unsigned int VertexBuffer::GetVBO() { if(vbo_id == 0) BuildVBO(); return vbo_id; }
/*!*********************************************************************** @Function RenderSegment @Access public @Param Uint32 uiIndex @Returns void @Description *************************************************************************/ void Model::RenderSegment(Uint32 uiIndex, Uint32 uiOpts) { if(m_puiVBO == 0) BuildVBO(); // --- Draw the model SPODMesh* pMesh = &m_Model.pMesh[uiIndex]; GFX->RenderMesh(pMesh, uiOpts, m_puiVBO, m_puiIndexVBO); }