static void InitGame(void) { #ifndef SPEARDEMO boolean didjukebox=false; #endif /* initialize SDL */ if(LR_Init(0) < 0) exit(1); atexit(LR_Quit); SignonScreen (); VH_Startup (); IN_Startup (); PM_Startup (); SD_Startup (); CA_Startup (); US_Startup (); /* TODO: Will any memory checking be needed someday?? */ /* build some tables */ InitDigiMap (); ReadConfig (); SetupSaveGames(); /* HOLDING DOWN 'M' KEY? */ #ifndef SPEARDEMO if (Keyboard[sc_M]) { DoJukebox(); didjukebox=true; } else #endif /* draw intro screen stuff */ IntroScreen (); /* load in and lock down some basic chunks */ CA_CacheGrChunk(STARTFONT); CA_CacheGrChunk(STATUSBARPIC); LoadLatchMem (); BuildTables (); /* trig tables */ SetupWalls (); NewViewSize (viewsize); /* initialize variables */ InitRedShifts (); #ifndef SPEARDEMO if(!didjukebox) #endif FinishSignon(); }
void InitGame (void) { //id0_unsigned_t segstart,seglength; id0_int_t i,x,y; id0_unsigned_t *blockstart; if (refkeen_current_gamever == BE_GAMEVER_CAT3D100) { US_TextScreen(); } MM_Startup (); VW_Startup (); #ifndef PROFILE IN_Startup (); SD_Startup (); #endif US_Startup (); if (refkeen_current_gamever == BE_GAMEVER_CAT3D100) { US_UpdateTextScreen(); } CA_Startup (); US_Setup (); US_SetLoadSaveHooks(LoadTheGame,SaveTheGame,ResetGame); // // load in and lock down some basic chunks // CA_ClearMarks (); CA_MarkGrChunk(STARTFONT); CA_MarkGrChunk(STARTTILE8); CA_MarkGrChunk(STARTTILE8M); CA_MarkGrChunk(HAND1PICM); CA_MarkGrChunk(HAND2PICM); CA_MarkGrChunk(ENTERPLAQUEPIC); CA_CacheMarks (NULL); MM_SetLock (&grsegs[STARTFONT],true); MM_SetLock (&grsegs[STARTTILE8],true); MM_SetLock (&grsegs[STARTTILE8M],true); MM_SetLock (&grsegs[HAND1PICM],true); MM_SetLock (&grsegs[HAND2PICM],true); MM_SetLock (&grsegs[ENTERPLAQUEPIC],true); fontcolor = WHITE; // // build some tables // for (i=0;i<MAPSIZE;i++) nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i; for (i=0;i<PORTTILESHIGH;i++) uwidthtable[i] = UPDATEWIDE*i; blockstart = &blockstarts[0]; for (y=0;y<UPDATEHIGH;y++) for (x=0;x<UPDATEWIDE;x++) *blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH; BuildTables (); // 3-d tables SetupScaling (); #ifndef PROFILE if (refkeen_current_gamever == BE_GAMEVER_CAT3D100) { US_FinishTextScreen(); } #endif // // reclaim the memory from the linked in text screen // // REFKEEN DIFFERENCE (FIXME: Should we "fix" this at all?) // - Don't handle this, a bit more complicated with our setup and the // difference is (probably) insignificant with well-defined behaviors // anyway... #if 0 segstart = FP_SEG(&introscn); seglength = 4000/16; if (FP_OFF(&introscn)) { segstart++; seglength--; } MML_UseSpace (segstart,seglength); #endif VW_SetScreenMode (GRMODE); VW_ColorBorder (3); VW_ClearVideo (BLACK); // // initialize variables // updateptr = &update[0]; // REFKEEN - Safe unaligned accesses *(updateptr + UPDATEWIDE*PORTTILESHIGH) = 1; *(updateptr + UPDATEWIDE*PORTTILESHIGH + 1) = 3; //*(id0_unsigned_t *)(updateptr + UPDATEWIDE*PORTTILESHIGH) = UPDATETERMINATE; bufferofs = 0; displayofs = 0; VW_SetLineWidth(SCREENWIDTH); }
