void CFuncTrackTrain::Blocked(CBaseEntity *pOther) { Blocked_(pOther); }
void CFuncPlat::Blocked(CBaseEntity *pOther) { Blocked_(pOther); }
void CPendulum::Blocked(CBaseEntity *pOther) { Blocked_(pOther); }
void CBaseDoor::Blocked(CBaseEntity *pOther) { Blocked_(pOther); }
void CFuncRotating::Blocked(CBaseEntity *pOther) { Blocked_(pOther); }