void ConsumerBase::onFrameReplaced(const BufferItem &item) {
    CB_LOGV("onFrameReplaced");

    sp<FrameAvailableListener> listener;
    {
        Mutex::Autolock lock(mMutex);
        listener = mFrameAvailableListener.promote();
    }

    if (listener != NULL) {
        CB_LOGV("actually calling onFrameReplaced");
        listener->onFrameReplaced(item);
    }
}
void ConsumerBase::onFrameAvailable() {
    CB_LOGV("onFrameAvailable");

    sp<FrameAvailableListener> listener;
    { // scope for the lock
        Mutex::Autolock lock(mMutex);
        listener = mFrameAvailableListener.promote();
    }

    if (listener != NULL) {
        CB_LOGV("actually calling onFrameAvailable");
        listener->onFrameAvailable();
    }
}
Exemplo n.º 3
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status_t GonkConsumerBase::addReleaseFenceLocked(int slot,
        const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) {
    CB_LOGV("addReleaseFenceLocked: slot=%d", slot);

    // If consumer no longer tracks this graphicBuffer, we can safely
    // drop this fence, as it will never be received by the producer.
    if (!stillTracking(slot, graphicBuffer)) {
        return OK;
    }

    if (!mSlots[slot].mFence.get()) {
        mSlots[slot].mFence = fence;
    } else {
        sp<Fence> mergedFence = Fence::merge(
                                    String8::format("%.28s:%d", mName.string(), slot),
                                    mSlots[slot].mFence, fence);
        if (!mergedFence.get()) {
            CB_LOGE("failed to merge release fences");
            // synchronization is broken, the best we can do is hope fences
            // signal in order so the new fence will act like a union
            mSlots[slot].mFence = fence;
            return BAD_VALUE;
        }
        mSlots[slot].mFence = mergedFence;
    }

    return OK;
}
void ConsumerBase::abandonLocked() {
	CB_LOGV("abandonLocked");
    for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
        freeBufferLocked(i);
    }
    // disconnect from the BufferQueue
    mBufferQueue->consumerDisconnect();
    mBufferQueue.clear();
}
void ConsumerBase::abandon() {
    CB_LOGV("abandon");
    Mutex::Autolock lock(mMutex);

    if (!mAbandoned) {
        abandonLocked();
        mAbandoned = true;
    }
}
ConsumerBase::~ConsumerBase() {
    CB_LOGV("~ConsumerBase");
    Mutex::Autolock lock(mMutex);

    // Verify that abandon() has been called before we get here.  This should
    // be done by ConsumerBase::onLastStrongRef(), but it's possible for a
    // derived class to override that method and not call
    // ConsumerBase::onLastStrongRef().
    LOG_ALWAYS_FATAL_IF(!mAbandoned, "[%s] ~ConsumerBase was called, but the "
        "consumer is not abandoned!", mName.string());
}
status_t ConsumerBase::releaseBufferLocked(int slot, EGLDisplay display,
       EGLSyncKHR eglFence) {
    CB_LOGV("releaseBufferLocked: slot=%d", slot);
    status_t err = mBufferQueue->releaseBuffer(slot, display, eglFence,
            mSlots[slot].mFence);
    if (err == BufferQueue::STALE_BUFFER_SLOT) {
        freeBufferLocked(slot);
    }

    mSlots[slot].mFence = Fence::NO_FENCE;

    return err;
}
status_t ConsumerBase::detachBuffer(int slot) {
    CB_LOGV("detachBuffer");
    Mutex::Autolock lock(mMutex);

    status_t result = mConsumer->detachBuffer(slot);
    if (result != NO_ERROR) {
        CB_LOGE("Failed to detach buffer: %d", result);
        return result;
    }

    freeBufferLocked(slot);

    return result;
}
status_t ConsumerBase::acquireBufferLocked(BufferQueue::BufferItem *item) {
    status_t err = mBufferQueue->acquireBuffer(item);
    if (err != NO_ERROR) {
        return err;
    }

    if (item->mGraphicBuffer != NULL) {
        mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer;
    }

    mSlots[item->mBuf].mFence = item->mFence;

