
0
string CBNETProtocol :: RECEIVE_SID_CLANINVITATIONRESPONSE( BYTEARRAY data )
{
	if( ValidateLength( data ) && data.size( ) >= 12 )
	{
		//skip four bytes cookie
		m_ClanLastInviteTag = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 12 );
		BYTEARRAY ClanName = UTIL_ExtractCString( data, 12 );
		m_ClanLastInviteName = UTIL_ExtractCString( data, 12 + ClanName.size( ) );
		
		return string( m_ClanLastInviteName.begin( ), m_ClanLastInviteName.end( ) );
	}

	return NULL;
}
Exemplo n.º 15
0
void CTCPSocket :: DoSend( fd_set *send_fd )
{
	if( m_Socket == INVALID_SOCKET || m_HasError || !m_Connected || m_SendBuffer.empty( ) )
		return;

	if( FD_ISSET( m_Socket, send_fd ) )
	{
		// socket is ready, send it

		int s = send( m_Socket, m_SendBuffer.c_str( ), (int)m_SendBuffer.size( ), MSG_NOSIGNAL );

		if( s == SOCKET_ERROR && GetLastError( ) != EWOULDBLOCK )
		{
			// send error

			m_HasError = true;
			m_Error = GetLastError( );

			if (m_isConsolePrint)
				CONSOLE_Print( "[TCPSOCKET] error (send) - " + GetErrorString( ) );

			return;
		}
		else if( s > 0 )
		{
			// success! only some of the data may have been sent, remove it from the buffer

			if( !m_LogFile.empty( ) )
			{
				ofstream Log;
				Log.open( m_LogFile.c_str( ), ios :: app );

				if( !Log.fail( ) )
				{
					Log << "SEND >>> " << UTIL_ByteArrayToHexString( BYTEARRAY( m_SendBuffer.begin( ), m_SendBuffer.begin( ) + s ) ) << endl;
					Log.close( );
				}
			}

			m_SendBuffer = m_SendBuffer.substr( s );
			m_LastSend = GetTime( );
		}
	}
}
Exemplo n.º 16
0
bool CBNETProtocol :: RECEIVE_SID_LOGONRESPONSE( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_LOGONRESPONSE" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> Status

	if( ValidateLength( data ) && data.size( ) >= 8 )
	{
		BYTEARRAY Status = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );

		if( UTIL_ByteArrayToUInt32( Status, false ) == 1 )
			return true;
	}

	return false;
}
Exemplo n.º 17
0
bool CBNETProtocol :: RECEIVE_SID_AUTH_ACCOUNTLOGONPROOF( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_AUTH_ACCOUNTLOGONPROOF" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> Status

	if( ValidateLength( data ) && data.size( ) >= 8 )
	{
		uint32_t Status = UTIL_ByteArrayToUInt32( BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 ), false );

		if( Status == 0 || Status == 0xE )
			return true;
	}

	return false;
}
Exemplo n.º 18
0
bool CBNETProtocol :: RECEIVE_SID_AUTH_CHECK( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_AUTH_CHECK" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> KeyState
	// null terminated string	-> KeyStateDescription

	if( ValidateLength( data ) && data.size( ) >= 9 )
	{
		m_KeyState = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
		m_KeyStateDescription = UTIL_ExtractCString( data, 8 );

		if( UTIL_ByteArrayToUInt32( m_KeyState, false ) == KR_GOOD )
			return true;
	}

	return false;
}
Exemplo n.º 19
0
bool CGamePlayer :: Update( void *fd )
{
        uint32_t Time = GetTime( );
	
	// wait 4 seconds after joining before sending the /whois or /w
	// if we send the /whois too early battle.net may not have caught up with where the player is and return erroneous results

	if( m_WhoisShouldBeSent && !m_Spoofed && !m_WhoisSent && !m_JoinedRealm.empty( ) && Time - m_JoinTime >= 4 )
	{
		// todotodo: we could get kicked from battle.net for sending a command with invalid characters, do some basic checking

                for( vector<CBNET *> :: iterator i = m_Game->m_Aura->m_BNETs.begin( ); i != m_Game->m_Aura->m_BNETs.end( ); ++i )
		{
			if( (*i)->GetServer( ) == m_JoinedRealm )
			{
				if( m_Game->GetGameState( ) == GAME_PUBLIC || (*i)->GetPasswordHashType( ) == "pvpgn" )
					(*i)->QueueChatCommand( "/whois " + m_Name );
				else if( m_Game->GetGameState( ) == GAME_PRIVATE )
					(*i)->QueueChatCommand( m_Game->m_Aura->m_Language->SpoofCheckByReplying( ), m_Name, true, false );
			}
		}

		m_WhoisSent = true;
	}

	// check for socket timeouts
	// if we don't receive anything from a player for 35 seconds we can assume they've dropped
	// this works because in the lobby we send pings every 5 seconds and expect a response to each one
	// and in the game the Warcraft 3 client sends keepalives frequently (at least once per second it looks like)

	if( m_Socket && Time - m_Socket->GetLastRecv( ) >= 35 )
		m_Game->EventPlayerDisconnectTimedOut( this );