CPasswordLookupHash::CPasswordLookupHash() { if(!g_bBuiltTables) BuildTables(); }
void InitGame (void) { //id0_unsigned_t segstart,seglength; id0_int_t i,x,y; id0_unsigned_t *blockstart; // US_TextScreen(); MM_Startup (); VW_Startup (); #ifndef PROFILE IN_Startup (); SD_Startup (); #endif US_Startup (); CA_Startup (); US_Setup (); US_SetLoadSaveHooks(LoadTheGame,SaveTheGame,ResetGame); // // load in and lock down some basic chunks // CA_ClearMarks (); CA_MarkGrChunk(STARTFONT); CA_MarkGrChunk(STARTTILE8); CA_MarkGrChunk(STARTTILE8M); CA_MarkGrChunk(HAND1PICM); CA_MarkGrChunk(NORTHICONSPR); CA_CacheMarks (NULL); MM_SetLock (&grsegs[STARTFONT],true); MM_SetLock (&grsegs[STARTTILE8],true); MM_SetLock (&grsegs[STARTTILE8M],true); MM_SetLock (&grsegs[HAND1PICM],true); fontcolor = WHITE; // // build some tables // for (i=0;i<MAPSIZE;i++) nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i; for (i=0;i<PORTTILESHIGH;i++) uwidthtable[i] = UPDATEWIDE*i; blockstart = &blockstarts[0]; for (y=0;y<UPDATEHIGH;y++) for (x=0;x<UPDATEWIDE;x++) *blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH; BuildTables (); // 3-d tables SetupScaling (); #ifndef PROFILE // US_FinishTextScreen(); #endif #if 0 // // reclaim the memory from the linked in text screen // segstart = FP_SEG(&introscn); seglength = 4000/16; if (FP_OFF(&introscn)) { segstart++; seglength--; } MML_UseSpace (segstart,seglength); #endif VW_SetScreenMode (GRMODE); ge_textmode = false; // VW_ColorBorder (3); VW_ClearVideo (BLACK); // // initialize variables // updateptr = &update[0]; // REFKEEN - Safe unaligned accesses *(updateptr + UPDATEWIDE*PORTTILESHIGH) = 1; *(updateptr + UPDATEWIDE*PORTTILESHIGH + 1) = 3; //*(id0_unsigned_t *)(updateptr + UPDATEWIDE*PORTTILESHIGH) = UPDATETERMINATE; bufferofs = 0; displayofs = 0; VW_SetLineWidth(SCREENWIDTH); }
//------------------------------------------------------------------------ // InitGame() //------------------------------------------------------------------------ void InitGame (void) { Sint16 i,x,y; Uint16 *blockstart; //long mmsize; MM_Startup (); // so the signon screen can be freed #if IN_DEVELOPMENT || GEORGE_CHEAT || SHOW_CHECKSUM if (MS_CheckParm("checksum")) { ShowChecksums(); MM_Shutdown(); exit(0); } #endif CA_Startup (); // Any problems with this version of the game? // #if IN_DEVELOPMENT || TECH_SUPPORT_VERSION if (!MS_CheckParm("nochex")) #endif #if !SKIP_CHECKSUMS CheckValidity("MAPTEMP.",MAPTEMP_CHECKSUM); #if GAME_VERSION != SHAREWARE_VERSION if (ChecksumFile("FILE_ID.DIZ",0) != DIZFILE_CHECKSUM) gamestate.flags |= GS_BAD_DIZ_FILE; #endif #endif VL_SetVGAPlaneMode (); VL_SetPalette (0,256,vgapal); VW_Startup (); IN_Startup (); PM_Startup (); SD_Startup (); US_Startup (); if (CheckForSpecialCode(POWERBALLTEXT)) #if IN_DEVELOPMENT DebugOk = true; #else PowerBall = true; #endif if (CheckForSpecialCode(TICSTEXT)) gamestate.flags |= GS_TICS_FOR_SCORE; if (CheckForSpecialCode(MUSICTEXT)) gamestate.flags |= GS_MUSIC_TEST; if (CheckForSpecialCode(RADARTEXT)) gamestate.flags |= GS_SHOW_OVERHEAD; #if IN_DEVELOPMENT // // Clear Monocrome // _fmemset(MK_FP(0xb000,0x0000),0,4000); #endif // // build some tables // InitDigiMap (); for (i=0;i<MAPSIZE;i++) { nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i; farmapylookup[i] = i*64; } for (i=0;i<PORTTILESHIGH;i++) uwidthtable[i] = UPDATEWIDE*i; blockstart = &blockstarts[0]; for (y=0;y<UPDATEHIGH;y++) for (x=0;x<UPDATEWIDE;x++) *blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH; updateptr = &update[0]; bufferofs = 0; displayofs = 0; ReadConfig (); // // draw intro screen stuff // // if (!(gamestate.flags & GS_QUICKRUN)) // IntroScreen (); // // load in and lock down some basic chunks // LoadFonts(); LoadLatchMem (); BuildTables (); // trig tables SetupWalls (); NewViewSize (); // // initialize variables // InitRedShifts (); }
static void InitGame() { #ifndef SPEARDEMO boolean didjukebox=false; #endif // initialize SDL #if defined _WIN32 putenv("SDL_VIDEODRIVER=directx"); #endif if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) { printf("Unable to init SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); int numJoysticks = SDL_NumJoysticks(); if(param_joystickindex && (param_joystickindex < -1 || param_joystickindex >= numJoysticks)) { if(!numJoysticks) printf("No joysticks are available to SDL!\n"); else printf("The joystick index must be between -1 and %i!\n", numJoysticks - 1); exit(1); } #if defined(GP2X_940) GP2X_MemoryInit(); #endif SignonScreen (); #if defined _WIN32 if(!fullscreen) { struct SDL_SysWMinfo wmInfo; SDL_VERSION(&wmInfo.version); if(SDL_GetWMInfo(&wmInfo) != -1) { HWND hwndSDL = wmInfo.window; DWORD style = GetWindowLong(hwndSDL, GWL_STYLE) & ~WS_SYSMENU; SetWindowLong(hwndSDL, GWL_STYLE, style); SetWindowPos(hwndSDL, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED); } } #endif VW_UpdateScreen(); VH_Startup (); IN_Startup (); PM_Startup (); SD_Startup (); CA_Startup (); US_Startup (); // TODO: Will any memory checking be needed someday?? #ifdef NOTYET #ifndef SPEAR if (mminfo.mainmem < 235000L) #else if (mminfo.mainmem < 257000L && !MS_CheckParm("debugmode")) #endif { byte *screen; CA_CacheGrChunk (ERRORSCREEN); screen = grsegs[ERRORSCREEN]; ShutdownId(); /* memcpy((byte *)0xb8000,screen+7+7*160,17*160); gotoxy (1,23);*/ exit(1); } #endif // // build some tables // InitDigiMap (); ReadConfig (); SetupSaveGames(); // // HOLDING DOWN 'M' KEY? // IN_ProcessEvents(); #ifndef SPEARDEMO if (Keyboard[sc_M]) { DoJukebox(); didjukebox=true; } else #endif // // draw intro screen stuff // IntroScreen (); #ifdef _arch_dreamcast //TODO: VMU Selection Screen #endif // // load in and lock down some basic chunks // CA_CacheGrChunk(STARTFONT); CA_CacheGrChunk(STATUSBARPIC); LoadLatchMem (); BuildTables (); // trig tables SetupWalls (); NewViewSize (viewsize); // // initialize variables // InitRedShifts (); #ifndef SPEARDEMO if(!didjukebox) #endif FinishSignon(); #ifdef NOTYET vdisp = (byte *) (0xa0000+PAGE1START); vbuf = (byte *) (0xa0000+PAGE2START); #endif }