    CB_LOGV("acquireBufferLocked: -> slot=%d", item->mBuf);

    return OK;
}
Exemplo n.º 10
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status_t GonkConsumerBase::acquireBufferLocked(IGonkGraphicBufferConsumer::BufferItem *item,
        nsecs_t presentWhen) {
    status_t err = mConsumer->acquireBuffer(item, presentWhen);
    if (err != NO_ERROR) {
        return err;
    }

    if (item->mGraphicBuffer != NULL) {
        mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer;
    }

    mSlots[item->mBuf].mFrameNumber = item->mFrameNumber;
    mSlots[item->mBuf].mFence = item->mFence;

    CB_LOGV("acquireBufferLocked: -> slot=%d", item->mBuf);

    return OK;
}
void ConsumerBase::onBuffersReleased() {
    Mutex::Autolock lock(mMutex);

    CB_LOGV("onBuffersReleased");

    if (mAbandoned) {
        // Nothing to do if we're already abandoned.
        return;
    }

    uint32_t mask = 0;
    mBufferQueue->getReleasedBuffers(&mask);
    for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
        if (mask & (1 << i)) {
            freeBufferLocked(i);
        }
    }
}
Exemplo n.º 12
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status_t GonkConsumerBase::releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer) {
    // If consumer no longer tracks this graphicBuffer (we received a new
    // buffer on the same slot), the buffer producer is definitely no longer
    // tracking it.
    if (!stillTracking(slot, graphicBuffer)) {
        return OK;
    }

    CB_LOGV("releaseBufferLocked: slot=%d/%llu",
            slot, mSlots[slot].mFrameNumber);
    status_t err = mConsumer->releaseBuffer(slot, mSlots[slot].mFrameNumber, mSlots[slot].mFence);
    if (err == GonkBufferQueue::STALE_BUFFER_SLOT) {
        freeBufferLocked(slot);
    }

    mSlots[slot].mFence = Fence::NO_FENCE;

    return err;
}
status_t ConsumerBase::acquireBufferLocked(BufferItem *item,
        nsecs_t presentWhen, uint64_t maxFrameNumber) {
    status_t err = mConsumer->acquireBuffer(item, presentWhen, maxFrameNumber);
    if (err != NO_ERROR) {
        return err;
    }

    if (item->mGraphicBuffer != NULL) {
        mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer;
    }

    mSlots[item->mBuf].mFrameNumber = item->mFrameNumber;
    mSlots[item->mBuf].mFence = item->mFence;

    CB_LOGV("acquireBufferLocked: -> slot=%d/%" PRIu64,
            item->mBuf, item->mFrameNumber);

    return OK;
}
status_t ConsumerBase::addReleaseFenceLocked(int slot, const sp<Fence>& fence) {
    CB_LOGV("addReleaseFenceLocked: slot=%d", slot);

    if (!mSlots[slot].mFence.get()) {
        mSlots[slot].mFence = fence;
    } else {
        sp<Fence> mergedFence = Fence::merge(
                String8::format("%.28s:%d", mName.string(), slot),
                mSlots[slot].mFence, fence);
        if (!mergedFence.get()) {
            CB_LOGE("failed to merge release fences");
            // synchronization is broken, the best we can do is hope fences
            // signal in order so the new fence will act like a union
            mSlots[slot].mFence = fence;
            return BAD_VALUE;
        }
        mSlots[slot].mFence = mergedFence;
    }

    return OK;
}
Exemplo n.º 15
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void ConsumerBase::onBuffersReleased() {
    Mutex::Autolock lock(mMutex);

    CB_LOGV("onBuffersReleased");

    if (mAbandoned) {
        // Nothing to do if we're already abandoned.
        return;
    }

#ifndef MTK_DEFAULT_AOSP
    // force conversion here for last buffer
    forceAuxConversionLocked();
#endif

    uint32_t mask = 0;
    mConsumer->getReleasedBuffers(&mask);
    for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
        if (mask & (1 << i)) {
            freeBufferLocked(i);
        }
    }
}
ConsumerBase::~ConsumerBase() {
	CB_LOGV("~ConsumerBase");
    abandon();
}
void ConsumerBase::freeBufferLocked(int slotIndex) {
    CB_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
    mSlots[slotIndex].mGraphicBuffer = 0;
    mSlots[slotIndex].mFence = Fence::NO_FENCE;
}
void ConsumerBase::setFrameAvailableListener(
        const wp<FrameAvailableListener>& listener) {
    CB_LOGV("setFrameAvailableListener");
    Mutex::Autolock lock(mMutex);
    mFrameAvailableListener = listener;
}