        // GProxy++ acks

	if( m_GProxy && Time - m_LastGProxyAckTime >= 10 )
	{
		if( m_Socket )
			m_Socket->PutBytes( m_Game->m_Aura->m_GPSProtocol->SEND_GPSS_ACK( m_TotalPacketsReceived ) );

		m_LastGProxyAckTime = Time;
	}

	// base class update

        if( m_Socket->GetConnected( ) )
            m_Socket->DoRecv( (fd_set *)fd );

	// extract as many packets as possible from the socket's receive buffer and process them

	string *RecvBuffer = m_Socket->GetBytes( );
	BYTEARRAY Bytes = UTIL_CreateByteArray( (unsigned char *)RecvBuffer->c_str( ), RecvBuffer->size( ) );

	// a packet is at least 4 bytes so loop as long as the buffer contains 4 bytes

	CIncomingAction *Action = NULL;
	CIncomingChatPlayer *ChatPlayer = NULL;
	CIncomingMapSize *MapSize = NULL;
	uint32_t CheckSum = 0, Pong = 0;

	while( Bytes.size( ) >= 4 )
	{
            if( Bytes[0] == W3GS_HEADER_CONSTANT )
            {
                // bytes 2 and 3 contain the length of the packet

                uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false, 2 );

                if( Length >= 4 )
                {
                        if( Bytes.size( ) >= Length )
                        {
                                // m_Packets.push( new CCommandPacket( Bytes[0], Bytes[1], BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) ) );

                                    switch( Bytes[1] )
                                    {
                                    case CGameProtocol :: W3GS_LEAVEGAME:
                                            m_Game->EventPlayerLeft( this, m_Protocol->RECEIVE_W3GS_LEAVEGAME( BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) ) );
                                            break;

                                    case CGameProtocol :: W3GS_GAMELOADED_SELF:
                                            if( m_Protocol->RECEIVE_W3GS_GAMELOADED_SELF( BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) ) )
                                            {
                                                    if( !m_FinishedLoading )
                                                    {
                                                            m_FinishedLoading = true;
                                                            m_FinishedLoadingTicks = GetTicks( );
                                                            m_Game->EventPlayerLoaded( this );
                                                    }
                                            }

                                            break;

                                    case CGameProtocol :: W3GS_OUTGOING_ACTION:
                                            Action = m_Protocol->RECEIVE_W3GS_OUTGOING_ACTION( BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ), m_PID );

                                            if( Action )
                                                    m_Game->EventPlayerAction( this, Action );

                                            // don't delete Action here because the game is going to store it in a queue and delete it later

                                            break;

                                    case CGameProtocol :: W3GS_OUTGOING_KEEPALIVE:
                                            CheckSum = m_Protocol->RECEIVE_W3GS_OUTGOING_KEEPALIVE( BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) );
                                            m_CheckSums.push( CheckSum );
                                            ++m_SyncCounter;
                                            m_Game->EventPlayerKeepAlive( );
                                            break;

                                    case CGameProtocol :: W3GS_CHAT_TO_HOST:
                                            ChatPlayer = m_Protocol->RECEIVE_W3GS_CHAT_TO_HOST( BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) );

                                            if( ChatPlayer )
                                                    m_Game->EventPlayerChatToHost( this, ChatPlayer );

                                            delete ChatPlayer;
                                            ChatPlayer = NULL;
                                            break;

                                    case CGameProtocol :: W3GS_DROPREQ:
                                            if( !m_DropVote )
                                            {
                                                    m_DropVote = true;
                                                    m_Game->EventPlayerDropRequest( this );
                                            }

                                            break;

                                    case CGameProtocol :: W3GS_MAPSIZE:
                                            MapSize = m_Protocol->RECEIVE_W3GS_MAPSIZE( BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ), m_Game->m_Aura->m_Map->GetMapSize( ) );

                                            if( MapSize )
                                                    m_Game->EventPlayerMapSize( this, MapSize );

                                            delete MapSize;
                                            MapSize = NULL;
                                            break;

                                    case CGameProtocol :: W3GS_PONG_TO_HOST:
                                            Pong = m_Protocol->RECEIVE_W3GS_PONG_TO_HOST( BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) );

                                            // we discard pong values of 1
                                            // the client sends one of these when connecting plus we return 1 on error to kill two birds with one stone

                                            if( Pong != 1 )
                                            {
                                                    // we also discard pong values when we're downloading because they're almost certainly inaccurate
                                                    // this statement also gives the player a 5 second grace period after downloading the map to allow queued (i.e. delayed) ping packets to be ignored

                                                    if( !m_DownloadStarted || ( m_DownloadFinished && GetTime( ) - m_FinishedDownloadingTime >= 5 ) )
                                                    {
                                                            // we also discard pong values when anyone else is downloading if we're configured to

                                                            if( !m_Game->IsDownloading( ) )
                                                            {
                                                                    m_Pings.push_back( GetTicks( ) - Pong );

                                                                    if( m_Pings.size( ) > 20 )
                                                                            m_Pings.erase( m_Pings.begin( ) );
                                                            }
                                                    }
                                            }

                                            m_Game->EventPlayerPongToHost( this, Pong );
                                            break;
                                    }

                                    *RecvBuffer = RecvBuffer->substr( Length );
                                    Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
                            }
                            else
                                break;
                        }

                }
                else if( Bytes[0] == GPS_HEADER_CONSTANT )
                {
                    uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false, 2 );

                    if( Length >= 4 )
                    {
                        if( Bytes.size( ) >= Length )
                        {

                            BYTEARRAY Data = BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length );

                            if( Bytes[1] == CGPSProtocol :: GPS_ACK && Data.size( ) == 8 )
                            {
                                    uint32_t LastPacket = UTIL_ByteArrayToUInt32( Data, false, 4 );
                                    uint32_t PacketsAlreadyUnqueued = m_TotalPacketsSent - m_GProxyBuffer.size( );

                                    if( LastPacket > PacketsAlreadyUnqueued )
                                    {
                                            uint32_t PacketsToUnqueue = LastPacket - PacketsAlreadyUnqueued;

                                            if( PacketsToUnqueue > m_GProxyBuffer.size( ) )
                                                    PacketsToUnqueue = m_GProxyBuffer.size( );

                                            while( PacketsToUnqueue > 0 )
                                            {
                                                    m_GProxyBuffer.pop( );
                                                    --PacketsToUnqueue;
                                            }
                                    }
                            }
                            else if( Bytes[1] == CGPSProtocol :: GPS_INIT )
                            {
                                    if( m_Game->m_Aura->m_Reconnect )
                                    {
                                            m_GProxy = true;
                                            m_Socket->PutBytes( m_Game->m_Aura->m_GPSProtocol->SEND_GPSS_INIT( m_Game->m_Aura->m_ReconnectPort, m_PID, m_GProxyReconnectKey, m_Game->GetGProxyEmptyActions( ) ) );
                                            Print( "[GAME: " + m_Game->GetGameName( ) + "] player [" + m_Name + "] is using GProxy++" );
                                    }
                            }

                            *RecvBuffer = RecvBuffer->substr( Length );
                            Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
                        }
                        else
                            break;
                    }
            }
        }

        bool Deleting;

	if( m_GProxy && m_Game->GetGameLoaded( ) )
		Deleting = m_DeleteMe;
	else
		Deleting = m_DeleteMe || m_Socket->HasError( ) || !m_Socket->GetConnected( );

	// try to find out why we're requesting deletion
	// in cases other than the ones covered here m_LeftReason should have been set when m_DeleteMe was set	

	if( m_Socket )
	{
		if( m_Socket->HasError( ) )
		{
			m_Game->EventPlayerDisconnectSocketError( this );
			m_Socket->Reset( );
		}
		else if( !m_Socket->GetConnected( ) )
		{
			m_Game->EventPlayerDisconnectConnectionClosed( this );
			m_Socket->Reset( );
		}
	}

	return Deleting;
}
Exemplo n.º 20
0
CIncomingGameHost *CBNETProtocol :: RECEIVE_SID_GETADVLISTEX( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_GETADVLISTEX" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> GamesFound
	// if( GamesFound > 0 )
	//		10 bytes			-> ???
	//		2 bytes				-> Port
	//		4 bytes				-> IP
	//		null term string	-> GameName
	//		2 bytes				-> ???
	//		8 bytes				-> HostCounter

	if( ValidateLength( data ) && data.size( ) >= 8 )
	{
		BYTEARRAY GamesFound = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );

/*
		if (UTIL_ByteArrayToUInt32( GamesFound, false )>1)
		{
			string sIP ="";
			string GN ="";
			uint32_t PR;
			uint32_t GF = UTIL_ByteArrayToUInt32( GamesFound, false );
			uint32_t Idx = 18;
			uint32_t Idx2 = 0;
			for (uint32_t i=0;i<GF;i++)
			{
				BYTEARRAY Port = BYTEARRAY( data.begin( ) + Idx, data.begin( ) + 2+Idx );
				BYTEARRAY IP = BYTEARRAY( data.begin( ) + 2+Idx, data.begin( ) + 6+Idx );
				BYTEARRAY GameName = UTIL_ExtractCString( data, 6+Idx );
				Idx2 = GameName.size( );
				Idx = Idx + Idx2+ 11;	
				GN = string( GameName.begin( ), GameName.end( ) );
				PR = UTIL_ByteArrayToUInt16( Port, false );
				CONSOLE_Print("[GHOST] Game "+UTIL_ToString(i)+ " "+ GN + " "+sIP+" "+UTIL_ToString(PR));
			}
		} 
		else
*/
		if( UTIL_ByteArrayToUInt32( GamesFound, false ) > 0 && data.size( ) >= 25 )
		{
			BYTEARRAY Port = BYTEARRAY( data.begin( ) + 18, data.begin( ) + 20 );
			BYTEARRAY IP = BYTEARRAY( data.begin( ) + 20, data.begin( ) + 24 );
			BYTEARRAY GameName = UTIL_ExtractCString( data, 24 );

			if( data.size( ) >= GameName.size( ) + 35 )
			{
				BYTEARRAY HostCounter;
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 27, true ) );
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 29, true ) );
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 31, true ) );
				HostCounter.push_back( UTIL_ExtractHex( data, GameName.size( ) + 33, true ) );
				return new CIncomingGameHost(	IP,
												UTIL_ByteArrayToUInt16( Port, false ),
												string( GameName.begin( ), GameName.end( ) ),
												HostCounter );
			}
		}
	}

	return NULL;
}
Exemplo n.º 21
0
BYTEARRAY CBNLSProtocol :: SEND_BNLS_WARDEN_RUNMODULE( uint32_t cookie )
{
	return BYTEARRAY( );
}
Exemplo n.º 22
0
CIncomingChatPlayer *CGameProtocol :: RECEIVE_W3GS_CHAT_TO_HOST( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED W3GS_CHAT_TO_HOST" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 1 byte					-> Total
	// for( 1 .. Total )
	//		1 byte				-> ToPID
	// 1 byte					-> FromPID
	// 1 byte					-> Flag
	// if( Flag == 16 )
	//		null term string	-> Message
	// elseif( Flag == 17 )
	//		1 byte				-> Team
	// elseif( Flag == 18 )
	//		1 byte				-> Colour
	// elseif( Flag == 19 )
	//		1 byte				-> Race
	// elseif( Flag == 20 )
	//		1 byte				-> Handicap
	// elseif( Flag == 32 )
	//		4 bytes				-> ExtraFlags
	//		null term string	-> Message

	if( ValidateLength( data ) )
	{
		unsigned int i = 5;
		unsigned char Total = data[4];

		if( Total > 0 && data.size( ) >= i + Total )
		{
			BYTEARRAY ToPIDs = BYTEARRAY( data.begin( ) + i, data.begin( ) + i + Total );
			i += Total;
			unsigned char FromPID = data[i];
			unsigned char Flag = data[i + 1];
			i += 2;

			if( Flag == 16 && data.size( ) >= i + 1 )
			{
				// chat message

				BYTEARRAY Message = UTIL_ExtractCString( data, i );
				return new CIncomingChatPlayer( FromPID, ToPIDs, Flag, string( Message.begin( ), Message.end( ) ) );
			}
			else if( ( Flag >= 17 && Flag <= 20 ) && data.size( ) >= i + 1 )
			{
				// team/colour/race/handicap change request

				unsigned char Byte = data[i];
				return new CIncomingChatPlayer( FromPID, ToPIDs, Flag, Byte );
			}
			else if( Flag == 32 && data.size( ) >= i + 5 )
			{
				// chat message with extra flags

				BYTEARRAY ExtraFlags = BYTEARRAY( data.begin( ) + i, data.begin( ) + i + 4 );
				BYTEARRAY Message = UTIL_ExtractCString( data, i + 4 );
				return new CIncomingChatPlayer( FromPID, ToPIDs, Flag, string( Message.begin( ), Message.end( ) ), ExtraFlags );
			}
		}
	}

	return NULL;
}